=== jono is now known as Guest68697 | ||
Mirv | didrocks: btw was the bamf/precise ok for uploading now? | 06:43 |
---|---|---|
didrocks | Mirv: well, I think you saw the activity about the other issues that I was kind of alone to deal with :) so not on the bamf thingy yet until we are fine on doing one unity release | 06:44 |
Mirv | didrocks: sure, sure, no hurry | 06:45 |
didrocks | Mirv: don't worry, you are in my opened tabs! Can you ask me again at the EOW please for safety? :) | 06:45 |
Mirv | the big milestone is most important to achieve | 06:45 |
Mirv | I hope your browser never crashes in a way that it loses tabs ;) | 06:45 |
Mirv | EOW ok | 06:45 |
didrocks | Mirv: well, it happens sometimes ;) | 06:46 |
didrocks | Mirv: but TBH, I think I can reopen most of them by the history | 06:46 |
didrocks | of course, there are maybe some collateral damage ): | 06:47 |
didrocks | hence pinging back is nice! | 06:47 |
didrocks | Mirv: oh, can you install ~ubuntu-unity/daily-build ppa please? | 06:47 |
didrocks | (on raring of course) | 06:47 |
didrocks | and shout if anything ugly happens? | 06:47 |
Mirv | didrocks: will do | 06:56 |
didrocks | smspillaz: FYI, there is no pressure from distro at all about this libmetacity thing | 07:07 |
didrocks | mmrazik: I think not all projects are restarted yet, some approved stalled | 07:30 |
didrocks | like on unity (https://code.launchpad.net/~3v1n0/unity/ups-empty-menu/+merge/136828) | 07:30 |
mmrazik | didrocks: not sure what you mean by restarted but there was some power outage yesterday (again) | 07:30 |
didrocks | maybe the things approved during the shutdown? | 07:30 |
mmrazik | didrocks: its building | 07:30 |
didrocks | ok :) | 07:30 |
didrocks | just the backlog was too big? | 07:30 |
didrocks | after the power outage | 07:30 |
didrocks | or did you have to kick it to restart after this? | 07:30 |
mmrazik | didrocks: I had to kick it after the restart. Something got suck there blocking everything else | 07:31 |
mmrazik | didrocks: right now nux and compiz and unity are building | 07:31 |
mmrazik | and there are 3 more builds for compiz queued | 07:31 |
didrocks | mmrazik: excellent, then I can try to do a manual release :) | 07:31 |
didrocks | which should unblock the universe and nexus 7 :p | 07:32 |
mmrazik | didrocks: the compiz branches need to land in sequence so I think it will take a few hours... | 07:32 |
didrocks | mmrazik: ok, no worry | 07:32 |
smspillaz | didrocks: k, thx | 07:38 |
=== mmrazik is now known as mmrazik|afk | ||
Mirv | didrocks: so far so good with ppa:ubuntu-unity/daily-build on raring, not seeing anything out of place or crashing | 08:21 |
didrocks | Mirv: sweet! do you see close button when you scale an app? | 08:22 |
didrocks | like open 2 nautilus windows | 08:22 |
didrocks | click on the launcher | 08:22 |
didrocks | normally when you hover the 2 windows opened, you can see the close button | 08:22 |
Mirv | didrocks: yes, I see it | 08:22 |
Mirv | and it works | 08:22 |
didrocks | interesting, for me, they work but I don't see them :) | 08:22 |
didrocks | thanks Mirv! Do not hesitate if you see anything bad | 08:23 |
Mirv | sure, I'll let you know immediately if I notice something bad | 08:23 |
popey | didrocks, i get a close button, but on the foreground window I also see the titlebar with the buttons in the titlebar of the hovered app.. sometimes.. hard to trigger http://popey.com/~alan/titlebar.png | 08:46 |
didrocks | popey: ah, even funnier :) | 08:46 |
