MCR1 | duflu: Hi :) Got 2 minutes ? | 07:01 |
---|---|---|
duflu | Hello MCR1, yes? | 07:03 |
MCR1 | duflu: Enabled Framebuffer object causes laggy and stuttering graphics if unityshell is enabled with recommended gallium driver at least. Is there a reason to turn it on by default ? | 07:03 |
duflu | MCR1: Yes, because with most graphics configurations, the opposite is true. I have tested 6 different graphics drivers to come to that conclusion | 07:04 |
duflu | Or do you mean /only/ with unityshell? | 07:05 |
MCR1 | yes | 07:05 |
duflu | Hmm | 07:05 |
MCR1 | It is 100% reproducable | 07:05 |
duflu | Yes I suspect the new FBO logic in compiz is not optimally integrated with that of Nux (Unity) | 07:05 |
duflu | There may be some inefficiency there | 07:05 |
MCR1 | And the result is highly visible | 07:05 |
MCR1 | I have just tested AMD/gallium | 07:05 |
duflu | I don't have trunk Unity built to verify right now but will test it as soon as I do | 07:05 |
MCR1 | Thx, because I think this would be quite important for every AMD/ATI user. | 07:06 |
duflu | MCR1: Make sure you have this fix: https://bugs.launchpad.net/bugs/1064834 | 07:06 |
ubot5 | Ubuntu bug 1064834 in nux (Ubuntu) "Compiz spends 94% of its CPU time in glTexImage2D() from nux::IOpenGLSurface::InitializeLevel() from ... nux::GraphicsEngine::CreateTextureFromBackBuffer when the dash is open" [High,Triaged] | 07:06 |
duflu | MCR1: Please also log a bug in case I forget | 07:07 |
MCR1 | duflu: I have this fix afaik, I am on trunk of Compiz/Unity and tested again yesterday... | 07:08 |
MCR1 | duflu: Ok, I'll file a bug. | 07:08 |
duflu | MCR1: You also need trunk lp:nux | 07:08 |
MCR1 | duflu: I make sure I have tested and verified that before filing the report. Thx 4 your time. | 07:09 |
jokerdino | hm, i can't find the unity --reset bug but i think phanimahesh has a python script that does something similar in a dirty way. | 07:10 |
phanimahesh | Here's the script http://etherpad.ubuntu.com/kftNoOVFYM | 07:12 |
jokerdino | in case it doesn't work, http://paste.ubuntu.com/1280650/ | 07:12 |
didrocks | Mirv: sil2100: hey! :) | 08:18 |
didrocks | Mirv: sil2100: are you preparing the SRU to get it into -proposed tomorrow, as we planned? | 08:19 |
Mirv | didrocks: very much so, the problem is that getting the fixes done was a bit delayed so we'll need to push hard to get also testing done on time | 08:40 |
Mirv | (and we need SRU acks) | 08:40 |
didrocks | ok :) | 08:41 |
didrocks | SRU acks? | 08:41 |
Mirv | ie. following https://wiki.ubuntu.com/StableReleaseUpdates#Procedure | 08:48 |
MCR1 | Mirv: Hi :) I want to get bug 1063249 into SRU for Precise and Quantal - The fix has no regression potential and is tested and merged. Should I just subscribe the team ubuntu-sru ? | 08:53 |
ubot5 | Launchpad bug 1063249 in unity (Ubuntu) "Unity Show Desktop fade back in function not smooth" [Undecided,In progress] https://launchpad.net/bugs/1063249 | 08:53 |
Mirv | MCR1: yes please, just change the bug description to have the required items from the above wiki page, and then subscribe | 08:54 |
MCR1 | Mirv: ok | 08:54 |
MCR1 | Mirv: Done. :) | 09:01 |
sil2100 | MCR1: could you also submit a merge request for lp:unity/6.0 ? | 09:02 |
MCR1 | sil2100: Good you are here - I need you for 1 min. | 09:02 |
MCR1 | sil2100: Will do, but another question: Can it be that the automerger does not like https://code.launchpad.net/~mc-return/unity/unity.merge-fix1006429-fix1006434-fix1063171/+merge/129150 ? | 09:03 |
jokerdino | hey, i am curious if there was a need to put back unity --reset. me and my friends put together a python script that does it somewhat. | 09:03 |
MCR1 | sil2100: You know it was the branch accidentially merged... | 09:04 |
jokerdino | here's the script - http://paste.ubuntu.com/1280650/ | 09:04 |
MCR1 | sil2100: I had to re-commit my one line fix and repropose to merge... | 09:04 |
MCR1 | sil2100: Maybe that is why it does not land - if so I can ofc apply the fix once again to trunk and propose a new merge... | 09:05 |
