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gotwig | hey | 08:06 |
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gotwig | scope devs here? | 08:08 |
tsdgeos | should i need to restart unity after changing the "key to show hud"? | 08:47 |
gotwig | tsdgeos: yes | 08:53 |
tsdgeos | doesn't work here on quantal :/ | 08:54 |
gotwig | tsdgeos: you do something wrong :O | 08:54 |
gotwig | tsdgeos: try to restart your pc | 08:54 |
tsdgeos | gotwig: did that already 4 minutes ago | 08:55 |
tsdgeos | didn't help | 08:55 |
gotwig | tsdgeos: :( | 08:55 |
MCR1 | tsdgeos: There are some problems with hardcoded Unity keys, but changing Alt *should* work. Please file a bug report if it doesn't. | 08:56 |
tsdgeos | MCR1: bug filed already | 08:56 |
tsdgeos | already = a few minutes ago | 08:57 |
MCR1 | tsdgeos: Ah, see it - thx :) | 08:57 |
gotwig | unity scope/lenses devs here? | 08:57 |
MCR1 | gotwig: I would like to help, but never did that be4 ;) | 08:58 |
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sil2100 | seb128: hi! How is your workload today? | 14:59 |
seb128 | sil2100, hi, okish so far, want to change that right? ;-) | 15:00 |
sil2100 | seb128: ... ;) | 15:02 |
seb128 | sil2100, what do you need? | 15:03 |
sil2100 | seb128: actually fginther will ping you about this in a moment ;) | 15:11 |
fginther | seb128, heh. I have the nux packaging changes ready. This is for the libgeis rename | 15:12 |
fginther | seb128, sil2100, my apologies for my process confusion | 15:13 |
fginther | seb128, changes are here: https://code.launchpad.net/~sil2100/unity/precise-geis-rename | 15:14 |
sil2100 | seb128: and I have the unity packaging changes (based on fginther's branch) | 15:14 |
fginther | seb128, oops wrong one (that ^^ is for unity). Here's nux: lp:~fginther/nux/precise-libgeis-rename-patch | 15:14 |
sil2100 | seb128: if you ACK those and push them for us, we'll be able to accept the respective unity and nux source changes | 15:16 |
sil2100 | It's for precise if anything | 15:16 |
sil2100 | So target branches are lp:~ubuntu-desktop/unity/precise and lp:~ubuntu-desktop/nux/precise | 15:17 |
seb128 | sil2100, do you have a merge request for it? | 15:17 |
sil2100 | seb128: yes, there are - one moment | 15:18 |
sil2100 | https://code.launchpad.net/~fginther/nux/nux-2.0-libgeis-rename/+merge/121653 <- here's for nux | 15:18 |
sil2100 | https://code.launchpad.net/~fginther/unity/unity-5.0-libgeis-rename/+merge/121654 <- here for unity | 15:18 |
sil2100 | Francis prepared everything | 15:18 |
sil2100 | The unity branch got approved by Sam, but the packaging changes are needed first | 15:19 |
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alucardn1 | Hello, are there any guidelines to design icons for an app-indicator??? | 16:08 |
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gotwig | davidcalle: hey | 18:28 |
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MCR1 | bschaefer: Hi :) Can it be that Jenkins does not have any drive space left ? https://jenkins.qa.ubuntu.com/job/automerge-compiz-core/120/console | 20:37 |
bschaefer | MCR1, hmm it looks like that haha | 20:41 |
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bschaefer | MCR1, jenkins just seems to have problems atm.... :( | 20:43 |
MCR1 | bschaefer: His picture calms me down at least :-D | 21:03 |
bschaefer | MCR1, wait whos picture? I've always imagine Jenkins as some sort of god that needs sacrifices to stay happy | 21:04 |
MCR1 | bschaefer: Scroll down to the end of the page I posted above, he rather looks like a waiter serving the FAILURE ;) | 21:04 |
bschaefer | MCR1, wth I don't have a picture....I see a tiny icon under my tab | 21:05 |
MCR1 | Hmm, strange -> maybe it is better you imagine the god that needs sacrifices - I do not want to destroy your vision ;) | 21:08 |
bschaefer | MCR1, haha, jenkins just seems to hate merges sometimes | 21:09 |
MCR1 | http://imageshack.us/f/546/dashboardjenkinschromiu.png/ | 21:10 |
bschaefer | MCR1, o haha, I just have the ubuntu image | 21:10 |
MCR1 | bschaefer: IIRC you had an idea to reduce the code duplication of the shortcuts/help display of Unity (almost the same code in unityshell.cpp and StandAloneShortcuts.cpp) | 21:15 |
bschaefer | MCR1, hmm I hadn't spent time thinking of a great way but it needs to be done | 21:16 |
bschaefer | since not all the shortcuts are derived the same way... | 21:16 |
MCR1 | Yes - that is bugging me also - but I have struggle to find where the unity-specific shortcuts are even defined in the code... | 21:17 |
bschaefer | as we should be able to have a *.h file with a static std::string [] that we can loop through | 21:17 |
