[02:44] <Will123456> is unity 5.10 going to be the final version that goes in precise? or will it be 5.12?
[03:30] <thumper> Will123456: 5.10
[03:31] <thumper> Will123456: unless... we have a zero day SRU branch
[03:31] <thumper> Will123456: in which case it'll be 5.12 :)
[03:52] <Will123456> thumper: thanks for the heads up :)
[03:52] <thumper> np
[03:53] <Will123456> will all the bugs targetted for 5.10 make it into the release, do you think? i'm finding it hard to guage exactly how much attention and focus is directed where. i guess that comes with the distributed/undirected work process
[03:53] <Will123456> (by make it, i mean get fixed :P)
[03:56] <thumper> haha, ahhh... no
[03:56] <thumper> not all will be addressed
[03:56] <thumper> there is a code freeze at the end of tomorrow
[03:56] <thumper> for 5.10
[03:58] <Will123456> seriously? i've got a bug i desperately want fixed, but i can't see anyone working on a branch for it
[03:59] <Will123456> what can i do other than spend the next few hours desperately learning compiz and brushing up on C instead of sleeping? :P
[05:16] <thomi> Have a good weekend everyone - for those of us in the future, the weekend starts.... *now* :P
[08:23] <gotwig> jo
[08:29] <gotwig> davidcalle: hey
[08:29] <gotwig> nerochiaro: hey
[08:30] <nerochiaro> gotwig: hi
[09:35] <gotwi> davidcalle: there?
[09:36] <davidcalle> davidcalle, yeah
[09:37] <gotwi> davidcalle: :D
[09:37] <gotwi> davidcalle: I got translations set up
[09:37] <gotwi> with the support of your friend
[09:38] <davidcalle> gotwi, awesome! I'll have a look at your branch to make a tuto.
[09:39] <gotwi> davidcalle: tuto?
[09:39] <gotwi> davidcalle: tutorial :D?
[09:39] <davidcalle> gotwi, yeah :)
[09:39] <gotwi> davidcalle: kay, but I need help from you :O
[09:39] <gotwi> davidcalle: with lens filtering
[09:39] <davidcalle> gotwi, what do you need?
[09:39] <davidcalle> Ok
[09:39] <gotwi> :-)
[09:40] <gotwi> davidcalle: and my scope has also probems with 'annoying flickering' :-)
[09:40] <gotwi> davidcalle: that is not a unity bug, is it? :X
[09:40] <gotwi> "an"
[09:41] <gotwi> davidcalle: would be cool to have a nicer animation, too, to see each element coming into life in the dash... not all at once
[09:41] <gotwi> davidcalle: you know ?
[09:42] <davidcalle> davidcalle, I can help you with that actually, it's easy, but it doesn't look really good.
[09:43] <davidcalle> davidcalle, talking to yourself again?
[09:44] <davidcalle> gotwi, what is your filters issue?
[09:44] <gotwi> davidcalle: I just want filters xD
[09:44] <gotwi> davidcalle: I have external scopes you know
[09:45] <davidcalle> gotwi, external scopes won't be able to provide filters, just an entry in the "Sources" filter. All other filters are defined in the lens daemon.
[09:46] <gotwi> davidcalle: a bit bad
[09:46] <davidcalle> gotwi, I know :)
[09:47] <gotwi> davidcalle: so how may I do interacting
[09:47] <gotwi> with scope results
[09:47] <gotwi> do I have to filter the results from the scope, or does th scope have to filter?
[09:48] <gotwi> :-)
[09:49] <davidcalle> gotwi, look at http://bazaar.launchpad.net/~davidc3/onehundredscopes/deviantart/view/head:/src/unity-scope-deviantart
[09:50] <gotwi> davidcalle: all right, Sir :-)
[09:51] <davidcalle> gotwi, it's a scope for the graphicdesign lens : it listens to filter changes (l36), reacts to it (l52), reads the filters (l80, l94)
[09:52] <davidcalle> gotwi, the filter used in this lens and in this case is the RadioOption option one.
[09:54] <gotwi> davidcalle: also from you?^^
[09:55] <davidcalle> gotwi, the lens? yes
[09:55] <gotwi> davidcalle: its a scope...
[09:55] <davidcalle> gotwi, and the scope too :)
[10:07] <gotwi> om26er jml_ : hey
[10:16] <davidcalle> mhr3, hey, I appear to have lost my category icons in the Dash. Do you see it too?
