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c10ud | ow, what happened with latest unity update (5.14, precise) colors are...funny | 09:53 |
---|---|---|
c10ud | screenshot incoming | 09:54 |
c10ud | here it is: http://imgur.com/uj79u | 09:56 |
gord | c10ud: what looks funny about that? | 10:00 |
gord | it looks normal to me | 10:00 |
c10ud | gord, they're way brighter than before | 10:00 |
sil2100 | Looks normal to me too | 10:00 |
c10ud | sil2100, if there's an easy way to temporarily revert to 5.12 i can make another screenshot | 10:02 |
seb128 | what's the screenshot url? | 10:02 |
c10ud | gord, sil2100 http://imgur.com/uj79u | 10:02 |
c10ud | let me check if i have some weird package.. | 10:05 |
c10ud | it surely wasn't like this yesterday with 5.12 | 10:05 |
sil2100 | c10ud: you can try doing apt-get install unity=5.12-0ubuntu1.1 unity-common=5.12-0ubuntu1.1 unity-services=5.12-0ubuntu1.1 | 10:06 |
sil2100 | c10ud: but for me it looks normal | 10:06 |
sil2100 | That's how my icons looked like since quite a long time | 10:07 |
c10ud | i'll reboot and check | 10:09 |
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c10ud | $ sudo apt-get install unity=5.12-0ubuntu1.1 unity-common=5.12-0ubuntu1.1 unity-services=5.12-0ubuntu1.1 libunity-core-5.0-5=5.12-0ubuntu1.1 | 10:11 |
c10ud | sil2100, no change, it must be some other package (!) | 10:16 |
c10ud | too bad i've been afk for a few days and got a load of updates | 10:17 |
c10ud | more or less only libgl and unity could interfere with that..? (reading the updates i did) | 10:19 |
sil2100 | c10ud: phew - well, hope you'll be able to find the culprit - although as I said, those icons look rather fine to me | 10:20 |
sil2100 | Maybe it's something related to the color profile? | 10:20 |
c10ud | i don't know how the bg is calculated, but i surely didn't touch anything | 10:21 |
c10ud | most of them are acceptable though, but the teamspeak one looks rather out of place | 10:21 |
c10ud | anyway, i'll live with it, i was just wondering what caused this change | 10:21 |
sil2100 | Reminds me of an old bug that got fixed half a year ago | 10:22 |
c10ud | also the emesene icon, the green is weird | 10:24 |
c10ud | how can it average to that? | 10:24 |
c10ud | lol | 10:24 |
c10ud | just installed ccsm and i see there are some options for that | 10:27 |
c10ud | they don't look applied on the fly | 10:28 |
c10ud | let's see | 10:28 |
c10ud | (compiz:3507): GConf-CRITICAL **: gconf_client_add_dir: assertion `gconf_valid_key (dirname, NULL)' failed | 10:33 |
c10ud | ah, interesting (relaunching unity) | 10:33 |
c10ud | compiz (unityshell) - Error: GL_ARB_vertex_buffer_object not supported | 10:33 |
c10ud | this is some BAD NVIDIA thing | 10:34 |
sil2100 | c10ud: did you get those before? | 10:39 |
c10ud | sil2100, i recently updated the nvidia to the beta driver and never tried relaunching unity, sorry | 10:39 |
c10ud | also i am guessing why it works when booting but not when replacing | 10:39 |
sil2100 | seb128: btw. I don't see the new compiz SRU in precise-updates - is there anything wrong with it? | 10:42 |
sil2100 | seb128: 1:0.9.7.8-0ubuntu1.2 one is the latest one rmadison shows | 10:42 |
seb128 | sil2100, the SRU team didn't review it yet | 10:42 |
sil2100 | seb128: ah, ok ;) Thought there were some problems - thanks! | 10:43 |
mhr3 | sil2100, hey.. you remember what did i tell you about make dist? | 10:43 |
mhr3 | something along the lines of never ever use that | 10:43 |