davidcalle | popey, confirming | 08:46 |
didrocks | I wonder why I don't get the close button at all | 08:46 |
didrocks | ever never ever | 08:46 |
didrocks | hey davidcalle! | 08:46 |
didrocks | davidcalle: can you please install ~ubuntu-unity/daily-build | 08:46 |
popey | thats a guest session though.. dunno if that makes a difference? | 08:46 |
didrocks | and warn/poke me if anything bad is happening :) | 08:46 |
didrocks | popey: let me try | 08:46 |
popey | open two nautilus, then open a terminal and close the terminal, then click nautilus in launcher | 08:47 |
popey | seems to reproduce it | 08:47 |
didrocks | popey: it is indeed working in a guest session | 08:48 |
davidcalle | didrocks, hey. Ok. | 08:48 |
didrocks | popey: I tried what you say, but doesn't reproduce | 08:48 |
didrocks | davidcalle: thanks! (on raring ;)) | 08:48 |
popey | yeah, it doesn't always happen | 08:49 |
didrocks | let's hunt for Trevinho once he's around :) | 08:49 |
popey | roger roger | 08:49 |
didrocks | but not a first daily-release blocker | 08:49 |
popey | nah | 08:49 |
didrocks | (I'm not relying on autopilot for it yet though, hence the dogfooding) | 08:49 |
* popey hunts for more | 08:49 | |
didrocks | heh ;) | 08:49 |
popey | didrocks, http://popey.com/~alan/unreadable_close.png | 08:51 |
popey | bottom right window, the close button overlay is unreadable | 08:51 |
didrocks | ah, so not he back black fake title bar | 08:52 |
popey | yeah | 08:52 |
popey | seems not to resize properly | 08:53 |
didrocks | there is really something… some elements don't appear randomly | 08:53 |
didrocks | popey: oh it doesn't resize | 08:53 |
didrocks | popey: it's a fake, it overlays :p | 08:53 |
popey | ah, thats why you can see through on my first screenshot then, yes | 08:53 |
didrocks | yeah | 08:53 |
popey | its just not appearing | 08:53 |
didrocks | I thought it was opaque | 08:53 |
didrocks | but it's not :) | 08:53 |
popey | whenever i want to open shotwell from the dash, it wants me to buy shot glasses, this can't be good for me | 08:54 |
didrocks | popey: ahah, you can argue "but but, it was proposed to me, I needed them for sure!" :) | 08:54 |
popey | true! | 08:54 |
popey | blame mark | 08:54 |
popey | there's a lawsuit in there somewhere | 08:55 |
didrocks | heh | 08:55 |
popey | didrocks, open two apps, one full screen (e.g. shotwell) and another windowed (e.g. gimp). Click shotwell in launcher, get shotwell full screen. Want to go to a menu in gimp, click gimp in launcher, gimp comes to front. Now without clicking on the gimp window at all, hover over the menu bar, it flicks back to shotwell.. | 09:02 |
popey | (if you click on the menu) | 09:02 |
popey | annoying but not a showstopper IMO | 09:02 |
didrocks | popey: convoluted enough to not be a showstopper I guess :) but worth a bug and a ping to bregma :) | 09:03 |
didrocks | FYI all: unity stack rebuild for first release into raring in progress :) | 09:28 |
duflu | didrocks: My preview of it looks like the old one, minus bugs. But that's good :) | 09:29 |
didrocks | duflu: heh, sweet! :) | 09:30 |
=== mmrazik is now known as mmrazik|lunch | ||
=== _salem is now known as salem_ | ||
=== mmrazik|lunch is now known as mmrazik | ||
Trevinho | popey: mhmh... weird | 13:15 |
Trevinho | popey, didrocks: never got it here... Mhmhm... the first one it's just probably an opacity issue... But the 2nd... | 13:18 |
didrocks | Trevinho: I never have the close buttons here | 13:19 |