[10:18] <mhr3> i heard that from multiple people using the staging ppa
[10:18] <davidcalle> mhr3, ok
[10:20] <gotwi> davidcalle: muh
[10:20] <gotwi> davidcalle: I dont realy know how to apply the filters
[10:20] <davidcalle> gotwi, have you created them in your lens?
[10:21] <gotwi> davidcalle: yeah, long ago already
[10:21] <davidcalle> gotwi, what kind of filters?
[10:22] <gotwi> davidcalle: normal radio filter, and stars filter
[10:23] <davidcalle> gotwi, for the radio option, you can use the check_filters method in the branch I gave you earlier.
[10:24] <gotwi> davidcalle: I dont understand it
[10:24] <gotwi> davidcalle: from line 138?
[10:25] <davidcalle> gotwi, then it's a simple matter of doing "if self.check_filters("filter name") == "option name": display relevant results"
[10:25] <davidcalle> gotwi, http://bazaar.launchpad.net/~davidc3/onehundredscopes/deviantart/view/head:/src/unity-scope-deviantart (line 94)
[10:27] <davidcalle> gotwi, if it returns true, the option is active, if false, the option is not active, if none, the "All" option is active
[10:27] <gotwi> davidcalle: line 75 - 100?
[10:28] <davidcalle> gotwi, the method is from l94 - 100, it is used on l80
[10:29] <gotwi> davidcalle: 194-100??
[10:29] <davidcalle> gotwi, and I have to go, I'm back in a couple of hours. Good luck :)
[10:30] <gotwi> davidcalle: bye
[10:30] <davidcalle> gotwi, no it's not a 1, it's a l as in line :P
[10:30] <gotwi> kay xD
[13:17] <dupondje> Some small question about unity. How can I make all 'indication' (like empathy messages and so) show on Primary screen ?
[13:29] <Cimi> dupondje, there should be a gsettings key accessible through dconf-editor
[13:30] <Cimi> it's in apps.notify-osd
[13:30] <Cimi> multihead-mode
[13:30] <Cimi> dont-focus-follow
[13:37] <dupondje> Thanks alot Cimi
[13:37] <dupondje> that worked :)
[13:37] <Cimi> dupondje, yw :)
[15:00] <gotwig> hey
[15:00] <gotwig> mhall119: hey
[15:01] <gotwig> chaoticuk: hey
[15:04] <chaoticuk> gotwig: hi
[15:04] <gotwig> chaoticuk: do you like lenses?
[15:06] <chaoticuk> gotwig: what are you referring to specifically?
[15:06] <gotwig> chaoticuk: unity lenses
[15:06] <chaoticuk> gotwig: well yes, I get that - what aspect of the Unity Lenses
[15:07] <gotwig> chaoticuk: if you simply like them
[15:07] <gotwig> Daviey: h00ray
[15:09] <smoser> hey...
[15:09] <smoser> my unity-2d-shell process currently has 448m resident.
[15:10] <gotwig> smoser: so?
[15:10] <smoser> its leaking.
[15:10] <smoser> so, i think is unity-panel-service, which has 134m resident.
[15:10] <gotwig> smoser: yes
[15:11] <smoser> how should i open a bug.
[15:11] <smoser> 'ubuntu-bug' yes, but is there anything i can collect that will be more useful.
[15:14] <gotwig> smoser: I dont think so
[15:14] <chaoticuk> gotwig: they're a powerful search tool, but when you say 'like' what do you refer to: the concept, the UX, how they look, the implementation, etc?
[15:14] <gotwig> smoser: the typical way
[15:14] <gotwig> chaoticuk: all in all
[15:14] <gotwig> chaoticuk: I am a lens/scope developer, you know...
[15:14] <chaoticuk> gotwig: right
[15:15] <gotwig> chaoticuk: so?
[15:15] <gotwig> I would like to have it more dynamical
[15:15] <gotwig> from a developer view I am very much restricted
[15:15] <gotwig> just 2 views, scopes cant affect filters
[15:16] <mhall119> gotwig: there is talk about allowing scopes to add filters to a lens
[15:16] <mhall119> the big concern would be to make sure scopes re-use filters instead of each one adding a bunch of custom ones
[15:16] <gotwig> mhall119: would be important for my one. You know, the one lens works with likes, the other with ratings... and than levels for recipes, the doesnt even have levels...
[15:17] <gotwig> "other"
[15:17] <gotwig> I cant realize a filter for my lens , with such restrictions...
