[09:50] ScottK: so it seems just deleting the imap account in kmail and recreating it isn't enough to solve the akonadi eating your cpu and then crashing problem [09:51] did you remove .cache/akonadi ( or sth like that ) [09:51] no i'll try completly obliterating everything when i have a spare day or 2 again === jacky is now known as JackyAlcine === JackyAlcine is now known as jacky [11:50] Hey all === ghostcube_ is now known as ghostcube [12:52] so... kubunity anyone? :P http://wstaw.org/m/2012/04/29/plasma-desktopzg2207.png [12:53] misses the dash [12:53] which I think might be apol's area for sal-qml [12:53] yeah, we need the dash yet [12:54] but I am reliably informed the unity 2d dash is Qt, therefore shouldnt be too hard to plasmoid [12:54] oh, and my kubunity has buttons on the right! na na! [12:56] Riddell: btw, my kmix bug got marked as a dup by the guy assigned to the the master bug, so I guess the bt was same [12:56] talk to apol about his plans for sal-qml [12:56] what is sal-qml? [12:56] dunno talk to apol :) [12:57] the master kmix bug isn't marked as fixed last time I looked [12:59] no [13:06] sealne: It's not the wohole ting. [13:08] sealne: ~/.config/akonadi/agent_config_akonadi_mailfilter_agent_changes.dat is all I had to remove. [13:19] I dumped kmail again ...no point it's just too unstable ...become unuseable [13:20] segfaults on any click now , can't choose any emails [13:27] Congrats on a GREAT release! Tested 64bit DVD on my machine, small annoyances, but overall works fantastic! [13:27] Riddell: SAL-qml is not apol, its sreich :) [13:34] BluesKaj: It's got it's issues, but it's not that bad. You've got something else going on too. [13:36] ScottK, yeah must be , but the segfsults didn't start until a recent update/upgrade...kmail was great for 3weeks or so after my clean install 5weeks ago [13:59] starbuck: oh tsk sorry [14:13] yofel_: ping [16:27] Peace-: pong [17:00] !find libXxf86vm.so.1 [17:00] File libXxf86vm.so.1 found in libxxf86vm1 [18:04] Anybody wanna help me test my Networking and Internet Technologies class final project? https://launchpad.net/~echidnaman/+archive/tis/ [18:04] (It's a space shooter) :D [18:05] you'll have to make an account at the website tho: http://foxx.arksaw.com/tis/website/ [18:06] written in? [18:06] c++ [18:06] well, libs? [18:06] uh, right :) [18:06] i'm presuming you didn't use raw c++ ;p [18:06] It uses QUdpSocket for the UDP protocol [18:07] Allegro for the client gui [18:07] and libmysqlcppconn for db stuff [18:07] does it have latency handling? [18:07] or how is that handled? [18:07] not really [18:07] it just doesn't accept packets older than ones it's already accepted [18:07] :P [18:08] you can take a look at the source if you'd like: http://foxx.arksaw.com/svn/tis/ [18:12] i remember when i did my first network game like..8 yrs ago, latency was a big issue [18:13] i was surprised that even a latency of like 100ms was hugely noticeable [18:14] made me wonder how latency compensation is actually done [18:15] lots of prediction algorithms, I'd suppose [18:15] yeah [18:15] it's more amazing that the difference between UDP and TCP is astonishing wrt speed [18:15] yeah [18:15] speaking of games..man i'd like to see some games in qml/qml2, especially for the plasma tablet [18:16] I wasn't responsible for the GUI portion of the project. We split up in to groups to make a (multiple) client-server application that also connects to a database (either on the server or external) [18:16] our group of 3 chose to make a game. some of the other projects are a VoIP server [18:17] a text chat application [18:17] and a multiplayer text adventure game [18:17] not quite a MUD, though [18:18] the other groups are using C# and *shudder* Winsocks stuff. [18:18] I think only two groups have cross-platform stuff :P [18:27] wat [18:27] JontheEchidna: tis/lib/QtCored4.dll [18:27] as well as other libs [18:27] for winblows deployment [18:28] :( [18:28] lokl [18:28] *lol [18:28] Riddell: ping? [18:28] lol winsocks [18:29] shadeslayer: if you like