Trevinho | popey: do you get issues also on the Alt+Tab spread? (i.e. doing Alt+` or alt+tab + down-arrow)? | 13:19 |
didrocks | Trevinho: clicking on where they are supposed to be works though | 13:19 |
Trevinho | didrocks: mhmh... it could be a problem related to textures loading, I've heard something related to that some time ago | 13:19 |
popey | Trevinho, no, spread is fine | 13:19 |
popey | this is an intel hd2000 video card, so low-end i7 | 13:20 |
Trevinho | popey: wierd, it's really the same code-path | 13:20 |
didrocks | Trevinho: how can I give you the debug info you need? :) | 13:20 |
Trevinho | didrocks: try to put a SetupSharedTextures() above the line with "switch (close_icon_state_)"... | 13:23 |
didrocks | Trevinho: will do, not right now as I'm releasing unity, but after, I'll give it a shot :) | 13:24 |
=== dandrader_ is now known as dandrader|afk | ||
didrocks | mmrazik: sil2100: hey, do you know where the autopilot tests results are stored? | 13:39 |
=== dandrader|afk is now known as dandrader | ||
mmrazik | didrocks: srry.. missed this again. What do you mean where they are stored. The physical xml files? | 14:23 |
didrocks | mmrazik: yeah, once autopilot ran | 14:23 |
didrocks | on the machine | 14:24 |
mmrazik | didrocks: ~jenkins/results/testresults | 14:24 |
didrocks | mmrazik: thanks :) | 14:24 |
didrocks | fginther: hey! oh, it seems you implemented the fact to merge the changelog-change only without a rebuild, right? | 14:26 |
mmrazik | didrocks: I don't think so as I didn't see any MP.... | 14:27 |
didrocks | mmrazik: hum? weird that's it's merging all my MP for the unity release blazing fast then | 14:28 |
didrocks | mmrazik: even if I sent 10 of them | 14:28 |
fginther | didrocks, no, that was put on the todo list as it was not a blocker... | 14:28 |
mmrazik | didrocks: I was surprised too | 14:28 |
didrocks | so you have maybe another issue where the package isn't built? :p | 14:28 |
fginther | didrocks, this is for lp:unity? | 14:28 |
didrocks | the whole stack | 14:29 |
mmrazik | fginther: I checked the logs (randomly). The build is there | 14:29 |
fginther | didrocks, the lens generally build in under 10 minutes | 14:31 |
didrocks | yeah, but seeing the amount of requests I had, I'm *shocked* (in the good way ;)) | 14:31 |
fginther | :-) | 14:31 |
didrocks | fginther: mmrazik: seems the bamf test is flacky again | 14:46 |
didrocks | I'll merge the changelog by end if you don't mind | 14:46 |
fginther | didrocks, grumble, I'll ping somebody about that bamf bug again | 14:47 |
didrocks | fginther: thanks, workaround meanwhile :) | 14:48 |
fginther | Trevinho, ping | 14:56 |
Trevinho | fginther: pong | 14:56 |
fginther | Trevinho, can you find someone to take a look at https://bugs.launchpad.net/bamf/+bug/1079329? It's become a blocker for autolanding bamf | 14:57 |
ubot5 | Launchpad bug 1079329 in BAMF "bamf autolanding builds sometime fail with "kill: (nnnn) - No such proces"" [High,New] | 14:57 |
Trevinho | fginther: I see there was someone working onit | 14:59 |
Trevinho | fginther: ah, probably you was :) | 15:00 |
oml | hello everyone. im trying to figure out how unity works on a broad scale, which processes start the others, how they communicate etc. currently im digging through the src-package of unity and try to understand what "UBusMessage.h" does, or the ubus-server | 15:00 |
oml | naming reminds one of dbus, does ubus work the same way? or does it something entirely else? | 15:00 |