MCR1 | sil2100: This fix is closely connected to other showdesktop bugs, so I would really like to get this in also. | 09:05 |
MCR1 | sil2100: I am not entirely sure how to best submit a merge request for lp:unity/6.0 - Should I check out this branch and then apply the fix, commit, push and request the merge or is there an easier way ? | 09:19 |
sil2100 | MCR1: one moment, looking | 09:24 |
MCR1 | thx | 09:24 |
didrocks | Mirv: sil2100: there is still the nux issue on armfh/armel to build, wasn't it supposed to be fixed? | 09:24 |
sil2100 | didrocks: I read an e-mail from Martin today that he sent on Friday that it seems 'not fixed' even though it got marked as resolved | 09:25 |
sil2100 | didrocks: so the nux guys need to check it out again | 09:25 |
didrocks | sil2100: the issue is that nux FTBFS on armfh and so no install is possible? | 09:26 |
sil2100 | MCR1: about the 6.0 merges - yes, sadly, you have to branch lp:unity/6.0, apply your changes, commit, push and request - best if its also tested before submitting if it works with the 6.0 code-base | 09:27 |
sil2100 | didrocks: that was the issue before, yes, so I suppose its still the same problem - as Martin posted a jenkins log on where he reproduced the nux build failure on Friday | 09:28 |
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MCR1 | sil2100: Ok :-( - although this particular fix will work in Unity 6.0 for sure as this bug is old and the showdesktop unity code has not changed for a long time... | 09:28 |
didrocks | sil2100: ok, please keep me in touch | 09:28 |
MCR1 | sil2100: What about https://code.launchpad.net/~mc-return/unity/unity.merge-fix1006429-fix1006434-fix1063171/+merge/129150 ? | 09:29 |
sil2100 | didrocks: but now that I see it, it's just a bunch of unused variables with -Werror=unused-parameter ... strange thing | 09:29 |
sil2100 | MCR1: looking at this one right now | 09:29 |
MCR1 | sil2100: oh, sry | 09:30 |
MCR1 | did not want to stress | 09:30 |
sil2100 | lp:unity uses the new merger, so not sure why its stalled since Friday - let's try re-approving it | 09:30 |
MCR1 | sil2100: thx, I am preparing the fix for 6.0 | 09:31 |
sil2100 | MCR1: thanks! Will keep you in touch about the one-liner-fix ;) | 09:31 |
MCR1 | thx | 09:31 |
MCR1 | sil2100: Done (6.0 merge request): Is this okay ? : https://code.launchpad.net/~mc-return/unity/unity6.0.merge-fix1063249/+merge/129632 | 09:43 |
sil2100 | MCR1: thanks, looking good! | 09:46 |
sil2100 | MCR1: will test and approve ASAP | 09:46 |
MCR1 | sil2100: You can ofc test, but you do not need to. | 09:46 |
* MCR1 is preparing the other showdesktop fix (requirement) for Unity 6.0 as well... | 09:47 | |
MCR1 | aeh - feature, not requirement | 09:48 |
MCR1 | sil2100: https://code.launchpad.net/~mc-return/unity/unity6.0.merge-fix1006429-fix1006434-fix1063171/+merge/129636 | 09:56 |
MCR1 | sil2100: This should also be part of the SRU, but it has 3 bug reports linked it fixes. | 09:57 |
sil2100 | MCR1: first, I need to check why its not getting picked up by the merger for trunk ;) | 10:06 |
MCR1 | sil2100: If it creates problems, just tell me and I will apply the fix to current trunk and propose a new merge request :) | 10:08 |
ppd | hi, maybe someone can help me a little bit. I'm having difficulties settings shortcuts in quantal without a modifier. E.g. some notebook's special keys. They get recognized in the gnome settings but then are ignored. I'm pretty sure I have seen a similar bug report once but cannot find it anymore. Maybe someone can point me in the right direction?! | 10:16 |
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sil2100 | mmrazik: hi! | 11:17 |
MCR1 | sil2100: Oh - problem ? | 11:18 |
sil2100 | MCR1: it seems your fix has some fatum on it, maybe some curse or something - but we're tracking it | 11:20 |
sil2100 | MCR1: ah, but Martin just fixed it, it should be merging pretty soon | 11:22 |
MCR1 | sil2100: Probably because it is the same branch the merger thinks he already merged it... Ah - good news as I've no work to do then :) | 11:22 |
