[07:59] Morning [08:01] lp:lens-cooking -- PLEASE HELP me to package this thing for USC. Its already packaged, but with some hacks. launchpad.net/lens-cooking [08:08] kiwinote: hey [08:08] hi gotwig === krnekhelesh is now known as nik90 [08:24] I would be pleased if someone could help me in packaging... [09:22] andyrock, please have a look at this bug report https://bugs.launchpad.net/unity/+bug/979686 [09:22] Ubuntu bug 979686 in unity (Ubuntu) "Dash: Inconsistent hover/highlight/clickable area behavoir" [Undecided,Confirmed] [09:22] It is very similar to this bug report https://bugs.launchpad.net/ubuntu/+source/unity/+bug/937193 which you fixed.. [09:22] Ubuntu bug 937193 in Ayatana Design "lens bar clickable area needs to be expanded" [Medium,Triaged] [09:36] yay 107 bugs fix released with Unity 5.10! Kudos to the developers! [10:21] hello, I found a weird bug related to firefox and unity and workspace switching, which looks really weird. Open firefox, go to any page, open web console (Ctrl+Shift+K), refresh the page to get items. Click on the item, notice the window appears but it has no focus (probably ok). Now try changing the workspace [10:26] rye: what should happen? I can't notice anything wrong [10:26] rye: are you using precise or oneiric? [10:29] i think that window should have the focus, but i too cannot find anything wrong when switching workspaces (precise). [10:31] sil2100: precise, and got aquarius to reproduce this too - the window gets opened, you can click on it, when you switch workspaces with ctrl+alt+arrows, the workspace switches back [10:32] sil2100: i will record a video with this [10:33] rye: that would be most appreciated [10:34] we need some sort of overlay to show what keys are pressed [10:34] for recording this :) [10:37] rye: ah, i'm able to reproduce it [10:38] rye: is there a bug report yet? [10:40] htorque: i am filing one, trying to get gtkrecordmydesktop work with my resolution... i'll file one first then [10:41] great. it needed more of those "inspect network request" windows to open before i got it. [10:43] htorque, regarding your bug report https://bugs.launchpad.net/unity/+bug/979686, can you set the priority to medium?' [10:43] Ubuntu bug 979686 in unity (Ubuntu) "Dash: Inconsistent hover/highlight/clickable area behavoir" [Undecided,Confirmed] [10:44] nik90: sorry, cannot change priorities. [10:45] htorque, oh that's ok..in that case I will ask in ubuntu-bugs channel [10:46] htorque: bug #979763 [10:46] Launchpad bug 979763 in unity "Workspace auto-switches back when firefox' "Inspect Network Request" window is displayed" [Undecided,New] https://launchpad.net/bugs/979763 [10:47] rye: confirmed [10:48] htorque: thank you [10:48] greyback: hey, has there been any test on the package size itself for optipng? [10:48] greyback: IIRC, we do that in the distro already [10:49] didrocks: I did a quick check of the filesizes, nothing more [10:49] nik90, I did change it, it's similar to the lens issue andyrock fixed yesterday, I will try to see if he wants to fix that one as well [10:50] didrocks: I can compare package sizes if you like. You saying optipng run automatically in generation of package for CD? [10:50] seb128, yeah I tried assigning to andyrock but for some reason I couldn't....perhaps i do not have the permissions [10:50] nik90, I did it [10:50] seb128, thnx i just saw [10:50] greyback: yeah, for packages that are in main in fact [10:51] greyback: anyway, it's not something to get merged now (nor in a SRU) [10:51] greyback: for Q I guess [10:51] didrocks: ok [10:56] guys what is the difference between unity and unity(ubuntu) in launchpad? === MacSlow is now known as MacSlow|lunch [11:15] what do you guys think: http://www.locker101.co.uk/colourisedquicklist.png ? i realise this wouldn't work for white icons like gedit [11:16] Will123456, would the quicklist taking the same color as the launcher be better? That way the launcher, dash , notifications, and the quicklist have the same style? [11:17] Hello everyone ..i hav a doubt [11:17] tik90: technically the quicklist would be taking the same colour as the icons [11:17] when hovering over the launcher icon the hint shows .. [11:17] not the dash itself [11:17] though taking the colour of the dash would solve the white background problem [11:17] where in the source it is implemented? [11:18] Will123456, at the moment the quicklist do not take the same color of the icon itself... [11:19] Roshan: which launcher? should it show any special characters? a long hint like "Inkscape Vector Graphics Editor" displays fine here. [11:19] nik90: which is why i made the mock up - to get your opinions [11:19] no .. [11:19] there is no such thing [11:19] for the lens while hovering [11:20] i mean hint should be shown up when u hover over a lens icon in the dash [11:20] Will123456, when i see your mockup, I think the quicklist would integrate better if it took the same color of the launcher