/srv/irclogs.ubuntu.com/2012/11/15/#ubuntu-unity.txt

riX2000Hi everyone. (Sorry for big chunk of text:) I've got a problem with (I believe) unity. Some windows I minimized (terminals in particular) are behaving strangely. If I have another window active and press alt-tab to a terminal, it does not become active. (However alt-tabbing to the terminal window group, waiting for the group to expand and then choosing one works).00:03
riX2000I've tried unity --replace, unity --reset, compiz --replace, it does not help.00:03
riX2000A lot of windows from before the first time I did unity --replace are now completely invisible. I have come up with a method to get some of them back (see screenshots), but this does not work for programs nt having an "internal" window list.00:03
riX2000I've posted more info + screenshots here: http://inky.ws/g/2cr00:03
riX2000Somewhat related: http://askubuntu.com/questions/177139/gnome-terminal-not-showing-up-in-unity-why00:03
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didrocksmmrazik: hey, seems autolanding has some issues: https://code.launchpad.net/~didrocks/dee/dailybootstrap/+merge/13429907:08
mmrazikdidrocks: I'm working on it07:08
mmrazikdidrocks: in particular on this specific MP07:08
didrocksthanks :)07:08
mmrazikdidrocks: the issue is that the IPs change and there are some issues in connecting to local archive07:08
mmrazikbut there is one more problem now which I don't understand...07:08
mmrazik(yet)07:09
didrocksmmrazik: hum, I can just say "good luck" ;)07:09
mmrazikdidrocks: ack :)07:09
mmrazikdidrocks: sorry for spamming your MP07:30
mmrazikbut I'm getting closer :)07:30
didrocksno worry ;)07:30
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tsdgeosTrevinho: Mirv: what about https://code.launchpad.net/~aacid/unity/initialize_using_nofilters_background_6.0/+merge/132297 think it makes sense?08:47
mmrazikdidrocks: FYI https://jenkins.qa.ubuntu.com/job/ps-unity-autopilot-trunk/348/testReport/08:59
mmrazikthat is the last "successful" autopilot run08:59
mmrazikthen we hit a cobbler bug :-/08:59
mmrazikwhich Max fixed yesterday night but now we are running into something new08:59
mmrazikdidrocks: its ~27% fail rate09:00
didrocksmmrazik: ok, I think you guys have a plan to work on it? :)09:04
mmraziksure09:04
Mirvtsdgeos: I'd think that since Unity can be considered part of infrastructure, and the fix isn't clearly fixing a high impact bug, it doesn't fall under SRUable commits09:05
didrocksmmrazik: thanks for the link :)09:05
tsdgeosMirv: ok, the poor sods that get randomly a false assigned to that var would probably disagree but that's going to be 1 in a million09:06
tsdgeosMirv: could you please comment so in the merge request?09:06
Mirvtsdgeos: did so09:06
tsdgeosah :D09:06
tsdgeostx :-)09:06
Mirv:)09:06
mmrazikdidrocks:  could you please have a look:09:15
mmrazikhttps://jenkins.qa.ubuntu.com/job/bamf-mbs-autolanding/21/build=pbuilder,distribution=quantal,flavor=amd64/console09:15
mmrazikis that a packaging issue?09:16
didrocksmmrazik: make[5]: *** [test-headless] Error 109:20
didrocksmmrazik: seems more make test-headless returned 1…09:20
didrocks(despite having OK everywhere)09:20
mmrazikoh... missed that... only saw the "dh_auto_test: make -j1 check returned exit code 2"09:21
mmrazikdidrocks: mhm.. I'll try to re-approve. The next bamf MP passed the tests (but failed at dh_makeshlibs)09:25
didrocksmmrazik: ok, keep me in touch, not having this bootstrapping makes us using other branches to test09:28
mmrazikdidrocks: are there more branches like that?09:30
didrocksmmrazik: dee, bamf, libunity for now09:30
mmrazikdidrocks: ack.. just found the libunity one...09:30
didrocksthanks09:34
