[01:29] <bobweavertv> any one here good with utouch ?
[01:42] <bobweavertv> What in the world is NUX_IMPLENMENT_ITEM  ?
[01:43] <bobweavertv> in how it is calling the LensView c++ page IDGI
[01:44] <bobweavertv> in LensView.cpp in the dash ?
[01:44] <bobweavertv> I want to make a SimpleDash cpp and header file
[01:44] <bobweavertv> Just like in unity 2d
[01:45] <bobweavertv> well not just like but ..
[01:45] <bobweavertv> or maybe StandaloneLensView.cpp
[01:45] <bobweavertv> and headers
[01:48] <bobweavertv> I guess that is how NUX talks so to say but I also guess other things RE is not a good thibg all the time
[02:00] <bobweavertv> KATN  the Ice WM  http://imagebin.org/225779
[04:07] <bobweavertv> waiting and calc...   http://www.youtube.com/watch?v=lpe6p9sIgbk
[04:18] <David> hI
[04:19] <David> I was thinking of Unity, maby developers could put an extra row to it?
[13:33] <MCR1> Hello. Q: Do I have to disable the 13 not yet ported to GLES Compiz plug-ins to prevent Compiz/Unity from segfaulting ?
[13:37] <MCR1> I hate regressions !
[15:45] <bobweavertv> Anyone know where I can get flowchart's for Unity 6.2 ?
[15:46] <popey> what kind of flowchart?
[15:46] <bobweavertv> or so sorta charts that explain what the end goal is
[15:46] <bobweavertv> like should I make casestatments for like for-factor tv
[15:46] <popey> eh, again in english?
[15:47] <bobweavertv> or should I just make new .cpp filess and .h
[15:47] <bobweavertv> ok
[15:47] <bobweavertv> so I want to make Unity 6.2 standalone look and act like unty 2d shell/TV
[15:48] <bobweavertv> but I do not want to code in a bunch of case statements if that is not th goal
[15:48] <bobweavertv> like if I should make like StandaloneSimpleLauncher.{cpp,h}
[15:48] <bobweavertv> or if I should make case statements or if statments right in Launcher.{cpp,h}
[15:49] <popey> what do you understand the end goal to be?
[15:49] <bobweavertv> a working tv that is under a different form factor
[15:49] <bobweavertv> also netbook ect anything that can run open gles
[15:49] <bobweavertv> opengl es
[15:49] <popey> ok, so desktop, TV, tablet, phone, toaster, whatever..
[15:50] <bobweavertv> correct
[15:50] <popey> same framework on all those devices
[15:50] <popey> unity, nux.. plus qt/qml for apps
[15:50] <bobweavertv> unified vision correct
[15:50] <popey> ok, good
[15:50] <popey> where are the gaps?
[15:51] <bobweavertv> in the main code its self
[15:51] <bobweavertv> like what others are doing
[15:51] <bobweavertv> I do not want to step on toes
[15:51] <bobweavertv> I do not want to code outside what is the norm
[15:51] <popey> sure, and for TV the best people to speak to are will and jim
[15:51] <bobweavertv> thanks popey
[15:52] <bobweavertv> you know that it is hard to get ahold of will but jim on the other hand is easy but he never tells me what I am looking for just to sit back and wait
[15:52] <bobweavertv> I am not about waiting
[15:53] <bobweavertv> I will talk to him on the tv channel
[16:04]  * popey is bothered by bug 1041583
[17:19] <bobweavertv> Anyone know if there is anything in nux compairable to Qml's XmlListModel Element  ? thanks
[17:27] <bobweavertv> if you do not know what the element does here is a man page http://doc.qt.nokia.com/4.7-snapshot/qml-xmllistmodel.html
[19:05] <gotwig> hey there
[19:12] <bobweavertv> hi gotwig
[19:12] <gotwig> bobweavertv: new ;P?
[19:14] <bobweavertv> yes
[19:16] <bobweavertv> http://www.youtube.com/watch?v=UXfEDkoy0Y4    j/k