[02:27] <arand> Is new versions of multiplayer games (in order to maintain compatibility with servers) something that could be done via SRU, or would that just be backports?
[02:28] <micahg> arand: sounds like backports unless the current version is broke/unusable
[02:28] <arand> ok, fair enough.
[02:28] <micahg> arand: if it's something that regularly needs updates and upstream has good quality controls, you can apply for an MRE
[02:58] <Logan_> micahg: just replied to that sslh sync request - I used builder, and it built okay locally - I attached a buildlog
[03:00] <micahg> Logan_: ok, I just threw it up into a PPA
[03:00] <Logan_> *pbuilder
[03:01] <Logan_> okay, we'll see how it builds with the buildbots
[03:01] <micahg> there are some hacks in the LP sbuild for various things, so it might work
[03:02] <Logan_> any reason why it would work in pbuilder and not sbuild?
[03:02] <micahg> yeah, the way services are run I think
[03:04] <Logan_> ok
[03:04]  * micahg wishes the maverick builds would go away
[03:05] <micahg> gah, that didn't work, let me upload to the right suite
[03:09] <micahg> Logan_: seems to work in precise, will wait for quantal and if that works, will sync
[03:23] <Logan_> micahg: awesome
[07:11] <dholbach> good morning
[07:11] <ajmitch> morning dholbach
[07:12] <dholbach> hi ajmitch
[08:01] <iulian> Morning.
[18:56] <jtaylor> I'm going to change ruby-vmc to use the ruby stdlib json library, its almost the same version as ruby-json-pure
[19:00] <jtaylor> after ffe of course
[19:05] <jtaylor> bug 1026049
[19:13] <Logan_> jtaylor: cool