/srv/irclogs.ubuntu.com/2012/07/04/#ubuntu-unity.txt

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sil2100Hi07:14
* sil2100 looks at unity trunk07:16
sil2100I think we're ready for freeze07:17
sil2100didrocks: can I ask for a unity stack freeze? I would need the following trunks frozen: unity, nux, bamf, dee, libunity, unity-lens-video, unity-lens-music, unity-lens-files, unity-lens-applications07:18
sil2100didrocks: whenever you're ready07:18
sil2100didrocks: (and hi! btw.)07:19
didrockssil2100: hey07:19
didrockssil2100: sure, doing :)07:19
sil2100I will then proceed to some testing07:19
didrockssil2100: done07:20
didrockssil2100: all unity 6 stack is frozen07:20
didrocksunity 5 can still build as usual07:20
sil2100didrocks: thanks!07:21
didrockshw :)07:21
sil2100You have the power07:21
didrocksI do \o/07:21
MCR1Hi :) Does compiz version 1:0-9-8+bzr3249+bzr3278ubuntu0+3273 mean that all revisions up to r3278 are integrated ?07:26
didrocksMCR1: yeah07:48
didrockskind of confusing naming, I know :)07:48
MCR1didrocks: thx 4 the info, but bad news regarding bug 101295607:52
ubot5Launchpad bug 1012956 in Compiz "It is possible for a dock shadow to be painted even if the dock window isn't painted" [Medium,Fix committed] https://launchpad.net/bugs/101295607:52
didrocksmeaning, it's not fixed?07:52
MCR1sry, bug 101112007:53
ubot5Launchpad bug 1011120 in unity (Ubuntu) "Desktop Cube: Unity's top panel shadow gets deformed also and rendered on the desktop cube instead of sticking with the top panel when the cube gets activated" [Undecided,Confirmed] https://launchpad.net/bugs/101112007:53
MCR1this is not fixed yet unfortunately07:53
didrocks:(07:54
MCR1I am excited to test Unity r2470, because with a 3rd monitor performance here slowed down to a crawl - all animations get slomo...08:02
didrocksMCR1: should have an unity 6 release soon, isn't it sil2100? ;)08:02
MCR1wow, cool. I am a bit worried about 51 branches waiting to merge to lp:unity though ;)08:04
didrocksI'm as well08:06
didrocksit's popey's team job to push them to get them reviewed now :)08:07
Mirvok, compiz bzr3278 should be good for a snapshot release to quantal according to upstream. I'll start preparing that.08:08
didrocksMirv: great! ;)08:09
MCR1Mirv: Stack Window Switcher 8-)08:10
mhr3_Mirv, sil2100, you realize there's plugin abi break with latest compiz?08:12
Mirvmhr3_: now I do, I only just started looking at it08:14
Mirvand the delta between 3248 and 327808:14
MCR1hmm, the screenshot plug-in is now completely broken ? Can someone confirm ?08:15
MCR1sry, wrong observation - gnome-screenshot was not installed here...08:17
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sil2100didrocks: now that I think of it... hm, should I also bump the nux_abi_version?08:42
sil2100Since Jay removed some functions from the headers08:42
didrockssil2100: well, he did it for the nux 3 ABI, right?08:43
didrockssil2100: it's not the same that the one in the distro08:43
sil2100didrocks: he did a bump nux_api_version bump to 3.0, but nux_abi_version stayed the same08:44
didrockssil2100: it should have been bumped then08:46
sil2100I'll bump it now08:47
didrockssil2100: ping me so that I ack the MR08:50
sil2100didrocks: I can upload directly to trunk, since I anyway need to tag it as 3.0 and do a Release 3.0 commit08:52
didrockssil2100: please don't08:52
didrockssil2100: let the automerger doing the rebuild of packaging08:52
didrocksand then rebuild of unity08:52
sil2100So, I should do a MRQ for the "Releasing 3.0" commit?08:53
didrocksno08:54
didrocksyou should just do a MR for the "bump ABIā€¦"08:54
sil2100didrocks: lp:~sil2100/nux/3.0_abi_bump08:56
sil2100didrocks: requesting merge now08:56
sil2100https://code.launchpad.net/~sil2100/nux/3.0_abi_bump/+merge/11335208:57
didrockssil2100: I'm rejecting it, it's not necessary08:58
sil2100didrocks: where and how will we do the Releasing 3.0 commit now? Since the version got bumped already in the Jay's merge, while we still need someplace to place the tag?08:59
didrockswhy did you answer 10:44:22   sil2100 | didrocks: he did a bump nux_api_version bump to 3.0, but nux_abi_version stayed the same08:59
didrocksthat's not true08:59
sil2100It's not?08:59
didrocksthe current ABI in the distro is Provides: libnux-abiversion-20120411.0108:59
didrockssil2100: how did you check it?08:59
sil2100Ah, shit...09:00
sil2100Sorry about that09:00
didrocksso, how did you check it? :)09:00
sil2100I checked the current branch, and just saw that the date is 2-months old09:00
didrocksit's not 2 month old09:00
didrocks m4_define([nux_abi_version], [20120525.01])09:01
sil21001 month old ;)09:01
didrockseven not 2 weeks old09:01
didrockswhat did you check?09:01
didrocksseems it's not the right string you checked09:01
didrocksand 20120525.01 != 20120411.01 (previous version in the distro), so we are fine09:02
didrocksbut I want to understand what you did check09:02
sil2100We now have 20120703 and its 20120524 <- so it's over 1 month old, so I thought that it didn't get bumped09:02
sil2100I just checked trunk, not the MRQ09:02
sil2100My mistake09:02
didrockshum, trunk contains 20120525.01 already09:02
sil2100Yes09:02
didrocksso, it's 2 weeks old, nothing different  between the trunk and the MRQ09:03