rather than the icon [11:20] i think the hint implementation for launcher icon hint could be carried over for lens [11:21] so that the new use will not have trouble ..and it give much faster feeling [11:21] Will123456, but this is just my opinion...can you make another mockup with the quicklist taking the launcher color..then ask on the unity mailing list with both the mockups...this way everybody gets to choose which one is better [11:22] htorque, do u understand mine?? [11:23] htorque, it is for bug 972864 [11:23] Launchpad bug 972864 in unity "Show hints when hovering over Unity Lens icons in the dash to help new users." [High,Confirmed] https://launchpad.net/bugs/972864 [11:23] nik90: absolutely, okay! i'll do that now :) [11:25] ubot5 .. is there any change in unity implementation for this functionality? [11:25] Roshan: I am only a bot, please don't think I'm intelligent :) [11:25] oh .. ok..sorry..also i am first time in this Irc ..:) [11:25] nik90: http://www.locker101.co.uk/colourisedquicklist2.png very quickly done - if i posted to the mailing list i'd spend more time [11:26] Will123456, great!!!... Do you want to send the email to mailing list when you are done? [11:29] rye: bug also confirmed on my system [11:31] sil2100: thank you [11:31] rye: thanks for finding it! [11:49] nik90: thanks - i just had a shower, but i'll work on a better mock up tonight and send it to the mailing list :) [11:54] hello, hav u any thoughts on hint for dash lens? === MacSlow|lunch is now known as MacSlow [11:56] Roshan, I was the one to confirm your bug report...I understand this is important [11:56] Roshan, since it high priority it will be looked into [11:57] nik90, thanks. but i feel the itch to learn the things in the unity source code... [11:58] Roshan, oh you are trying to fix it yourself..that's great...I am sorry but I cant help you in this since I am just a bug triager [11:58] Roshan, good luck...and I really hope you find out what you need.. [12:00] nik90, oh..ok.. [12:00] :) [12:00] btw guys, i'm really hoping to see this bug fixed for 12.04 - does it affect you? https://bugs.launchpad.net/unity/+bug/959339 [12:00] Ubuntu bug 959339 in unity (Ubuntu Precise) "clicking on launcher item raises all app windows, not just most recently focussed" [Medium,In progress] === _salem is now known as salem_ [12:07] Will123456, a merge request has already been asked by the developer...this should definitely land in Unity 5.12 [12:34] nik90: let's hope so :) [16:23] didrocks: getting a few reports of people saying libnux is removing ubuntu-desktop [16:27] ok im here [16:27] pipedream: give me a few minutes to finish what im working on [16:27] popey: ^^^ [16:28] gnomefreak: can you pastebin apt-cache policy libnux-2.0-0 [16:29] ooOOoo [16:30] http://pastebin.ubuntu.com/926667/ [16:31] pipedream: i was talking to gnomefreak ☺ [16:31] iknow ;) [16:32] I saw he got the wrong pi [16:32] i, is like.... [16:32] right next to o! [16:32] (on some keyboards) [16:45] ok popey sorry about that. what info can you use? [16:45] 17:28:15 < popey> gnomefreak: can you pastebin apt-cache policy libnux-2.0-0 [16:45] yes [16:46] popey: http://paste.ubuntu.com/926687/ [16:47] aha, you have -proposed enabled [16:47] thats why you're getting the new stuff now [16:47] popey: ah. i thought propsed was opened upon release [16:48] it is usually [16:48] but we're re-purposing it slightly pre-release [16:49] popey: im disabling it now to make sure. still should warn poeple in [16:49] +1 [17:20] popey: if they are using -proposed, it's normal ;) [17:20] yeah ☺ [19:00] tedg: hey, what would you think about putting a search icon at the end of the appmenu indicator to trigger the HUD? [19:01] it might make it more discoverable [19:01] * mhall119 is just brainstorming [19:01] mhall119, Sure, the problem is that it's not that much more because the menus are hidden. [19:01] mhall119, There were a few designs that had a button on the window title, but that never came to fruition. [19:02] mhall119, It is a problem, but honestly, I think going stealth for a couple releases isn't a bad thing either :-) [19:02] yeah, maybe [19:02] tedg: did you see jo-erlend's video? [19:02] mhall119, Yeah, wish it was at higher res, couldn't see quite what he was doing. [19:03] well it was 2 videos inside another video... [19:03] tedg, I have both in 1920x1080 if you're interested? [19:03] Heh, yeah, that made it harder as well :-) [19:04] jo-erlend, UDS? I really don't have the bandwidth :-/ [19:04] in short; I took two screenshots of the indicators. One with the message menu open, the other with it closed. Then I used Pinta to crop them before I prepared an email in Thunderbird, using some simple text formatting. [19:04] tedg, sorry, no. [19:05] jo-erlend, Yeah, I was more interested in which HUD commands came up and stuff like that. It's not super important, more a curiosity. We've tried to optimize the results, but always good to see