will | hey guys. do you think the latest performance improvements to unity will be backported to 12.04? | 01:28 |
---|---|---|
elky | will, no. | 02:03 |
thumper | will: some will | 02:04 |
thumper | will: when we get them stable | 02:04 |
elky | But you never know. I'm also not on the team, but I'd not be expecting performance enhancements to go into a stable release. | 02:04 |
thumper | there is an SRU bug around some of this, so some will | 02:05 |
will | elky, thumper: thanks! the latest commit for unity apparantly hugely improves performance | 02:47 |
will | they said something like 20 - 40% per monitor | 02:47 |
will | (i assume that means 20% faster for just one monitor...) | 02:47 |
will | i'd love to see that in 12.04 | 02:47 |
thumper | will, the latest commit also introduces a number of regressions we are trying to fix | 02:49 |
will | thumper: fair enough - i can see why it might not be a good idea to publish it right away then :) | 02:52 |
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Mirv | didrocks: yeah I actually submitted an ARM build fix later on but there was a change request | 05:33 |
Mirv | I'll submit another merge request with that wish fulfilled | 05:34 |
didrocks | hey Mirv, thanks! | 05:34 |
didrocks | then it has to be reviewed upstreamed, UNBLOCKED and so on | 05:34 |
sil2100 | didrocks: just to be sure - all unity stack projects need to have the upstream unity task in their bugs? | 11:00 |
sil2100 | didrocks: the ubuntu branch for unity is missing some more libunity-core 5.0 -> 6.0 switches | 11:06 |
sil2100 | https://code.launchpad.net/~sil2100/unity/ubuntu_quantal | 11:06 |
sil2100 | I gave you this branch yesterday - could you merge those 2 commits I appended? | 11:07 |
sil2100 | didrocks: since otherwise the automerger is failing | 11:07 |
sil2100 | https://jenkins.qa.ubuntu.com/job/automerge-unity/897/console | 11:08 |
sil2100 | (you missed this one place) | 11:08 |
sil2100 | didrocks: we need this ASAP, since otherwise all the UNBLOCKed merges will fail | 11:09 |
Mirv | sil2100: ah thanks for giving that link, so it's indeed the same automerger failing that blocks my ARM build fix | 11:11 |
Mirv | (https://code.launchpad.net/~timo-jyrinki/unity/fix-arm-building) | 11:11 |
sil2100 | Mirv: yes, all merges will fail sadly | 11:16 |
sil2100 | didrocks: ^ | 11:16 |
didrocks | sil2100: pushed | 11:18 |
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sil2100 | didrocks: thanks! | 11:35 |
sil2100 | didrocks: and, should I also add unity upstream project to bugs from dee? | 11:35 |
didrocks | sil2100: depends, if you want to automatically close the bugs with my script, yeah, as we discussed during the sprint :) | 11:37 |
sil2100 | I fear of your scipt... ;) I know it's powerful, but it.. it's seems so risky! | 11:38 |
didrocks | sil2100: I run it so many times, there is no risk :p | 11:41 |
sil2100 | didrocks: you sure..? I won't break anything? | 11:41 |
didrocks | well, if you use it properly :) | 11:42 |
didrocks | sil2100: I can run it for you when you are ready if you fear it and give you the output :) | 11:45 |
sil2100 | ...;) | 11:46 |
sil2100 | I think I'll ping you then when needed ;) | 11:46 |
sil2100 | didrocks: the merges take a while to get into trunk... could we in the meantime just cherry-pick those to-be-merged changes and test it like that? | 12:45 |
sil2100 | didrocks: without actually waiting for everything to get merged in and creating a new tarball? | 12:45 |
didrocks | sil2100: we want to release a working tarball, don't we? | 12:46 |
didrocks | so for that, we need trunk in a good state | 12:46 |
