/srv/irclogs.ubuntu.com/2012/07/30/#ubuntu-unity.txt

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c10udow, what happened with latest unity update (5.14, precise) colors are...funny09:53
c10udscreenshot incoming09:54
c10udhere it is: http://imgur.com/uj79u09:56
gordc10ud: what looks funny about that?10:00
gordit looks normal to me10:00
c10udgord, they're way brighter than before10:00
sil2100Looks normal to me too10:00
c10udsil2100, if there's an easy way to temporarily revert to 5.12 i can make another screenshot10:02
seb128what's the screenshot url?10:02
c10udgord, sil2100 http://imgur.com/uj79u10:02
c10udlet me check if i have some weird package..10:05
c10udit surely wasn't like this yesterday with 5.1210:05
sil2100c10ud: you can try doing apt-get install unity=5.12-0ubuntu1.1 unity-common=5.12-0ubuntu1.1 unity-services=5.12-0ubuntu1.110:06
sil2100c10ud: but for me it looks normal10:06
sil2100That's how my icons looked like since quite a long time10:07
c10udi'll reboot and check10:09
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c10ud$ sudo apt-get install unity=5.12-0ubuntu1.1 unity-common=5.12-0ubuntu1.1 unity-services=5.12-0ubuntu1.1 libunity-core-5.0-5=5.12-0ubuntu1.110:11
c10udsil2100, no change, it must be some other package (!)10:16
c10udtoo bad i've been afk for a few days and got a load of updates10:17
c10udmore or less only libgl and unity could interfere with that..? (reading the updates i did)10:19
sil2100c10ud: phew - well, hope you'll be able to find the culprit - although as I said, those icons look rather fine to me10:20
sil2100Maybe it's something related to the color profile?10:20
c10udi don't know how the bg is calculated, but i surely didn't touch anything10:21
c10udmost of them are acceptable though, but the teamspeak one looks rather out of place10:21
c10udanyway, i'll live with it, i was just wondering what caused this change10:21
sil2100Reminds me of an old bug that got fixed half a year ago10:22
c10udalso the emesene icon, the green is weird10:24
c10udhow can it average to that?10:24
c10udlol10:24
c10udjust installed ccsm and i see there are some options for that10:27
c10udthey don't look applied on the fly10:28
c10udlet's see10:28
c10ud(compiz:3507): GConf-CRITICAL **: gconf_client_add_dir: assertion `gconf_valid_key (dirname, NULL)' failed10:33
c10udah, interesting (relaunching unity)10:33
c10udcompiz (unityshell) - Error: GL_ARB_vertex_buffer_object not supported10:33
c10udthis is some BAD NVIDIA thing10:34
sil2100c10ud: did you get those before?10:39
c10udsil2100, i recently updated the nvidia to the beta driver and never tried relaunching unity, sorry10:39
c10udalso i am guessing why it works when booting but not when replacing10:39
sil2100seb128: btw. I don't see the new compiz SRU in precise-updates - is there anything wrong with it?10:42
sil2100seb128: 1:0.9.7.8-0ubuntu1.2 one is the latest one rmadison shows10:42
seb128sil2100, the SRU team didn't review it yet10:42
sil2100seb128: ah, ok ;) Thought there were some problems - thanks!10:43
mhr3sil2100, hey.. you remember what did i tell you about make dist?10:43
mhr3something along the lines of never ever use that10:43
sil2100mhr3: regarding libunity? ;)10:44
sil2100mhr3: since I never made a libunity tarball before ;p10:44
sil2100seb128: hm, we actually had plans on maybe releasing a new SRU for compiz this week - won't that be a problem?10:44
seb128sil2100, what would be in the SRU? it's getting really late, the LTS .1 freeze is this week10:45
c10udsil2100, while you're at it please include the performance fixes in unity :(10:46
sil2100seb128: we wanted to include the regionalDamage fixes10:46
sil2100seb128: which are really important performance fixes from what I know10:47
mhr3sil2100, it's not about libunity it's about any tarball10:47
mhr3non-cmake based anyway10:48
seb128sil2100, yeah, it's tricky also and require quite some testing, so maybe after .110:48
sil2100mhr3: it is? Oh my...10:48
sil2100mhr3: so how should I do tarballs for ./autogen.sh projects?10:48
sil2100seb128: hm, ok thn10:48
sil2100mhr3: should I just do bzr export for ./autogen.sh projects?11:28
mhr3sil2100, ./autogen && make && make distcheck11:31
sil2100mhr3: ah, so a normal make is required before that?11:31
