=== nuthinking_ is now known as nuthinking [09:48] Is there a IRC channel dedicated to Compiz development also, now that Compiz has moved to lp ? === rye_ is now known as rye [09:54] MCR1: From the compiz wiki...'#compiz channel is for help and community chat, and the #compiz-dev channel is for discussion about development'... hope that helps [09:55] ahayzen: Not really, because #compiz-dev is quite dead... :( [09:55] :( [09:56] But I am happy that development of Compiz itself seemed to have moved to lp:compiz :) [09:58] I am currently helping with adding "unsupported" plug-ins to lp:compiz (converting from git to bzr and merging with the new source), but I have some questions left and communication via launchpad is slow and ineffective [09:58] https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/1011083 [09:58] Ubuntu bug 1011083 in compiz (Ubuntu) "Wishlist: Move working "unsupported" plugins to the main bzr repo and integrate them into the compiz-plugins-extra package for easy installation" [Wishlist,Fix committed] [10:02] Uh oh! Launchpad down :P [10:04] Is there a chance that Emerald might be used as future standard Unity-window-decorator ? [10:05] not really [10:08] gord: What are the arguments against it ? [10:09] no one interested in doing the work? ;) [10:17] gord: Actually there won't be much work involved in achieving this. In fact I got Emerald running here since ages, now on 12.04. [10:18] gord: Currently the original source does not compile on 12.04, but somebody already fixed that - and there is just one small bug I know of in Emerald, which would have to be eliminated ofc. [10:19] https://bugs.launchpad.net/compiz/+bug/1009570 [10:19] Ubuntu bug 1009570 in Compiz "Emerald: All Emerald buttons disappear when restoring fullscreen window" [Undecided,New] [10:20] MCR1, what would be the benefit of using it? [10:20] Multiple benefits :), mhr3 [10:20] like? [10:21] glow, transparency, advanced visual appearance on the visual side [10:21] also support for animated buttons [10:22] a fully working and already developed configurator (Emerald Themer) [10:22] and programmable title-bars and buttons on the functional side [10:24] i see... so extreme customizability [10:25] no, not only - we could make Quantal look really great with a default theme [10:25] http://imagebin.org/216898 [10:25] but ofc I like the fact that I can shade/unshade set sticky/unsticky roll-up/down with a button ;) [10:27] Unity-2d will be dropped as I've heard, so Emerald, which was designed for running with Compiz would be ideal for Ubuntu [10:29] Unity is looking stylish already, combined with Emerald we could blow everything else away ;) [10:29] well work would be needed to port the current theme over right? along with work to get zero pixel borders and such, i mean if you wanna do it, fantastic, get it working and get a conversation going [10:30] That is why I am here ;) [10:31] I want to help with Compiz/Unity development 8-) [10:36] Got a launchpad account, already set up branches to merge with Compiz (wip) to get lost functionality back there (workspacenames is already merged with lp:compiz), but I would like to know, if there would be support for Emerald and what would need to happen to evolve Emerald to a point to be fit for Compiz/Unity in 12.10 ? [10:41] Trevinho: I guess the question is for you ^^ [10:53] MCR1, you might try posting to the unity-dev mailing list [10:55] gord: Yeah, probably should do that. [10:57] Currently 44 branches are proposed for merging into Unity :) [10:58] hmmm [11:13] Just found out that by re-compressing the .png files in plugins/unityshell/resources (with Trimage Image Compressor) a lot of the png files could be optimized thus improving performance by lowering loading times - maybe I should add a branch for this ? : http://imagebin.org/216909 [11:15] I guess most of those .png files could also use indexed 8bit colors, which would further reduce filesizes 40-60%. [11:17] MCR1, we've been there, it's a balance thing, you do less io, but more cpu to decompress it [11:17] mhr3: So you ran actual tests on that ? [11:18] on the indexed color thing as well ? [11:18] 8bit->24bit vs. 40/100% filesize ? [11:18] compression yes, indexed colors no afaik [11:19] I guess all those values could differ a lot depending on the hardware used, no ? [11:20] mhr3: Is there a link to those tests ? [11:22] MCR1, sure, it's very hardware dependant, i dont think the results are still somewhere, it was comparison of daily build bootchart vs reference ones === MacSlow is now known as MacSlow|lunch [11:26] I guess there is quite a bit of potential regarding file and package sizes, maybe the improvements in loading performance might be partially eaten up by additional resources needed for conversion to 32bit and decompressing, but overall things should be much more optimized there, alone when thinking about package sizes and download times, no ? [11:28] I mean, I see potential to lower the .png resources filesizes to about 30% of their current size, without any visual impact or regression... === MacSlow|lunch is now known as MacSlow === _salem is now known as salem_ === zyga is now known as zyga-food === zyga-food is now known as zyga === dandrader is now known as dandrader|afk === yofel_ is now known as yofel === mterry is now known as mterry_two === mterry_ is now known as mterry === dandrader|afk is now known as dandrader === dandrader is now known as dandrader|lunch [16:55] bschaefer: hello [16:55] jaytaoko, hey jay [16:55] bschaefer: welcome! [16:55] thanks! [16:56] bschaefer: do you have access to the internal wiki page [16:56] jaytaoko, nope, my account still doesn't have permission [16:57] jaytaoko, Ive emailed hr, but I haven't heard back [16:59] jaytaoko, so at this point im not sure what I should be doing haha [16:59] bschaefer: ok, i am writing to #is. See if they can help... [17:00] jaytaoko, on freenode? cause I don't see anyone in #is [17:00] bschaefer: it is on canonical... I don't think you have access yet [17:01] jaytaoko, yeah...hmm... [17:07] I