MCR1 | Thanks, mmrazik :) | 11:23 |
MCR1 | sil2100: Last question for today: Do you know why latest nux is not available in any of the usual PPAs (staging, stagingfuture) and do you know if this will change soon ? | 11:25 |
sil2100 | MCR1: I see staging has the latest nux in it | 11:36 |
sil2100 | MCR1: revision 688 from lp:nux | 11:36 |
sil2100 | MCR1: but we have problems with nux arm builds currently | 11:36 |
sil2100 | (FTBFS for arm*) | 11:36 |
MCR1 | sil2100: You are right - just apt chose 3.8.0+bzr+pkg368~quantal1 here, because it thinks this version is higher than 3.8.0bzr688pkg368quantal6 - probably because of the missing "+" between 3.8.0 and bzr... | 11:42 |
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davidcalle | mhr3, hey | 14:33 |
mhr3 | davidcalle, hi | 14:34 |
davidcalle | mhr3, how are you doing? | 14:34 |
amithkk | I need some help with the python gsettings api | 14:42 |
mhr3 | davidcalle, preparing myself mentally for next week :) | 14:45 |
davidcalle | mhr3, :) | 14:56 |
davidcalle | mhr3, is it still possible to specify a category header for the home Dash, by default now we have have the lens name and the icon of their first category. | 14:56 |
mhr3 | davidcalle, what about you? | 14:56 |
davidcalle | mhr3, I'm pretty good :) | 14:57 |
mhr3 | davidcalle, nope, it's the lens name atm, no way to override | 14:57 |
davidcalle | mhr3, meh | 14:58 |
davidcalle | mhr3, ty :) | 14:58 |
mhr3 | davidcalle, well, there is the property to set it, but i think unity doesn't honour it | 14:59 |
mhr3 | it might in the future though | 14:59 |
davidcalle | mhr3, it's for an invisible lens, the calculator/weather/'n various stuff. I think I'll split everything into lenses. By the way, Unity also doesn't care about the personal_content hint sent from Python. | 15:05 |
mhr3 | are you sure? | 15:07 |
davidcalle | mhr3, well, every scope using it should appear above the shopping one, right? | 15:08 |
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mhr3 | well, unless there are already results | 15:16 |
mhr3 | actually, i'm not sure now | 15:17 |
mhr3 | i think even non-personal results would show up above shopping if there's space | 15:18 |
* mhr3 looks at the code | 15:18 | |
davidcalle | mhr3, not sure what you mean by "if there's space" | 15:23 |
mhr3 | ie there are no other results | 15:23 |
davidcalle | mhr3, if I make a search returning only photos and shopping results, I consistently have the shopping cat on top, even if it appears after the photos cat. | 15:25 |
mhr3 | davidcalle, looking at the code, shopping should be moved to 3rd place everytime there are some results | 15:35 |
mhr3 | all scopes need to properly emit finished for it to work though | 15:37 |
davidcalle | mhr3, haha just found the issue : I had "scope.provides_personal_content=True" instead of "scope.props.provides_personal_content=True" | 15:43 |
mhr3 | heh, python and its stupid props :P | 15:44 |
mhr3 | davidcalle, still, even without the flag, the results should be above shopping, if only photos and shopping is visible for the search you did | 15:49 |
davidcalle | mhr3, without the flag, shopping is above every Python lenses | 15:50 |
mhr3 | then there's a bug somewhere :) | 15:50 |
davidcalle | :) | 15:51 |
mhr3 | and if you find where, i'll make sure it gets sru-ed | 15:51 |
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MCR1 | bschaefer: Hi :) If you have a minute - this one needs approval (I guess it does not need any testing, just a look): https://code.launchpad.net/~mc-return/unity/unity.merge-fix-xml.in-headers/+merge/129713 | 16:46 |
bschaefer | MCR1, ill take a look in a bit :) (Thanks!) | 16:46 |
MCR1 | bschaefer: Thx a lot also :) | 16:47 |
bschaefer | MCR1, since I don't know a lot about XML, <?xml version="1.0" encoding="UTF-8"?> is just the header that XML files need? | 16:52 |
MCR1 | bschaefer: Yes, this header is partially already in use for .xml.in files, not only in lp:unity, but also in lp:compiz. Please take a look at the 2 screenshots I attached to the linked bug report as well :) | 16:58 |
