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Cantide | tried a live CD of 12.04 - everything renders as white squares | 11:20 |
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Cantide | rendering it unusable (pun intended) | 11:20 |
Cantide | is this a unity problem? | 11:20 |
seb128 | Cantide, hi, no, likely a corrupted CD or something | 11:37 |
seb128 | Cantide, the fonts are handled by freetype,pango | 11:38 |
Cantide | hmm | 11:44 |
Cantide | i installed off this CD myself | 11:44 |
Cantide | on my own PC, and it worked fine | 11:44 |
seb128 | weird, does it do it in a consistant way? | 11:44 |
seb128 | or is that a 1 time thing? | 11:44 |
Cantide | perhaps there is something wrong with the other PC - because i just tried a 10.10 live CD and that had awful lines everywhere | 11:44 |
Cantide | it's consistent | 11:45 |
Cantide | i tried it twice and got those white blocks where it was trying to draw things | 11:45 |
Cantide | for example, the notifications were blank, white squares | 11:45 |
seb128 | ok, dunno then, maybe something with the hardware or drivers | 11:45 |
seb128 | video drivers | 11:45 |
Cantide | the panels were also white squares | 11:45 |
Cantide | could be | 11:45 |
Cantide | i think i'll just try to install 12.04 and cross my fingers - maybe when it installs it'll load better drivers | 11:45 |
Cantide | going offline here now to use the internet there.. | 11:46 |
Cantide | bbl | 11:46 |
Cantide | thanks for your help, seb128 | 11:47 |
seb128 | yw! | 11:47 |
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davidcalle | mhr3, phey | 13:02 |
davidcalle | ping or hey... | 13:02 |
mhr3 | davidcalle, phoy | 13:03 |
mhr3 | pong and hey :) | 13:03 |
davidcalle | mhr3, how are you? | 13:03 |
mhr3 | davidcalle, well rested after a holiday :) | 13:04 |
davidcalle | mhr3, nice :) | 13:04 |
davidcalle | mhr3, do you know when Pawel will be around ? I have a mp for him on the video lens | 13:04 |
mhr3 | davidcalle, i saw it, would like to test it, but i need to dist-upgrade finally | 13:06 |
davidcalle | mhr3, you are on a mixed Precise/Quantal? | 13:07 |
mhr3 | davidcalle, actually precise with complete unity 6 stack installed in a separate prefix | 13:08 |
davidcalle | mhr3, where were you on holidays? Still in London? | 13:11 |
mhr3 | davidcalle, laying on the beach on a sunny and warm greek island ;) | 13:12 |
davidcalle | mhr3, fancy :) | 13:12 |
mhr3 | it was indeed :) | 13:13 |
mhr3 | davidcalle, what about you? how are things going? | 13:13 |
davidcalle | mhr3, pretty good, my boring day work is going to be less boring for a few weeks, release stuff is going well and I'm starting to look for a new place with my gf. | 13:16 |
mhr3 | davidcalle, great then :) | 13:18 |
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davidcalle | kenvandine, hey | 15:28 |
kenvandine | hey davidcalle | 15:28 |
davidcalle | kenvandine, good weekend? | 15:28 |
kenvandine | yup, and you? | 15:28 |
davidcalle | kenvandine, yeah | 15:29 |
kenvandine | great :) | 15:29 |
davidcalle | kenvandine, I have a fix for https://bugs.launchpad.net/ubuntu/+source/unity-lens-photos/+bug/1053266 (102 affected in four days), is it critical enough to go out today? | 15:29 |
ubot5 | Ubuntu bug 1053266 in Photos Lens "unity-lens-photos crashed with AttributeError in shotwell(): 'NoneType' object has no attribute 'cursor'" [High,Fix committed] | 15:29 |
davidcalle | kenvandine, Well, it's not "critical", just very visible. | 15:30 |
kenvandine | i would say :) | 15:30 |
kenvandine | davidcalle, mind if i just distro patch it? | 15:31 |
davidcalle | kenvandine, well, then it's in the 0.7 release (it also has the new icon paths). Do you have time for it? | 15:31 |
davidcalle | kenvandine, oh sure | 15:31 |
davidcalle | kenvandine, rev 80 | 15:31 |
kenvandine | what are the icon paths for? | 15:31 |
davidcalle | kenvandine, the lens doesn't ship icons anymore, the same icons are now provided by unity-asset-pool | 15:32 |
kenvandine | ah | 15:32 |
davidcalle | kenvandine, for the online services | 15:32 |
kenvandine | so we are fine right now | 15:32 |
kenvandine | but we should change it | 15:32 |
kenvandine | i'll stick with rev80 for right now | 15:33 |
davidcalle | kenvandine, yeah | 15:33 |
davidcalle | kenvandine, thanks, it's a silly thing :) | 15:33 |
kenvandine | davidcalle, uploaded to -proposed | 15:38 |
davidcalle | kenvandine, thanks! | 15:41 |
davidcalle | kenvandine, hmm, this is not rev80 for trunk. This is the branch and the it had a mistake I corrected while merging. My bad :/ | 15:58 |