mmrazikdidrocks: beside the random make test failure we have one problem in bamf.09:45
mmrazikhttps://code.launchpad.net/~mterry/bamf/c4/+merge/134313 is fixing some gensymbols issue09:46
mmrazikdidrocks: but it lists the debootstrap branch as prerequisite09:46
didrocksmmrazik: in a hangout, I can inverse them if needed09:46
mmrazikdidrocks: and the debootstrap branch fails with the gensymbol (if the make test randomly passes)09:46
mmrazikdidrocks: ok09:46
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cariverihello there. Id like to introduce a new LauncherIcon type, but cant find the code which parses the desktopfile's fields. please help me on this.11:47
cariveriHi larsu can you help me?12:07
larsucariveri, sure, what's up?12:09
cariverilarsu Id like to introduce a new LauncherIcon type, but cant find the code which parses the desktopfile's fields. please help me on this.12:11
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larsucariveri, what project are you talking about? Unity?12:12
didrocksmmrazik: hey, why do you have gensymbol issues?12:12
didrocksmmrazik: did fghinter runs -c4 now?12:12
cariverilarsu: yes unity. unityshell/src ?12:13
larsucariveri, I don't know, I'm not a unity developer :) a quick grep for g_desktop_app_info_new points to launcher/ApplicationLauncherIcon.cpp and UnityCore/DesktopUtilities.cpp12:14
larsubut I'm sure that other people in this channel can be of more help12:14
mmrazikdidrocks: I don't know12:16
didrocksmmrazik: if not, we don't need mterry's branch in mine12:16
mmrazikdidrocks: btw. I was thinking of pushing the bamf dailybootstrap thing via autolanding with no tests12:16
didrocksmmrazik: that can do it, but we need to know at some point why the tests are failing, maybe check with Trevinho12:17
mmrazikI think the bamf stuff is broken and needs to be fixed. Have seen the same random failures in libunity12:17
mmrazikwe need to fix libunity too12:17
mmrazikor actually... the branch that enables the tests didn't land yet12:17
mmrazikbamf was probably just lucky during the enablement12:17
didrocksmaybe12:18
cariverilarsu: I expected a loop where the files are parsed and evaluate, for that the Icons on the launcher can be created. There is are types like TYPE_APPLICATION defined in AbstractLauncherIcon, but cant find the place where it is set from the files. Maybe you'r a smarter grep-er then I am.12:21
mmrazikdidrocks: I believe all the bootstrap branches now landed12:21
didrocksmmrazik: ok, there will probably be a lot more once mterry is around12:21
didrocksthanks12:22
larsucariveri, there's no TYPE_APPLICATION anywhere in AbstractLauncherItem. Unity probably uses GDesktopAppInfo instead of parsing the desktop files manually: http://developer.gnome.org/gio/stable/gio-Desktop-file-based-GAppInfo.html12:24
larsuwhat are you trying to achieve?12:24
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mmrazikdidrocks: right now I'm aware of the bamf issue and the unity can not land (due to various errors the nux4 stuff didn't get it into the local archive)12:31
mmrazikthe rest should be landing fine12:31
mmrazikor rather I didn't see it failing yet ;)12:31
cariverilarsu: AbstrcatLauncherIcon.h not item :)12:31
cariverilarsu: and I know how to parse thos efiles my self, but the question is how unity does it and where so I can integrate porperly my new feature.12:32
mmrazikdidrocks: FYI autopilot/unity is currently stuck on UTAH. Trying to figure out if there is somebody in europe who can help me. Otherwise I need to wait for Max12:33
larsucariveri, sorry, that was a typo. The only TYPE_APPLICATION in there is BAMF_TYPE_APPLICATION...12:33