sil2100 | didrocks: yes of course - but to start testing the new tarball we'd have to wait for all the merges to go in | 12:46 |
didrocks | (it's 30 minutes per merge) | 12:46 |
didrocks | sil2100: hum, how would you make a tarball then? | 12:46 |
didrocks | you mean, creating a fake trunk branch | 12:47 |
didrocks | merge that manually | 12:47 |
mpereira | can anyone give me a hand? i tried writing a very simple indicator, just to see something working before writing anything serious. but i couldn't get it to show up on the indicator bar https://gist.github.com/3026227 | 12:47 |
didrocks | creating the tarball from it | 12:47 |
didrocks | and ditching it? | 12:47 |
sil2100 | didrocks: no no, I mean for testing purposes now | 12:47 |
didrocks | sil2100: for testing, you can just bzr merge in your packaging branch | 12:47 |
sil2100 | didrocks: since we have to re-do autopilot tests, checkbox tests and manual-tests with the new changes, right? | 12:47 |
didrocks | (without using that packaging branch later on) | 12:47 |
didrocks | sil2100: indeed | 12:47 |
didrocks | so I would say, use the previous packaging branch | 12:48 |
sil2100 | didrocks: that's what I was proposing - will that count as testing the latest release? | 12:48 |
didrocks | with the previous tarball | 12:48 |
didrocks | and cherry-pick the commits :) | 12:48 |
didrocks | yeah | 12:48 |
didrocks | it's basically the same, apart that the tarball isn't greta :) | 12:48 |
didrocks | but we don't care for testing | 12:48 |
sil2100 | That's what I wanted to know ;) Thanks | 12:48 |
sil2100 | \o/ | 12:48 |
didrocks | sil2100: yw ;) | 12:48 |
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dandrader | When I call QueueDraw() on the SwitcherView, sometimes it redraws instantly and sometimes it takes a few seconds to do so. Any ideas on what's causing this delay and what else I should call to ensure the redraw takes place ASAP? | 13:01 |
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marco | there's a bug in hud. Start an application and close it. Tap alt. The menu entries for the closed app will still appear in hud. Was it already reported? | 13:46 |
sil2100 | marco: oh, I can reproduce it here as well | 13:47 |
sil2100 | marco: not sure, I personally didn't know about it, but maybe someone reported it already | 13:47 |
marco | sil2100: cant find it in google. | 13:48 |
marco | sil2100: the bug is present ever since hud was first released. Do you think it is hard to fix? | 13:48 |
sil2100 | marco: the bug doesn't look very hard, although it might be bamf related - could you file a new one please? | 13:50 |
sil2100 | For unity for now | 13:50 |
didrocks | marco: I can't reproduce it though, do you have nautilus rendering your desktop? | 13:50 |
didrocks | it's like, you are on an empty workspace? | 13:50 |
marco | didrocks: I'm running stock. No changes made to the system. Empty workspace | 13:51 |
sil2100 | didrocks: I can reproduce it here on quantal | 13:52 |
didrocks | sil2100: what's your steps exactly? | 13:52 |
popey | i can't on precise or quantal | 13:53 |
sil2100 | didrocks: I go to an empty workspace, open nautilus, close nautilus, open HUD and type in a 'nautilus-like' query | 13:53 |
sil2100 | It's strange, because the names of the menu entries are there, but no name of the application in those | 13:54 |
sil2100 | So it's just like "Quit" | 13:54 |
didrocks | sil2100: are you just trying with nautilus? | 13:56 |
didrocks | can you try with gedit? | 13:56 |
didrocks | because nautilus is rendering your background, so it's normal you still see nautilus in the HUD | 13:57 |