didrocksas the MRQ diff is built upon trunk09:03
sil2100And I only checked trunk, saw 0524 and thought 'hm, it's too old, since the MRQ was probably submitted not THAT long ago'09:03
didrocksalso, the current version in the distro is not 2012070309:03
didrocksbut 20120411.0109:03
sil2100I know, damn, you just don't understand my reasoning here09:03
sil2100I just checked trunk and thought that the ABI version was 'too old for the 3.0 switch', since I didn't know that it was bumped at all09:04
sil2100Ah, nevermind09:04
sil2100It was my mistake anyway09:04
didrockssil2100: so please don't juts think, but *check*09:04
sil2100Will do09:04
didrocksthanks09:04
sil2100didrocks: so how should we add the "Releasing 3.0" commit in nux now?09:05
sil2100didrocks: since the version bump has been made already09:05
didrockssil2100: when everything is validated, this is a direct push to trunk09:05
didrockssil2100: but only do that when we upload the release09:05
didrocksthat, it's validated and such09:05
sil2100k09:05
didrocksthat's why I normally use the package in the ppa for testing09:05
didrocksand don't do a release09:05
didrocksbut you do it as you want :)09:06
didrocksjust be aware that you will have to redo everything if trunk isn't releasable09:06
sil2100didrocks: during testing, should we test the new release on packages from quantal or quantal-proposed?10:13
didrockssil2100: quantal should be enough TBH, we don't have really impacting libraries in quantal-proposed right now10:14
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sil2100Trevinho: you around?10:55
Trevinhosil2100: yep10:55
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marcoHi! Where is the list of icons in the launcher stored?11:30
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sil2100hmmm, strange11:54
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MCR1Could someone please comment on bug 1019453 :)12:30
ubot5Launchpad bug 1019453 in unity (Ubuntu) "Unity Launcher Regression: Autohide Option makes the launcher not being used anymore, add Intellihide mode like all other docks/launchers have" [Wishlist,Incomplete] https://launchpad.net/bugs/101945312:30
MCR1IMHO the launcher should not autohide once it is revealed until the pointer leaves the launcher (does not hover over the launcher area)...12:31
sil2100didrocks: *sighs* we'll have to release a new tarball for bamf probably12:32
didrockssil2100: hum, why?12:32
didrocksMCR1: please do not open a bug for that12:33
didrocksMCR1: first, because it's surely a duplicate12:33
didrocksMCR1: second because those discussions should go to the unity design ML12:33
didrocksMCR1: a bug tracker is not a forum12:33
sil2100didrocks: well, I could hm, try working this out through distropatches, but - one moment, since this story is quite long:12:33
MCR1didrocks: I did not find anything regarding point 1 - it is clearly a bug12:33
didrockssil2100: I'm hearing what seems to be a fun story :)12:33
didrocksMCR1: it's not, it's a design decision12:34
didrocksand you are calling for people commenting12:34
MCR1didrocks: & there have been endless discussions about dodge, but not intellihide12:34
didrocksMCR1: dodge is intellihide12:34
sil2100didrocks: so, it seems bamf has some broken make dist scripts, and during creation of tarballs some files get in which shouldn't12:34
MCR1no, dodge is window-dodge, intellihide is active-window dodge12:34
sil2100didrocks: for instance, auto-generated files like bamf-marshal.{c,h} get inside, although these should be generated at build time12:35
didrocksMCR1: it's still called dodge in the code12:35
didrocksMCR1: I know it, I wrote it12:35
MCR1Every good launcher/dock has such an option, which feels quite different than normal dodge12:35
didrocksMCR1: what we called intellihide for us, and in the ccsm option is the window-dodge12:35
sil2100didrocks: if that wasn't enough, each tarball also has Makefile.in's included, which are generated from Makefile.am - and if there's a change in Makefile.am, it's not being changed in the respective Makefile.in from the previous tarball12:36
didrocksMCR1: and I don't care about that discussion, it should be discussed on the design ML, as told12:36
seb128MCR1, I can't confirm the issue there, the launcher doesn't hide while mouseovered12:36
sil2100didrocks: so currently we have a situation that some symbols in trunk got hidden (made private) - and had their names changed, but the Makefile.in's still generate invalid marshal files12:37
seb128didrocks, is it supposed to hide while the cursor is still over it by design?12:37
didrocksseb128: no, this is separeted, i'm answering about the 2.12:37
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didrocks1. seems a bug, but not reproducible to me12:37
seb128didrocks, ok, same here, thanks12:37
MCR1didrocks: okay, I already joined the mailinglist, I will discuss it there12:37
didrocksMCR1: thanks :)12:38
didrocksMCR1: can you give more info about 1.?12:38
seb128MCR1, the bug can't be confirmed by anyone it seems12:38
didrocksdo you trigger anything specific to have it hidden with the mouse over?12:38