bschaefer | MCR1, cool, will do | 16:59 |
MCR1 | Oh, Trevinho was fast :) Thx 4 approval. :) | 16:59 |
MCR1 | bschaefer: Thx also :) | 16:59 |
Trevinho | MCR1: yw ;) | 16:59 |
bschaefer | MCR1, looks like marco beat me to it :) | 16:59 |
bschaefer | Trevinho, thanks | 16:59 |
MCR1 | Trevinho: Thx for merging my triple bug fix to Unity 6.0, but I am not sure what happens if someone already has fadetodesktop or showdesktop activated -> might be that those have to be deactivated manually then - that is why I have not proposed the fix for 6.0 yet... | 17:15 |
MCR1 | Trevinho: I mean if those computers explode, you have been warned ;) | 17:17 |
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phanimahesh | Another attempt at fixing unity --reset, using Python Gobject bindings. http://paste.ubuntu.com/1281827/ | 20:06 |
phanimahesh | The revision history is saved on bitbucket at https://bitbucket.org/jpmahesh/unity-reset | 20:06 |
bschaefer | phanimahesh, unity --reset is no more, it is just unity (which does the same thing now) | 20:08 |
phanimahesh | I'm not on quantal yet, but there has been discussion that unity can not be reset to defaults as of now. | 20:10 |
phanimahesh | And this is supposed to fix that. | 20:11 |
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bschaefer | o hmm, cannot be reset to defaults? As in the default compiz profile? | 20:11 |
phanimahesh | yup. stash all customisations. | 20:12 |
bschaefer | which actually sounds like a good idea | 20:12 |
bschaefer | awesome, but didrocks would be the one to talk to, about getting it in :) | 20:13 |
phanimahesh | But I'ven't tested it yet. If anyone is on Quantal, can you change launcher icons size, autohide, and such settings at random and see if running this resets everything? | 20:14 |
bschaefer | hmm let me see if it'll work for me :) | 20:15 |
phanimahesh | I pinged Jorge catro. He'll talk to didrocks, | 20:15 |
bschaefer | cool | 20:15 |
phanimahesh | The first version was dirty, and didrocks commented that it'd be better to rewrite it to use python bindings, and i just did that. | 20:15 |
bschaefer | in the paste bin you have up there? | 20:16 |
phanimahesh | the pastebin one is the newest version. | 20:17 |
phanimahesh | old ones are in the git repo, as separate files. | 20:17 |
bschaefer | cool, Ill give it test | 20:18 |
bschaefer | phanimahesh, when I set the launcher to autohide, it doesn't reset to default | 20:23 |
phanimahesh | can you pull up a python shell? | 20:23 |
bschaefer | yeah | 20:24 |
phanimahesh | oops, fixed it. I've not imported the library. wonder hw it ran in the first place. | 20:25 |
bschaefer | hm it must have just skiped to the unity --replace | 20:25 |
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phanimahesh | can you pull up the updated file reset-gio.py from the repo. | 20:26 |
bschaefer | phanimahesh, also if I just run that script...it doesn't seem to call anything but the unity --replace | 20:27 |
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phanimahesh | I've made a couple of really really bad errors. | 20:27 |
bschaefer | yup will do | 20:27 |
phanimahesh | yup, just noticed that I missed the function calls and import. fixed them. | 20:27 |
bschaefer | awesome :) | 20:27 |
phanimahesh | so... it works? | 20:28 |
bschaefer | hmm the launcher still wants to autohid | 20:28 |
bschaefer | im not sure where it would change the autohide back from 1 to 0, it seems you just use a list of plugins | 20:29 |
phanimahesh | the autohide should be somewhere under... | 20:29 |
bschaefer | it should be under the unityshell plugin | 20:30 |
phanimahesh | com.canonical.Unity.Launcher | 20:30 |
phanimahesh | nope. this one has it. | 20:30 |
phanimahesh | and I did reset it in my script. | 20:30 |
phanimahesh | lets try it manually. can you open up a python shell? | 20:30 |
bschaefer | hmm | 20:30 |
bschaefer | yup | 20:31 |
phanimahesh | from gi.repository import Gio | 20:31 |
* bschaefer installing ipython really quick | 20:32 | |