[15:17] <mhall119> gotwig: right, scopes should gracefully ignore filters they don't know how to use
[15:17] <chaoticuk> gotwig: ok, so I have a slightly better idea what you're asking now - you're directing your questions to the wrong person I think as these are UX questions, JohnLea might be better
[15:18] <gotwig> chaoticuk: no, just from a simple enduser view...
[15:18] <gotwig> mhall119: :/
[15:18] <mhall119> gotwig: johnlea and mhr3 would be the best people to discuss such a new feature with
[15:18] <gotwig> mhall119: maybe I am just to new to app developement :X
[15:19] <gotwig> mhall119: just added language support :X now I have to wait for launchpad synchronize
[15:19] <mhall119> lens/scope development is slightly different from traditional app development, there has to be much more collaboration between developer
[15:29] <mhr3> gotwig, why should a user care if there are likes or stars or bimbos, ultimately the scope should be able to "normalize" that into one format
[15:29] <gotwig> mhr3: what you mean
[15:29] <mhr3> the intention is still the same
[15:29] <gotwig> mhr3: currently I dont have a filter
[15:29] <mhr3> "i want recipes that are *good*"
[15:30] <mhr3> not "i want recipes that have 3 or more bimbos"
[15:30] <gotwig> mhr3: :D
[15:30] <gotwig> mhr3: * not available * :D ?
[15:30] <gotwig> mhr3: I think the user wants to search for awesome ones...
[15:30] <gotwig> mhr3: but not only without filters.. right?
[15:31] <gotwig> mhr3: do you think a text search is nearly enough?
[15:31] <gotwig> I know there are veggies out there that want such filters.. thats not hard to implement.
[15:31] <gotwig> for veggie stuff, only
[15:31] <mhr3> the that's why there are lenses and scopes - lens will define that the filter will have options "ok", "good" and "awesome", the scope will then translate that to 1 bimbo, 3 bimbos, 5 bimbos
[15:32] <mhr3> (or 10+ likes, 1000+likes and gazillion likes)
[15:34] <gotwig> mhr3: but the search does filter by default with likes
[15:34] <gotwig> mhr3: so... there is no need for such a thing, imho
[15:34] <gotwig> and relevance
[15:59] <davmor2> hey guys when an app is installed and the icon appears in the launcher if you remove the application the icon stays in the launcher this is a regression over how software-center used to handle things :(
[16:14] <gotwig> hey
[16:14] <gotwig> please help me with image cache problems in my scope... http://bazaar.launchpad.net/~gotwig/lens-cooking/lens-cooking/view/head:/unity-scope-gourmet#L98
[16:18] <gotwig> mhr3: what would you want from a cooking lens ?
[16:20] <mhr3> gotwig, to cook me? :)
[16:50] <mhall119> gotwig: if you can write a lens that literally makes me a sandwhich, that would be awesome
[17:01] <mpt> Cimi, was it you looking for Notify OSD bugs to fix? Bug 963579 is one
[17:02] <Cimi> mpt, it can't make it to 12.04  I think :)
[17:15] <gotwig> mhall119: that has nothing to do with a lens :D
[17:29] <gotwig> mhall119: Your dream is fulfilled: http://i.imgur.com/GianI.png
[17:30] <gotwig> mhall119: Please report a bug, if thats the functionality what your looking for..
[17:30] <gotwig> *not* :O
[17:35] <mhall119> gotwig: lol
[17:43] <gotwig> so here is my problem, reported at stackoverflow ! http://stackoverflow.com/questions/10033324/image-caching-loop-goes-wrong-for-my-recipe-searching-program-daemon
[18:02] <AaronDCampbell> I'm trying out https://github.com/abhinandh/py-cloudapp which is pretty nice.  The main problem is that the system tray icon doesn't show in unity.  Is this a problem with the app, or a problem with my unity config?
[18:02] <AaronDCampbell> The main reason I ask is that it was a pain to get the Skype icon to show and I still can't get the pidgin icon to show either
[18:04] <mhall119> AaronDCampbell: Unity doesn't use the old systray applet, it needs to use the newer Indicator framework
[18:04] <mhall119> AaronDCampbell: Pidgin should show in the Message Menu (the one with the envelope icon) in the top panel
[18:05] <AaronDCampbell> mhall119: so it's a problem with the app.  Thanks
[18:05] <AaronDCampbell> Hmmm, I see that now.  Is there a way to make pidgin it's own icon?