suppose they are mostly the same people as #canonical-sysadmins on Freenode? ;) [17:08] bschaefer: someone from #is is looking into it... [17:09] jaytaoko, thanks! [17:12] JanC, thats good to know thanks! [17:14] jaytaoko, also thanks, talking with someone now [17:15] bschaefer: yw! === zyga is now known as zyga-afk === mterry_two is now known as mterry === dandrader|lunch is now known as dandrader [18:52] jaytaoko, hey, so im all set up [18:53] jaytaoko, I don't see you on the other IRC, not sure what channel you're in [18:54] bschaefer: good!, I am on #dx and #coding-ninjas [18:54] jaytaoko, sweet [19:45] charles, thanks for merging! [19:51] Hi all! I would like to know how I can integrate my application with the ubuntu hud [19:52] Neis: As long as your application works with the global menu then you are integrated with the HUD. [19:54] Mmm, I thought so, but when I run this simple python example, I can't find the exit in the hud... [19:54] http://zetcode.com/gui/pygtk/menus/ [19:57] I had the same issue before with a python app... [19:57] hang on... [19:57] allright:) [19:58] how are you running the application? [19:58] from the console [20:01] i think i had to get it to change the process name or something [20:01] ok, I will search for that:) [20:02] it was like the application had to be 'installed' [20:02] Mmm [20:02] so it was like the name had to exist as an installed app [20:04] do I have to change the filename or the displayname or something? Cause changing the procesname is impossible I read on Google [20:04] Neis: This sortof works for me...http://pastebin.ubuntu.com/1047992/ ... i've changed my application name to nautilus [20:04] but don't know it if will work for u [20:05] yes it does:) [20:05] and it is in Gtk3 [20:05] thanks:) [20:05] Zhenech: no problem! :) [20:05] so u may have to port the Gtk => gtk etc unless you change to Gtk3 [20:05] I will use Gtk3 from now on [20:05] thank you :) [20:05] charles, seems you were on a merging spree :) [20:06] Neis: http://python-gtk-3-tutorial.readthedocs.org/en/latest/index.html [20:06] that is a helpful tutorial for Python Gtk3 [20:06] allright:) [20:06] Zhenech: yes, an overdue one... [20:09] Neis: You can also find the undocumented stuff by going.... dir(Gtk)... then for a button... dir(Gtk.Button) ... this will then list the methods and classes etc [20:09] hope that helps [20:10] ahayzen: where do I have to type that? And do you also know if it is possible to send paramters via the HUD? [20:11] just run it from terminal... [20:11] andy@andy-XFX-Nforce-680i-LT:~$ python [20:11] Python 2.7.3 (default, Apr 20 2012, 22:39:59) [20:11] [GCC 4.6.3] on linux2 [20:11] Type "help", "copyright", "credits" or "license" for more information. [20:11] >>> from gi.repository import Gtk [20:11] >>> print dir(Gtk) [20:11] Neis: What do u mean by send parameters? [20:13] Ah like that. WIll try in a minute. What I mean with sending paramters: like if i wanted to exit the application with a specific error code, i could type in the hud 'exit 0' zero for example [20:14] i don't think that is currently possible.... the HUD is currently, to my understanding, just an extension or alternative to the current global menu [20:14] but you could create an menu entry called 'exit 0' [20:15] which then could be connected to a function that does what you want [20:15] yeah, but actually i wanted to create a simple chat app where you could respond in a chat via the hud:) Will have to tackle that one differently [20:16] thanks for your great help, that documentationfunction is really helpful [20:16] hmmm...would probably have to talk to some more knowledgeable people about who know more about HUD [20:17] I can try the mailing list [20:17] yep [20:17] i find Gtk3 is lots of trial and error at the moment as there isn't much documentation [20:21] programming can be a pain indeed [20:23] well it is new so all of the documentation is for the old version .... also everything is going to Python3 aswell [20:23] i am currently porting my applications to Python3 [20:42] ahayzen: another thanks for your help. I'm outie:) === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader [22:09] Well, my work desktop has just done the disappearing icons thing [22:12] elky: that sucks [22:12] I've not found any reliable way to reproduce that bug [22:15] It's probably one of the apps I always have open. I'm starting to think it could be keepassx because i don't always close it down when i move between computers. [22:16] elky: if you can work out how to reproduce it, we can fix it! [22:17] elky: that's the sort of thing that happens to me after being logged in for weeks [22:17] do you mean the icons in the launcher disappearing? [22:17] trying to reproduce it is a pain [22:21] ajmitch, I've actually had it happen within hours, once. [22:21] JanC, well for values of disappear. they get all piled on top of each other at the top of the panel [22:22] aka bug 806248 ? [22:22] Launchpad bug 806248 in unity (Ubuntu) "Launcher icons are all rendered up in top left corner" [Medium,Confirmed] https://launchpad.net/bugs/806248 [22:22] but their active areas are still spread out along the panel, but at exaggerated intervals [22:22] hah, I've seen both: piling up & disappearing [22:22] yes, i didn't find that while looking. i raised a new one [22:22] it's been around for awhile, I first saw this happen in natty :) [22:23] yeah, it's been around forever [22:23] and in both cases the intervals are exaggerated [22:23] knowing what to search for is probably the limiting factor [22:23] ZOMG IM NOT THE ONLY ONE [22:24] lucky you :) [22:28] I used to get it regularly on my desktop [22:28] not seen it for ages now [22:28] running precise now [22:29] yeah ive never had it on my work desktop [22:29] i'm now up to having access to 3 machines that it happens on [22:30] https://bugs.launchpad.net/ubuntu/+source/unity/+bug/962852 is the bug i raised if someone wants to add it as a dupe [22:30] Ubuntu bug 962852 in unity (Ubuntu) "icons stuck at top of unity dash" [Low,Incomplete]