marco | didrocks: I could reproduce it with gedit on precise | 13:57 |
sil2100 | didrocks: only with nautilus, but when I don't open and close nautilus, I don't see those entries in the HUD | 13:57 |
didrocks | sil2100: nautilus isn't a bug | 13:57 |
sil2100 | didrocks: I only see them when opening and closing | 13:57 |
didrocks | sil2100: because your root window is nautilus | 13:57 |
marco | I'll re-test in quantal, wait a bit... | 13:58 |
sil2100 | didrocks: actually, I can also reproduce it with gedit | 13:58 |
didrocks | marco: yeah, I think we are speaking about 2 things, if you can confirm on quantal… :) | 13:58 |
didrocks | so opening gedit | 13:58 |
didrocks | closing it | 13:58 |
didrocks | taping alt at you have it's entry? | 13:58 |
didrocks | its | 13:58 |
didrocks | (I get the nautilus ones here) | 13:58 |
marco | booting vm... | 13:59 |
sil2100 | Yes, I have "File > Open" | 13:59 |
sil2100 | With the gedit icon even ;p | 13:59 |
didrocks | well, this is on nautilus also :p | 13:59 |
sil2100 | (absurd) | 13:59 |
didrocks | ok | 13:59 |
didrocks | so before tapping alt | 13:59 |
didrocks | what's written in the panel? | 13:59 |
sil2100 | When clicked, it does nothing | 13:59 |
sil2100 | One moment | 13:59 |
sil2100 | "Ubuntu Desktop" in Polish ;) | 13:59 |
didrocks | waow | 14:00 |
didrocks | so the focus is right | 14:00 |
didrocks | if you click/hover the panel | 14:00 |
marco | didrocks: I confirm it is reproducible in quantal with gedit | 14:00 |
didrocks | you have the menu content? | 14:00 |
didrocks | (for nautilus) | 14:00 |
didrocks | then, tapping alt | 14:00 |
didrocks | and you still have the gedit icons with the gedit content? | 14:00 |
didrocks | marco: if you can test that as well ^ | 14:00 |
sil2100 | didrocks: one moment | 14:00 |
marco | didrocks: the "documents" menu is listed in hud | 14:00 |
marco | didrocks: even the gedit icon still appears | 14:01 |
sil2100 | didrocks: no, I have the desktop menu on the panel :| | 14:01 |
sil2100 | didrocks: but HUD was still finding gedit | 14:01 |
marco | sil2100: try tapping alt and search for a gedit exclusive menu: like the documents menu | 14:01 |
didrocks | ah, in fact, I have the same without closing | 14:02 |
didrocks | like | 14:02 |
didrocks | have an application in one ws | 14:02 |
didrocks | switch to another one | 14:02 |
didrocks | press alt | 14:02 |
sil2100 | Well, I don't have gedit open anywhere ;) | 14:02 |
didrocks | you have the content of the last app | 14:02 |
marco | didrocks: I can reproduce it without any app running! | 14:02 |
didrocks | basically, if active app == desktop, last activate app is showing in the HUD | 14:02 |
didrocks | marco: yeah, just trying to find the common pattern here :) | 14:03 |
sil2100 | Ah | 14:03 |
sil2100 | Makes sense! | 14:03 |
marco | that's what I was trying to describe | 14:03 |
didrocks | maybe some valuable info to add to the bug report ^ | 14:03 |
marco | so... Is it hard to solve? | 14:03 |
didrocks | marco: look if there is not already a bug report about it | 14:03 |
didrocks | it rings a bell to me | 14:03 |
didrocks | well, can be :/ | 14:04 |
marco | tried google, nothing found | 14:04 |
marco | didrocks: what do you mean by "it rings a bell to me"? | 14:06 |
didrocks | like, I think I read something similar on a bug report | 14:07 |
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jaytaoko | sil2100: popey: hello | 15:12 |
sil2100 | jaytaoko: hi! | 15:13 |
jaytaoko | sil2100: Daniel is investigating the issue on rev 2470. Are you postponing the release for this week? or another option? | 15:15 |
