[07:06] <chasedawg11> My recently installed ubuntu isn't showing unity 3d, it's only in 2d. Any Ideas?
[12:23] <dandrader> would someone be nice enough to review this dead-simple patch? https://code.launchpad.net/~dandrader/ubuntu/quantal/compiz/enable_resize_vertically/+merge/121479
[12:42] <dandrader> seb128 ^^ would you be able and have time to do so?
[12:42] <seb128> dandrader, I'm not a compiz hacker, try duflu or smspillaz when they are around
[12:43] <dandrader> hmm, ok
[14:03] <davidcalle> mhr3, ping?
[14:14] <zoktar> is ther any tool that can switch boot/login screen, i went from xubuntu to unity/ubuntu, but the xubuntu login/loading screens are still there.
[14:18] <zoktar> is there any tool to switch from xubuntu boot/login screen to standard unity-desktop?
[14:18] <zoktar> ops spam sry ;
[14:21] <gotwig> hey there
[14:24] <gotwig> kenvandine: hey
[14:30] <mhr3> davidcalle, pong
[14:32] <davidcalle> mhr3, how are you?
[14:40] <gotwig> davidcalle: do you got a tut for me to add preview unitegration for my scopes?
[14:43] <davidcalle> No tutorial, but you can have a look at http://bazaar.launchpad.net/~unity-lens-photos/unity-lens-photos/trunk/view/head:/src/flickr_scope.py#L438 and http://bazaar.launchpad.net/~unity-lens-photos/unity-lens-photos/trunk/view/head:/src/shotwell_scope.py#L123
[14:44] <mhr3> davidcalle, half day of hacking, half of meetings... :)
[14:45] <davidcalle> mhr3, hehe, by any chance, would you have a minute between two meetings :) to fill me up with some details on the new home-lens-default-name lens prop and the provides-private-content scope prop? Does the first one means that specifying a lens category for the Home dash is not necessary anymore? Does the second one means that the scope won't pass data to the Home dash?
[14:50] <mhr3> davidcalle, the first one is to specify the category name when there's no search string in the home lens (and the lens provides some info), if it's not specified dash will use the lens name
[14:50] <mhr3> the second one is for ordering
[14:50] <mhr3> if it's not set results from the lens won't be on top if there are results that do have that set
[14:51] <mhr3> well
[14:51] <mhr3> ...yea i hope it makes sense :)
[14:51] <gotwig> davidcalle: can you write a wiki page, somtimes ;D?
[14:51] <gotwig> *some
[14:52] <gotwig> you should checkout http://www.youtube.com/watch?v=gRMFCIr06kI&feature=related
[14:56] <davidcalle> mhr3, it does :)
[14:56] <davidcalle> Thanks
[14:58] <gotwig> where can I discuss about the unity greeter for LightDM?
[15:00] <davidcalle> gotwig, wiki page will come, maybe not from me, but the documentation needs to land on developers.ubuntu.com first. I've just remembered that mhr3 had published a great sample for previews http://bazaar.launchpad.net/~unity-team/unity-lens-sample/trunk/view/head:/python/simple/unity-lens-previews-sample
[15:00] <gotwig> davidcalle: thank you!
[15:04] <gotwig> bye
[15:57] <bobweaver> Hello there I am trying to make a framework off unity for the Unity-Standalone  I want to make it like the old Ubuntu TV demo. (same names and what not) But here is the thing I see that there is already some stuff like in the Dash there is StandAloneDash.cpp   Should I be taking all the old names and just put StandAlone in front of them ?
[15:58] <bobweaver> so say I wanted to make a nre launcher and call it SimpleLauncher.cpp (like in the demo for tv )  Should I call it that or should I call it StandaloneSimpleLauncher.cpp  ? thanks for your time
[18:17] <mhr3> kenvandine, hey, btw your unity preview work - doesn't that need to be mentioned in the ffe doc as well?
