[00:12] <psidrum> is there a RSS Lens for Unity?
[00:19] <popey> psidrum, there's a news one, I've not seen an rss one
[00:24] <bobweaver> psidrum,  you could write one is there a site that you are looking to get rss or like a lens that is all you bookmarked rss ?
[01:22] <bobweaver> I have a question and need help
[01:23] <bobweaver> Now that everything is getting ported to NUX how is the phone and or the tv going to work
[01:23] <Daekdroom> What do you mean by getting ported to Nux?
[01:23] <bobweaver> you know one phone = one ubuntu = desktop = tv = UbuntuOne ?
[01:24] <bobweaver> Like  I hear that all QT is beeing droped
[01:24] <bobweaver> sorry about my spelling
[01:24] <Daekdroom> You mean unity-2d being dropped and there only being Unity (which uses Nux)
[01:25] <Daekdroom> Well, Unity (and Nux and Compiz) are being ported to Open GL ES, which is more common in TVs and phones than Open GL
[01:25] <bobweaver> Yes but there are so many things that are offered for QT and other things that are offered with NUX as NUX is just a lib it can have a declaritive view correct ?
[01:25] <Daekdroom> (as a matter of fact, Open GL ES was created having embedded systems.
[01:26] <Daekdroom> It's not that everything is getting ported to Nux.
[01:26] <Daekdroom> It's only Unity.
[01:26] <bobweaver> That is awesome but how to make QTmoblity and other declaritive views happen ?
[01:26] <bobweaver> as nux is c++ it can be exported
[01:27] <Daekdroom> I think I've misunderstood your question :/
[01:27] <bobweaver> sorry about my spelling 75 % of inter-action is body lang
[01:28] <bobweaver> this is what I mean IF Ubuntu tv and Ubutnu Phone use which they do 2d
[01:28] <bobweaver> which is qml
[01:28] <bobweaver> which calls declaritive views for c++ why not keep that on the burner so to say
[01:28] <Daekdroom> That's for the Unity interface.
[01:29] <Daekdroom> That does not mean developers won't be able to use QML for apps.
[01:29] <bobweaver> but say I can make massive things happen
[01:29] <bobweaver> like this
[01:30] <bobweaver> http://www.youtube.com/watch?v=KMgQpS8F6_o&feature=g-upl
[01:30] <bobweaver> How can I plug that into Unity with no 2d ?
[01:32] <Daekdroom> I'm sure that if they want developers to be able to do that, they'll provide an API or something.
[01:32] <Daekdroom> So far Ubuntu TV is a prototype.
[01:32] <bobweaver> you see what I am saying about the phone and the tv and the desktop thou
[01:33] <bobweaver> as symbian is well symbian will Nux run on symbian
[01:34] <bobweaver> sorry it took me a week to get hello world app
[01:34] <bobweaver> kinda new to NUX lib seems like gamers lib cool stuff
[01:36] <bobweaver> Daekdroom,  if the phone code was there for me to see I would be doing the same thing. err . how to explain . Like if I had the code I woud plug everything in real real fast to be like I talked about abov
[01:37] <bobweaver> because it is qt
[01:37] <Daekdroom> So you concern is about not being able to do those things when there's no QT?
[01:38] <bobweaver> because it is simple there are many advantages to qt as I am sure that there are for NUX also . but what I dont get is that the Ubutnu 2d uses NUX and that is just a c++ lib that is called in build
[01:38] <bobweaver> correct aboout the QT part
[01:38] <bobweaver> is there something going on that I do not know about
[01:38] <bobweaver> with money or something and nokia ?
[01:39] <bobweaver> just a guess plz take it that way no harm
[01:39] <Daekdroom> As far as I know, they decided to drop Unity-2D because it was taking too much effort to develop Unity, which uses Nux, and Unity2D, which uses QT, while they shared little code.
[01:39] <bobweaver> Like ever sense the Whole building thing things have been alot different
[01:40] <bobweaver> what If I could take up slax ?
[01:40] <bobweaver> who to talk to ?
[01:40] <Daekdroom> I have no idea, honestly.