sil2100 | mhr3: regarding libunity? ;) | 10:44 |
sil2100 | mhr3: since I never made a libunity tarball before ;p | 10:44 |
sil2100 | seb128: hm, we actually had plans on maybe releasing a new SRU for compiz this week - won't that be a problem? | 10:44 |
seb128 | sil2100, what would be in the SRU? it's getting really late, the LTS .1 freeze is this week | 10:45 |
c10ud | sil2100, while you're at it please include the performance fixes in unity :( | 10:46 |
sil2100 | seb128: we wanted to include the regionalDamage fixes | 10:46 |
sil2100 | seb128: which are really important performance fixes from what I know | 10:47 |
mhr3 | sil2100, it's not about libunity it's about any tarball | 10:47 |
mhr3 | non-cmake based anyway | 10:48 |
seb128 | sil2100, yeah, it's tricky also and require quite some testing, so maybe after .1 | 10:48 |
sil2100 | mhr3: it is? Oh my... | 10:48 |
sil2100 | mhr3: so how should I do tarballs for ./autogen.sh projects? | 10:48 |
sil2100 | seb128: hm, ok thn | 10:48 |
sil2100 | mhr3: should I just do bzr export for ./autogen.sh projects? | 11:28 |
mhr3 | sil2100, ./autogen && make && make distcheck | 11:31 |
sil2100 | mhr3: ah, so a normal make is required before that? | 11:31 |
sil2100 | mhr3: since I tried make distcheck too and it was failing | 11:31 |
sil2100 | mhr3: but I wasn't running 'make' by itself | 11:32 |
mhr3 | it shouldn't need that, but there are lots of bugs, so it's usually needed | 11:32 |
sil2100 | mhr3: thanks | 11:32 |
mhr3 | even gtkdoc itself introduces those bugs | 11:32 |
sil2100 | mhr3: the ./autogen && make && make distcheck still fails on my system for libunity... I get: no rules for target test-launcher-integration.c | 11:35 |
mhr3 | sil2100, i might have broken that :) | 11:36 |
sil2100 | :O | 11:36 |
* sil2100 is shocked | 11:36 | |
sil2100 | ;) | 11:37 |
mhr3 | furtunately didrocks didn't see that ;) | 11:37 |
mhr3 | and neither did seb, yey! | 11:37 |
c10ud | sil2100, it looks like it was NVIDIA's fault! | 11:39 |
c10ud | i just downgraded the driver and it works | 11:39 |
sil2100 | c10ud: ah HA! ;) How did you find that out? | 11:39 |
sil2100 | Ah | 11:39 |
sil2100 | But strange thing indeed | 11:39 |
c10ud | it is weird that it was working yesterday, probably something related to the kernel | 11:39 |
c10ud | or libgl | 11:40 |
c10ud | gord, sil2100 correctly looking: http://imgur.com/vvXLm before (bug): http://imgur.com/uj79u | 11:41 |
c10ud | anyway, it's "fixed" now | 11:41 |
c10ud | ;;) | 11:41 |
sil2100 | mhr3: yay \o/ :) | 11:44 |
mhr3 | sil2100, run `./autogen.sh --enable-integration-tests && make && ./autogen.sh && make && make distcheck` | 11:48 |
sil2100 | mhr3: ok, trying | 11:48 |
sil2100 | mhr3: works \o/ | 11:51 |
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davmor2 | gord is the block around the magnifier lens in the hud deliberate? it isn't there in the dash just the hud | 12:25 |
davmor2 | gord only seems to happen when the hud overlays app windows | 12:27 |
gotwig | hey | 12:29 |
gotwig | Unity webapps devs here? | 12:29 |
sil2100 | mhr3: will you be fixing this in lp:libunity trunk, or is it fine just like this? | 12:30 |
gord | davmor2: no block here | 12:31 |
gord | davmor2: but i don't really work on hud anymore, so not the best person to ask | 12:31 |
davmor2 | gord: I'll grab a video be easier :) | 12:32 |
gord | davmor2: doesn't really solve the me not being the person to ask thing though ;) | 12:33 |
davmor2 | gord: indeed but I thought I'd leave that till I had the video :P | 12:34 |