sil2100didrocks: e.g. even if I remove from the packaging branch bamf-marshal.{c,h} files, still invalif functions get generated in the new bamf-marshal due to Makefile.in's having the old function names, since bamf trunk only has Makefile.am's and changes those only there12:38
sil2100didrocks: anyway... should I still distro patch it ;)?12:38
didrockssil2100: no, do a release, and hide the symbols then in the debian/libbamf*symbols12:39
sil2100(to do that I would have to remove some files from the distro branch and modify some Makefile.in's)12:39
didrockssil2100: or ask mhr3_ to do it, he loves that:)12:39
sil2100didrocks: doing releases ;) ?12:39
didrocksyeah12:39
didrockshe's in the tarball business12:39
sil2100mhr3_: my man!12:39
didrocksnot making a lot money of it, but still enjoying it :)12:39
MCR1didrocks, seb128 - strange, I can reproduce 1 every time12:40
sil2100mhr3_: Michal, my man! Hope you're not too busy?12:40
seb128MCR1, do you use unity 3d or 2d?12:40
MCR1I did not change any Unity settings - 3d12:40
sil2100mhr3_: I've got a mission of great importance ;)12:40
didrocksMCR1: do you move the mouse?12:40
didrocksMCR1: like, press super12:40
didrocksput the mouse over the launcher and move it12:41
didrocksthen release super12:41
MCR1didrocks: In that case the launcher stays visible12:42
didrocksMCR1: so, what is exactly your test case to have it hidden?12:42
MCR1didrocks: reveal it with the mouse by pushing to the left edge - once it revealed stop moving the mouse to the left or move it 1 or 2 pixels to the right -> the launcher will hide12:43
MCR1although the mousepointer hovers over it12:44
didrocksMCR1: yeah, in fact, this is an artefact of another behavior12:44
didrocksMCR1: like put the mouse in the launcher area (hidden)12:45
didrockspress super12:45
didrocksrelease super12:45
MCR1it feels very wrong12:45
didrocksthe launcher will hide12:45
didrocksthis is because you didn't the mouse12:45
didrocksso you don't want it to stuck12:45
didrocksbut I agree, in your case, it should staty12:45
didrocksstay12:45
MCR1IMHO the launcher should never autohide if the mousepointer hovers it12:45
didrocksMCR1: it needs for the case I describe12:45
didrockslike you pressed super by error12:45
didrocksyou don't want it to stick12:46
didrocksor you pressed super + 312:46
didrocksto switch to another application12:46
seb128hum12:46
didrocksyou dont' want it to stick as well, because the mouse was in the wrong area12:46
didrocksbut in your case, it's a bug12:46
didrocksif it's been revealed by the mouse12:46
didrocksit should stay12:46
MCR1yeah12:46
didrocksMCR1: mind updating the bug report with the details?12:46
seb128didrocks, can you confirm the bug? I can't here12:46
didrocksah, I didn't try12:46
didrocksone sec :)12:46
seb128like pushing to reveal, move a bit, stop moving?12:47
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didrocksseb128: no, it's pushing to reveal, don't move12:47
MCR1didrocks: no, ofc not, but the details are already there12:47
seb128didrocks, same, doesn't hide for me12:47
didrocksyeah, same for me :/12:47
seb128didrocks, but MCR1 said he moves some pixels12:47
seb128but in any case no way to reproduce it here12:47
MCR1I do not need to move the mousepointer12:47
seb128it will need debugging by somebody having the bug12:47
didrocksyep12:48
didrocksif anything, it can be because of this code12:48
didrocksbut I can't reproduce this12:48
didrocksIIRC, there was a protection for this particular case in fact12:48
MCR1strange, I experience this behavior for a long time now12:48
seb128what input device do you use?12:48
didrocksMCR1: did you change the "push to reveal" sensitivity?12:49
MCR1not that I know12:49
MCR1(although I probably have already changed every CCSM setting ;))12:49
seb128try in a guest session?12:49
MCR1ok will do12:50
MCR1c y12:50
didrocksseb128: my only bet is that the sensitivity is low as so the mouse "doesn't mouse enough"12:51
seb128could be yeah...12:51
didrocksmove*12:51
seb128having "always on" by default was a good choice ;-)12:51
JohnLeaseb128, MCR1, didrocks; hyia, a bit late to the conversation, but is bug #745707 relevant to this conversation?12:52
ubot5Launchpad bug 745707 in unity (Ubuntu) "Launcher - Launcher should never autohide when the cursor is positioned over the Launcher (e.g. When a spread ends)" [Medium,Confirmed] https://launchpad.net/bugs/74570712:52
didrocksseb128: I have autohide by default and happy with it :)12:52
seb128hehe12:52
didrocksJohnLea: well a bit, but nobody reproduced 1.12:52
didrocksJohnLea: 2. is the intellihide discussion and should happen on the design ML :)12:52
sil2100mhr3_: piing12:53
MCR1back...12:53
MCR1Strange, the problem does NOT show in the guest session12:53
MCR1Maybe it is because of my dualscreen config12:53
MCR1I am just using the launcher on the primary monitor12:54
JohnLeadidrocks; you mean nobody managed to reproduce the issue in bug #745707, or something else?12:54
ubot5Launchpad bug 745707 in unity (Ubuntu) "Launcher - Launcher should never autohide when the cursor is positioned over the Launcher (e.g. When a spread ends)" [Medium,Confirmed] https://launchpad.net/bugs/74570712:54
didrocksJohnLea: right, nobody did12:54
MCR1:-[12:54
MCR1I can make a video if you do not believe that it is happening here12:55