sil2100 | jaytaoko: it's already fixed | 15:18 |
sil2100 | jaytaoko: probably even merged into trunk! | 15:19 |
jaytaoko | sil2100: great! | 15:19 |
didrocks | sil2100: how probably? it is for 2 hours :p you should look at merge requests emails ;) | 15:20 |
didrocks | Mirv: nice to see unity building on armfh again (just confirmed in the unity staging ppa!) | 15:20 |
sil2100 | didrocks: sorry, got too much to do, since we're hasting with testing | 15:20 |
didrocks | sil2100: so, we adressed the first untested branch, I guess it's the same answer for https://code.launchpad.net/~vanvugt/unity/fix-1010335/+merge/109513, right? | 15:22 |
didrocks | sil2100: I didn't see that one reverted and merged | 15:22 |
sil2100 | didrocks: it didn't get merged | 15:22 |
sil2100 | It's 'work in progress' | 15:22 |
didrocks | sil2100: oh right, I must have my eyes not looking right when listing it! | 15:23 |
sil2100 | didrocks: so not sure what you want to revert... | 15:23 |
didrocks | sil2100: ok, cleaning the google doc then :) | 15:23 |
sil2100 | didrocks: but we have a problem - since unity-2d fails building on quantal and I don't see anyone from the unity-2d team around | 15:26 |
sil2100 | I was even looking for them yesterday | 15:28 |
sil2100 | I think we're missing some quantal-build fixes from trunk, I'll look for those | 15:30 |
didrocks | sil2100: please, escalate to popey or patt. they have to maintain unity-2d | 15:31 |
sil2100 | didrocks: I think I have this fixed | 15:37 |
sil2100 | didrocks: I cherry-picked it from upstream | 15:37 |
didrocks | sil2100: but, the branch is not the upstream one? | 15:37 |
* didrocks is puzzled | 15:37 | |
sil2100 | didrocks: yes, but we're not doing a unity-2d release yet | 15:38 |
sil2100 | didrocks: we're just bumping unity-2d from precise | 15:38 |
sil2100 | didrocks: you just said to perform a rebuild against new unity | 15:39 |
sil2100 | So that's what I'm doing | 15:39 |
didrocks | sil2100: oh, if you need to ship latest trunk, please be my guest :) | 15:39 |
sil2100 | oooh nononono ;) Next time - I'm already very late with unity 6.0 itself! | 15:40 |
sil2100 | ;) | 15:40 |
didrocks | sil2100: what commit are you taking? | 15:40 |
sil2100 | http://bazaar.launchpad.net/~unity-2d-team/unity-2d/trunk/revision/1113 <- ;p | 15:40 |
didrocks | oh my commit :) | 15:41 |
didrocks | weird, I was thinking we were already shipping it | 15:41 |
didrocks | oh, indeed, we don't | 15:42 |
sil2100 | https://code.launchpad.net/~sil2100/unity-2d/ubuntu_quantal <- here's the packaging branch if anything | 15:42 |
didrocks | sil2100: you will need to push the changelog to trunk for next release, keep that in mind :) | 15:43 |
didrocks | sil2100: and also, pushing the change as proper upstream merge request | 15:44 |
didrocks | sil2100: I don't care about merging the right commit in that case only because this branch will be useless in the end for merging back the changes | 15:44 |
didrocks | (otherwise, it can lead to conflicts) | 15:45 |
didrocks | the changes looks good otherwise | 15:45 |
sil2100 | didrocks: I requested a merge for the 5->6 change | 15:47 |
sil2100 | But sadly there's no one to look and review ;) | 15:47 |
didrocks | sil2100: ok, I'll review it for you then :) | 15:47 |
sil2100 | So it's just there, waiting for attention | 15:47 |
sil2100 | https://code.launchpad.net/~sil2100/unity-2d/bump_new_nux_libunity/+merge/113563 | 15:48 |
sil2100 | Jenkins said needs fixing since I had to push in some modifications | 15:48 |
didrocks | yeah, I'm on it | 15:48 |
didrocks | the diff doesn't look good | 15:48 |
