[11:20] <Cantide> tried a live CD of 12.04 - everything renders as white squares
[11:20] <Cantide> rendering it unusable (pun intended)
[11:20] <Cantide> is this a unity problem?
[11:37] <seb128> Cantide, hi, no, likely a corrupted CD or something
[11:38] <seb128> Cantide, the fonts are handled by freetype,pango
[11:44] <Cantide> hmm
[11:44] <Cantide> i installed off this CD myself
[11:44] <Cantide> on my own PC, and it worked fine
[11:44] <seb128> weird, does it do it in a consistant way?
[11:44] <seb128> or is that a 1 time thing?
[11:44] <Cantide> perhaps there is something wrong with the other PC - because i just tried a 10.10 live CD and that had awful lines everywhere
[11:45] <Cantide> it's consistent
[11:45] <Cantide> i tried it twice and got those white blocks where it was trying to draw things
[11:45] <Cantide> for example, the notifications were blank, white squares
[11:45] <seb128> ok, dunno then, maybe something with the hardware or drivers
[11:45] <seb128> video drivers
[11:45] <Cantide> the panels were also white squares
[11:45] <Cantide> could be
[11:45] <Cantide> i think i'll just try to install 12.04 and cross my fingers - maybe when it installs it'll load better drivers
[11:46] <Cantide> going offline here now to use the internet there..
[11:46] <Cantide> bbl
[11:47] <Cantide> thanks for your help, seb128
[11:47] <seb128> yw!
[13:02] <davidcalle> mhr3, phey
[13:02] <davidcalle> ping or hey...
[13:03] <mhr3> davidcalle, phoy
[13:03] <mhr3> pong and hey :)
[13:03] <davidcalle> mhr3, how are you?
[13:04] <mhr3> davidcalle, well rested after a holiday :)
[13:04] <davidcalle> mhr3, nice :)
[13:04] <davidcalle> mhr3, do you know when Pawel will be around ? I have a mp for him on the video lens
[13:06] <mhr3> davidcalle, i saw it, would like to test it, but i need to dist-upgrade finally
[13:07] <davidcalle> mhr3, you are on a mixed Precise/Quantal?
[13:08] <mhr3> davidcalle, actually precise with complete unity 6 stack installed in a separate prefix
[13:11] <davidcalle> mhr3, where were you on holidays? Still in London?
[13:12] <mhr3> davidcalle, laying on the beach on a sunny and warm greek island ;)
[13:12] <davidcalle> mhr3, fancy :)
[13:13] <mhr3> it was indeed :)
[13:13] <mhr3> davidcalle, what about you? how are things going?
[13:16] <davidcalle> mhr3, pretty good, my boring day work is going to be less boring for a few weeks, release stuff is going well and I'm starting to look for a new place with my gf.
[13:18] <mhr3> davidcalle, great then :)
[15:28] <davidcalle> kenvandine, hey
[15:28] <kenvandine> hey davidcalle
[15:28] <davidcalle> kenvandine, good weekend?
[15:28] <kenvandine> yup, and you?
[15:29] <davidcalle> kenvandine, yeah
[15:29] <kenvandine> great :)
[15:29] <davidcalle> kenvandine, I have a fix for https://bugs.launchpad.net/ubuntu/+source/unity-lens-photos/+bug/1053266 (102 affected in four days), is it critical enough to go out today?
[15:30] <davidcalle> kenvandine, Well, it's not "critical", just very visible.
[15:30] <kenvandine> i would say :)
[15:31] <kenvandine> davidcalle, mind if i just distro patch it?
[15:31] <davidcalle> kenvandine, well, then it's in the 0.7 release (it also has the new icon paths). Do you have time for it?
[15:31] <davidcalle> kenvandine, oh sure
[15:31] <davidcalle> kenvandine, rev 80
[15:31] <kenvandine> what are the icon paths for?
[15:32] <davidcalle> kenvandine, the lens doesn't ship icons anymore, the same icons are now provided by unity-asset-pool
[15:32] <kenvandine> ah
[15:32] <davidcalle> kenvandine, for the online services
[15:32] <kenvandine> so we are fine right now
[15:32] <kenvandine> but we should change it
[15:33] <kenvandine> i'll stick with rev80 for right now
[15:33] <davidcalle> kenvandine, yeah
[15:33] <davidcalle> kenvandine, thanks, it's a silly thing :)
[15:38] <kenvandine> davidcalle, uploaded to -proposed
[15:41] <davidcalle> kenvandine, thanks!