JohnLeadidrocks; I have just reproduced the issue described in that bug, I'll attach a screencast12:55
didrocksMCR1: it's not that we don't believe it, it's just that if we can't reproduce, we can't fix it :)12:55
MCR1sure12:55
didrocksMCR1: but it seems it's a particular settings, right?12:56
didrocksas you don't have it on a guest session12:56
didrocksMCR1: gnome-control-center background12:56
didrocksMCR1: behavior12:56
didrocksis the sensitivity to the default?12:57
jaytaoko1sil2100: didrocks: hello12:57
didrockshey jaytaoko112:57
sil2100jaytaoko1: hi!12:58
c10udhey didrocks, hello, could you ask Unity Merger to spin a new Unity package for Precise?12:59
sil2100brb12:59
didrocksc10ud: no, we only publish for quantal now12:59
didrocksc10ud: we can't build on precise because of boost13:00
c10udew, so no more updates for lts?13:00
didrocksc10ud: well, this trunk :)13:00
didrocksnot what's for SRU13:00
didrocksthe SRU ppa is unity-team/sru13:00
didrocksand there you have unity 5.0 builds for precise ;)13:01
jaytaoko1didrocks: is the freeze in effect?13:01
didrocks(/!\ the transition between trunk and the sru ppa is not supported)13:01
didrocksjaytaoko1: yeah, sil2100 asked me to do it this morning13:01
c10udyep, it's just i wanted to try a modification that landed today in trunk...building locally from source is quite frustrating :p13:01
didrocksbut it seems no email was sent to confirm it13:01
didrocksc10ud: so no, no trunk for precise :)13:02
c10udok thanks13:02
didrocksyw, and sorry ;)13:02
jaytaoko1sil2100: how is the release going?13:02
MCR1didrocks: sensitivity is default, this are the other settings: http://imagebin.org/21942413:03
sil2100jaytaoko1: slowly, I had some packaging/build problems with other packages - but nux and unity went in fine13:03
c10udno problem..anyway unity being locked to version 5 for precise (5yrs lts) is just weird, i must say (!)13:04
jaytaoko1sil2100: cool13:04
didrocksMCR1: you have other sensitivy settings, I don't know the default by heart, try to reset all the "Launcher Reveal/Edge/Pressure Decay" ones13:05
mhr3_sup sil2100, you're quite lucky at pinging me during my lunch :P13:05
didrocksc10ud: why?13:05
didrocksc10ud: we never deliver new versions on stable release13:05
didrocksc10ud: firefox is a special case13:05
didrocksc10ud: we only provide stable release update, based on the version it as13:06
didrockshas*13:06
didrocksbut don't add new features and so on13:06
didrocksthis is how you get stability :)13:06
c10udi thought unity fast and in-house development deserved a special place, but this is only my unexpressed though ofc13:06
didrocksc10ud: well, it's like any other software13:07
c10udstability.. and bugs :p13:07
didrocksc10ud: there are new build-dependencies13:07
didrocksc10ud: we fixes bugs13:07
didrocksbackporting them will mean backporting crackful version untested13:07
didrocksif you want the latest, use the latest available release :)13:07
didrocksif you want stability, bug fixes, and support, use the LTS, but versions are frozen13:08
didrocksnothing changed here from the past 8 years :)13:08
c10udi know, but consider this: the bug i'm interested in is poor performance with video (probably because of unity)13:08
c10udunless someone backports patches, i'm doomed13:08
didrocksc10ud: we backported some poor performance fixes13:08
didrocksand SRU them13:08
didrockswe might SRU more, once sil2100 has finished with the release13:08
didrocksif they are not risky13:09
didrocksmeaning, can bring more pain than benefit for all our users13:09
c10udyea i get it13:09
c10udit's just you mentioned "boost" and i thought "wtf"13:09
MCR1didrocks: All settings are default, except panel opacity, my guess is that this is a multimonitor issue once again - I will try to reproduce it in a guest session13:09
didrocksc10ud: all the fixes that landed in precise-updates since the release were done in unity 6 first, and then backported to unity 5.13:09
didrocksc10ud: it's a library ;)13:10
MCR1brb13:10
c10udyou must admit it's not gobject13:10
c10udlow level libraries don't change _that_ often, this is what i mean13:11
c10udand not being able to build unity-trunk in precise out of the box is..weird13:11
c10udanyway, not complaining here, just throwing thoughts13:11
didrocksc10ud: I don't get you13:12
didrocksc10ud: we are using features of the newer boost right now13:12
didrocks1.4913:12
didrockswhich isn't available in precise13:12
didrocksand soon, some 4.7 gcc specifics13:12
seb128depends on the new nux as well13:12
didrocksso yeah, as those are not available in precise, and that we are targetting quantal, we build them on quantal :)13:12
didrocksyeah, not sure we want people to handle the nux and compiz transitions13:13
c10udin my small yard (software) i tend to keep some backward compatibility13:14
c10udhere you break 2 months after latest os release13:14
didrockswell, we build for our targeted platform13:15
didrocksand use the latest optimization possible for this platform13:15
didrockswe don't really support people running newer version on older platform, and especially as it's untested, this can created more issues than it fixes them13:15
didrocksbut you really want, you can do a backport through ubuntu-backport13:16