bschaefer | cause im lazy | 20:32 |
bschaefer | alright | 20:32 |
phanimahesh | python -c 'from gi.repository import Gio;print Gio.Settings(schema="com.canonical.Unity.Launcher").list_keys()' | 20:33 |
phanimahesh | in terminal. | 20:33 |
phanimahesh | what does the output read? | 20:33 |
bschaefer | ['favorite-migration', 'favorites'] | 20:34 |
* bschaefer wonders where that moved to | 20:34 | |
phanimahesh | this, is something wierd. :P | 20:36 |
phanimahesh | can you look up the autohide setting in dconf-editor and find its schema? | 20:36 |
bschaefer | yeeah, Ill see if I can find where it is | 20:36 |
bschaefer | yeah | 20:37 |
phanimahesh | got it? | 20:40 |
bschaefer | hmm I dont see it under com.canoncial.Unity | 20:41 |
bschaefer | the only place I can see it under the gconf-editor is under my profile/plugins | 20:45 |
phanimahesh | okay. when you see it, select it and look at the bottom portion. it should tell you the schema. | 20:45 |
bschaefer | it says No Schema :( | 20:46 |
phanimahesh | :( | 20:46 |
phanimahesh | whats the key? | 20:46 |
phanimahesh | autohide ? | 20:46 |
bschaefer | launcher-hide-mode | 20:46 |
bschaefer | hmm odd | 20:46 |
bschaefer | smspillaz, would know | 20:46 |
bschaefer | but he wont be around for a bit | 20:47 |
phanimahesh | okay. gimme a sec. | 20:48 |
bschaefer | this is were it is declared: http://bazaar.launchpad.net/~unity-team/unity/trunk/view/head:/plugins/unityshell/unityshell.xml.in#L50 | 20:49 |
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phanimahesh | Thanks. | 21:00 |
phanimahesh | python -c 'from gi.repository import Gio;print Gio.Settings(schema="org.compiz.unityshell").list_keys()' | 21:01 |
bschaefer | (process:1198): GLib-GIO-ERROR **: attempting to create schema 'org.compiz.unityshell' without a path | 21:10 |
bschaefer | Trace/breakpoint trap (core dumped) | 21:10 |
bschaefer | wait | 21:10 |
* bschaefer tries something | 21:10 | |
bschaefer | nevermind I get a seg fault | 21:11 |
bschaefer | when I try that...hmm | 21:11 |
MCR1 | bschaefer: I've cleaned up the mess in unity/plugins/unityshell.xml.in - 1 more tab, better structuring, better indentation, easier readability, improved explanations/tooltips - I would be pleased if you could try: https://code.launchpad.net/~mc-return/unity/unity.merge-unityshell-compiz-ccsm-plug-in-refactoring/+merge/129724 | 21:16 |
bschaefer | MCR1, awesome | 21:16 |
* bschaefer looks | 21:16 | |
MCR1 | bschaefer: The diff looks unreadable now ofc. :-[ | 21:16 |
MCR1 | bschaefer: I guess you have to try it... | 21:17 |
bschaefer | MCR1, was the refactoring it just adding spaces and making it more readable? | 21:17 |
MCR1 | bschaefer: This is something I wanted to do for a long time, because it was a big mess... | 21:17 |
* bschaefer pulls the changes | 21:17 | |
MCR1 | bschaefer: Nope, it is quite a bit more - but no options have changed, just what I wrote above. | 21:18 |
MCR1 | bschaefer: Essentially this fixes nothing, but should make the unityshell Compiz plug-in much more structured... | 21:19 |
bschaefer | MCR1, awesome, I think the design team would have to look at the string changes through... | 21:19 |
bschaefer | like the tooltips | 21:20 |
MCR1 | bschaefer: Those just replace "weak" English with a bit better (also weak) English, but you could proofread them as you are a native speaker... | 21:20 |
bschaefer | MCR1, yeeah about being a native speaker != strong english :) | 21:21 |
bschaefer | but I can proof read it :) | 21:21 |
MCR1 | I just fixed obvious grammatical mistakes and added a "." to the end of the long descriptions/tooltips... | 21:21 |
MCR1 | To unify the look of them - simply does not look professional to have one tooltip end with "." and the other without... | 21:22 |
bschaefer | cool, I don't think it'll need the design team | 21:23 |
MCR1 | Important is that keys are now on top of each tab and options are sorted - New tans are "General", "Dash", "Launcher", "Switcher", so it is now easy to find and change things... | 21:24 |
MCR1 | *tabs | 21:24 |
bschaefer | cool | 21:25 |