DebolazW | gotwig: #unity-webapps | 12:34 |
gotwig | there is no one present in #unity-webapps | 12:37 |
DebolazW | gotwig: Sorry, I meant to write #ubuntu-webapps :) | 12:37 |
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mhr3 | sil2100, i'll try to fix it properly when i get back, for now this will work | 13:30 |
sil2100 | mhr3: awesome | 13:34 |
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Okera | Hello, I just wanted to say I love Unity. The lot of rage against you should not hide all the users who use it everyday and love it! | 16:21 |
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MCR1 | Trevinho: Are you here ? | 17:43 |
Trevinho | MCR1: for a very little | 17:44 |
MCR1 | I need your approval here ;) - https://code.launchpad.net/~mc-return/unity/unity.merge-optimize-performance-and-style/+merge/117310 | 17:44 |
Trevinho | MCR1: that's fine... | 17:47 |
Trevinho | MCR1: you could even used the range-based loops, but it's fine as well | 17:47 |
MCR1 | Trevinho: I was just fixing what cppcheck reported - performance is important after all | 17:49 |
MCR1 | Trevinho: There are some other, more complicated issues left though... | 17:50 |
MCR1 | Trevinho: But I'll let you go - thanks for the approval :) | 17:50 |
Trevinho | yw, thank you | 17:50 |
MCR1 | Trevinho: Seems I forgot the commit message :( - got removed from 'ready to land'... | 18:17 |
MCR1 | Trevinho: So if you find some time, here the link again: https://code.launchpad.net/~mc-return/unity/unity.merge-optimize-performance-and-style/+merge/117310 | 18:19 |
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MCR1 | Trevinho: Those 2 also are waiting for approval, btw: https://code.launchpad.net/~mc-return/unity/unity.merge-reduce-png-filesizes/+merge/110978 and https://code.launchpad.net/~mc-return/unity/unity.merge-fix-typos/+merge/116216 | 18:20 |
MCR1 | I would be happy if I would finally see some of my improvements land ;) | 18:20 |
MCR1 | *in Unity | 18:21 |
bschaefer | MCR1, if you forgot the commit message you don't have to resubmit it :) | 18:24 |
bschaefer | MCR1, but since Trevinho approved it Ill approve and merge it! | 18:24 |
bschaefer | (and the changes look good :)) | 18:24 |
MCR1 | bschaefer: Thx, the credit goes to the creator of cppcheck (more or less) | 18:25 |
MCR1 | bschaefer: Could you please take a look at the other 2 merge proposals I posted above also ? | 18:26 |
bschaefer | MCR1, yeah, let me take a look | 18:26 |
MCR1 | bschaefer: They are old, but still should be good ;) The recompression of the png resources is something that's similar to what was merged into lp:compiz already today: https://code.launchpad.net/~mc-return/compiz/compiz.merge-recompress-png-resources/+merge/117155 | 18:29 |
bschaefer | MCR1, hmm if it deals with compiz I would be happier if sam took a look at it as well | 18:30 |
bschaefer | MCR1, not that if it deals with compiz...rather that he has looked at that before | 18:30 |
MCR1 | bschaefer: No, it does not deal with Compiz, but does the same recompression operation for Unity's png resources :) | 18:31 |
bschaefer | MCR1, yeah, hmm well with mhr3 comment I would rather have someone who knows more about compression review that :) | 18:34 |
MCR1 | bschaefer: It is a simple speed improvement achieved by using higher compression levels for the png files resulting in faster loading and displaying of those - recommended everywhere... but no problem | 18:35 |
bschaefer | MCR1, hmm, how could it cause slow load up time then? | 18:35 |