didrocksbut the pile of dependencies to backport might be huge13:16
c10udwell, i get is a choice, and mantaining stuff can be a PITA, it's just... 2 months13:16
c10udand unity seems pretty self contained13:16
didrocksc10ud: there is not a lot of manpower though, we would love to support and bring backward compatibility :)13:16
didrocksc10ud: if it's an area you are interested in, you are welcome to contribute there!13:17
c10udheh i know13:17
c10udanyway end of story is: this hard dep on new boost stops even setting up a personal ppa13:18
c10udunless you backport boost and then gcc47 (?)13:18
didrocksc10ud: yeah, that's what I meant by "welcome to contribute" :)13:18
c10udweird stuff, but no problem accepting it ;)13:18
=== Trevinho|lunch is now known as Trevinho
MCR1didrocks: I am unable to reproduce the launcher problem in the guest session, but I'll find out what is causing it sooner or later ;)13:28
didrocksMCR1: keep us in touch!13:30
MCR1sure13:30
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=== dandrader|afk is now known as dandrader
sil2100didrocks: hmm13:40
sil2100didrocks: I've got another 'sticky-situation' ;)13:40
sil2100didrocks: since ulm fails building a package due to test/assertions.vapi missing in the tarball13:41
didrockssil2100: water helps with sticky! :)13:41
didrocksoh, who did that?13:41
didrocksbad bad upstream13:41
sil2100didrocks: now we have 2 options of fixing this (besides rolling-out a new tarball)13:41
* didrocks runs :)13:41
didrockssil2100: you will have to roll a new tarball13:41
didrocksI want upstream tarballs being cleaned13:41
sil2100...ok, this basically answers my question ;p13:41
sil2100mhr3_: can you fix that in trunk and roll out a new tarball of ulm as well? ;)13:42
didrockswho accepted this merge request, that's intolerable!13:45
* didrocks whistles :p13:45
mhr3_didrocks, i call it automake bug, they changed the behaviour13:50
mhr3_and worst of all, distcheck passed13:51
didrocksmhr3_: wow? so not me to be blamed so much :)13:51
didrocks(I was totally ironic as it was my merge being the cause)13:51
mhr3_didrocks, well you of course as well, you didn't add the vapi to extra_dist in the first place :P13:51
didrocksmhr3_: what automake did change?13:51
didrocksah, so you did that, make dist-check passed then13:52
didrocksbut it's not disted?13:52
mhr3_didrocks, apparently the stamp files are no longer dist-ed, which means valac needs to be invoked, even though the generated c files are there13:52
mhr3_but it still puzzles me how come that distcheck passed13:53
didrocksmhr3_: so no more forced to patch the .c files \O/13:53
mhr3_didrocks, i'm not keen on doing a new tarball afterall it's just make check that fails13:53
mhr3_and fixable with simple touch :P13:53
didrocksmhr3_: well, this is a backportable commit13:54
mhr3_i'll add it to release notes though13:54
didrockssil2100: FYI ^13:54
sil2100...so can I just do the debian/rules touch hack?13:54
sil2100;)13:55
didrockssil2100: yeah, but document it so that we remove it for next release13:55
didrocksin debian/changelog13:55
didrocksand add a // TOREMOVE13:55
sil2100didrocks: ACK!13:55
sil2100So now just BAMF remains...13:56
didrocksMirv: what's happening on compiz side?13:56
mhr3_wait wth, the tarball does have the stamp file13:57
sil2100Well, it only works when I add the touch directly13:57
sil2100Trevinho: how's the tarball-creation going? Any luck?14:00
Trevinhosil2100: it doesn't do make dist here... :o14:00
Trevinholibtool: link: cannot find the library `../../../lib/libbamf/libbamf3.la' or unhandled argument `../../../lib/libbamf/libbamf3.la14:00
Trevinhosil2100: ah, ok... found14:01
sil2100Trevinho: you probably need to call make first? hm, it seems a bit broken?14:01
mhr3_Trevinho, i was going to do it, but since you're at it :P14:01
Trevinhosil2100: yes... that's the issue14:01
Trevinhomhr3_: you know what... ? I probably can't upload to lp as I don't have the rights on the project...14:02
mhr3_Trevinho, don't do just dist, ever! always distcheck14:02
didrocksthat's usual in dx project14:02
sil2100mhr3_: could you then do it? You're more PRO in it than me and Trevinho - we apparently suck in creating tarballs :(14:02
didrocksyou need to call make before distcheck14:02
didrocksTrevinho: ^14:02
Trevinhomhr3_: yes, I did distcheck14:02
mhr3_didrocks, you mean gtk-doc using project :P14:02
didrocksunity used to be that way14:02
didrocksmhr3_: yeah ;)14:02
didrocksmhr3_: I shortcuted it14:02
mhr3_Trevinho, ./autogen --enable-gtk-doc && make && make distcheck14:03
didrocksmhr3_: but I think in that case, we should really make distcheck dep on make :)14:03
Trevinhosil2100: I'm happy to do that... I mean, I'd like to then in future, so... I need to learn that once for all...14:03
didrocksmhr3_: it's a long old 2 years old discussion in fact :p14:03
mhr3_didrocks, imo they should fix gtk-doc :)14:03
sil2100Trevinho: ok ;) If only you're free and eager, thanks!14:03
didrocksmhr3_: heh ;)14:03
mhr3_Trevinho, so should i do it?14:03
mhr3_that reminds me, i have one hanging patch in gtk-doc14:04
Trevinhomhr3_: if I can't upload... I think you should...14:04
mhr3_k, on it14:04
didrocksmhr3_: you are taking a 10% charge, right? :)14:04