Trevinho | fginther: isn't your way working? | 15:00 |
fginther | Trevinho, I tried a couple of experiments, but ran into another problem | 15:01 |
fginther | I'll try to find a log | 15:01 |
=== dandrader is now known as dandrader|lunch | ||
fginther | Trevinho, here's a log from one of my tests: http://paste.ubuntu.com/1412623/ | 15:04 |
Trevinho | fginther: can't we just ignore the return value of kill? | 15:38 |
fginther | Trevinho, there shouldn't be any harm. I can give it a try | 15:40 |
fginther | Trevinho, do you know what causes the "WARNING **: Couldn't register with accessibility bus: Did not receive a reply. Possible causes include: the remote application did not send a reply, the message bus security policy blocked the reply, the reply timeout expired, or the network connection was broken."? | 15:42 |
Trevinho | fginther: I think it's caused by the fact that running the test in a fake xserver the atk bus is not present | 15:42 |
mmrazik | didrocks: FYI -- the nux build takes ~4h (due to arm). Your branch is building, it will just take some time | 16:06 |
didrocks | mmrazik: no worry, thanks! | 16:06 |
mmrazik | I'll move the builds to pandas tomorrow | 16:11 |
=== gatox is now known as gatox_lunch | ||
=== dandrader|lunch is now known as dandrader | ||
MCR1 | didrocks: Hi. Are you sure all build-dep are now in lp:unity ? The last time I tried to get the build-dep, the build was failing, because libxcb-dri2-0-dev was missing... | 16:31 |
didrocks | MCR1: well, it's building on the ppa :) | 16:31 |
MCR1 | yeah, sure... but still strange... | 16:31 |
MCR1 | smspillaz: Hi :) 1. Thanx 4 the reviews. 2. Q: Do you think it might make sense to use register int iterators for huge for loops ? | 16:36 |
didrocks | mterry: I just pushed that to distro, quick review? https://code.launchpad.net/~didrocks/bamf/remove-unexisting-dep/+merge/138242 | 16:37 |
didrocks | mterry: oh, btw, you need to change the global status for https://code.launchpad.net/~didrocks/unity/refresh-build-deps/+merge/138227 | 16:46 |
didrocks | approving in a comment isn't enough | 16:46 |
didrocks | sil2100: can you change the global status as well? :) | 17:02 |
sil2100 | didrocks: ok ;) | 17:02 |
didrocks | thanks! | 17:02 |
* sil2100 wanted to give some time for someone else to ACK it as well ;p | 17:02 | |
sil2100 | But this is an obvious change | 17:03 |
didrocks | yep :) | 17:03 |
sil2100 | Something that was bothering everyone since looong time | 17:03 |
=== gatox_lunch is now known as gatox | ||
smspillaz | MCR1: not really, as daneil said micro-optimizations don't help much | 17:58 |
MCR1 | yeah, probably you are right | 17:58 |
smspillaz | MCR1: the best thing to do if you want to improve performance is to do profile guided optimization | 17:59 |
MCR1 | I saw your new branch (actually I am testing it) | 17:59 |
MCR1 | Top news ! | 17:59 |
smspillaz | eg, run it through callgrind | 17:59 |
MCR1 | 20->30 == + 50% | 17:59 |
MCR1 | that sounds great | 17:59 |
smspillaz | MCR1: actually, I just found the cause of the extremely poor performance when moving opengl windows around | 17:59 |
MCR1 | yeah | 17:59 |
smspillaz | 1) unfortunately its not easy to fix and 2) I really think nvidia should just fix it on their end, there's no reason why it should be like that | 18:00 |
MCR1 | I am using ATI (currently with latest fglrx)... | 18:00 |
MCR1 | but window moving is not fully smooth here either | 18:01 |
smspillaz | yeah I think fglrx sends theiir command stream over the protocol too | 18:01 |