[18:05] <mhall119> AaronDCampbell: http://developer.ubuntu.com/resources/technologies/application-indicators/ has instructions for how to add an Indicator
[18:06] <mhall119> AaronDCampbell: if Pidgin decides to make a dedicated indicator (see the link posted) it would have it's own icon
[18:06] <mhall119> but generally, it's nicer for all messaging appps to make use of the common Message Meny
[18:06] <mhall119> Menu
[18:24] <gotwig> AaronDCampbell: wait. You know that Skype® is evil?
[18:42] <gotwig> mhall119: I liked the old memenu, you was able to post directly messages trough it.
[18:42] <gotwig> "were"
[18:58] <gotwig> mhall119: do you know where I can find people that want to test my software? give me real user feedback?
[19:00] <mhall119> gotwig: it's been popular on Google+
[19:00] <gotwig> mhall119: what :P
[19:04] <gotwig> mhall119: ?
[19:09] <bschaefer> thomi, ping
[19:09] <thomi> hi bschaefer
[19:10] <bschaefer> hey, so im trying to make this ap test for a quick alt+tab. I have a working ap test here: http://paste.ubuntu.com/916429/
[19:10] <bschaefer> but i don't like it...
[19:10] <bschaefer> is there a way to get the stack of windows?
[19:11] <bschaefer> or the most focused one I guess
[19:11] <thomi> there is, but TBH I think you're better off using the BamfWIndow class, since the Unity focus order doesn't follow the window stack order
[19:11] <thomi> BTW, why not use 'self.kleybinding' instead of self.keyboard?
[19:12] <gotwig> baswhat do you mean?
[19:12] <gotwig> bschaefer: you can configure this behaviour using compiz config settings manager
[19:12] <bschaefer> thomi, I need the delay to be 0, so the quick alt+tab works
[19:12] <bschaefer> otherwise it doesn't use that code
[19:12] <thomi> you can pass a delay into keybinding(
[19:13] <thomi> ...I'm pretty sure
[19:13] <thomi> yeah you can
[19:13] <bschaefer> thomi, let me double check, the keybinding was going to slow, so I tried keyboard and it was to slow then I saw the delay and then just changed it to 0
[19:13] <thomi> yeah, there's an optional delay part
[19:14] <bschaefer> gotwig, im not trying to configure anything, Im making an autopilot test for some new code
[19:14] <thomi> under the hood it calls self.keyboard.press_and_release, but using keybinding means we don't break when the keybindings change
[19:14] <bschaefer> thomi, ok, so using the BamfWindow class
[19:14] <bschaefer> to see if it only pulls up 1 window vs all of them seems still hard to do
[19:15] <gotwig> bschaefer: :X ?
[19:15] <thomi> bschaefer: ahh, so you want to see the stack order...
[19:15] <bschaefer> thomi, yeaah, The way I was doing it was alt+tab quick, alt+tab quick then alt+f4 alt+f4
[19:15] <bschaefer> if it grabbed BOTH windows of the calc it would close both
[19:16] <bschaefer> then the assert would fail on how many are there, as the correct behavior should just pull 1 calc up then close the char map
[19:16] <thomi> bschaefer: ok, but your assert is that len(calc.windows) == 2
[19:16] <thomi> ahh, ok. you want the assert to fail :)
[19:16] <bschaefer> no actually its because one is already made
[19:16] <bschaefer> so there are 3 at one time
[19:17] <bschaefer> in setUp 1 is made, but since I was going to close them I didn't want to use those
[19:17] <bschaefer> and mess up the test
[19:17] <thomi> I see
[19:18] <bschaefer> yeeah I didn't give you the context of where I put it
[19:18] <bschaefer> but this is the only way I found to test :(
[19:18] <thomi> If the BamfDaemon exposes this info over ibus, that would be the best place to get it. If not, you'll need to use XLib.
[19:18] <thomi> if you want a good p;lace to start with xlib, read the source code to the ewmh python module. You can download it from sourceforge
[19:19] <bschaefer> alright! Hopefully I can get something done by today, dam freeze!
[19:19] <bschaefer> all the code is done, it just needs an ap test! haha
[19:19] <thomi> :)
[19:20] <bschaefer> thanks for the info. Ill ping you later if I find anything. Have fun with your work for the day :)
[19:23] <thomi> bschaefer: .... it's the start of the weekend for me. Today I'm replacing a fireplace. If you're lucky I'll hang around my computer :)
[19:24] <bschaefer> thomi, ooo nice! Have fun with that, getting ready for a winter?
