[07:31] <davidcalle> didrocks, hey
[07:31] <didrocks> hey davidcalle
[07:32] <davidcalle> didrocks, I see that the online Dash search bug has changed this morning, and that gdocs is part of it again, does it mean the changes need to be applied to the photos lens too?
[07:32] <didrocks> davidcalle: yeah, and wikipedia lenses and others
[07:32] <didrocks> davidcalle: I'm doing the changes :)
[07:32] <didrocks> davidcalle: you will be up for reviews?
[07:32] <davidcalle> Or is it because gdocs is in the Home Dash?
[07:32] <davidcalle> Oh ok
[07:32] <didrocks> davidcalle: you know how things go fast here ;)
[07:33] <davidcalle> didrocks, I can see that ;)
[07:33] <didrocks> davidcalle: I'm patching all the lenses we have in the repo
[07:33] <didrocks> davidcalle: will ping you for your lenses :)
[07:36] <davidcalle> didrocks, wiki lens is in extras, not sure how the extras precise -> quantal transition is going to happen (for oneiric -> precise, packages needed to be resubmitted). So this one can wait (lp:unity-lens-wikipedia is still for /usr, not /opt anyway).
[07:36] <didrocks> davidcalle: I've already fixed it, want it upstreaM?
[07:37] <didrocks> fixed and tested of course :)
[07:37] <davidcalle> didrocks, I'll port it back, thanks :)
[07:37] <didrocks> davidcalle: https://code.launchpad.net/~didrocks/unity-lens-wikipedia/disable-online-search-support/+merge/126621
[07:42] <didrocks> davidcalle: is there any merger or are you going to merge by hand?
[07:43] <didrocks> for the wikipedia lens
[07:43] <davidcalle> didrocks, merged already
[07:43] <davidcalle> By hand
[07:43] <didrocks> davidcalle: excellent, thanks!
[08:53] <didrocks> davidcalle: https://code.launchpad.net/~didrocks/unity-lens-photos/add-disabling-online-support/+merge/126631
[08:58] <davidcalle> didrocks, thanks, is it working well with on_lens_active? I'm afraid that the Unity signal is not very consistent and that a new search is not always triggered when the lens is opened.
[08:59] <didrocks> davidcalle: I have the other listener on the property change
[08:59] <didrocks> davidcalle: which is triggered
[08:59] <davidcalle> didrocks, oh right :)
[09:00] <didrocks> davidcalle: at worse, even if the signal is lost, the results are already there, so no additional online fetching
[09:00] <didrocks> davidcalle: and next search will clear the model
[09:00] <davidcalle> didrocks, indeed, that's why it doesn't bother me a lot, the lens is very data heavy, so there is always something relevant in it.
[09:01] <didrocks> indeed :)
[09:39] <didrocks> merci davidcalle :)
[09:40] <davidcalle> didrocks, de rien, I'll make it ready for a release in a few hours (I have another change I'd like to land).
[09:42] <didrocks> davidcalle: no hurry, libunity will only be uploaded next week
[09:42] <didrocks> and you need it :)
[09:44] <davidcalle> didrocks, oh, ok then. I thought we were on real final final freeze after friday. :)
[09:45] <didrocks> davidcalle: no, still a week to go!
[10:19] <tjaalton> I need someone who knows what compiz does when the screensaver starts (fadeout->blank), and what happens when it should wake up
[10:20] <tjaalton> since by setting the sleep timer to <60s I can't reproduce the hang (it doesn't fadeout at all, blanks right away)
[10:22] <didrocks> tjaalton: duflu and smspillaz are your men
[10:23] <tjaalton> both on silly timezones I guess?-)
[10:23] <tjaalton> or -zone
[10:23] <didrocks> yep :)
[10:23] <tjaalton> ok, I'll gather some more data for them then :)
[10:23] <didrocks> tjaalton: duflu joined
[10:24] <duflu> tjaalton: Yes I'm still here. And Sam is always here
[10:24] <tjaalton> hehe
[10:24] <tjaalton> duflu: ok so I'm working on the "/." -bug, able to reproduce it on tip-of-the-day git kernel
[10:24] <duflu> tjaalton: AFAIK, compiz does *nothing* in response to screensavers. It keeps rendering and hopes that the driver is smart enough to block in glXSwapBuffers
[10:25] <tjaalton> but not always, some sort of a race in there
[10:25] <tjaalton> ok
[10:25] <duflu> tjaalton: It's very different between drivers. fglrx and radeon have some (different) bugs there
[10:25] <tjaalton> ah
[10:25] <duflu> It would be nice if compiz went to sleep, I know
[10:26] <duflu> But it's not compiz' fault if glXSwapBuffers + sleep mode = hangs or crashes. Is it?