kenvandine | ugh... | 15:58 |
davidcalle | kenvandine, rev80 from trunk is fine. Sorry about that, I try to stick to the mp workflow, but being alone on the dev doesn't make it straightforward. | 16:00 |
kenvandine | yeah... i know | 16:00 |
kenvandine | understand | 16:00 |
kenvandine | Laney, ^^ i am about to upload another unity-lens-photos :) | 16:03 |
Laney | O_O | 16:03 |
kenvandine | just one more line change | 16:03 |
kenvandine | nest one more thing that uses db in the same if block | 16:03 |
Laney | teach me for just looking at the diff eh | 16:04 |
kenvandine | that is what i did too :) | 16:04 |
kenvandine | well, i built it and made sure it ran :) | 16:04 |
kenvandine | but didn't whack my shotwell db | 16:04 |
Laney | patch headers would be good while you're at it | 16:05 |
kenvandine | whoops | 16:05 |
kenvandine | sorry, already uploaded :) | 16:05 |
kenvandine | it's already upstream, and will be in an upstream release right after the freeze | 16:06 |
kenvandine | so won't last long as a patch | 16:06 |
Laney | vim is telling me about unused imports in shotwell.py | 16:24 |
Laney | locale, os, Dee | 16:24 |
Laney | davidcalle: why don't you just return if not db? | 16:25 |
davidcalle | Laney, you are right, I haven't considered it as the db check was done differently before that, so returning if no db would be a good option, yes. | 16:29 |
Laney | you'd get to avoid the massive if block then :P | 16:29 |
Laney | (it was the shape of the code that made me consider it) | 16:29 |
Laney | anyway. accepted. | 16:29 |
davidcalle | Laney, thanks, I'll think about this change for next time. | 16:30 |
Laney | (by someone else, not me!) | 16:30 |
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ade_ | Hi all, appreciate you're very busy but would it be possible to have 2 mins of time from someone? | 21:17 |
ade_ | I am from the QA team currently going through testing unity. If someone could click 'testcase' and scroll down to item 5.. 'Test-case dash/music-lens' and give me a definition for 'indexed music' then that would be awesome http://packages.qa.ubuntu.com/qatracker/milestones/237/builds/23813/testcases/1448/results | 21:20 |
vivid | hello, i was wondering how i can disable the music available for purchase under the unity music lens | 21:21 |
ade_ | Even better would be a link to the unity specification document? | 21:23 |
thumper | ade_: just ask | 21:25 |
ade_ | thumper: Hi, we are currently going through the following testcases in QA testing http://packages.qa.ubuntu.com/qatracker/milestones/237/builds/23813/testcases/1448/results | 21:26 |
thumper | ade_: I'm not sure I can personally help, but if the question is there, you are more likely to get others helping :) | 21:27 |
ade_ | After following the above link, clicking on the 'testcase' dropdown, if you could clarify what 'indexed music' in item 5 'Test-case dash/music-lens', actually represents in the lense then I would be very grateful | 21:28 |
ade_ | Basically, after the user presses the sure button and then clicks on music... what items should be displayed? Music played or a full music search on the users system?? | 21:29 |
ade_ | *sure = super | 21:30 |
ppd | hi. I have a question before I file a bug, maybe someone can clarify things. Is a Geforce GT220 considered "sufficient" for current quantal's unity? or are there generally problems with nvidia cards? My spread experience in quantal is quite bad whereas on my pre-sandy-bridge intel laptop the same unity runs quite well | 21:35 |
popey | ade_, balloons may be able to help | 21:53 |
popey | balloons, http://paste.ubuntu.com/1225460/ | 21:53 |
balloons | ade_, I believe what your after is how the scope works | 21:55 |
balloons | your wondering how the unity-lens-music scope works.. aka, should all your music files be shown by the lens when searching, or something else | 21:56 |
balloons | afaik, all of your music should display | 21:57 |
balloons | someone from the team here with direct code knowledge might be able to give more detail | 21:57 |
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mhall119 | balloons: what's the question? | 21:58 |
balloons | how does the music lens work.. ade_ can you specifically give a question on the behavoir you are seeing that you aren't sure about? | 21:59 |
ade_ | balloons: sorry was away | 22:02 |
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balloons | ade_, see above | 22:06 |
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