Trevinhomhr3_: but I'll push the change on bzr...14:04
Trevinho:P14:04
Trevinhomhr3_: I've just pushed bamf 2.2 on trunk... so grab that and do the tarball ;)14:06
Trevinhomhr3_: actually it's "BAMF 'no-more-evil-numbers' 0.2.2"...14:06
mhr3_didrocks, while you're being evil, can you check which the last merge in bamf failed? the log doesn't really say anything useful14:07
mhr3_w/which/why/14:07
sil2100ah, the thing I pointed out yesterday?14:08
mhr3_Trevinho, we can't do 0.2.2, that's older than the last release14:08
Mirvdidrocks: compiz built, and one unity built against it, unity binaries published 5 min ago and seem to be working14:08
Mirvhttps://launchpad.net/~timo-jyrinki/+archive/prerelease14:08
mhr3_kinda 118 > 2 :)14:08
Trevinhomhr3_: damn...14:08
didrocksMirv: sweet! is the gsettings migration done as well?14:09
Trevinhomhr3_: probably I'm still sleeping..14:09
mhr3_Trevinho, as i said, let's merge the interesting things next week and do 0.3, or 6.0 or whatever14:09
Mirvdidrocks: I'm not sure how to test it, but yes flags enabled and schema files part of the gnome package :)14:09
sil2100\o/14:09
didrocksMirv: switch the default profile to it14:09
didrocksMirv: the ubuntu one14:09
didrocksyou can choose the backend there14:09
Trevinhomhr3_: ok, do yuou fix it?14:09
didrocksgconf -> gsettings14:10
mhr3_Trevinho, sure14:10
Mirvdidrocks: ah right, the profile... sure, I'll do that14:10
didrocksmhr3_: seems a test doesn't start the service?14:10
didrocksmhr3_: doesn't really help, indeed :/14:10
didrocksmhr3_: org.a11y.Bus, do you really use this during your tests?14:11
mhr3_didrocks, i think that's unrelated14:11
mhr3_unless it isn't :D14:11
mhr3_didrocks, if you scroll up there's a similar failure and doesn't break stuff14:12
didrocksmhr3_: you're right14:12
didrocksmhr3_: if this fails again, I can set -x the script to see where it fails14:13
mhr3_didrocks, well i already re-approved it, so feel free to [UNBLOCK]14:13
mhr3_(i'm doing the tarball now anyway from current trunk14:14
didrocksmhr3_: let's wait for you pushing the released version14:14
didrocksmhr3_: and that the tests happens14:14
didrocksthen, we'll look at it14:14
mhr3_will be up in 2minutes14:14
mhr3_this non-silent-rules build is awful :P14:14
didrocksmhr3_: agreed14:15
didrocksbut better to see what's wrong :)14:16
mhr3_hahaha, people subscribed to lp:bamf will get a "1 revision removed from the branch" email :P14:18
mhr3_that's how evil i am14:19
sil2100:E14:20
sil2100Mu haha14:20
sil2100Evil mhr3_ ;)14:20
mhr3_sil2100, https://launchpad.net/bamf/0.2/0.2.120/+download/bamf-0.2.120.tar.gz14:20
sil2100mhr3_: \o/14:20
sil2100Thanks14:20
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c10uddidrocks, i dl'd lp:nux and lp:unity then stole sil2100's debian directories and built packages here on precise14:42
c10udquestion is were you lying or did i miss something?14:42
c10ud(note: unity --version still says 5.12 though)14:42
c10ud(i'm trying to see if src code has the wrong number)14:43
didrocksc10ud: you don't run the same code with the older boost version14:43
didrocksc10ud: and I told than gcc4.7 switch is coming soon14:43
didrocksnot yet there14:43
c10uddidrocks, but packages built and i'm running them (?)14:43
didrocksc10ud: yeah, but you are using a different code path :)14:44
didrocksthe precise one14:44
c10udi branched lp:unity14:44
c10udi got only the debian folders from sil210014:45
c10ud(i think they were for quantal)14:45
didrocksI'm surprised it built with the debian folders from sil2100, boost 1.49 is in precise?14:46
didrocksoh no, I build-dep on boost-dev14:46
didrocksforgot about that changed :)14:46
didrocksso you are building with boost 1.46, not 1.4914:46
didrocks(I was depending on hardcoded boost version before quantal)14:47
c10udi am asking because unity --version still says 5.12 and i cannot grep for the relevant part of the code14:47
c10udso i'm still not really sure on what's going on, but branches log seem correct so as packages14:48
c10udand yes, i'm building with stock libraries14:48
c10udexcept for nux14:48
didrocksc10ud: don't trust unity --version, it's not updated until we really do a release :)14:49
didrocksso you are using it, but with older boost14:49
c10udok then, i guess trunk on precise is still possible then (?)14:49
didrocksc10ud: not sure how this will behave, you may experiment some crash due to this version of boost14:49
c10udalso i don't find an unity commit where this boost break is explicited14:49
didrocksas, especially in compiz, we had to update for newer boost14:49
didrocksc10ud: no, in unity, you have updates for gcc 4.7 mostly, but that should be backward compatible14:50
c10udstill running stock's compiz btw14:50
didrocksc10ud: hum, I was thinking you took all of it, you miss important speed improvment thens14:50
didrocksthen14:50
didrocksbut anyway, as told, we are backporting most of the fixes to precise14:51
didrocksincluding speed improvments14:51
c10udyea my worry was that also building from src wasn't enough14:53
c10udbut seems like it's not the case14:53
c10ud..since you were lying (mileage may vary here, if i get some hard crash, eheh) :p14:53
c10udso it's ok14:53