failures. [19:06] ah. Right. Yes, there are some things to point out in that regard. [19:09] but I think, if there's one thing I would've liked to have fixed, is that the Dash remembers searches. It actually does slow me down, if only slightly. Also, I'm a little bit too fast for the Dash. After entering a search and press enter, it doesn't react until I press enter again. [19:09] tedg, did you see my email about HUD-locks? [19:10] I don't really like the idea of hud-locks [19:10] I think it's too much "teach the computer what to do" [19:10] mhall119, ok? [19:11] I think HUD will get so good an knowing what you want, that you don't seen to explicitly set things like that [19:11] ... in which case you simply won't connect F-keys. No harm, though? [19:11] well, there's code to write and maintain [19:12] that's true. But I can't really see the HUD becoming that efficient. It can't work without inputs. And it can't understand which fonts I want to work with right now. [19:12] right, but after the second or third time it should know what fonts you want after you type just a few characters [19:13] that introduces a problem with long-term and short-term needs. [19:13] in what way? [19:14] tedg: does the HUD algorithm take sequences of events into consideration? [19:14] mhall119, No [19:14] like "90% of the time after choosing meny item A, the user went on to chose menu item B, so rank that higher"? [19:15] Let's say you're a graphical designer. Most of the time, you use a certain set of fonts, Ubuntu being the most frequently used, of course. But then you get a contract to design something for someone else. They use their own fonts. So right now, those fonts are the most important to you, though generally, the fonts you use most often is most important. How should HUD understand this? [19:15] That'd be easier if we switched to using ZG as the backend though. [19:15] that's exponentially more data to store, I know, but maybe something for future consideration [19:15] mhall119, that could be done when HUD uses Zeitgeist. Could be very cool. [19:16] In general, also switching more things to GMenuModel would help things here in that an application could provide a "switch font" action that takes the specific font as a parameter. HUD could then distinguish between switching the font and the data that is passed. [19:18] that would be cool. [19:24] combined actions might also be nice. For instance, this is something I do all the time in Audacity. I select the first ten seconds of the recording, then create a noise profile. Then use reduce noise. Afterwards, I amplify as high as I can. If those could be combined, it would be really nice. [19:25] hmm. Perhaps that could be done as an indicator... [19:26] tedg, is there an easy way to access the activation history for a given application? [19:26] jo-erlend, hud-dump-application [19:28] ah! Right, I forgot about that one. But there's no way to get a collection over dbus and enable you to subscribe to signals? [19:29] jo-erlend, You can query the HUD over dbus, or you can just watch for the dbusmenu events over dbus. [19:29] jo-erlend, If it goes over dbus, you can get it :-) [19:29] right. :) [19:41] davidcalle: are you still working on a dev guide for lenses? [19:43] mfisch: tutorial or documentation? [19:43] mhall119: at some point in March I think you said he was writing a development guide, I'm giving a talk to my org about lenses, so I'd like to link in relevant docs. [19:44] mhall119: in otherwords, which ever... [19:44] mfisch: dpm and I published http://developer.ubuntu.com/resources/technologies/unity/lenses-and-scopes/ [19:44] davidcalle has a draft blog post on developer.u.c showing how to make a wikipedia lens using quickly and singlet [19:45] mhall119: that's what I needed [19:45] mhall119: i'll check back in a week or so and see if the blog post was published [19:46] mhall119: btw that link you sent me has some broken images [19:47] mfisch: thanks, I'll look into those [19:48] mhall119, btw, I don't know when dpm is going to publish the post. (Not a draft anymore since two weeks) [19:59] davidcalle: I can publish it if it's ready [19:59] I thought dpm was going to do that last week [20:00] mhall119, I know he wanted to make some changes, afaik he hasn't touched it. [20:01] ok, I don't want to publish it if he had changes [20:02] I'll ask him tomorrow [20:03] mhall119, ok === salem_ is now known as _salem [20:51] latest unity crashes for me when I open the dash. is that a known issue? [20:51] it's 100% reproducable [20:52] zgreg: I haven't heard anything. [20:52] zgreg: does it happen for the guest session as well? [20:53] zgreg, thomi: it has been reported [20:53] https://bugs.launchpad.net/unity/+bug/979946 [20:53] Ubuntu bug 979946 in unity "Unity crashes when opening dash" [Critical,In progress] [20:53] reported 5 hours ago [20:53] cool [20:53] alright [20:53] thomi, it has a milestone 5.14...does that means it wont land