MCR1 | bschaefer: Who says so ? | 18:36 |
bschaefer | https://code.launchpad.net/~mc-return/unity/unity.merge-reduce-png-filesizes/+merge/110978/comments/246291 | 18:36 |
MCR1 | bschaefer: The comment just says that there is no data for this special case (Unity), but in the web you can find that data (look at the links I've posted). | 18:38 |
bschaefer | MCR1, hm yeah. It looks good to me, Ill approve it but Ill try and ping sam or mhr3 later to take a look at it as well! | 18:40 |
MCR1 | bschaefer: To fix the problem of having multiple small images to load a texture atlas is needed - Games use that to store multiple small icons in just one large image file... | 18:42 |
MCR1 | bschaefer: Thanks. | 18:43 |
bschaefer | MCR1, yeah, that would be the best solution....though Im not sure how much unity is slowed by images | 18:43 |
bschaefer | in general, but still good to fix :) | 18:43 |
MCR1 | bschaefer: example for a texture atlas: http://ufoai.git.sourceforge.net/git/gitweb.cgi?p=ufoai/ufoai;a=blob;f=base/pics/banks/pack2.png;h=0a2cdbe48df2d7244d13102e96154045cf8d61b8;hb=ded207e867f3d3d911d9b0c3ab79d1e3ef24361f | 18:44 |
bschaefer | MCR1, your welcome, and thank you for these branches! | 18:44 |
MCR1 | bschaefer: ^^ (features a bit of my work) | 18:44 |
bschaefer | MCR1, haha nice, yeah I've seen images stored like that, and that would be a good solution...though I don't deal with images much :) | 18:45 |
MCR1 | bschaefer: The clue here is that this special atlas (picture) and the .ufo script containing the coordinates of each is generated automatically from the small icons... | 18:48 |
MCR1 | *of each icon | 18:48 |
MCR1 | hmm, now the unity-merger failed ? | 19:04 |
bschaefer | MCR1, hmm odd | 19:14 |
MCR1 | bschaefer: Do not get it either :) | 19:14 |
bschaefer | MCR1, are you merged with trunk? | 19:15 |
MCR1 | bschaefer: I did test compilation and it compiled without problems here, but maybe I should rebase - but the diff is not showing any problems and the branch is new... | 19:16 |
MCR1 | bschaefer: One moment | 19:16 |
bschaefer | MCR1, I think something went wrong with the merger haha, let me try again and see what happens | 19:17 |
MCR1 | bschaefer: ok, thx. | 19:17 |
bschaefer | like its complaining about missing dependencies but that shouldn't be your branches fault... | 19:17 |
MCR1 | no, I saw the console output also - strange | 19:18 |
MCR1 | If anyone here is motivated to fix some more problems: http://pastebin.com/9kczh8fd | 19:25 |
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j-johan-edwards | Hi, is there a workaround for "package 'unity-protocol-private>=5.93.1' not found"? Per lp:1026435 I have a fully updated system; I've tried removing it from the Cmake lists, but some modules still require that header file. | 21:25 |
bschaefer | j-johan-edwards, you need to download the latest libunity | 21:27 |
bschaefer | j-johan-edwards, or upgrade to 12.10 (not very stable) | 21:27 |
bschaefer | i think not sure haha | 21:27 |
j-johan-edwards | I am on 12.10 currently | 21:27 |
bschaefer | hmm really? | 21:27 |
j-johan-edwards | Unless I hallucinated that | 21:27 |
bschaefer | well if you compile libunity you'll be fine | 21:28 |
bschaefer | bzr branch lp:libunity | 21:28 |
j-johan-edwards | Thanks, I'll give that a try. | 21:28 |
bschaefer | good luck! | 21:28 |
j-johan-edwards | bschaefer: okay, cmake gave me the nod, thanks | 21:41 |
bschaefer | j-johan-edwards, np! | 21:41 |
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