[18:17]  * mhr3 needs food
[18:24] <kenvandine> mhr3, yes, it should
[18:24] <mhr3> kenvandine, could you add it there pls?
[18:24] <kenvandine> i'll bring that up
[18:24] <kenvandine> sure
[18:24] <mhr3> seb128, fyi ^^
[18:24] <kenvandine> assuming i can finish it :)
[18:25] <mhr3> well you did take a huge bite
[18:25] <kenvandine> mhr3, njpatel said i could get you to do a quick review to catch anything early
[18:25] <mhr3> but you're doing good :)
[18:25] <mhr3> kenvandine, sure, feel free to mp it
[18:25] <kenvandine> mhr3, i spun my wheels quite a while last night trying to figure out text formating stuff in nux
[18:26] <mhr3> i'll take a look tomorrow
[18:26] <kenvandine> i was thinking something pre-MP
[18:26] <kenvandine> it is not ready for merging
[18:26] <mhr3> kenvandine, the branch doesn't need to be finished to be mp-ed
[18:26] <kenvandine> but very unchartered territory for me
[18:26] <kenvandine> true
[18:27] <kenvandine> mhr3, i would love some help with text layout stuff :)
[18:27] <kenvandine> or at least examples
[18:27] <kenvandine> i can't get the content on the left to wrap
[18:27] <mhr3> can't help you much with nux, try jay or dednick
[18:27] <kenvandine> ok
[18:27] <kenvandine> njpatel had mentioned dednick too
[18:27] <kenvandine> nux is so well documented
[18:28] <mhr3> right? :)
[18:29] <kenvandine> :-)
[18:29] <kenvandine> so i am like stabbing in the dark... and it's weird, i make radical changes and i get the same result
[18:29] <kenvandine> maybe i shouldn't be doing it at 2am :)
[18:39] <sbte> hi, is there a way to hide the global menu when the gtk menu is removed from an application?
[18:39] <sbte> calling hide on the menu doesn't work
[18:42] <sbte> ah, found it, destroy works
[19:17] <gotwig> hey
[19:17] <gotwig> davidcalle: how dynamic are these previews?
[19:17] <davidcalle> gotwig, what do you mean by dynamic?
[19:18] <gotwig> davidcalle: can I use timeouts, and than resend data, e.g for changing the image in the preview
[19:18] <gotwig> and I already saw different layouts, which layouts are supported?
[19:19] <davidcalle> Not really, when you call a preview, you can bring everything you need in : image, text, and actions. It won't change after that.
[19:22] <gotwig> -..-
[19:22] <gotwig> g2g
[19:38] <sbte> tedg, indicator-messages in quantal doesn't let me install any indicator-status-provider packages
[19:38] <sbte> is this a known issue?
[19:42] <gotwig> davidcalle: that is sad, that you cant change images
[19:42] <gotwig> davidcalle: would be funny for things like that : http://www.cooksunited.co.uk/recipes/698251328352269/Pizza-Bianca.html
[19:43] <gotwig> see the slideshow
[19:44] <seb128> sbte, not a bug, those are deprecated
[19:44] <tedg> sbte, Hmm, not sure.  It wasn't a me thing, larsu did that refactor.  kenvandine?
[19:44] <seb128> kenvandine, unping
[19:44] <tedg> Ah, okay.
[19:45] <tedg> Heh, I don't think you can unping someone practically speaking.
[19:45] <tedg> :-)
[19:45]  * kenvandine was unpung
[19:45] <seb128> well, I'm sure kenvandine will get the meaning ;-)
[19:46] <sbte> seb128, so how do we use the messaging menu in emesene now?
[19:47] <seb128> sbte, https://wiki.ubuntu.com/MeetingLogs/devweek1208/libmessagingmenu
[19:47] <seb128> sbte, read that, it's the UDW from lars yesterday
[19:48] <seb128> sbte, you need to use libmessaging-menu (shipped from indicator-messages), you can look at gwibber thunderbird xchat-indicator for example
[19:49] <sbte> seb128, not backward compatible, oh god
[19:49] <sbte> :P
[19:49] <seb128> indeed...
