[09:50] <sealne> ScottK: so it seems just deleting the imap account in kmail and recreating it isn't enough to solve the akonadi eating your cpu and then crashing problem
[09:51] <shadeslayer> did you remove .cache/akonadi ( or sth like that )
[09:51] <sealne> no i'll try completly obliterating everything when i have a spare day or 2 again
[11:50] <BluesKaj> Hey all
[12:52] <jussi> so... kubunity anyone? :P http://wstaw.org/m/2012/04/29/plasma-desktopzg2207.png
[12:53] <Riddell> misses the dash
[12:53] <Riddell> which I think might be apol's area for sal-qml
[12:53] <jussi> yeah, we need the dash yet
[12:54] <jussi> but I am reliably informed the unity 2d dash is Qt, therefore shouldnt be too hard to plasmoid
[12:54] <jussi> oh, and my kubunity has buttons on the right! na na!
[12:56] <jussi> Riddell: btw, my kmix bug got marked as a dup by the guy assigned to the the master bug, so I guess the bt was same
[12:56] <Riddell> talk to apol about his plans for sal-qml
[12:56] <jussi> what is sal-qml? 
[12:56] <Riddell> dunno talk to apol :)
[12:57] <Riddell> the master kmix bug isn't marked as fixed last time I looked
[12:59] <jussi> no
[13:06] <ScottK> sealne: It's not the wohole ting.
[13:08] <ScottK> sealne: ~/.config/akonadi/agent_config_akonadi_mailfilter_agent_changes.dat is all I had to remove.
[13:19] <BluesKaj> I dumped kmail again ...no point it's just too unstable ...become unuseable 
[13:20] <BluesKaj> segfaults on any click now , can't choose any emails 
[13:27] <starbuck> Congrats on a GREAT release! Tested 64bit DVD on my machine, small annoyances, but overall works fantastic!
[13:27] <starbuck> Riddell: SAL-qml is not apol, its sreich :)
[13:34] <ScottK> BluesKaj: It's got it's issues, but it's not that bad.  You've got something else going on too.
[13:36] <BluesKaj> ScottK, yeah must be , but the segfsults didn't start until a recent update/upgrade...kmail was great for 3weeks or so after my clean install 5weeks ago
[13:59] <Riddell> starbuck: oh tsk sorry
[14:13] <Peace-> yofel_: ping
[16:27] <yofel_> Peace-: pong
[17:00] <shadeslayer> !find libXxf86vm.so.1
[18:04] <JontheEchidna> Anybody wanna help me test my Networking and Internet Technologies class final project? https://launchpad.net/~echidnaman/+archive/tis/
[18:04] <JontheEchidna> (It's a space shooter) :D
[18:05] <JontheEchidna> you'll have to make an account at the website tho: http://foxx.arksaw.com/tis/website/
[18:06] <sreich> written in?
[18:06] <JontheEchidna> c++
[18:06] <sreich> well, libs?
[18:06] <JontheEchidna> uh, right :)
[18:06] <sreich> i'm presuming you didn't use raw c++ ;p
[18:06] <JontheEchidna> It uses QUdpSocket for the UDP protocol
[18:07] <JontheEchidna> Allegro for the client gui
[18:07] <JontheEchidna> and libmysqlcppconn for db stuff
[18:07] <sreich> does it have latency handling?
[18:07] <sreich> or how is that handled?
[18:07] <JontheEchidna> not really
[18:07] <JontheEchidna> it just doesn't accept packets older than ones it's already accepted
[18:07] <JontheEchidna> :P
[18:08] <JontheEchidna> you can take a look at the source if you'd like: http://foxx.arksaw.com/svn/tis/
[18:12] <sreich> i remember when i did my first network game like..8 yrs ago, latency was a big issue
[18:13] <sreich> i was surprised that even a latency of like 100ms was hugely noticeable
[18:14] <sreich> made me wonder how latency compensation is actually done
[18:15] <JontheEchidna> lots of prediction algorithms, I'd suppose
[18:15] <sreich> yeah
[18:15] <sreich> it's more amazing that the difference between UDP and TCP is astonishing wrt speed
[18:15] <JontheEchidna> yeah
[18:15] <sreich> speaking of games..man i'd like to see some games in qml/qml2, especially for the plasma tablet
[18:16] <JontheEchidna> I wasn't responsible for the GUI portion of the project. We split up in to groups to make a (multiple) client-server application that also connects to a database (either on the server or external)
[18:16] <JontheEchidna> our group of 3 chose to make a game. some of the other projects are a VoIP server
[18:17] <JontheEchidna> a text chat application
[18:17] <JontheEchidna> and a multiplayer text adventure game
[18:17] <JontheEchidna> not quite a MUD, though
[18:18] <JontheEchidna> the other groups are using C# and *shudder* Winsocks stuff.
[18:18] <JontheEchidna> I think only two groups have cross-platform stuff :P
[18:27] <shadeslayer> wat
[18:27] <shadeslayer> JontheEchidna: tis/lib/QtCored4.dll
[18:27] <shadeslayer> as well as other libs
[18:27] <JontheEchidna> for winblows deployment
[18:28] <shadeslayer> :(
[18:28] <JontheEchidna> lokl
[18:28] <JontheEchidna> *lol
[18:28] <Darkwing> Riddell: ping?
