sealne | ScottK: so it seems just deleting the imap account in kmail and recreating it isn't enough to solve the akonadi eating your cpu and then crashing problem | 09:50 |
---|---|---|
shadeslayer | did you remove .cache/akonadi ( or sth like that ) | 09:51 |
sealne | no i'll try completly obliterating everything when i have a spare day or 2 again | 09:51 |
=== jacky is now known as JackyAlcine | ||
=== JackyAlcine is now known as jacky | ||
BluesKaj | Hey all | 11:50 |
=== ghostcube_ is now known as ghostcube | ||
jussi | so... kubunity anyone? :P http://wstaw.org/m/2012/04/29/plasma-desktopzg2207.png | 12:52 |
Riddell | misses the dash | 12:53 |
Riddell | which I think might be apol's area for sal-qml | 12:53 |
jussi | yeah, we need the dash yet | 12:53 |
jussi | but I am reliably informed the unity 2d dash is Qt, therefore shouldnt be too hard to plasmoid | 12:54 |
jussi | oh, and my kubunity has buttons on the right! na na! | 12:54 |
jussi | Riddell: btw, my kmix bug got marked as a dup by the guy assigned to the the master bug, so I guess the bt was same | 12:56 |
Riddell | talk to apol about his plans for sal-qml | 12:56 |
jussi | what is sal-qml? | 12:56 |
Riddell | dunno talk to apol :) | 12:56 |
Riddell | the master kmix bug isn't marked as fixed last time I looked | 12:57 |
jussi | no | 12:59 |
ScottK | sealne: It's not the wohole ting. | 13:06 |
ScottK | sealne: ~/.config/akonadi/agent_config_akonadi_mailfilter_agent_changes.dat is all I had to remove. | 13:08 |
BluesKaj | I dumped kmail again ...no point it's just too unstable ...become unuseable | 13:19 |
BluesKaj | segfaults on any click now , can't choose any emails | 13:20 |
starbuck | Congrats on a GREAT release! Tested 64bit DVD on my machine, small annoyances, but overall works fantastic! | 13:27 |
starbuck | Riddell: SAL-qml is not apol, its sreich :) | 13:27 |
ScottK | BluesKaj: It's got it's issues, but it's not that bad. You've got something else going on too. | 13:34 |
BluesKaj | ScottK, yeah must be , but the segfsults didn't start until a recent update/upgrade...kmail was great for 3weeks or so after my clean install 5weeks ago | 13:36 |
Riddell | starbuck: oh tsk sorry | 13:59 |
Peace- | yofel_: ping | 14:13 |
yofel_ | Peace-: pong | 16:27 |
shadeslayer | !find libXxf86vm.so.1 | 17:00 |
ubottu | File libXxf86vm.so.1 found in libxxf86vm1 | 17:00 |
JontheEchidna | Anybody wanna help me test my Networking and Internet Technologies class final project? https://launchpad.net/~echidnaman/+archive/tis/ | 18:04 |
JontheEchidna | (It's a space shooter) :D | 18:04 |
JontheEchidna | you'll have to make an account at the website tho: http://foxx.arksaw.com/tis/website/ | 18:05 |
sreich | written in? | 18:06 |
JontheEchidna | c++ | 18:06 |
sreich | well, libs? | 18:06 |
JontheEchidna | uh, right :) | 18:06 |
sreich | i'm presuming you didn't use raw c++ ;p | 18:06 |
JontheEchidna | It uses QUdpSocket for the UDP protocol | 18:06 |
JontheEchidna | Allegro for the client gui | 18:07 |
JontheEchidna | and libmysqlcppconn for db stuff | 18:07 |
sreich | does it have latency handling? | 18:07 |
sreich | or how is that handled? | 18:07 |
JontheEchidna | not really | 18:07 |
JontheEchidna | it just doesn't accept packets older than ones it's already accepted | 18:07 |
JontheEchidna | :P | 18:07 |
JontheEchidna | you can take a look at the source if you'd like: http://foxx.arksaw.com/svn/tis/ | 18:08 |