with 5.10? [20:54] nik90, it doesn't affect 5.10 [20:54] Daekdroom, oh ok...relieved [20:54] Hm. [20:54] I see the milestone says "SRU", so I guess it'll land in P. thumper will know more [20:55] morning [20:55] Altho I'm not sure. [20:55] I thought 5.10 was released already. [20:55] Daekdroom, 5.10 is being released to precise-proposed [20:55] there's a fix available already [20:55] it should land in the main repos today or tomorrow [20:55] we'll just have to wait for a rebuild [20:56] is 5.10 the final unity release for precise? [20:56] zgreg, i guess..since 5.12 is SRU0 [20:58] nik90, zgreg: yes, 5.12 would be SRU0 [20:58] 5.10 is for final freeze [20:59] but I'm pretty sure critical bugs like that one will be fixed in 5.10 [21:01] zgreg: that fix will probably end up as a distro patch [21:01] for 5.10 [21:01] zgreg, considering the unity dash crash bug doesn't affect 5.10, does it matter? [21:02] How close to Unity 5.10 is the package in unity-team/ppa? [21:02] Because it does not affect the one in there. [21:03] nik90: well, is that actually true? I don't know what commit introduced the bug. [21:04] zgreg, well quoting" nik90, it doesn't affect 5.10" [21:05] oh, ok [21:05] sorry, didn't notice the backlog [21:41] didrocks, how long does Unity 5.10 stays in proposed before it is moved to the main repos? [21:53] nik90, i want to say a compliment as u wished me early ..good luck to ur bug triaging [22:10] Roshan, u r welcome :) [22:14] thumper: So, we need to follow the whole verification process before the update in proposed enters updates? [22:20] bilal: not for 5.10 I think [22:20] but SRUs yes... [22:52] thomi, ping [22:52] hi [22:52] hey [22:52] could you review these ap test? It's about the quick alt+tab [22:52] https://code.launchpad.net/~unity-team/unity/3v1n0-quick-alt+tab-fixes/+merge/100911 [22:53] I want to know if that is an acceptable way of doing it, as I have to write some more up for the clicking on the launcher icon [22:53] sure [22:53] thanks! [22:53] uhh. are you sure that's the right branch? [22:54] oh, nvm. I'm being stupid [22:54] umm I think so === yofel_ is now known as yofel [22:54] haha, I put 3v1n0s' name on it since I took his old branch and added to it [22:55] bschaefer: what editor do you use? [22:55] vi [22:55] can you configure it to strip trailing whitespace when you save python files? [22:55] diff lines 351-352 for example... [22:56] yeah, Ill look that up! [22:56] I have trailing whitespace highlight bright pink so I can see it, and my editor trims it automatically when I save a file [22:58] alright just updated my editor, ill push those changes soon [22:58] those tests look good. It'd be nice to have some comments inside the test to say what's going on. I find it somewhat tricky to determine what we expect to happen just from reading the test [22:59] yeah that would be nice [23:00] cool, then Ill do the same concept for clicking/activating a launcher icon [23:00] thanks! [23:00] let me know when those changes are up and I'll approve it [23:00] perhaps you could ahve a look at this and let me know what you think? https://code.launchpad.net/~thomir/unity/autopilot-attribute-feature/+merge/101823 [23:00] ok, Ill hopefully be able to finish that soon. I have to get ready for class soon [23:00] will do! [23:01] ok [23:02] thomi, line 32-34 is that a nested function? [23:02] yep [23:02] because I need a function object [23:03] it's one of the cool features of python - everything is an object [23:04] hmm, it just seems like you could have it no nested with the same functionality [23:04] not* [23:05] bschaefer: well, the other thing is that I don't want it visible since it's not actually part of UnityIntrospectableObject [23:05] it gets patched on top of the attributes [23:05] I could make it global and start with __ [23:05] oo alright! Im just having flash backs of my profs yelling at a student for doing that haha [23:06] but I figured it makes sense to have it closer to where it's used [23:06] yeah, it looks good to me :) [23:06] as you would have to add parameters [23:06] bschaefer: I used to work as a lecturer, take it from me: academia has only passing relevance to the "real world" :) [23:06] add more* [23:07] Yeah, I still try to take what I learn and apply it haha [23:09] but looks good! Looks a lot better now! [23:17] thomi, on line 254, shouldn't the super be above everything? [23:18] meaning, that the super should be called first to set up all the other constructors first [23:20] bschaefer: usually, yes. But in this case we need to set the compose key before the parent class's setUp method is called, since they start pishing keys [23:20] ...and we don't want to reset the display. [23:21] It's crap - I had a long conversation with lamalex about this, and we concluded this was the best way (that's actually his code) [23:22] that makes sense! [23:22] and you get the keyboard stuff working? [23:22] like switching layouts [23:43] yeah