[07:18] <thechef> How is the dash-transparency effects different from the transparency in "Opacity, Brightness and Saturation", because the dash-transparency is extremely sluggish and slow and affects CPU usage heavily (if you add blur it's even worse) and for "Opacity, Brightness and Saturation" it's equally smooth and and CPU usage is absolutely not affected.
[07:18] <thechef> Take as an example, a video or opengl game running in the background
[12:53] <mhall119> thechef: the difference is that "Opacity, Brightness and Saturation" will make the entire window transparent, including everything in it.  The Dash has a transparent background, but the components displayed in it are fully opaque
[12:54] <mhall119> I think
[12:54] <mhall119> I'm no expert
[16:35] <thechef> mhall119, so one is realized with an alpha channel and the other one not.
[16:37] <mhall119> ok
[17:20] <k1ldare> got a question...not sure if it's actually gnome or unity related, though
[17:24] <k1ldare> I've noticed in the calendar applet today's date will be highlighted ini the calendar, but the date above will be for yesterday.  I did a quick search but couldn't find anything on this