c10udi'll see what happens with compiz then14:54
didrocksc10ud: thanks for the "lying", but if you get crashes, don't complain :p14:54
didrocksc10ud: you are not on the same stack than the one we test14:54
sil2100didrocks: I have need for advice! When we merge in a new upstream release and in this release no bugs are fixed, but just 'new features' - what should I write in the changelog below "New upstream release" ;p?14:54
didrockssil2100: what example do you have?14:55
c10udi can take the risk, i won't complain ;)14:55
sil2100https://code.launchpad.net/~unity-team/libunity/trunk <-14:55
sil2100libunity!14:55
sil2100trunk = no bugfixes14:55
didrockssil2100: you can include the commit messages or summarize manually the new features14:56
didrocksdon't make one message per commit14:56
sil2100didrocks: ah, ok, sounds reasonable14:56
sil2100Thank you14:56
didrocksyw :)14:56
davidcallemhr3_, since a few days on Precise,  deesequencemodel.set_schema_full ('ssss') fails with a TypeError "take exactly 3 arguments (2 given)". Same code still works fine on Quantal.15:39
davidcallemhr3_, any idea?15:39
sil2100didrocks: ok, we're currently doing all the autopilot tests, manual-tests, checkbox tests etc. for the new release test builds15:42
sil2100(on my PPA)15:42
didrockssil2100: sweet, good luck! :)15:42
didrockssil2100: you know that the staging ppa was for that in fact? (testing easily from a ppa before doing the release)15:42
sil2100didrocks: but I already pushed all the packaging branches for you to review - all besides unity, since I didn't want to commit without the big list of bugs in the changelog (didn't add that yet)15:42
sil2100didrocks: *shocked* ugh15:43
sil2100didrocks: well, I created my own one, ppa:sil2100/prerelease15:43
sil2100Since I didn't know, duh15:43
didrockshum15:43
didrocksyou didn't know about the staging ppa?15:43
didrocks(the one built automatically from every commit?)15:43
sil2100I knew, but didn't know I could push there15:43
didrocksno15:43
didrocksI mean, what I did on the past15:43
didrocks(the workflow I described during the sprint)15:44
didrocksusing the staging ppa, get testing from those packages15:44
didrocksthen, when/if all is ok15:44
didrocksdoing the release15:44
didrocksnot doing it backward15:44
didrocksbut we'll see, I hope you won't have to do the release again :)15:44
sil2100I hope so too, but actually - as I said - we already tested the 6.0.0 unity package with nux 3.0 - just a bit older snapshot15:45
sil2100Since we couldn't really test the most recent one without a freeze15:45
didrocksI don't see why it forced you to do a release instead of testing from the staging ppa :)15:45
didrocksbut let's see how it goes15:45
mhr3_davidcalle, i guess you want .set_schema("s", "s", "s")15:45
didrocksI'm sure you will change your workflow back to using the staging ppa if you need to redo the releases :)15:46
sil2100For now both unity and nux arent yet released - the tarballs can be changed if tests fail ;)15:46
didrocksyeah, it's just much more extra work :)15:47
davidcallemhr3_, ok but it worked last week and still does on Quantal, which is a bit odd.15:47
didrockssil2100: and if there is something in bamf, you have to redo/rerelease and you did release a non functional one15:47
sil2100Probably... well, you can't expect a newbie to remember everything you say to him once during a sprint! ;)15:47
didrocksthis is why I don't understand why you did it this way :)15:47
sil2100Especially when he was doing some work during lectures as well ;p15:47
didrocksyeah, but since Monday I'm telling you to use the staging ppa to test :)15:47
didrocksagain, let's see for next one15:48
mhr3_davidcalle, then something is broken, set_schema_full expects an array15:48
mhr3_or well, list/tuple in python15:48
mhr3_maybe they're actually hiding the length param now15:49
mhr3_anyway, ^^ is the compatible way15:49
davidcallemhr3_, I'm testing and it indeed works with an array on both, fine with me. Thanks :)15:49
didrockssil2100: btw, this was the link (I hoped you took notes during the lectures) about the release process: it's explaining about staging vs doing the release: https://wiki.ubuntu.com/Unity/ReleaseProcess15:50
sil2100didrocks: I was trying to, but not everything got noted down15:51
didrockssil2100: please bookmark it then :)15:52
sil2100didrocks: will do! :)15:53
MCR1smspillaz: Are you here ?15:53
didrocksgreat :)15:53
davidcallemhr3_, oh no wait : Quantal: TypeError: set_schema_full() takes exactly 2 arguments (5 given). The two errors are different on Precise and Quantal : Precise takes 3 args, Quantal takes 215:54
sil2100didrocks: can I paste some branch links for you on priv to look at? Just to see if there aren't any visible mistakes I made in packaging15:54
didrockssil2100: sure15:54
sil2100didrocks: I say 'on priv' since it's like 7 branches, not to spam here15:54
mhr3_davidcalle, set_schema(), not full15:57
mhr3_but still, if they broke pygi, we'll need to fix the overrides15:57
MCR1Can someone confirm that the mousebinding to maximize a window is gone, or is it just me again (CCSM->General Options->Key bindings->Maximize Window) ?15:58
MCR1I used to maximize windows with Alt+Right Mousebutton, but that possibility seems to be gone...15:59
