=== _salem is now known as salem_ === salem_ is now known as _salem [08:15] larsu: hey, good morning! [08:15] larsu: some free karma of the morning: https://code.launchpad.net/~didrocks/indicator-application/bootstrap/+merge/135603 [08:16] good morning didrocks [08:16] approved [08:16] thanks :) [08:17] didrocks, do you need the Status set to approved as well? [08:18] larsu: yes please ;) [08:18] larsu: not sure how much karma you'll get for that :p [08:19] 0.03? ;) [08:19] didrocks, I'll do it anyway, for human karma ;) [08:20] heh [08:20] :) [08:22] Morning! [08:22] I see karma is important around here ;) [08:22] ahah :) [08:25] sil2100: want some as well? https://code.launchpad.net/~didrocks/indicator-datetime/refreshcopyright/+merge/135605 [08:26] ! ;) [08:36] sil2100: thanks! [08:40] didrocks: np! I'm starting to like the karma-gathering idea! [08:41] heh, I don't really care about karma for a long time TBH :) [08:46] I didn't as well, up until now ;P! === mmrazik is now known as mmrazik|otp === mmrazik|otp is now known as mmrazik === mmrazik is now known as mmrazik|otp === mmrazik|otp is now known as mmrazik [10:45] Mirv: hey, do you know the progress on the test failing on armhf? https://launchpadlibrarian.net/123686671/buildlog_ubuntu-quantal-armhf.unity_6.12.0bzr2922pkg0quantal93_FAILEDTOBUILD.txt.gz [10:45] Mirv: it's been the case for some days, I wonder if we shouldn't revert the offending commit [10:46] didrocks: some of them seem to fail due to longer delay times than expected, so hm [10:47] sil2100: want to work on them? to get all the praise and fame? :) [10:49] Will I get free karma :D ? [10:49] But jokes aside, I'll look into that now then [10:50] sil2100: you will, but not the same definition of free :) [10:50] sil2100: thanks a lot! === mmrazik is now known as mmrazik|lunch === mmrazik is now known as mmrazik|lunch [11:11] didrocks: btw. do you know by any chance what happened to the unity-2d SRU? [11:11] Did it get rejected somewhere? [11:12] Since I can't see it in http://people.canonical.com/~ubuntu-archive/pending-sru.html [11:12] sil2100: what version was it? [11:12] 5.14 === _salem is now known as salem_ [11:13] 5.14.0-0ubuntu1 [11:13] To be exact [11:14] sil2100: isn't the one that I didn't sponsor before UDS because we couldn't juts take trunk for SRUing? [11:14] sil2100: IIRC, I told you that [11:14] didrocks: but we fixed during UDS all the problems [11:14] And you even released 5.14.0-0ubuntu1 in lp:unity-2d [11:14] To precise-proposed [11:15] http://bazaar.launchpad.net/~unity-2d-team/unity-2d/trunk/revision/1143 [11:15] sil2100: I didn't see any rejection [11:15] sil2100: let me push it again then [11:15] Since we reverted the commits that were wrong, fixed the SRU bug problems and things like that - maybe hm, it somehow didn't make it to the queue? [11:15] it's not in unapprove for sure [11:15] Phew [11:15] -rw-rw-r-- 1 didrocks didrocks 350 oct. 30 14:00 unity-2d_5.14.0-0ubuntu1_source.ubuntu.upload [11:15] hum [11:15] Thanks [11:15] so I uploaded that day [11:16] huh? hm [11:16] So maybe no one picked it up? [11:16] oh sorry [11:16] I looked at the quantal unapprove queue [11:16] https://launchpad.net/ubuntu/precise/+queue?queue_state=1&queue_text=unity-2d [11:16] it's still unapproved :/ [11:16] sil2100: thanks for looking into the test issue... I think it's indeed more of a "slow machine" issue than specifically arm? [11:16] the SRU team is really really late [11:16] sil2100: you should look at those urls btw ^ :) [11:17] they are quite useful [11:17] didrocks: bookmarking that! [11:17] yeah lots of good SRU:s, waiting [11:17] Mirv: indeed, although anyway we need to fix those tests to not fail on slow-machines, since for ARM that might happen [11:18] Will do that, just wanted to sort out what happened with unity-2d ;) [11:24] sil2100: s/might/probably/ [11:24] :) === mmrazik|lunch is now known as mmrazik [12:44] Is there a reliable way to restart compiz / unity on quantal? For me running "compiz --replace" often ends up with compiz barfing and not restarting. [12:46] http://paste.ubuntu.com/1377016/ is what I get in my .xsession-errors if I "compiz --replace" === mmrazik is now known as mmrazik|afk === dandrader is now known as dandrader|afk === gatox is now known as gatox_lunch === salem_ is now known as _salem === _salem is now known as salem_ === mmrazik|afk is now known as mmrazik [13:55] sil2100: you want karma? https://code.launchpad.net/~didrocks/unity/add-changelog/+merge/135694 [13:55] :) [14:03] * popey gets the karma before sil2100 has a chance [14:13] :) === gatox_lunch is now known as gatox === rsalveti_ is now known as rsalveti === hasselmm is now known as hasselmm|afk === dandrader|afk is now known as dandrader [18:28] Umm what is up with CMakeList.txt ? [18:28] what is strequal true [18:28] abd why is there not this built into build-deps [18:30] and of cource like always no one in the fucken unity team will help me just like the last 2 years [18:30] got to all this on my own [18:30] what a TEAM [18:31] Stupid traanslation bullcrap that does not work [18:31] strequal true bull s^&* [18:33] if (${GETTEXT_FOUND} STREQUAL "TRUE") [18:33] set (HAVE_GETTEXT true) [18:33] file (GLOB _translations ${CMAKE_SOURCE_DIR}/po/*.po) [18:33] GETTEXT_CREATE_TRANSLATIONS (${CMAKE_SOURCE_DIR}/po/${PROJECT_NAME}.pot [18:33] ALL ${_translations}) [18:33] endif (${GETTEXT_FOUND} STREQUAL "TRUE") [18:33] === NOT WORKING !!!!!! n [18:35] IF statement is wrong and needs to be fixed that is not a valid argument [18:36] bobweaver: Ignorance is bliss ;) [18:36] MCR1, it is not ignorance you are ignorant with such statements [18:37] you can help kickban me but that just shows me more [18:37] bobweaver, chill dude... [18:37] lets see if we can find someone who can help [18:37] stop throwing stones @ me, I am just a volunteer contributor from the community (and I will not ban any free speech for sure) [18:39] sorry MCR1 just dont call me ignorant , popey sorry you are right frustrating because I clean and now update and upgrade and no build anymore [18:39] bobweaver, i think you misunderstood. he wasn't insulting you, calling you ignorant [18:39] bobweaver: I did not call you ignorant, please re-read ;) [18:40] Ok I said that I was sorry. can we get back to topic that Unity will not build because of this if statement [18:41] sorry again MCR1 that is one thing about IRC you can not see facial expressions or read body lang [18:41] sorry again [18:41] bobweaver: hi! [18:41] np ;) [18:41] bobweaver: let me take a look [18:41] thanks sil2100 [18:41] bobweaver: but we've been having problems with building unity on raring because of this one as well it seems [18:42] sil2100, it is not correct if statement [18:42] no bool like that [18:42] I wonder why this worked on quantal, but seems to fail on raring [18:43] that is not all [18:43] compiz common is also failing if you remove the translation thingy [18:44] so I am guessing that compiz is different version and that is why it is erroroing out [18:44] guess key word [18:44] that is what cmake tells me [18:45] bobweaver: the STREQUAL error you have pointed out just got fixed today: [18:45] http://bazaar.launchpad.net/~unity-team/unity/trunk/revision/2923 [18:46] er build-deps is not calling compiz-plugins-* [18:46] sil2100, thanks [18:46] again I dont mean to flip out. But somethimes it is the only way to get attention around these parts. [18:47] bobweaver: no worries - next time the best way to get attention is probably pinging someone directly about a problem ;) [18:48] Then someone should at least point to the right direction, or maybe even poke