smspillaz | MCR1: try commenting out line 848 in plugins/composite/src/screen.cpp too | 18:01 |
smspillaz | I think that's the only other point where do a flush/wait lots | 18:02 |
MCR1 | with framebuffer object enabled it stutters more than without, where it is almost fully smooth (with some minor pulsing) | 18:02 |
smspillaz | MCR1: which card did you have ? | 18:02 |
MCR1 | with both fglrx and gallium | 18:02 |
MCR1 | HD 5750 | 18:02 |
smspillaz | MCR1: resolution ? | 18:02 |
MCR1 | 1920x1200+1280x1024 | 18:02 |
MCR1 | or 1920x1200+1920x1080 | 18:03 |
smspillaz | wouldn't be suprised if we were maxing out the fillrate | 18:03 |
smspillaz | unfortunately there's not much we can do - getVideoSync / waitVideoSync require you to block the graphics pipeline and glXSwapBuffers necessarily means that you have to redraw the entire backbuffer on every frame | 18:04 |
smspillaz | DRI3 will help that a lot | 18:04 |
MCR1 | How can I force the compiled Compiz in the staging dir force to use my config ? | 18:04 |
smspillaz | MCR1: did you actually install it anywhere ? | 18:04 |
smspillaz | or are you just running it from /src/ | 18:04 |
MCR1 | yes to staging | 18:04 |
smspillaz | cause that won't work | 18:04 |
smspillaz | compiz --replace ccp ? | 18:04 |
MCR1 | installed | 18:04 |
smspillaz | or at least | 18:04 |
smspillaz | PATH=/home/user/staging compiz --replace ccp & | 18:05 |
smspillaz | might need to set your LD_LIBRARY_PATH too | 18:05 |
MCR1 | ah, maybe that is what I'm missing as CCSM opens with all my settings correctly enabled, but the freshly compiled Compiz runs without them... | 18:06 |
MCR1 | so it is hard to compare the performance | 18:06 |
smspillaz | #1 reason why I hate fixing performance things | 18:06 |
smspillaz | "I made it go from 20FPS to 30FPS!" | 18:06 |
smspillaz | "still too slow not fixed" | 18:07 |
MCR1 | 20->30 sounds awesome | 18:08 |
smspillaz | time for me to sleep though | 18:08 |
smspillaz | I'll have a look into the opengl related thing tomorrow, I have an idea for that maybe it will work maybe it wont | 18:09 |
MCR1 | hmm, strange - I've set LD_LIBRARY_PATH... | 18:09 |
MCR1 | I will retry forcing compiz to load all plugins | 18:10 |
=== dandrader is now known as dandrader|afk | ||
MCR1 | haha, I've started the wrong CCSM... | 18:16 |
=== dandrader|afk is now known as dandrader | ||
mdeslaur | MCR1: hi! What would it take to bribe you into fixing one of my pet-peeve compiz bugs? :) | 19:53 |
mdeslaur | MCR1: bug 1037164 | 19:53 |
ubot5 | Launchpad bug 1037164 in compiz (Ubuntu Quantal) "Clicking on snapped windows in a different workspace produce unexpected results" [Medium,Triaged] https://launchpad.net/bugs/1037164 | 19:53 |
MCR1 | mdeslaur: How do you "snap it" ? Via keyboard or mouse ? | 20:18 |
mdeslaur | oh, I just drag the terminal to the right edge of the screen, and it sticks to the edge | 20:18 |
mdeslaur | it's the default compiz snapping windows plugin | 20:19 |
mdeslaur | but even if I disable that plugin, as long as the window is a few pixels close to the edge of the screen, it happens | 20:19 |
mdeslaur | MCR1: are you not able to reproduce it? | 20:19 |
MCR1 | hmm, I was not aware that there are still problems with mouse snapped windows... | 20:19 |
MCR1 | I have to try in a VM | 20:20 |
MCR1 | it is Grid you are talking about | 20:20 |
mdeslaur | no, not grid | 20:21 |
seb128 | MCR1, it's trivial to trigger, go to a ws, snap something to the right of the screen, go back to ws1, click on it in the unity launcher | 20:21 |