larsucariveri, I can't tell you for sure how unity parses those files, but like I said, it looks like it's using GDesktopAppInfo12:33
cariverihmm I took the unity src from by apt-get source. and there is a lot of TYPES defined. TYPE_EXPO, TYPE_TRASH and so on.12:37
cariverilarsu: but thanks for trying to help me.12:37
mmrazikdidrocks: its weird but https://code.launchpad.net/~mterry/bamf/c4/+merge/134313 landed with no issues12:49
didrocksmmrazik: right, I think you need to snapshot the worspace where the tests failed and ask something in the unity team to look at it13:28
mmrazikack. Will have a look on it.13:28
mmrazikdidrocks: FYI -- I need to wait for max on the autopilot/unity thing :-/ Just a small demonstration that there is much more instability than just unity/autopilot...13:30
mmrazikbut the good news is that I think I fixed autolanding for unity13:31
mmrazikI'll be going through the rejected MPs in a while and will be re-approving13:31
didrocksmmrazik: ok, thanks13:39
bregmathree cheers13:40
didrockshey bregma! :)13:40
bregmahey, how's it going?13:41
didrocksgood good, and you? :)13:41
bregmanot too bad13:43
bregmaI'm hoping the current nux-4/unity fandango has been resolved13:43
bregmabut all the outstanding failed MPs will have to go through first13:43
mmrazikbregma: brandon's branch is compiling right now (~80%)13:43
mmrazikbregma: I'll go through the other ones once this is through13:44
bregmait's pretty much the key, that brancjh13:44
mmrazikbregma: it has just landed13:53
mmrazikor not?13:53
mmrazikmhm...13:53
mmrazikoh.. the job finished.. the merge didn't yet13:54
* bregma holds his breath13:54
mmrazikbregma: its there now. really.13:56
* bregma breathes again13:57
mmrazikbregma: the remaining failures seems to be genuine problems (like conflicts). If there is still something the I probably missed. Feel free to re-approve or ping me.14:05
bregmamkay14:06
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didrocksalesage: hey, good morning!15:24
didrocksalesage: any news on landing the indicator inline packaging branchs?15:24
alesagedidrocks, why hello15:24
alesagedidrocks, I'll review during coffee, a few min pls :)15:24
didrocksalesage: thanks :)15:25
bobweaverI want to make libnux render a better back cover how to do this ?15:30
bobweaverfor RenderCoverFlow15:30
bobweaverLike when uri is active15:30
bobweaverI will take screenshot of wxample15:30
bobweaverexample *15:31
bobweaverhttp://imagebin.org/23599015:33
bobweaver2d Concept work ^^15:33
alesagedidrocks, I'll test the new build style for i-sound, i-session, i-messages and will report; should take an hour15:33
didrocksalesage: thanks a lot :)15:33
bobweaverthat is what I want to do with NUX though like the "orange" that is on selected item. Or should I just change something to do with the card ?15:34
didrocksalesage: don't merge i-session right now, see my needs fixing first :)15:34
didrocksI think cyphermox will fix it once he's around15:34
cyphermoxI'm around and ifixing it15:34
alesagedidrocks, ok--we'll merge when someone clicks 'approve' in the mp15:35
didrockscyphermox: thanks!15:35
didrocksalesage: the 2 others are green, feel free to needs review -> approve once you made the changes to the job15:36
bobweaverSorry file is called CoverflowResultView.cpp15:36
alesageok didrocks willdo15:36
didrocksthanks ;)15:36
bobweaverCoverflowResultView.cpp  << can not tell by shadowing what card is chosen so I thought that having background would be good thing. why is this code so dam hard !!!!!!!!15:40
bobweaverchange the camara view and you can tell but still I do not want to make 20 ft interface only 1015:41
bobweaver;)15:41