[01:40] <bobweaver> I would love LOVE LOVE to port Unity 6.0 Nux3.0 QT5.0
[01:41] <bobweaver> as I think that compiz is being under utilzed
[01:42] <bobweaver> like if there was a #import Compiz 1.0   Somethis{}add states and transtions and call compiz in the states and transtions
[01:42] <bobweaver> onclicked: if this and that
[01:44] <bobweaver> It Just seems foolish to drop such a great lib unless... there is a excusse me here a "pissing contest " going on one again 70 some % of communication is body lang
[01:44] <bobweaver> plz dont take this the wrong way just questions
[01:46] <Daekdroom> Well, Unity-2D seemed to me like something that was always attempting to catch up to Unity(3D), so I wasn't surprised by seeing 2D getting drooped.
[01:46] <Daekdroom> It was a fallback version for those who did not have video acceleration to use Unity.
[01:47] <Daekdroom> Otherwise, using QT to make Unity wouldn't have been the choice, in my opinion.
[01:49] <Daekdroom> If they created Nux so they could develop Unity, I think there must have been something the libs that already existed did not offer.
[03:04] <bobweaver> IMHO it is the other way around that makes a great circle there are many things taht you can do in QT that you can not do in NUX one of them being declaritive views and the other formfactors
[03:04] <bobweaver> and also rendering might have been behind but it is kinda loopy in a way
[03:05] <bobweaver> Looks like clues lead to ........
[07:33] <MCR1> Is jenkins unity building somehow broken ?
[07:33] <MCR1> cd /home/ubuntu/jenkins/workspace/unity-ci/distribution/quantal/flavor/amd64/pbuilder_setup/work/trunk/obj-x86_64-linux-gnu/plugins/unityshell && cat /home/ubuntu/jenkins/workspace/unity-ci/distribution/quantal/flavor/amd64/pbuilder_setup/work/trunk/plugins/unityshell/unityshell.xml.in | sed -e "'s" "<_" < "g'" -e "'s" "</_" "</" "g'" > /home/ubuntu/jenkins/workspace/unity-ci/distribution/quantal/flavor/amd64/pbuilder_setup/work/trunk/obj-x
[07:33] <MCR1> /bin/sh: 1: cannot open g': No such file
[07:36] <mmrazik> MCR1: yes, it is. I'm looking into it
[07:41] <MCR1> mmrazik: I just tried to build Unity/nux with a script that usually worked, but now it failed with this error, maybe it is related:
[07:41] <MCR1> -- checking for module 'unity-protocol-private'
[07:41] <MCR1> --   package 'unity-protocol-private' not found
[07:41] <mmrazik> MCR1: that is something else. You need an up-to-date version of libunity
[07:42] <mmrazik> should be available in the staging ppa
[07:42] <MCR1> mmrazik: oh, ok - thx.
[07:42] <mmrazik> (but right now when you do dist-upgrade with staging PPA it will remove unity so be aware)
[07:44] <MCR1> mmrazik: I am currently logging into a custom Compiz-Standalone session, combined with Unity-2d - but thanks for the warning :)
[08:27] <MCR1> duflu: Hi! GREAT work on Compiz :) - it is getting smoother every day. I know you are working hard on the GLES branch, but it would be nice if you could take a short look at: https://code.launchpad.net/~mc-return/compiz/compiz.merge-plugin-simple-animations/+merge/115048 and https://code.launchpad.net/~mc-return/compiz/compiz.merge-plugin-wizard/+merge/111565
[08:29] <duflu> MCR1: Thanks. Though if you build the gles2 branch you might notice a few plugins and animations don't build or work in there. I want to get gles2 finished and merged to lp:compiz before considering any more of your plugin proposals. AFAIK, the most recent ones that were accepted don't work with gles2 :(
[08:29] <duflu> Making just the plugins used by Unity default profile work is the first priority.
[08:31] <MCR1> duflu: My fear is that I came one year to late with my merge proposals, because I did not check the Compiz move to launchpad :( - I understand that my timing is not the best :(
[08:32] <duflu> MCR1: That's not your fault. Both repos were being actively used simultaneously for a while. It was very confusing.
[08:34] <MCR1> duflu: Yes, I was still subscribed to the RSS git feed and was quite worried, because the rate of commits there was so low - and no action at all @ compiz-dev.