sreich | i remember when i did my first network game like..8 yrs ago, latency was a big issue | 18:12 |
sreich | i was surprised that even a latency of like 100ms was hugely noticeable | 18:13 |
sreich | made me wonder how latency compensation is actually done | 18:14 |
JontheEchidna | lots of prediction algorithms, I'd suppose | 18:15 |
sreich | yeah | 18:15 |
sreich | it's more amazing that the difference between UDP and TCP is astonishing wrt speed | 18:15 |
JontheEchidna | yeah | 18:15 |
sreich | speaking of games..man i'd like to see some games in qml/qml2, especially for the plasma tablet | 18:15 |
JontheEchidna | I wasn't responsible for the GUI portion of the project. We split up in to groups to make a (multiple) client-server application that also connects to a database (either on the server or external) | 18:16 |
JontheEchidna | our group of 3 chose to make a game. some of the other projects are a VoIP server | 18:16 |
JontheEchidna | a text chat application | 18:17 |
JontheEchidna | and a multiplayer text adventure game | 18:17 |
JontheEchidna | not quite a MUD, though | 18:17 |
JontheEchidna | the other groups are using C# and *shudder* Winsocks stuff. | 18:18 |
JontheEchidna | I think only two groups have cross-platform stuff :P | 18:18 |
shadeslayer | wat | 18:27 |
shadeslayer | JontheEchidna: tis/lib/QtCored4.dll | 18:27 |
shadeslayer | as well as other libs | 18:27 |
JontheEchidna | for winblows deployment | 18:27 |
shadeslayer | :( | 18:28 |
JontheEchidna | lokl | 18:28 |
JontheEchidna | *lol | 18:28 |
Darkwing | Riddell: ping? | 18:28 |
sreich | lol winsocks | 18:28 |
JontheEchidna | shadeslayer: if you like this, then you'll love this hack I had to make for windows: http://foxx.arksaw.com/svn/tis/server/console/WinConsole.h | 18:29 |
shadeslayer | klick | 18:29 |
sreich | lololol | 18:29 |
shadeslayer | @_@ | 18:30 |
shadeslayer | are you shitting me | 18:30 |
sreich | goes to show how well windows is designed/how fun windows programming is | 18:30 |
sreich | i've heard some funny oddities about its event dispatching as well | 18:31 |
shadeslayer | yofel_: yay, my Steam prediction came true | 18:31 |
* sreich hates workarounds for crappy designs | 18:31 | |
sreich | shadeslayer: yeah, it's awesome isn't it? | 18:31 |
* sreich excited to buy and play l4d on steam linux | 18:31 | |
shadeslayer | sreich: yes | 18:31 |
* JontheEchidna too | 18:31 | |
JontheEchidna | if they port TF2, I'll be happy | 18:31 |
shadeslayer | JontheEchidna: especially you :P | 18:31 |
JontheEchidna | and also unproductive | 18:31 |
sreich | haha yeah | 18:31 |
shadeslayer | you play TF2 all the time | 18:31 |
shadeslayer | haha | 18:31 |
shadeslayer | true that | 18:31 |
JontheEchidna | actually I've not played in a while, too much to do | 18:31 |
shadeslayer | JontheEchidna: ../../server/db/Database.h:8:31: fatal error: cppconn/statement.h: No such file or directory <- is that in allegro? | 18:32 |
JontheEchidna | shadeslayer: libmysqlcppconn-dev | 18:32 |
shadeslayer | y u no use cmake | 18:32 |
yofel_ | hm | 18:33 |
yofel_ | you know | 18:33 |
JontheEchidna | lol | 18:33 |
JontheEchidna | shadeslayer: binaries for 12.04 here if you'd like: https://launchpad.net/~echidnaman/+archive/tis/ | 18:33 |
JontheEchidna | you'll need the allegro packages from there at any rate | 18:33 |
shadeslayer | JontheEchidna: meh, they're probably compiled with gcc | 18:33 |