bobweaverso like this   layout_->AddView(coverflow_, 1, nux::MINOR_POSITION_CENTER, nux::MINOR_SIZE_FULL);          ow to add color ?  to backing of that ?15:43
bobweavers|ow|how|15:43
bobweaverhttp://www.youtube.com/watch?v=8Tup9pD0Fps15:48
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bobweaverI would like to say that I do not think that people are ignoring me. It is just that I want to make awesome sauce that is all :) I will get it15:55
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cyphermoxdidrocks: if you want to try the tests now, not sure how much better it will work, here they just keep hanging16:24
didrockslarsu: do you know about it? ^16:25
cyphermoxhttp://paste.ubuntu.com/1360585/16:26
larsudidrocks, which tests are these?16:26
cyphermoxindicator-session16:26
didrockslarsu: ah, missing schema :)16:26
larsuwhat didrocks said :)16:26
didrockslarsu: normal when you build it16:26
cyphermoxbut in that case, it should crash, not hang around doing nothing16:26
didrocksyou should do something similar to what I've done for the lens16:26
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didrockslarsu: http://bazaar.launchpad.net/~unity-team/libunity/trunk/view/head:/data/Makefile.am16:28
didrocksit compiles the schema on build16:28
didrockslarsu: and then using http://bazaar.launchpad.net/~unity-team/libunity/trunk/view/head:/test/vala/test-vala.vala#L35 to set it to the path16:29
didrocks(XDG_DATA_HOME)16:29
didrocksand compile ;)16:30
larsudidrocks, right. I'm going to pass this on to charles_ :)16:31
didrockscharles_: seems you are the victim in that story :)16:31
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didrockshey mterry, do you think you will have time for working on the bootstrapping of the unity stack? (other than the 3 I've made. I'm sorry, didn't have the time today to do the others, finishing the automated upload process)16:53
mterrydidrocks, sure I'll work on them today16:54
didrocksmterry: this sounds like spam for me tomorrow morning! Thanks a lot :)16:54
mterryyup  :)16:54
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Trevinhodidrocks: when you're back: https://code.launchpad.net/~3v1n0/bamf/remove-gtk2/+merge/134537 (or mterry...)18:06
mterryTrevinho, neat18:06
mterrywill be nice to lose that build18:06
ricotzTrevinho, hi, i would introduce LIBBAMF_VER and just use "3" at those places18:13
ricotzwouldnt*18:13
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MCR1bschaefer: Hi :) Video of Dash overlay-scrollbars looks great - Top Job ! :-D When will it land ?18:21
bschaeferMCR1, :), thanks. It should land in trunk in the coming weeks18:22
MCR1bschaefer: So far away from merge ?18:22
bschaeferMCR1, no, I just want to polish it up and it is hard to say18:22
MCR1ah, ok18:22
bschaeferMCR1, hopefully next week (hopefully!)18:23
Trevinhoricotz: I wanted to factorize that value... any better idea?18:25
ricotzTrevinho, i think there is no need for that, or are you planning for GTK+4.0 ;)18:28
MCR1ricotz: Hi :) Do you already have an ETA for plank-docky ?18:30
ricotzMCR1, no ;)18:31
MCR1ricotz: Still using the best dock no money can buy here... ;)18:31
ricotzMCR1, quiet, do you where you are ;P18:32
MCR1but unfortunately with a new bug introduced with latest fglrx ATI driver :(18:32
ricotzsorry g2g18:33
MCR1Yes, but I will voice my opinion anyway :P :-X18:33
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Trevinhoricotz: no plan for gtk4, just don't want to keep magic numbers around :)19:03
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MCR1Trevinho, andyrock, bschaefer: Could you please take a look @ https://code.launchpad.net/~mc-return/unity/unity.merge-minor-possible-speed-improvement/+merge/133435 and https://code.launchpad.net/~mc-return/unity/unity.merge-fix-member-variables-not-initialized-in-their-constructors/+merge/133520 ?19:09