davidcallemhr3_, yep, I'm trying with set_schema http://paste.ubuntu.com/1074988/15:59
mhr3_that's pretty nasty break, bad pygi!16:00
mhr3_the syntax will be nicer now, but basically they broke every app that passes arrays via gi16:01
davidcallemhr3_, just to be clear, when I say Precise and Quantal, what I truly mean is : rev 368 on Precise and 371 on Quantal16:02
davidcallemhr3_, the set_schema_full('sssss') syntax works fine on 371.16:03
mhr3_it's not about dee really16:04
davidcallemhr3_, oh ok16:06
sil2100davidcalle: you have a moment!16:18
sil2100?16:18
sil2100davidcalle: I need this https://code.launchpad.net/~sil2100/unity-lens-videos/path_change/+merge/113426 <- merged into trunk as soon as possible16:18
davidcallesil2100, seen it, I'm pushing in two minutes16:20
sil2100davidcalle: thank you!16:21
davidcallesil2100, it's in, yw ;)16:23
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sil2100Ok everyone, it's time for me to cool down a bit, see you tomorrow for some more hot-and-spicy release action16:49
sil2100Thank you for your cooperation <o16:49
didrockssee you sil2100 :)16:50
popeyAnyone else noticed that you now have to double click twice to switch workspaces in the workspace switcher?16:59
popey(in quantal)16:59
popeywell, you can gat that down to 3 clicks, click once on a workspace, then double click it to switch17:00
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davmor2popey: 1 and then a double click here17:01
popeythat needs a bug report17:01
davmor2popey: there is no orange surround either17:01
popeyno, it highlights in another way17:02
popeywhen you single click17:02
popeyfeel free to file a bug, I'll confirm :D17:02
popey(for the too many clicks thing)17:02
MCR1you can switch workspaces with the right mousebutton now also (1 click then)17:03
popeygolly17:03
davmor2oh you can too17:03
popeythanks MCR117:03
MCR1and a bug is fixed, so you can drag windows easier (it was not possible to drag them on the title bar)17:04
popeyin unity 6, alt+f1 highlights bfb but keyboard navigation wont go down beyond nautilus17:05
popeymight be a VM thing?17:05
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smspillazMCR1: sporadically here, kidnda travelling all over the place19:26
MCR1smspillaz: Hi. Nevermind, my problem has solved itself ;) Great job on Compiz btw., but I still hope we can get those "lost" plug-ins and especially animations back someday :)19:38
MCR1smspillaz: Great to see you and Daniel optimizing and improving Compiz so much - I already was quite worried as I followed development on git, which was cooling down a lot. Compiz deserves at least one commit per day ;)19:40
smspillazwe moved to bzr a long time ago19:42
smspillazwell19:42
smspillazI moved it to bzr because I was asked to -.019:42
smspillazMCR1: I think we will merge in the other plugins once the work with gles2 and gsettings lands ... at the moment I can't really have any distractions19:43
smspillaz(as I was just given a very insane delivery timeline)19:43
MCR1smspillaz: I did not get that move and it was not announced anywhere...19:43
MCR1smspillaz: Sure. Take your time19:43
smspillazMCR1: there are merge reviews up about it19:44
smspillazMCR1: yeah ... I wasn't exactly around a lot19:44
smspillazkept a low profile for a bit19:44
MCR1everyone needs some time-out sometimes ;)19:44
MCR1I would like to help more, but I still need to learn much, so I do what I can for now ;)19:45
smspillazsure19:45
MCR1at least it should help a bit if I do the conversion and prepare the merges19:45
smspillazindeed19:46
MCR1smspillaz: Once I get more understanding in how everything works, builds and merges together with Unity I will try to fix bugs also, for now I am keeping reporting them ;)19:49
MCR1smspillaz: So please do not take my multiple bug reports filed against Compiz personally ;)19:50
smspillazMCR1: of course not19:51
MCR1ok. :)19:51
smspillazI just might be a bit slow getting to some of the plugin merges over the next couple of weeks, is all19:51
MCR1sure, no problem at all - I am happy if you get to those *some* day, even if it is months from now19:52
smspillaz:)19:52
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htorquehi all! i have a java application that rapidly opens and closes windows and from time to time the launchers connected to those windows get stuck (even when the application is shut down). is there anything i can do to prevent that from happening?20:49
popeyhtorque, how do you mean get stuck?20:53
htorquei got a launcher in the launcher bar for an application that does no longer exist.20:53
popeyfor a window that no longer exists?20:53
htorqueyes20:54
popeyis the application in the archive?20:54
htorqueno, unfortunately not.20:54
popeyand is the issue easily reproducable?20:54
htorqueyes.20:54
htorquemaybe i can write a short example that reproduces the issue and then report a bug?20:55
popeyhtorque, that would be great, I'd file the bug against bamf20:55
popey(at a guess from what you describe)20:55
htorqueyeah, that was my guess too. :-)20:55
popeyfeel free to ping me when you've done it and I'll take a look20:55
htorquethanks, will do.20:56
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