[10:27] <duflu> Or major memory leaks in one case :(
[10:27] <tjaalton> probably not, trying to understand this some more
[10:27] <tjaalton> as it looks like the hang doesn't occur if the screen blanks right away
[10:28] <tjaalton> which would match my experience with 'xset dpms force off' not triggering it either (but other bugs, if done too fast :)
[10:31] <tjaalton> there it went again, sixth cycle on the machine with fadeout
[10:32] <tjaalton> ok, guess I'll poke intel upstream next..
[10:32] <tjaalton> again
[10:35] <om26er> tjaalton, unrelated to the above conversation. the latest nvidia driver is causing issues with unity so is there a place for those bugs to be talked with nvidia?
[10:35] <om26er> bug 1057000
[10:36] <seb128> om26er, talk to tseliot
[10:37] <om26er> seb128, ok, i will. we should make sure that driver never lands in Ubuntu unless that bug is fixed
[10:37] <tjaalton> om26er: talk with tseliot, he has direct access there
[10:37] <tjaalton> ah seb128 was quicker :)
[10:38] <om26er> tjaalton, thanks
[10:49] <duflu> tjaalton: If there's a simple way for compiz to know the screens are all off (from GDK maybe?) then we probably should detect that and pause rendering. For so many reasons. Not just to work around several driver bugs.
[10:51] <tjaalton> duflu: hmm, ok..
[10:56] <tjaalton> sounds like a nice idea, not sure what would be the best way to trigger it
[10:57] <duflu> tjaalton: Xrandr looks possible
[10:57] <duflu> Not sure how though
[10:57] <tjaalton> yeah
[10:57] <duflu> tjaalton: We have critical bugs against fglrx and radeon that would fix too
[14:20] <Wilson2B> Hi all..
[14:22] <Wilson2B> Unity has really been giving me hell for the last two weeks.. Im now using 2D mode .  Unity  is having refresh problems all the time. The top App Menu disapears and the launcher on side blacks out. I can hover over those areas and see a menu. When I open terminal and type unity, I get a bunch of errors.. Could I post the results for someone to give some advise ?
[14:28] <Wilson2B> hello?
[14:45] <Wilson2B> Wow... zzzz  Really?
[15:10] <Wilson2B> Unity has really been giving me hell for the last two weeks.. Im now using 2D mode .  Unity  is having refresh problems all the time. The top App Menu disapears and the launcher on side blacks out. I can hover over those areas and see a menu. When I open terminal and type unity, I get a bunch of errors.. Could I post the results for someone to give some advise ?
[15:22] <Wilson2B> lets see if I can get an answer to a simple question.. Is there a way to configure the Unity Launcher to hide in 2D mode?
[16:14] <popey> Wilson2B, yup
[16:15] <popey> Wilson2B, sorry for the delay in replying, this isn't really a support channel, that's #ubuntu. but happy to help if I can
[17:49] <Wilson2B> popey: Thanks for the response. It would be nice to hide the launcher in 2D mode. the option is grayed out under MyUnity app since it's 2D.
[18:03] <popey> Wilson2B1, it's in the usual place, system settings -> appearance -> behaviour
[18:30] <snwh> can someone answer me the 32-bit vs 64-bit question for Ubuntu?
[18:30] <snwh> I've used both and don't particularly notice the difference -is using 64-bit beneficial
[20:22] <Wilson2B1> popey: Thanks
[20:23] <popey> no
[20:23] <popey> np
[20:23] <popey> :)
[21:29] <chad4> find it annoying Ubuntu can't filter internet connections based on application of origin.
[22:20] <Wilson2B> Unity has really been giving me hell for the last two weeks.. Im now using 2D mode .  Unity  is having refresh problems all the time. The top App Menu disapears and the launcher on side blacks out. I can hover over those areas and see a menu. When I open terminal and type unity, I get a bunch of errors.. Could I post the results for someone to give some advise ?