bschaeferMCR1, Ill look into it19:11
bschaeferMCR1, https://code.launchpad.net/~mc-return/unity/unity.merge-fix-member-variables-not-initialized-in-their-constructors/+merge/13352019:11
bschaeferthe init list should look like:19:11
bschaeferctor()19:11
bschaefer: var(false)19:11
bschaefernot ctor() :19:11
* bschaefer thinks it looks cleaner19:11
andyrockMCR1, also no space between variable and (19:12
MCR1ok, I am always confused with different styles used for Compiz/Unity19:12
MCR1:)19:12
bschaeferMCR1, yeeah compiz uses a crazy style19:12
MCR1C++11, mixed spaces and tabs19:12
bschaeferwell compiz doesn't use C++11 yet19:12
bschaeferand yes...they mix spaces and tabs :(19:13
MCR1but no problem, I'll change it19:13
MCR1to Unity style :)19:13
bschaeferthanks :)19:13
MCR1~20 min (girlfriend calls ;))19:14
andyrockMCR1, also keep in mind that .size() in c++11 is O(1)19:14
andyrockso it's not so slow :)19:14
andyrockbut I prefer to use ::empty19:14
andyrockso thank you19:14
bschaeferplus empty usually checks the size19:15
bschaeferbut it is more readable19:15
andyrockbschaefer, MCR1 talking about C++03 ::empty is faster using std::list and std::string19:17
* bschaefer would think size is a stored variable19:18
bschaeferwhich empty should just return size;19:18
bschaeferif it == 0 ... its false19:18
bschaefero well19:18
andyrockbschaefer, gcc implementation did not store the size19:18
bschaeferoo i see19:19
bschaeferthat makes sense19:19
andyrockbut now it does19:19
andyrockit's a minor change but a big ABI break19:19
bschaeferI could imagine...19:20
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bregmaandyrock, that change was backed out of GCC 4.7 because it caused the ABI-incompatibility bug19:27
bregma4.7.2 does not confirm, but at least it's not broken19:27
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andyrockbregma, so std::list::size on gcc 4.7 is still O(n) ?19:31
MCR1bschaefer: Should be fixed now :)19:49
bschaeferMCR1, awesome19:49
* bschaefer looks again19:49
MCR1andyrock, bschaefer: Thanks for the reviews :)19:49
andyrock;)19:49
bschaeferMCR1, you missed andyrocks comment :(19:49
bschaefer+ : icon_size (0)19:49
bschaeferno space between19:49
bschaefere and (19:50
bschaefere (19:50
bschaefere(19:50
* bschaefer feels extra picky for some reason19:50
MCR1bschaefer: ups, will fix that also :)19:51
bschaeferMCR1, thanks :)19:52
MCR1I've initialized the bool with false btw, not sure if this is ideal...19:52
bschaeferMCR1, what does it normally get set to?19:53
bschaeferMCR1, looking at that, it should be fine19:54
MCR1bschaefer: Some initialize bools with true...19:55
bschaeferMCR1, hmm, let me look some more at the code19:55
bschaeferit might need to be true19:55
mterryfginther, I wanted to look at the jenkins failures in https://code.launchpad.net/~mterry/unity-scope-gdrive/dailybootstrap/+merge/134521 but the links are for a local jenkins install20:30
popeymterry, bodge s-jenkins IP 10.97.0.6 into your hosts file for a quick/dirty fix?20:37
popeymterry, or manually s/s-jenkins/10.97.0.6/ in those urls20:38
popeyhttp://10.97.0.6:8080/job/unity-scope-gdrive-ci/build=pbuilder,distribution=raring,flavor=amd64/5/console works for me20:38
mterrypopey, fair enough20:39
fginthermterry, did popey's suggestion work for you?  I'll ping the owner of this job to have it published to the external server20:55
mterryfginther, uh, let me see20:55
mterryfginther, nope.  I get "could not connect to 10.97.0.6:8080"20:55
popeyyou have vpn setup?20:57
popeyvia batuan?20:57
mterrynope20:58
mterryI should have guessed with a 10. address20:58