[08:34] <MCR1> duflu: But I am happy that Compiz is alive - more than in the last years :)
[08:35] <MCR1> *@ #compiz-dev
[08:36] <MCR1> duflu: So your work and engagement is highly appreciated (by me at least) - thanks for making Compiz what it should be :)
[08:37] <duflu> MCR1: No problem. Have you tried the gles2 branch?
[08:39] <brendand> i'm all of a sudden unable to run 3d: http://paste.ubuntu.com/1111556/
[08:39] <brendand> think it's related to a failed installation of fglrx
[08:39] <brendand> either that or a kernel upgrade
[08:39] <brendand> most likely the former
[08:40] <MCR1> duflu: Although when I see the bug reports of the GLES branch I can smell a lot of new troubles... No, I have not tried it yet, although I promised smspillaz to test it, but I am quite happy my special config (which is complicated enough as you know) works now... and I fear to touch a running system ;)
[08:41] <duflu> brendand: I think that can happen when the fglrx installer/uninstaller gets different libGL's mixed up. Try uninstalling fglrx and forcefully reinstalling it.
[08:41] <brendand> duflu, that's the thing. it's not installed. it failed
[08:41] <duflu> Ah OK. Simple then
[08:41] <brendand> although the package is
[08:42] <brendand> but jockey says the driver is not
[08:42] <MCR1> duflu: But if there is an easy way of switching between those branches (without f*cking up what I have installed) - I would like to help you with testing and minor fixes ofc.
[08:42] <duflu> brandand: Older versions of fglrx had broken uninstallation leaving the wrong libGL installed. You need to force reinstall of the mesa packages to get the right one back
[08:43] <duflu> MCR1: Fast and safe switching between branches only works if you can easily compile from source. And even then, it's only simple if you're also willing to recompile unity, or live without unity while testing :(
[08:43] <MCR1> duflu: But currently I am building lp:compiz and then copying the built stuff per hand, because I have not checked that (yet): https://answers.launchpad.net/compiz/+question/203490
[08:48] <duflu> MCR1: Answer added
[08:50] <duflu> brendand: Older versions of fglrx had broken uninstallation leaving the wrong libGL installed. You need to force reinstall of the mesa packages to get the right one back
[08:50] <MCR1> duflu: The problem here is that Compiz behaves completely different without Unity-3d (I am currently running Unity-2d with Compiz), but I just fixed my script to automatically update and compile and install Unity-3d (in my home dir) again, so if I gain the knowledge how to run a parallel installation of a compiled lp:compiz - Oh thanks - exactly what I needed :)
[08:51] <duflu> MCR1: When building a new unity for your custom compiz you need:   env PKG_CONFIG_PATH=~/staging/lib/pkgconfig cmake ........
[08:55] <MCR1> duflu: This is the script I am currently using to build Unity - I will try to extend that to also build lp:compiz...
[08:56] <MCR1> duflu: http://pastebin.com/d4DnWM1Z
[08:56] <MCR1> duflu: Now I'll stop stealing your time ;) Thanks again.
[08:57] <MCR1> duflu: I should have all the info I need now :)
[12:53] <sil2100> mhr3: regarding unity lenses and the new vala - since I'm not a vala coder, I don't know this for sure, but...
[12:54] <sil2100> mhr3: or maybe wait, hm, forget about my question-to-be-asked
[14:28] <sil2100> jaytaoko: ping
[14:30] <jaytaoko> sil2100: hello, in a meeting, will ping you after
[14:32] <sil2100> jaytaoko: ok, thanks!
[14:54] <jaytaoko> sil2100: hello
[14:56] <sil2100> jaytaoko: hi! :)
[14:57] <sil2100> jaytaoko: I would like to release the nux SRU right now, it's something that is a requirement for the regionalDamage changes to be ported to precise for unity
[14:57] <jaytaoko> sil2100: I have tested it and approved it
[14:58] <sil2100> jaytaoko: we already tested the changes and it's all green, but I would actually like to know your opinion whether you think we should release it as patches, or release a new tarball (and bump the nux version)
[14:58] <sil2100> Since right now I did it as a distro release
[14:58] <sil2100> (no new tarball)
[14:59] <jaytaoko> sil2100: let me ask didrocks or seb128
[15:00] <sil2100> jaytaoko: ok ;)
[15:00] <jaytaoko> sil2100: but tell me, what is your opinion on this?