[18:28] <sreich> lol winsocks
[18:29] <JontheEchidna> shadeslayer: if you like this, then you'll love this hack I had to make for windows: http://foxx.arksaw.com/svn/tis/server/console/WinConsole.h
[18:29] <shadeslayer> klick
[18:29] <sreich> lololol
[18:30] <shadeslayer> @_@
[18:30] <shadeslayer> are you shitting me
[18:30] <sreich> goes to show how well windows is designed/how fun windows programming is
[18:31] <sreich> i've heard some funny oddities about its event dispatching as well
[18:31] <shadeslayer> yofel_: yay, my Steam prediction came true
[18:31]  * sreich hates workarounds for crappy  designs
[18:31] <sreich> shadeslayer: yeah, it's awesome isn't it?
[18:31]  * sreich excited to buy and play l4d on steam linux
[18:31] <shadeslayer> sreich: yes
[18:31]  * JontheEchidna too
[18:31] <JontheEchidna> if they port TF2, I'll be happy
[18:31] <shadeslayer> JontheEchidna: especially you :P
[18:31] <JontheEchidna> and also unproductive
[18:31] <sreich> haha yeah
[18:31] <shadeslayer> you play TF2 all the time
[18:31] <shadeslayer> haha
[18:31] <shadeslayer> true that
[18:31] <JontheEchidna> actually I've not played in a while, too much to do
[18:32] <shadeslayer> JontheEchidna: ../../server/db/Database.h:8:31: fatal error: cppconn/statement.h: No such file or directory <- is that in allegro?
[18:32] <JontheEchidna> shadeslayer: libmysqlcppconn-dev
[18:32] <shadeslayer> y u no use cmake
[18:33] <yofel_> hm
[18:33] <yofel_> you know
[18:33] <JontheEchidna> lol
[18:33] <JontheEchidna> shadeslayer: binaries for 12.04 here if you'd like: https://launchpad.net/~echidnaman/+archive/tis/
[18:33] <JontheEchidna> you'll need the allegro packages from there at any rate
[18:33] <shadeslayer> JontheEchidna: meh, they're probably compiled with gcc
[18:33] <yofel_> I wasn't scared about ower future when I heard that Canonical won't sponsor us anymore. But with steam for linux coming I am.........
[18:33] <yofel_> *our
[18:33] <shadeslayer> I'm being a hipster and compile everything with clang
[18:33] <JontheEchidna> lol
[18:33] <shadeslayer> :P
[18:33] <Riddell> Darkwing: hola
[18:34] <shadeslayer> yofel: haha, more clueless people in #kubuntu ? :D
[18:35] <yofel> SIGH
[18:35] <sreich> pft, what's wrong with steam?
[18:35] <yofel> I'm down with a cold today, so someone else help please...
[18:35] <sreich> shadeslayer: i compile everything w/ clang as well
[18:35] <sreich> clang is hellahs better anyways
[18:35] <shadeslayer> sreich: we're both hipsters then
[18:35] <shadeslayer> :)
[18:35] <shadeslayer> sreich: inorite
[18:36] <shadeslayer> sreich: pretty pretty compile errors
[18:36] <sreich> yeah
[18:36] <yofel> note: did you manage to compile kdelibs with clang yet? I didn't last time I tried it
[18:36] <sreich> yeah
[18:36] <sreich> i compile all of kde w/ clang
[18:36] <yofel> k, worth another attempt then
[18:37] <shadeslayer> B2G is soooo fricking huge
[18:37] <shadeslayer> taking forever to checkout on yofel's machine as well
[18:37] <yofel> what's b2g?
[18:37] <shadeslayer> Boot 2 Gecko
[18:37] <yofel> o.O
[18:39] <shadeslayer> yofel: boots up Gecko and then all apps use HTML5
[18:40] <yofel> well
[18:40] <yofel> at least gecko is more stable than qtwebkit...
[18:40] <shadeslayer> heh yeah
[18:40] <shadeslayer> their HAL code is fugly as of now though
[18:40] <yofel> HAL?!?
[18:41] <skfin> who uses hal
[18:41] <shadeslayer> https://wiki.mozilla.org/B2G/Architecture#Gecko:_Hardware_Abstraction_Layer_.28hal.29
[18:41] <Riddell> that must be obsolete, hal doesn't exist any more
[18:42] <shadeslayer> dunno, their channel topic points to that link
[18:42] <yofel> uhm
[18:42] <yofel> why do I get the feeling that they recycled the name...
[18:43] <shadeslayer> I've only been looking at B2G since yesterday
[18:45] <BluesKaj> any suggestions on installing kubuntu dev release on a second hdd , that I'd like to use for testing ?
[18:49] <shadeslayer> JontheEchidna: yofel read this : https://github.com/cgjones/mozilla-central/blob/master/hal/gonk/GonkHal.cpp#L273
[18:53] <BluesKaj> my other pc was used for testing , but the cpu is an old amd 3200+. I don't think it's worth spending money on new mobo so I'd like to add the hdd to this pc . Can someone direct me to url / tutorial on how to set this up ?
[18:53]  * yofel just hopes that "/sys/class/power_supply/battery/" actually exists on the system that code is being executed on
[18:54] <shadeslayer> well, imo they should have used enums to define the charge states
[18:54] <shadeslayer> instead of static const int's
[18:55] <yofel> well, someone thought to do it a bit c++ style and was too used to doing it C style
[18:55] <shadeslayer> :D
[18:55] <yofel> actually, just using #define would've been better here...
[19:15] <shadeslayer> @_@
[19:15] <shadeslayer> B2G finally checked oyt
[19:15] <shadeslayer> *out
[19:16] <BluesKaj> BBL
[20:19] <bulldog98> Riddell: do we have mirrors for the isos?
[20:25] <Riddell> bulldog98: only a few, listed on http://www.kubuntu.org/getkubuntu/download#download-block
[20:25] <bulldog98> Riddell: ok thanks