[19:24] <bschaefer> or the winter I guess
[19:39] <thomi> yeah
[19:55] <krnekhelesh> anyone know when Unity 5.10 is intended to be released?
[19:57] <seb128> krnekhelesh, next week
[19:58] <krnekhelesh> seb128, thnx
[19:58] <seb128> yw
[20:37] <markgifford> I have precise beta 2 and unity 5.8. I don't seem to be able to turn off certain icons on the top panel e.g. (Bluetooth) despite seeing blog posts a month back saying it's now possible. is this something i should wait for 5.10 and hope it's fixed?
[20:38] <markgifford> hope this is the correct place to ask
[20:44] <davidcalle> markgifford, I think you should ask this in #ubuntu-desktop
[20:45] <markgifford> ok will do. thanks davidcalle
[21:13] <gotwig> hey  there :-)
[21:13] <gotwig> Please help with python loop in scope : http://stackoverflow.com/questions/10033324/image-caching-loop-goes-wrong-for-my-recipe-searching-program-daemon
[21:27] <gotwig> :(
[21:27] <gotwig> no one understands me
[21:27] <gotwig> is my english so bad?
[21:40] <gotwig> I am waiting for an option for scopes to turn caching for images OFF!
[21:41] <gotwig> :(
[21:41] <gotwig> mhall119: ^ mhr3: ^ gord: ^
[21:42] <thumper> umm...
[21:42] <thumper> not likely to happen in the short term
[21:42] <thumper> as the cache never stores the source
[21:42] <thumper> so it would be an on/off switch
[21:43] <thumper> so.. not gunna happen
[21:43] <thumper> as it is
[21:43] <gotwig> so my scope is not going to work......
[21:43] <gotwig> I want that it works..
[21:43] <gotwig> thumper: can you help ? http://stackoverflow.com/questions/10033324/image-caching-loop-goes-wrong-for-my-recipe-searching-program-daemon has all details .....
[21:44] <gotwig> ChrisGagnon: hey
[21:45] <gotwig> would be good if unity could handle URI's , too... but I think the dev's now that already
[21:45] <gotwig> "know"
[21:50] <gotwig> good night, dev's
[21:53] <thumper> um... unity does handle URIs
[22:51] <htorque> hi all! anyone here running unity trunk (rev 2237) that can confirm a cut off dash search bar background? http://img.xrmb2.net/images/480508.png
[22:53] <bschaefer> htorque, let me update my unity really quick and Ill let you know!
[22:54] <htorque> bschaefer: thanks!
[22:57] <bschaefer> whistle..., I guess there was a bit of merges to trunk today!
[22:57] <bschaefer> at 75% compiled...
[22:57] <htorque> yeah, that's the reason i compiled it in the first place :P
[22:58] <MCR1> can someone tell me how to get the latest nux needed to compile Unity ?
[22:58] <bschaefer> bzr branch lp:nux
[22:58] <MCR1> oh, that's easy ;)
[22:58] <bschaefer> http://askubuntu.com/questions/28470/how-do-i-build-unity-from-source
[22:58] <MCR1> thx
[22:58] <bschaefer> some instructions also :)
[22:59] <MCR1> thx
[22:59] <htorque> even easier if you add --disable-examples --disable-gputests --disable-tests to ./autogen.sh :P
[22:59] <MCR1> thx 4 the tip
[22:59] <bschaefer> your welcome.
[23:00] <bschaefer> htorque, im not getting a cut off in my dash
[23:00] <bschaefer> search bar
[23:00] <htorque> bschaefer: meh, because you have also nux from trunk
[23:00] <bschaefer> great haha
[23:00] <htorque> i just finished recompiling unity with nux trunk and it's gone here too
[23:00] <bschaefer> O I thought I had to re compile nux
[23:00] <bschaefer> i was like dammit then I have to recompile unity and I just finished :)
[23:01] <htorque> bschaefer: thanks for trying and sorry for wasting your time ;-)
[23:01] <bschaefer> htorque, no worries :), and your welcome
[23:04] <htorque> great, with those merges there's only one ugly corner left: http://img.xrmb2.net/images/341179.png :-)
[23:08] <bschaefer> htorque, o yeah, those have been around for a while...but a lot of good merges are coming through :)