didrocks | isn't there a check for unity-core in the cmake file? | 15:48 |
sil2100 | didrocks: in the main one? | 15:48 |
sil2100 | No | 15:48 |
sil2100 | Just in panel/ and unity-2d-private/ | 15:48 |
sil2100 | You can double check ;) | 15:49 |
didrocks | ah := | 15:49 |
didrocks | maybe the diff didn't refresh | 15:49 |
didrocks | let me look :) | 15:49 |
didrocks | sil2100: approved! | 15:50 |
sil2100 | \o/ | 15:50 |
sil2100 | Thank you | 15:50 |
didrocks | sil2100: thank *you* | 15:52 |
didrocks | :) | 15:52 |
sil2100 | didrocks: we did autopilot and checkbox tests, I also confirmed the autopilot tests manually | 16:08 |
sil2100 | didrocks: we're all green with those \o/ | 16:09 |
didrocks | sil2100: phew ;) | 16:09 |
didrocks | good work! | 16:09 |
didrocks | it's too late for tonight though, I think we will upload on Monday, and the time you do the tarball, tag for release and such | 16:10 |
sil2100 | didrocks: should we upload the unity 6.0.0 tarball today, or everything on MOnday? | 16:11 |
gord | isn't there some sort of rule about friday uploads and not wanting to work on saturday? ;) | 16:12 |
popey | friday uploads \o/ | 16:12 |
didrocks | sil2100: I'm not confident uploading something just before leaving | 16:12 |
didrocks | gold rule :) | 16:12 |
popey | pffft.. wuss ;) | 16:12 |
didrocks | gord: I bought FFXIII-2 this week, I really don't want to work this week-end :) | 16:12 |
sil2100 | ;) | 16:12 |
sil2100 | Ahh, nothing beats FFVII ! | 16:13 |
didrocks | yeah, I have the same feeling :) | 16:13 |
didrocks | (like a lot of people) | 16:13 |
gord | you are all wrong, ffVI is the best | 16:14 |
gord | and then FFXII | 16:15 |
didrocks | gord: I still prefer the X to VI ;) (VII, X, VI for me) | 16:15 |
didrocks | but here, a lot of people will disagree :) | 16:15 |
gord | i hated X so much... buy me a beer some time and i'll rant about it for hours and hours ;) | 16:16 |
sil2100 | FFVI was indeed nice | 16:16 |
didrocks | gord: let's do that \o/ | 16:16 |
sil2100 | Ok, I'll shutdown the PC, another storm coming - finally! | 16:17 |
sil2100 | Finally some wind and coolnes | 16:17 |
sil2100 | s | 16:17 |
didrocks | sil2100: enjoy your week-end! | 16:17 |
sil2100 | didrocks: same for you :) | 16:17 |
sil2100 | See you on Monday everyone! | 16:17 |
popey | thanks for helping us didrocks, much appreciated! | 16:19 |
didrocks | popey: you're welcome :) | 16:21 |
didrocks | thanks for the hard work ;) | 16:21 |
didrocks | at least, from now on, you see what an unity release is and takes :) (even if there were few components involved in that release) | 16:21 |
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mpereira | sorry for reposting this, but can anyone point me to the right direction? i tried writing a very simple indicator, just to see something working before writing anything serious. but i couldn't get it to show up on the indicator bar https://gist.github.com/3026227 | 17:16 |
c10ud | mpereira, there seems to be something wrong in your OS because it cannot connect (to dbus..?) | 17:19 |
c10ud | also i guess if you run it as root it won't be in the same session as yours..? | 17:20 |
c10ud | mpereira, also, you might want to check this out: https://wiki.ubuntu.com/DesktopExperienceTeam/ApplicationIndicators#Typical_usage_.28C_version.29 | 17:23 |
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mpereira | c10ud: thanks for the link. re not being able to connect to dbus maybe i need to call the binary with some dbus wrapper or something? | 18:23 |
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