[14:04] <cnd> hooray, no fever anymore
[14:07] <bregma> that shot from the free clinic really helped, I'm sure
[14:08] <cnd> hmm?
[14:08] <cnd> bregma, I think it's just you and me holding down the fort today :)
[14:09] <bregma> I imagin
[14:09] <bregma> it's a holiday here too, even the grocery stores are closed
[14:09] <bregma> makes no difference to me
[14:09] <cnd> bregma, oh? are you working today?
[14:09] <cnd> I'm going to be looking into bug 974887, which is another bug where touchscreen input locks up
[14:10] <bregma> I am... why not?
[14:10] <cnd> and then looking into unity 2d, where the gestures aren't really working
[14:10] <cnd> bregma, if it's a holiday for you then you shouldn't be working :
[14:10] <cnd> :)
[14:11] <bregma> I suspect I'll be interrupted an awful lot since school is out
[14:11] <bregma> and it's a warm, clear, sunny day
[14:15] <cnd> nice
[14:48] <olli> bregma, cnd, thx for the report
[14:48] <olli> saw that you have the 10finger crash on the list
[14:48] <olli> is that us?
[14:48] <olli> or Unity*
[14:48] <cnd> olli, yeah
[14:48] <cnd> it's in the X server or input modules
[14:48] <cnd> I'm working on it right now
[14:48] <olli> ok
[14:49] <olli> I don't think it's an utterly high prio bug
[14:49] <olli> if only triggered by 10 fingers ;)
[14:49] <cnd> olli, I think it is because it points to some memory corruption
[14:49] <cnd> and we've been seeing a lot of X memory corruption reports
[14:49] <olli> yeah, that's my concern
[14:49] <olli> had to laugh when skaet pinged me this bug
[14:49] <cnd> heh
[14:49] <olli> she probably even more so
[14:50] <olli> "olli has quit (...)" is what she soon saw
[14:50] <cnd> heh