bschaefermterry, do you have a link of what you are trying to access?20:59
* bschaefer has VPN20:59
mterrybschaefer, fginther is grabbing me a log I think20:59
mterrythanks though!21:00
bschaefermterry, awesome, I was about to :)21:00
bschaefermterry, (here it is anyway: http://paste.ubuntu.com/1361226/)21:01
fginthermterry, http://paste.ubuntu.com/1361227/21:01
fgintherwow, consecutive numbers21:01
bschaefernice21:02
mterryfginther, bschaefer: Thanks!21:02
mterryfginther, this build error is dumb.  Couldn't resolve bazaar.launchpad.net21:02
mterryfginther, is that build job broken?21:02
bregmamust be the internets that's broken21:04
fginthermterry, there have been some infrastructure/networking changes regarding the build host. However, these should have cleared up before #5 ran21:04
mterryfginther, a separate gdrive branch just passed jenkins, so maybe it's fine now21:05
mterryfginther, though I notice that I'm not a member of ~online-accounts21:05
fginthermterry, you're membership should not matter, the branch is accessed via a special account21:06
mterryfginther, yeah, but it prevents me from toggling branch status21:06
fginthergrumble...21:07
mterryfginther, it's odd that we use online-accounts for that one branch anyway21:07
fginthermterry, let me see if I can kick it21:08
mterryfginther, thanks.  I have to run an errand right now anyway, but we can catch up later21:09
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MCR1bschaefer, andyrock, Trevinho: We have quite a bit of multimonitor bugs, which need to be fixed - One of them is that the Place Plugin's settings being ignored, because Unity is loaded after Place and got it's own window-place function. How can we best ensure in this function that the Place plug-in's Place function is called also ?22:02
bschaeferMCR1, make a bug about it22:04
* bschaefer isnt 100% sure off the top of my head22:05
MCR1bug 87414622:05
ubot5Launchpad bug 874146 in Compiz "Multimonitor: New windows open on the wrong monitor, Place Plugin settings silently ignored" [Undecided,In progress] https://launchpad.net/bugs/87414622:05
MCR1bschaefer: Do you run a multimonitor config ?22:06
bschaefernope22:06
MCR1:(22:06
andyrockMCR1, are you talking about UnityWindow::place() ?22:07
MCR1bschaefer: The problem is we have 2 place functions, which do not work together correctly - yes22:08
MCR1andyrock: yes22:08
MCR1exactly22:08
andyrockand PlaceWindow is not called right?22:08
andyrockPlaceWindow::place22:08
MCR1and the combination with the place plug-in22:08
andyrockor something like that22:08
MCR1yes, the whole place plug-in gets ignored22:09
MCR1so windows do not open correctly on the right monitor as specified22:09
andyrockMCR1, did you talk with duflu?22:09
MCR1but if you load the place plugin after unityshell it works correctly22:10
MCR1no, but I talked with smspillaz22:10
MCR1https://bugs.launchpad.net/compiz-core/+bug/874146/comments/3022:10
ubot5Ubuntu bug 874146 in Compiz "Multimonitor: New windows open on the wrong monitor, Place Plugin settings silently ignored" [Undecided,In progress]22:10
MCR1here you can see how it *should* work22:11
andyrockMCR1, I'm not too much in the problem but have you tried to call window->place(...) in UnityWindow::place22:14
MCR1Sam told me  we need to look at UnityWindow::place to see if you can prevent unity from overriding the place plugin22:14
MCR1So can I just call  CompWindow::place () inside of unityshell.cpp, yes ?22:14
andyrockhmmm let me check the code22:16
MCR1andyrock: It would be great if you can help here, because it is a really nasty bug - I've fixed it here (but with the wrong solution - by just ensuring that place gets started after uniutyshell...)22:17