someone responsible for fixing the issue [18:48] bobweaver: regarding the translation thing, not sure if I can help much, since I'm not up-to-date with that one [18:48] thanks sil2100 I just dont know anyone and kinda fell like I have been igored I am sure that other have also felt this way [18:49] bobweaver: if you have something related to unity, poke me - I can then help you poke someone more competent if I, myself, won't be able to help [18:49] sil2100, it is the bool factor I fixed it but now compiz is not right version and plugins are not right version so fixing that now [18:49] I just dont want to lose that code ;) [18:49] thanks sil2100 that is super cool of you [18:50] Like how it all happened with 2d [18:50] bobweaver: hope it all goes well ;) [18:51] See you later everyone! [18:53] popey, again thanks for smacking me around and telling me to chill :) [18:54] heh, np [18:55] yeah set (UNITY_DEPS version numbers are all wrong and must be fixed [18:56] all compiz suff [19:17] again I would like to say that i am sorry for flipping my lid it was childish and I feel bad about it esp to MCR1 [19:20] Greetings. [19:21] who's the goto guy for Launcher API? :) [19:53] maybe someone can help me understand this. But Why is there Unity-2d-* things in d/control ? [19:53] for 3d ^^ [19:54] BigWhale, what do you mean by api for launcher ? [19:55] bobweaver, I wonder if I can remove static quicklists from Launcher in my app. [19:58] quicklist is its own code look at launcher/Launcher.cpp [19:58] QuicklistManager& ql_manager = *(QuicklistManager::Default()); [19:58] ql_manager.quicklist_opened.connect(sigc::mem_fun(this, &Launcher::RecvQuicklistOpened)); [19:58] ql_manager.quicklist_closed.connect(sigc::mem_fun(this, &Launcher::RecvQuicklistClosed)); [19:59] BigWhale, you mean? [19:59] lines 177 -> 182 http://bazaar.launchpad.net/~unity-team/unity/trunk/view/head:/launcher/Launcher.cpp [19:59] BigWhale, Trevinho and mhr3 are probably the guys to talk to about that [19:59] hm, there are a few static items in the quicklist for kazam. Added in the .desktop file. [19:59] BigWhale, why do you want to remove those? [19:59] I'd like to remove them when program starts. [20:00] BigWhale, send signal [20:00] they are used to invoke Kazam with certain switches. And if Kazam is already running, then I don't want them to invoke it one more time [20:00] i c [20:01] BigWhale, hum, interesting usecase ... not sure that got considered, try talking to ted (when it's not an U.S holiday) or maybe mhr3 or Trevinho [20:01] I will. [20:02] kazam is great btw BigWhale little bit of mem hog but is great screen caster [20:02] I know I can avoid this by adding some sort of detection in kazam if in instance is already running and then connect to that or send a signal to it... but that seems like an overkill. === salem_ is now known as _salem [20:02] BigWhale: not possible at the moment :( [20:02] BigWhale, you are releasing new version ? [20:02] bobweaver, thanks... :) most of the memory hogging is due to GStreamer :/ [20:02] +1 ^^ [20:03] * bobweaver looks at branch [20:03] bobweaver, VP8 encoder is leaking around 5MB/s when recording fullHD. :> [20:03] and that's MiBs [20:04] Trevinho, I see... Hmm. Then I guess I'll have to make a workaround. I'll figure out something. [20:04] yup I have noticed that it locks up system of mine though I only have i3 ad 4gigs ram :/ [20:04] bobweaver, H264 should work. [20:05] thanks BigWhale again great screencaster easy to use and great for uploading videos [20:05] kazam was used here http://www.youtube.com/watch?v=QcepB1E1lX0 [20:06] Great! It's good to see it in use. :) [20:07] That is another thing trying to get nux to render right in coverflow is not working too well like to have ubuntu-orange on selected itiem [20:07] but I added keyboard layout kinda works