[14:03]  * Zhenech pokes tedg to look at his patches :)
[17:43] <BerndSch> hello, I have a question to unity or developing gtk app which are running under unity
[17:45] <BerndSch> I'm using an GTK-application and everytime this application opens an window (and the application is in the background) unity brings this GTK-application to the top and the application I'm currently using loses his focus. This don't happens with gnome-shell.
[17:45] <BerndSch> How can I avoid this behaviour?
[19:59] <gaspa> hi, is there a way to automatically test unity lenses?
[22:15] <davidcalle> mhr3, ping
[22:19] <mhr3> davidcalle, pong
[22:19] <davidcalle> mhr3, how are you? Can I bother you for a minute?
[22:20] <mhr3> davidcalle, go ahead, you have just minutes before i fall asleep :)
[22:20] <davidcalle> mhr3 :)
[22:20] <davidcalle> mhr3, I'm testing your uri activation patch
[22:20] <davidcalle> mhr3, which doesn't work for me
[22:21] <mhr3> gir?
[22:21] <davidcalle> mhr3, yes
[22:21] <mhr3> did you just patch the gir file?
[22:21] <davidcalle> mhr3, yes...
[22:21] <mhr3> that's not enough, the gir is used to compile a typelib
[22:22] <davidcalle> Hmm...
[22:22] <mhr3> and that typelib is what's important
[22:22] <mhr3> but that's done during the build process of libunity
[22:22] <davidcalle> Ok. That explains it.
[22:22] <mhr3> anyway, it'll be in -proposed next week
[22:23] <mhr3> hopefully :)
[22:23] <davidcalle> Does libunity build on quantal with the new gcc?
[22:24] <mhr3> sure
[22:25] <mhr3> it's only c++ that's broken
[22:25] <mhr3> otoh that patch won't apply to trunk :P
[22:25] <thumper> geez
[22:25] <thumper> c++ isn't broken :)
[22:25] <mhr3> thumper, you know it is :P
[22:25] <davidcalle> Ok :P
[22:25] <thumper> I know...
[22:25] <thumper> lets use vala
[22:25] <thumper> that'll solve all the problems
[22:26] <mhr3> i'm not saying that
[22:26] <thumper> :P
[22:27] <davidcalle> mhr3, good night then, that was my only question ;)
[22:27] <mhr3> davidcalle, be patient, all shall be fixed.. soonish :)
[22:28] <mhr3> even c++
[22:28] <thumper> :)
[22:28] <thumper> perhaps we should use go
[22:28] <davidcalle> mhr3, the workaround works fine.
[22:28] <mhr3> right after we rewrite unity in go, right thumper? :)
[22:28] <thumper> snap
[22:32] <mhr3> anyway gn