[19:49] <sbte> seb128, another problem I see from reading that is that there is no gtk2 api
[19:50] <seb128> it's not linked to gtk
[19:50] <seb128> it's a glib level api
[19:50] <seb128> xchat is still gtk2
[19:50] <seb128> gmenu is in glib not gtk ;-)
[19:51] <sbte> seb128, but it's in gi, and we can't import anything from gi, because then python breaks
[19:51] <seb128> that's not true I think
[19:51] <sbte> seb128, with everything we tried to use so far it is
[19:51] <seb128> u1 did partial ports previous cycle iirc
[19:56] <sbte> seb128, ImportError: could not import gobject (error was: ImportError('When using gi.repository you must not import static modules like "gobject". Please change all occurrences of "import gobject" to "from gi.repository import GObject".',))
[19:56] <seb128> :-(
[19:56] <seb128> try to talk to pitti tomorrow
[19:56] <sbte> seb128, sure
[20:03] <sbte> seb128, maybe we'll just enable our gtk3 port on quantal by default hoping that all the segfaults are gone
[20:04] <seb128> sbte, if you have pygobject issue or segfault feel free to ping pitti, he's one of the upstream maintainers and probably happy to help you out
[20:05] <sbte> seb128, we already fixed any bugs we could find, but since those fixes are not backported to precise, we can't use the gtk3 port by default yet
[20:05] <seb128> ok
[20:05] <c10ud> seb128, ah-ehm
[20:05] <c10ud> https://bugs.launchpad.net/ubuntu/+source/pygobject/+bug/1002792
[20:06] <sbte> oh, and that ^
[20:07] <c10ud> it's been a while since last time i tried it, maybe with recent updates it's gone
[20:08] <sbte> c10ud, let me try
[20:09] <c10ud> actually it seems gone, but i'm using the quantal's gtk theme and engine
[20:33] <gotwig> davidcalle: night.
[21:44] <mhr3> thumper, can i cry to you?
[21:57] <thumper> mhr3: what's up?
[21:58] <mhr3> thumper, nux's properties are slow :(
[21:58] <mhr3> we're spending too much time constructing them
[21:59] <thumper> mhr3: where?
[21:59] <thumper> in the lens results?
[21:59] <mhr3> yea
[21:59]  * thumper sighs
[21:59] <thumper> I know the problem
[21:59] <thumper> and thought of a radical resign way back
[22:00] <thumper> but it'd take time to implement right
[22:00] <thumper> the problem is that value type being passed around is too heavy weight
[22:00] <mhr3> i just finished a profile of typing stuff in dash and 35% of the model transaction is just constructing Results
[22:00] <thumper> we should be passing around pointers to objects
[22:00] <thumper> not recreating them all the time
[22:00]  * thumper nods
[22:01] <thumper> bugger
[22:01] <mhr3> yea, i kinda made it worse with my other fixes, cause now there are twice as many constructions
[22:02] <mhr3> thumper, how about just not using nux's properties for Result?
[22:02] <thumper> the problem is still there... we should fix it properly
[22:02] <thumper> the method of handing stuff around is broken
[22:03] <thumper> result shouldn't be a value type
[22:03] <thumper> but it is
[22:03] <mhr3> well, we are mostly passing it as reference
[22:03]  * thumper has to get on another call
[22:03] <mhr3> but it's not always possible
[22:03] <thumper> (on his day off)
[22:03] <mhr3> ah, k, will bother you later :)
[22:03] <thumper> mhr3: then our model is broken, and we should fix the fundamental
[22:04] <mhr3> time to sleep anyway
[22:04] <thumper> not the symptom
[23:41] <mhall119> ls
[23:42] <mhall119> I have Unity 6 installed, but Unity-5.0.gir still, is there a new .gir for Unity 6?