sil2100mhr3: since I tried make distcheck too and it was failing11:31
sil2100mhr3: but I wasn't running 'make' by itself11:32
mhr3it shouldn't need that, but there are lots of bugs, so it's usually needed11:32
sil2100mhr3: thanks11:32
mhr3even gtkdoc itself introduces those bugs11:32
sil2100mhr3: the ./autogen && make && make distcheck still fails on my system for libunity... I get: no rules for target test-launcher-integration.c11:35
mhr3sil2100, i might have broken that :)11:36
sil2100:O11:36
* sil2100 is shocked11:36
sil2100;)11:37
mhr3furtunately didrocks didn't see that ;)11:37
mhr3and neither did seb, yey!11:37
c10udsil2100, it looks like it was NVIDIA's fault!11:39
c10udi just downgraded the driver and it works11:39
sil2100c10ud: ah HA! ;) How did you find that out?11:39
sil2100Ah11:39
sil2100But strange thing indeed11:39
c10udit is weird that it was working yesterday, probably something related to the kernel11:39
c10udor libgl11:40
c10udgord, sil2100 correctly looking: http://imgur.com/vvXLm before (bug): http://imgur.com/uj79u11:41
c10udanyway, it's "fixed" now11:41
c10ud;;)11:41
sil2100mhr3: yay \o/ :)11:44
mhr3sil2100, run `./autogen.sh --enable-integration-tests && make && ./autogen.sh && make && make distcheck`11:48
sil2100mhr3: ok, trying11:48
sil2100mhr3: works \o/11:51
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davmor2gord is the block around the magnifier lens in the hud deliberate?  it isn't there in the dash just the hud12:25
davmor2gord only seems to happen when the hud overlays app windows12:27
gotwighey12:29
gotwigUnity webapps devs here?12:29
sil2100mhr3: will you be fixing this in lp:libunity trunk, or is it fine just like this?12:30
gorddavmor2: no block here12:31
gorddavmor2: but i don't really work on hud anymore, so not the best person to ask12:31
davmor2gord: I'll grab a video be easier :)12:32
gorddavmor2: doesn't really solve the me not being the person to ask thing though ;)12:33
davmor2gord: indeed but I thought I'd leave that till I had the video :P12:34
DebolazWgotwig: #unity-webapps12:34
gotwigthere is no one present in #unity-webapps12:37
DebolazWgotwig: Sorry, I meant to write #ubuntu-webapps :)12:37
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mhr3sil2100, i'll try to fix it properly when i get back, for now this will work13:30
sil2100mhr3: awesome13:34
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OkeraHello, I just wanted to say I love Unity. The lot of rage against you should not hide all the users who use it everyday and love it!16:21
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MCR1Trevinho: Are you here ?17:43
TrevinhoMCR1: for a very little17:44
MCR1I need your approval here ;) - https://code.launchpad.net/~mc-return/unity/unity.merge-optimize-performance-and-style/+merge/11731017:44
TrevinhoMCR1: that's fine...17:47
TrevinhoMCR1: you could even used the range-based loops, but it's fine as well17:47
MCR1Trevinho: I was just fixing what cppcheck reported - performance is important after all17:49
MCR1Trevinho: There are some other, more complicated issues left though...17:50
MCR1Trevinho: But I'll let you go - thanks for the approval :)17:50
Trevinhoyw, thank you17:50
MCR1Trevinho: Seems I forgot the commit message :( - got removed from 'ready to land'...18:17
MCR1Trevinho: So if you find some time, here the link again: https://code.launchpad.net/~mc-return/unity/unity.merge-optimize-performance-and-style/+merge/11731018:19
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MCR1Trevinho: Those 2 also are waiting for approval, btw: https://code.launchpad.net/~mc-return/unity/unity.merge-reduce-png-filesizes/+merge/110978 and https://code.launchpad.net/~mc-return/unity/unity.merge-fix-typos/+merge/11621618:20
MCR1I would be happy if I would finally see some of my improvements land ;)18:20
MCR1*in Unity18:21
bschaeferMCR1, if you forgot the commit message you don't have to resubmit it :)18:24
bschaeferMCR1, but since Trevinho approved it Ill approve and merge it!18:24
bschaefer(and the changes look good :))18:24
MCR1bschaefer: Thx, the credit goes to the creator of cppcheck (more or less)18:25
MCR1bschaefer: Could you please take a look at the other 2 merge proposals I posted above also ?18:26