this, then you'll love this hack I had to make for windows: http://foxx.arksaw.com/svn/tis/server/console/WinConsole.h [18:29] klick [18:29] lololol [18:30] @_@ [18:30] are you shitting me [18:30] goes to show how well windows is designed/how fun windows programming is [18:31] i've heard some funny oddities about its event dispatching as well [18:31] yofel_: yay, my Steam prediction came true [18:31] * sreich hates workarounds for crappy designs [18:31] shadeslayer: yeah, it's awesome isn't it? [18:31] * sreich excited to buy and play l4d on steam linux [18:31] sreich: yes [18:31] * JontheEchidna too [18:31] if they port TF2, I'll be happy [18:31] JontheEchidna: especially you :P [18:31] and also unproductive [18:31] haha yeah [18:31] you play TF2 all the time [18:31] haha [18:31] true that [18:31] actually I've not played in a while, too much to do [18:32] JontheEchidna: ../../server/db/Database.h:8:31: fatal error: cppconn/statement.h: No such file or directory <- is that in allegro? [18:32] shadeslayer: libmysqlcppconn-dev [18:32] y u no use cmake [18:33] hm [18:33] you know [18:33] lol [18:33] shadeslayer: binaries for 12.04 here if you'd like: https://launchpad.net/~echidnaman/+archive/tis/ [18:33] you'll need the allegro packages from there at any rate [18:33] JontheEchidna: meh, they're probably compiled with gcc [18:33] I wasn't scared about ower future when I heard that Canonical won't sponsor us anymore. But with steam for linux coming I am......... [18:33] *our [18:33] I'm being a hipster and compile everything with clang === yofel_ is now known as yofel [18:33] lol [18:33] :P [18:33] Darkwing: hola [18:34] yofel: haha, more clueless people in #kubuntu ? :D [18:35] SIGH [18:35] pft, what's wrong with steam? [18:35] I'm down with a cold today, so someone else help please... [18:35] shadeslayer: i compile everything w/ clang as well [18:35] clang is hellahs better anyways [18:35] sreich: we're both hipsters then [18:35] :) [18:35] sreich: inorite [18:36] sreich: pretty pretty compile errors [18:36] yeah [18:36] note: did you manage to compile kdelibs with clang yet? I didn't last time I tried it [18:36] yeah [18:36] i compile all of kde w/ clang [18:36] k, worth another attempt then [18:37] B2G is soooo fricking huge [18:37] taking forever to checkout on yofel's machine as well [18:37] what's b2g? [18:37] Boot 2 Gecko [18:37] o.O [18:39] yofel: boots up Gecko and then all apps use HTML5 [18:40] well [18:40] at least gecko is more stable than qtwebkit... [18:40] heh yeah [18:40] their HAL code is fugly as of now though [18:40] HAL?!? [18:41] who uses hal [18:41] https://wiki.mozilla.org/B2G/Architecture#Gecko:_Hardware_Abstraction_Layer_.28hal.29 [18:41] that must be obsolete, hal doesn't exist any more [18:42] dunno, their channel topic points to that link [18:42] uhm [18:42] why do I get the feeling that they recycled the name... [18:43] I've only been looking at B2G since yesterday [18:45] any suggestions on installing kubuntu dev release on a second hdd , that I'd like to use for testing ? [18:49] JontheEchidna: yofel read this : https://github.com/cgjones/mozilla-central/blob/master/hal/gonk/GonkHal.cpp#L273 [18:53] my other pc was used for testing , but the cpu is an old amd 3200+. I don't think it's worth spending money on new mobo so I'd like to add the hdd to this pc . Can someone direct me to url / tutorial on how to set this up ? [18:53] * yofel just hopes that "/sys/class/power_supply/battery/" actually exists on the system that code is being executed on [18:54] well, imo they should have used enums to define the charge states [18:54] instead of static const int's [18:55] well, someone thought to do it a bit c++ style and was too used to doing it C style [18:55] :D [18:55] actually, just using #define would've been better here... [19:15] @_@ [19:15] B2G finally checked oyt [19:15] *out [19:16] BBL [20:19] Riddell: do we have mirrors for the isos? [20:25] bulldog98: only a few, listed on http://www.kubuntu.org/getkubuntu/download#download-block [20:25] Riddell: ok thanks