[15:58] <davidcalle> kenvandine, hmm, this is not rev80 for trunk. This is the branch and the it had a mistake I corrected while merging. My bad :/
[15:58] <kenvandine> ugh...
[16:00] <davidcalle> kenvandine, rev80 from trunk is fine. Sorry about that, I try to stick to the mp workflow, but being alone on the dev doesn't make it straightforward.
[16:00] <kenvandine> yeah... i know
[16:00] <kenvandine> understand
[16:03] <kenvandine> Laney, ^^ i am about to upload another unity-lens-photos :)
[16:03] <Laney> O_O
[16:03] <kenvandine> just one more line change
[16:03] <kenvandine> nest one more thing that uses db in the same if block
[16:04] <Laney> teach me for just looking at the diff eh
[16:04] <kenvandine> that is what i did too :)
[16:04] <kenvandine> well, i built it and made sure it ran :)
[16:04] <kenvandine> but didn't whack my shotwell db
[16:05] <Laney> patch headers would be good while you're at it
[16:05] <kenvandine> whoops
[16:05] <kenvandine> sorry, already uploaded :)
[16:06] <kenvandine> it's already upstream, and will be in an upstream release right after the freeze
[16:06] <kenvandine> so won't last long as a patch
[16:24] <Laney> vim is telling me about unused imports in shotwell.py
[16:24] <Laney> locale, os, Dee
[16:25] <Laney> davidcalle: why don't you just return if not db?
[16:29] <davidcalle> Laney, you are right, I haven't considered it as the db check was done differently before that, so returning if no db would be a good option, yes.
[16:29] <Laney> you'd get to avoid the massive if block then :P
[16:29] <Laney> (it was the shape of the code that made me consider it)
[16:29] <Laney> anyway. accepted.
[16:30] <davidcalle> Laney, thanks, I'll think about this change for next time.
[16:30] <Laney> (by someone else, not me!)
[21:17] <ade_> Hi all, appreciate you're very busy but would it be possible to have 2 mins of time from someone?
[21:20] <ade_> I am from the QA team currently going through testing unity. If someone could click 'testcase' and scroll down to item 5.. 'Test-case dash/music-lens' and give me a definition for 'indexed music' then that would be awesome http://packages.qa.ubuntu.com/qatracker/milestones/237/builds/23813/testcases/1448/results
[21:21] <vivid> hello, i was wondering how i can disable the music available for purchase under the unity music lens
[21:23] <ade_> Even better would be a link to the unity specification document?
[21:25] <thumper> ade_: just ask
[21:26] <ade_> thumper: Hi, we are currently going through the following testcases in QA testing http://packages.qa.ubuntu.com/qatracker/milestones/237/builds/23813/testcases/1448/results
[21:27] <thumper> ade_: I'm not sure I can personally help, but if the question is there, you are more likely to get others helping :)
[21:28] <ade_> After following the above link, clicking on the 'testcase' dropdown, if you could clarify what 'indexed music' in item 5 'Test-case dash/music-lens', actually represents in the lense then I would be very grateful
[21:29] <ade_> Basically, after the user presses the sure button and then clicks on music... what items should be displayed? Music played or a full music search on the users system??
[21:30] <ade_> *sure = super
[21:35] <ppd> hi. I have a question before I file a bug, maybe someone can clarify things. Is a Geforce GT220 considered "sufficient" for current quantal's unity? or are there generally problems with nvidia cards? My spread experience in quantal is quite bad whereas on my pre-sandy-bridge intel laptop the same unity runs quite well
[21:53] <popey> ade_, balloons may be able to help
[21:53] <popey> balloons, http://paste.ubuntu.com/1225460/
[21:55] <balloons> ade_, I believe what your after is how the scope works
[21:56] <balloons> your wondering how the unity-lens-music scope works.. aka, should all your music files be shown by the lens when searching, or something else
[21:57] <balloons> afaik, all of your music should display
[21:57] <balloons> someone from the team here with direct code knowledge might be able to give more detail
[21:58] <mhall119> balloons: what's the question?
[21:59] <balloons> how does the music lens work.. ade_ can you specifically give a question on the behavoir you are seeing that you aren't sure about?
[22:02] <ade_> balloons: sorry was away
[22:06] <balloons> ade_, see above