bschaeferMCR1, yeah, let me take a look18:26
MCR1bschaefer: They are old, but still should be good ;) The recompression of the png resources is something that's similar to what was merged into lp:compiz already today: https://code.launchpad.net/~mc-return/compiz/compiz.merge-recompress-png-resources/+merge/11715518:29
bschaeferMCR1, hmm if it deals with compiz I would be happier if sam took a look at it as well18:30
bschaeferMCR1, not that if it deals with compiz...rather that he has looked at that before18:30
MCR1bschaefer: No, it does not deal with Compiz, but does the same recompression operation for Unity's png resources :)18:31
bschaeferMCR1, yeah, hmm well with mhr3 comment I would rather have someone who knows more about compression review that :)18:34
MCR1bschaefer: It is a simple speed improvement achieved by using higher compression levels for the png files resulting in faster loading and displaying of those - recommended everywhere... but no problem18:35
bschaeferMCR1, hmm, how could it cause slow load up time then?18:35
MCR1bschaefer: Who says so ?18:36
bschaeferhttps://code.launchpad.net/~mc-return/unity/unity.merge-reduce-png-filesizes/+merge/110978/comments/24629118:36
MCR1bschaefer: The comment just says that there is no data for this special case (Unity), but in the web you can find that data (look at the links I've posted).18:38
bschaeferMCR1, hm yeah. It looks good to me, Ill approve it but Ill try and ping sam or mhr3 later to take a look at it as well!18:40
MCR1bschaefer: To fix the problem of having multiple small images to load a texture atlas is needed - Games use that to store multiple small icons in just one large image file...18:42
MCR1bschaefer: Thanks.18:43
bschaeferMCR1, yeah, that would be the best solution....though Im not sure how much unity is slowed by images18:43
bschaeferin general, but still good to fix :)18:43
MCR1bschaefer: example for a texture atlas: http://ufoai.git.sourceforge.net/git/gitweb.cgi?p=ufoai/ufoai;a=blob;f=base/pics/banks/pack2.png;h=0a2cdbe48df2d7244d13102e96154045cf8d61b8;hb=ded207e867f3d3d911d9b0c3ab79d1e3ef24361f18:44
bschaeferMCR1, your welcome, and thank you for these branches!18:44
MCR1bschaefer: ^^ (features a bit of my work)18:44
bschaeferMCR1, haha nice, yeah I've seen images stored like that, and that would be a good solution...though I don't deal with images much :)18:45
MCR1bschaefer: The clue here is that this special atlas (picture) and the .ufo script containing the coordinates of each is generated automatically from the small icons...18:48
MCR1*of each icon18:48
MCR1hmm, now the unity-merger failed ?19:04
bschaeferMCR1, hmm odd19:14
MCR1bschaefer: Do not get it either :)19:14
bschaeferMCR1, are you merged with trunk?19:15
MCR1bschaefer: I did test compilation and it compiled without problems here, but maybe I should rebase - but the diff is not showing any problems and the branch is new...19:16
MCR1bschaefer: One moment19:16
bschaeferMCR1, I think something went wrong with the merger haha, let me try again and see what happens19:17
MCR1bschaefer: ok, thx.19:17
bschaeferlike its complaining about missing dependencies but that shouldn't be your branches fault...19:17
MCR1no, I saw the console output also - strange19:18
MCR1If anyone here is motivated to fix some more problems: http://pastebin.com/9kczh8fd19:25
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j-johan-edwardsHi, is there a workaround for "package 'unity-protocol-private>=5.93.1' not found"? Per lp:1026435 I have a fully updated system; I've tried removing it from the Cmake lists, but some modules still require that header file.21:25
bschaeferj-johan-edwards, you need to download the latest libunity21:27
bschaeferj-johan-edwards, or upgrade to 12.10 (not very stable)21:27
bschaeferi think not sure haha21:27
j-johan-edwardsI am on 12.10 currently21:27
bschaeferhmm really?21:27
j-johan-edwardsUnless I hallucinated that21:27
bschaeferwell if you compile libunity you'll be fine21:28
bschaeferbzr branch lp:libunity21:28
j-johan-edwardsThanks, I'll give that a try.21:28
bschaefergood luck!21:28
j-johan-edwardsbschaefer: okay, cmake gave me the nod, thanks21:41
bschaeferj-johan-edwards, np!21:41

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