bschaefer | yeah, I usually just grep to find what im looking for | 21:25 |
MCR1 | and it is more easy for a human to read the unityshell.xml.in file now, because indentation was completely off before... | 21:26 |
bschaefer | yay, readability is very important | 21:28 |
MCR1 | After all humans are no machines ;) | 21:28 |
bschaefer | yet! | 21:29 |
MCR1 | hehe | 21:29 |
MCR1 | Unity brain extension already planned ? | 21:29 |
bschaefer | I was hoping more for cyborg stuff | 21:29 |
bschaefer | or aiming more at | 21:29 |
MCR1 | Play UFO:AI then ;) | 21:30 |
* bschaefer has no time | 21:30 | |
MCR1 | oh wait - they do not have implemented it yet ;) | 21:30 |
bschaefer | haha | 21:31 |
bschaefer | MCR1, 46+ <option type="float" name="panel_opacity"> | 21:34 |
bschaefer | could you flip the type and name around? | 21:34 |
bschaefer | as most have the name then the type | 21:34 |
MCR1 | yep, sure - good catch :) | 21:35 |
bschaefer | np, easier for me to read :) | 21:35 |
bschaefer | 55+ <option type="bool" name="panel_opacity_maximized_toggle"> | 21:35 |
bschaefer | there could be more | 21:35 |
bschaefer | 360<option type="float" name="launcher_opacity"> | 21:36 |
MCR1 | yes, I'll fix them all :) | 21:36 |
bschaefer | cool :) | 21:36 |
bschaefer | theres only 3 | 21:36 |
bschaefer | MCR1, also...im not sure if Experimental is no longer Experimental | 21:40 |
bschaefer | then again using CCSM is experimental... | 21:40 |
MCR1 | bschaefer: everything is experimental | 21:40 |
bschaefer | yeaah | 21:40 |
MCR1 | :P | 21:40 |
bschaefer | soo much more organized... | 21:42 |
MCR1 | bschaefer: Done (the name reordering issue). | 21:42 |
bschaefer | MCR1, could you post some screen shots of each tab on the MP? | 21:42 |
MCR1 | Yes, I think it is much better that way. | 21:42 |
bschaefer | MCR1, as it is a big enough string change that I think some other people would have to look at it | 21:43 |
bschaefer | and screen shots would make it a faster process :) | 21:43 |
MCR1 | I hoped it would not be necessary, but I guess it will be :P | 21:43 |
bschaefer | 4 isn't tooo bad | 21:43 |
MCR1 | Will do, np. | 21:43 |
MCR1 | :) | 21:43 |
MCR1 | bschaefer: Although I am not sure if I can attach screenies there... probably I have to open a new bug report... | 21:44 |
bschaefer | MCR1, do that | 21:44 |
bschaefer | MCR1, also | 21:44 |
bschaefer | hmm | 21:44 |
bschaefer | MCR1, should the settings be organized by there type? | 21:45 |
bschaefer | ie | 21:45 |
bschaefer | the drop down settings | 21:45 |
bschaefer | should be grouped | 21:46 |
bschaefer | along with the shortcut settings, and the checkboxes | 21:46 |
MCR1 | bschaefer: I tried to set the priority regarding the sorting to thematic "families", but if you can give me an example of what you want changed... | 21:48 |
bschaefer | MCR1, | 21:49 |
bschaefer | like | 21:49 |
bschaefer | MCR1, go to the launcher tab | 21:50 |
bschaefer | and it just seems like we could move Hide launcher, Reveal Trigger, Backlight Mode, Launcher animation, Urgent animations together | 21:51 |
* bschaefer isn't sure if he makes sense | 21:53 | |
MCR1 | Oh yes - just checked that I made a mistake there or better I have not finished there - thanks - sure... | 21:53 |
MCR1 | Keys should ofc be on top and together... | 21:53 |
bschaefer | ofc? | 21:53 |
bschaefer | i thought I knew what tha tment but know im not sure | 21:53 |
MCR1 | of course... | 21:53 |
bschaefer | alright cool | 21:53 |
MCR1 | thanks for the find - as usually I have yet to test my changes :-/ | 22:09 |
bschaefer | MCR1, no worries :) let me know when you want another review | 22:12 |
bschaefer | though you should test your changes first :p | 22:12 |
MCR1 | I am now creating screenies, bug report and then I'll link everything - when done I'll ping you again - Thanx a lot :) | 22:13 |
MCR1 | & will test ofc. ;) | 22:13 |
bschaefer | MCR1, excellent | 22:13 |
MCR1 | but first I'll make a break 8-) | 22:14 |
=== salem_ is now known as _salem |
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