[15:00] <sil2100> jaytaoko: they're on some conference now from what I know, but just give me a sign
[15:01] <gord> GUADEC right? won't see them till next week i think
[15:01] <jaytaoko> sil2100: is this an emergency? or can we wait for their feedbacks?
[15:01] <mhr3> sil2100, sooo... i'm not sure if you were actually asking something... were you? :)
[15:01] <sil2100> jaytaoko: personally, well, we _could_ do a new tarball, but the diff is not that big
[15:02] <jaytaoko> gord: thanks for the info
[15:02] <sil2100> mhr3: I wanted, but then I understood that my question was stupid, so I didn't ;p
[15:02] <mhr3> lol, ok
[15:02] <sil2100> jaytaoko: I would like to release it this week, since next week we need to land the unity regionalDamage changes and SRU it
[15:03] <jaytaoko> sil2100: so if you do a patch you won't be upgrading the release number, is that correct?
[15:03] <sil2100> jaytaoko: I was asking you, since I just wanted to know if you had any particular plans for what needs to land for nux 2.14
[15:03] <sil2100> jaytaoko: correct - just the ubuntu number
[15:04] <sil2100> So it will be nux 2.12.0-0ubuntu2
[15:05] <jaytaoko> sil2100: let me have a look at what went into the SRU again...
[15:05] <sil2100> jaytaoko: http://bazaar.launchpad.net/~unity-team/nux/2.0/revision/616 <- here is the revision
[15:06] <sil2100> It seems 618, 619, 621, 622, 623, 624, 631 commits were imported, which is quite big - but the overall diff is not super big
[15:08] <jaytaoko> sil2100: ok, I think a patch should do. What about unity? are you changing the version for it?
[15:09] <mhr3> sil2100, was the packaging updated yet to use 0.16?
[15:09] <mhr3> it's taking a while considering it's a oneliner ;)
[15:10] <mhr3> but maybe it's not, what do i know
[15:10] <sil2100> mhr3: its taking a while since didrocks is not around - and I had this power shortage
[15:11] <sil2100> mhr3: Didier wanted me to change something, so I did - I just need to send him an e-mail
[15:12] <sil2100> mhr3: so you'll have it by tomorrow morning, I promise! ;)
[15:12] <sil2100> jaytaoko: hm, we're not sure yet - I think we'll only be distro-patching for unity
[15:12] <sil2100> jaytaoko: since we'll probably be only releasing an SRU that includes the regionalDamage fixes
[15:13] <sil2100> jaytaoko: so the rest that is supposed to land will land later, with a new tarball
[15:13] <jaytaoko> sil2100: ok. So fine then for a patch for the nux SRU
[15:14] <mhr3> sil2100, cool, i once took a month to investigate a bug that was in end fixed by changing a ">" to ">=", so it's not that bad yet i guess :D
[15:14] <sil2100> jaytaoko: ACK! Thanks - I'll try contacting Didier later as well
[15:14] <sil2100> mhr3: hehe ;)
[15:15] <mhr3> and when i did they told me the license for what it was using expired a month ago :P
[15:36] <seb128> sil2100, jaytaoko: hey
[15:37] <seb128> sil2100, jaytaoko: I read the backlog, Didier says a tarball would be better
[15:37] <seb128> sil2100, jaytaoko: if you need to reach us use email rather this week since we are not a lot online during GUADEC
[15:39] <jaytaoko> seb128: ok
[15:40] <jaytaoko> sil2100: so, tarball it is!
[15:40] <jaytaoko> seb128: enjoy Guadec!
[15:40] <sil2100> jaytaoko, seb128: ACK! :)
[15:40] <seb128> jaytaoko, thanks
[16:18] <sil2100> mhr3: valac distro changes pushed - I approved the merge requests ;)
[16:19] <mhr3> sil2100, but, but, it was supposed to happen tomorrow :P
[16:19] <mhr3> sil2100, thanks :)
[16:23] <sil2100> hehe
[16:23] <sil2100> Didier was quick to act with pushing my changes ;)
[17:18] <carl1> where could I get info about how to publish unity menus without use GApplication?