yofel_ | I wasn't scared about ower future when I heard that Canonical won't sponsor us anymore. But with steam for linux coming I am......... | 18:33 |
yofel_ | *our | 18:33 |
shadeslayer | I'm being a hipster and compile everything with clang | 18:33 |
=== yofel_ is now known as yofel | ||
JontheEchidna | lol | 18:33 |
shadeslayer | :P | 18:33 |
Riddell | Darkwing: hola | 18:33 |
shadeslayer | yofel: haha, more clueless people in #kubuntu ? :D | 18:34 |
yofel | SIGH | 18:35 |
sreich | pft, what's wrong with steam? | 18:35 |
yofel | I'm down with a cold today, so someone else help please... | 18:35 |
sreich | shadeslayer: i compile everything w/ clang as well | 18:35 |
sreich | clang is hellahs better anyways | 18:35 |
shadeslayer | sreich: we're both hipsters then | 18:35 |
shadeslayer | :) | 18:35 |
shadeslayer | sreich: inorite | 18:35 |
shadeslayer | sreich: pretty pretty compile errors | 18:36 |
sreich | yeah | 18:36 |
yofel | note: did you manage to compile kdelibs with clang yet? I didn't last time I tried it | 18:36 |
sreich | yeah | 18:36 |
sreich | i compile all of kde w/ clang | 18:36 |
yofel | k, worth another attempt then | 18:36 |
shadeslayer | B2G is soooo fricking huge | 18:37 |
shadeslayer | taking forever to checkout on yofel's machine as well | 18:37 |
yofel | what's b2g? | 18:37 |
shadeslayer | Boot 2 Gecko | 18:37 |
yofel | o.O | 18:37 |
shadeslayer | yofel: boots up Gecko and then all apps use HTML5 | 18:39 |
yofel | well | 18:40 |
yofel | at least gecko is more stable than qtwebkit... | 18:40 |
shadeslayer | heh yeah | 18:40 |
shadeslayer | their HAL code is fugly as of now though | 18:40 |
yofel | HAL?!? | 18:40 |
skfin | who uses hal | 18:41 |
shadeslayer | https://wiki.mozilla.org/B2G/Architecture#Gecko:_Hardware_Abstraction_Layer_.28hal.29 | 18:41 |
Riddell | that must be obsolete, hal doesn't exist any more | 18:41 |
shadeslayer | dunno, their channel topic points to that link | 18:42 |
yofel | uhm | 18:42 |
yofel | why do I get the feeling that they recycled the name... | 18:42 |
shadeslayer | I've only been looking at B2G since yesterday | 18:43 |
BluesKaj | any suggestions on installing kubuntu dev release on a second hdd , that I'd like to use for testing ? | 18:45 |
shadeslayer | JontheEchidna: yofel read this : https://github.com/cgjones/mozilla-central/blob/master/hal/gonk/GonkHal.cpp#L273 | 18:49 |
BluesKaj | my other pc was used for testing , but the cpu is an old amd 3200+. I don't think it's worth spending money on new mobo so I'd like to add the hdd to this pc . Can someone direct me to url / tutorial on how to set this up ? | 18:53 |
* yofel just hopes that "/sys/class/power_supply/battery/" actually exists on the system that code is being executed on | 18:53 | |
shadeslayer | well, imo they should have used enums to define the charge states | 18:54 |
shadeslayer | instead of static const int's | 18:54 |
yofel | well, someone thought to do it a bit c++ style and was too used to doing it C style | 18:55 |
shadeslayer | :D | 18:55 |
yofel | actually, just using #define would've been better here... | 18:55 |
shadeslayer | @_@ | 19:15 |
shadeslayer | B2G finally checked oyt | 19:15 |
shadeslayer | *out | 19:15 |
BluesKaj | BBL | 19:16 |
bulldog98 | Riddell: do we have mirrors for the isos? | 20:19 |
Riddell | bulldog98: only a few, listed on http://www.kubuntu.org/getkubuntu/download#download-block | 20:25 |
bulldog98 | Riddell: ok thanks | 20:25 |
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