MCR1Here my discussion with Sam: https://code.launchpad.net/~mc-return/compiz/compiz.merge-fix874146-place-plugin-broken/+merge/13067222:18
andyrockMCR1, ::place returns a bool, do you know why?22:19
MCR1To be honest: no ;)22:20
MCR1you mean the place from place.cpp ?22:21
andyrockno all the place functions :)22:23
MCR1yeah, just noticed...22:23
andyrockbtw you just need to call window->place inside UnityWindow::place22:23
MCR1I simply could not believe that the solution for this nasty long-time bug could be so simple...22:24
andyrockMCR1, one moment22:25
MCR1andyrock: It is the same Sam suggested...22:27
andyrockMCR1, calling it ensures that place window is called too22:27
MCR1moving bool result = window->place(pos); to the top of the function ?22:28
andyrockMCR1 can you tell me a fast way to reproduce the bug?22:30
MCR1sure, but you need multimonitor ofc22:30
MCR1best see the description here: https://code.launchpad.net/~mc-return/compiz/compiz.merge-fix874146-place-plugin-broken/+merge/13067222:31
MCR1see [Test Case]22:31
MCR1andyrock: Thx 4 your help here :)22:31
andyrockMCR1, yeah i've a multimonitor22:32
MCR1;)22:32
andyrockbrb22:37
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andyrockMCR1, i can reproduce the bug in the MP description22:44
andyrockit works just fine with the terminal22:44
andyrockthe windows open in the correct monitor22:44
andyrockat the correct position22:44
MCR1So you mean the Place plug-in settings are working correctly in current trunk ?22:45
MCR1Or with the fix applied ?22:45
andyrockwith quantal vanilla22:47
andyrockMCR1,22:47
andyrockand with unity-trunk too22:49
MCR1so can you reproduce the bug or you cannot reproduce it ?22:50
MCR1sry - it is already late here ;)22:50
andyrockMCR1, I cannot reproduce it :)22:53
andyrockit's late for me too (23:54)22:54
MCR1strange, but good news... I wonder when this changed - but perfect if it is fixed already...22:54
MCR1so you can set the terminal window to open where the mousepointer is, yes ?22:55
MCR1andyrock: Thx a lot 4 your help @ late hours...22:57
andyrockMCR1, yeah my terminal follolow my mouse22:58
andyrock*follows22:58
MCR1great, fix released without any code then :)22:59
andyrockMCR1, don't change the status for the moment23:02
MCR1ok23:03
andyrockMCR1, maybe it happens only for some monitor configurations23:03
MCR1I could reproduce it 100%, but I am too tired to remove my fix here and retest...23:04
andyrockMCR1, your monitor resolution?23:05
MCR11920x1200 and 1280x102423:05
MCR1and 1920 x108023:05
MCR1which does not work as triple config with fglrx @ the moment...23:05
andyrockso 3 monitors?23:06
MCR1but worked as 3-screen with gallium23:06
MCR1yes23:06
MCR1well, 2 monitors and a TV :)23:06
Klap-ini have here also a maximizing problem with two different screens, don't know if it is also this place issue..23:06
MCR1but with fglrx just the 2 monitors are active23:06
Klap-inhmm, sorry on precise23:07
MCR1Klap-in: No, that is probably bug 75160523:07
ubot5Launchpad bug 751605 in Compiz "Multi-monitor - Windows maximize on the wrong monitor" [Critical,In progress] https://launchpad.net/bugs/75160523:07
MCR1Klap-in: duflu is already working on it :)23:08
Klap-inMCR1: you're right!23:09
Klap-innice23:09
MCR1Hope it will backported to Precise once it's fixed, but guess it will be - but do not hold your breath while waiting for it ;)23:10
Klap-inimprovement of the multimonitor behavior would be great, of course ;)23:17
MCR1Klap-in: I agree 123%23:17
mterryfginther, hey, I was noticing that the jenkins jobs for unity seem to be based on quantal still.  Seems wrong, no?23:44

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