bschaefer | instead of having *.push_back(<huge line>) 50 times... | 21:17 |
MCR1 | yes | 21:18 |
bschaefer | hm soo we know the hard coded strings/tips | 21:18 |
bschaefer | looking through that would be easy | 21:18 |
bschaefer | then we need that to line up with the shortcuts and buttons to push... | 21:18 |
MCR1 | I would like to make the hardcoded shortcuts configurable via CCSM Unity plug-in | 21:19 |
bschaefer | which will take a bit of looking/thinking to find a nice pattern | 21:19 |
MCR1 | that would solve a lot of problems | 21:19 |
bschaefer | hmm yeah it would, I haven't really spent much time looking at shortcuts but im guessing there is a reason they are hard coded | 21:19 |
MCR1 | for some maybe, for others I am not sure | 21:20 |
MCR1 | Super and Alt are special modifier keys for example, but then those are already configurable... | 21:21 |
bschaefer | we could also have an array for short cuts....shortcut_type[COMPIZ] ... yeeah I need to really look more at the code then just ramble :) | 21:21 |
MCR1 | I looked at the code and searched a bit, but I just did not find where those definitions exactly take even place... | 21:21 |
bschaefer | MCR1, well im talking more about encoding the hard coded keys into an array | 21:22 |
bschaefer | which we can line up with another array | 21:22 |
bschaefer | shortcuts[0] = {"Shortcut tip here, shortcut_type[COMPIZ] } | 21:22 |
bschaefer | and add more | 21:22 |
bschaefer | so we can just loop through in the 2 files | 21:23 |
bschaefer | shortcuts[0] = {"Shortcut tip here" , shortcut_type[COMPIZ] } | 21:23 |
MCR1 | bschaefer: First we should make them all COMPIZ shortcut types, no ? | 21:23 |
bschaefer | MCR1, no we can say | 21:23 |
bschaefer | shortcut_type[UNITY-...] | 21:23 |
bschaefer | something | 21:23 |
bschaefer | maybe the hardcoded value | 21:23 |
* bschaefer should really look at the code haha | 21:23 | |
MCR1 | If you find the place where the hardcoded keys are defined shout out loud, please ;) | 21:24 |
bschaefer | MCR1, I will, but Im talking about a work around for that for now :) | 21:24 |
MCR1 | I already made the strings static constants in unityshell.cpp, maybe this also helps... | 21:26 |
bschaefer | soo there are up to 7 different parameters for the shortcuts....{ "Shortcut Owner", "", "", "Shortcut Tip", shortcut::COMPIZ/HARDCODED, "unityshell", "show_launcher"} | 21:27 |
bschaefer | but they are sometimes variable ... | 21:27 |
bschaefer | but we want to be able to loop through all of those in a nice loop in some other header file... | 21:27 |
MCR1 | some have (Tap) or (Hold)... | 21:27 |
bschaefer | yeah | 21:28 |
bschaefer | but we can have an array hold this | 21:28 |
bschaefer | a[] = {"", "_(Tap)", ....} | 21:28 |
bschaefer | then we define enums | 21:28 |
bschaefer | NONE = 0 = "" | 21:28 |
bschaefer | TAP = 1 = "_(Tab)" | 21:29 |
bschaefer | im not sure if iam making any sense atm haha | 21:29 |
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MCR1 | Sure, but we should make it easily editable, so that future changes would be easy... | 21:29 |
bschaefer | that is why everything would be in 1 header file, with a few different arrays and everything should be easy to edit (at lease what iam thinking) | 21:30 |
MCR1 | Maybe one day the shortcuts displayed will show all available shortcuts on several pages or other features might get added... | 21:32 |
bschaefer | MCR1, yeah, but it would be better to reduce having almost 2 exact copies of code into 1 then go from there... | 21:33 |
bschaefer | idk though | 21:33 |
MCR1 | Also I've seen a bugreport complaining about deleted shortcuts being displayed wrong | 21:33 |
bschaefer | haha...yeah | 21:33 |
MCR1 | bschaefer: Ofc, I agree 100% with you | 21:34 |
bschaefer | MCR1, I do wish things weren't hard coded though... | 21:34 |
MCR1 | Yes, I will try to fix that once my understanding is big enough. | 21:35 |
MCR1 | The commit which added the configurable Alt key for example would be a big help... | 21:35 |
bschaefer | MCR1, yeaah, I don't know how it is done atm and would have to do some digging as well | 21:36 |
MCR1 | But all visual bzr tools do not work here on Quantal... | 21:36 |
bschaefer | MCR1, hmm really maybe qbzr? | 21:36 |
MCR1 | qbzr for example is broken | 21:36 |
MCR1 | I did not file a bbug report yet | 21:36 |
bschaefer | aww | 21:36 |
bschaefer | well do a bzr log | grep "stuff" | 21:36 |
bschaefer | and maybe you can get lucky@ | 21:37 |
bschaefer | ! | 21:37 |
MCR1 | yeah, thanks for the tip. I'll try | 21:37 |
bschaefer | "stuff" would be like ALT or something | 21:37 |
MCR1 | :) | 21:37 |
bschaefer | np :) | 21:37 |
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