seb128 | the win is moved a bit over | 20:21 |
mdeslaur | as long as a window is within a few pixels from the right edge of workspace 2, the problem happens | 20:21 |
seb128 | so you have a border on ws1 and the remaining part where you were | 20:21 |
MCR1 | mdeslaur, seb128: Uh, not nice indeed... | 20:23 |
MCR1 | Indeed, grid is not needed to trigger the bug... | 20:25 |
mdeslaur | MCR1: there seems to be some details in one of the duplicate bugs here: https://bugs.launchpad.net/unity/+bug/834248/comments/29 | 20:31 |
ubot5 | Launchpad bug 755842 in compiz-plugins-main (Ubuntu Precise) "duplicate for #834248 Non-maximized windows which sit on the border of a workspace move when called" [Medium,Triaged] | 20:31 |
MCR1 | mdeslaur: Yeah, that seems very useful indeed. :) | 20:32 |
MCR1 | mdeslaur: I can reproduce the issue running yesterday's Raring in a VM, but not when using my 4x1 config. | 20:40 |
mdeslaur | interesting | 20:41 |
MCR1 | But I can also reproduce it using Raring and 4x1 desktop config | 20:42 |
MCR1 | haha, I never saw this bug before, because I've deactivated Desktop Wall | 20:44 |
mdeslaur | I've been hitting it 20 times a day since natty :P | 20:50 |
mdeslaur | it's diving me insane :P | 20:50 |
MCR1 | Sure, the worst things are windows that jump around on their own... | 20:51 |
MCR1 | You could ofc workaround this special bug, by disabling Desktop Wall and working with the Cube and Expo instead | 20:52 |
MCR1 | but you would have to change your config quite a bit and change workspaces from 2x2 to 4x1... | 20:53 |
MCR1 | ofc fixing this bug would be a lot better | 20:53 |
mdeslaur | hrm, yeah...it's bad that it's been broken this long in the default configuration | 20:53 |
MCR1 | the problem is that bugs of this kind seem to be extremely hard to fix - but I'll try (I am currently working on bug 1082001 which is also making windows move across workspaces) | 20:56 |
ubot5 | Launchpad bug 1082001 in Compiz "Grid/Expo: Via keyboard-shortcut resized Grid windows confuse Expo and follow the user from workspace to workspace" [Undecided,Confirmed] https://launchpad.net/bugs/1082001 | 20:56 |
MCR1 | This one kills grid keyboard functionality if one wants to work with different workspaces... | 20:57 |
mdeslaur | ah, another nice one :) | 21:11 |
=== salem_ is now known as _salem | ||
fginther | bschaefer, can you recommend someone to review this: https://code.launchpad.net/~fginther/nux/add-code-coverage/+merge/138007 | 21:34 |
bschaefer | fginther, I can look at it...I don't think any other people are around for nux...possibly andyrock :) | 21:35 |
fginther | bschaefer, it's not urgent, so if it's better that someone review it tomorrow, I'm fine with that | 21:36 |
bschaefer | fginther, alright, well if I can test it, and check things are still working with nux I can approve it :) | 21:37 |
fginther | bschaefer, cool! | 21:37 |
MCR1 | mdeslaur: Time for a test ? | 21:38 |
mdeslaur | MCR1: sure! | 21:38 |
MCR1 | please create a directory named compiz-1 in ~ | 21:39 |
bschaefer | fginther, so this is for jenkins to get reports from nux pretty much? | 21:39 |
mdeslaur | MCR1: ok | 21:39 |
* bschaefer hopes he has gcov | 21:39 | |
MCR1 | in compiz-1 create another directory called plugins | 21:39 |
fginther | bschaefer, that's the goal, a developer can also run coverage-html to get their own results | 21:39 |
bschaefer | fginther, cool, ill do that to test it out, and run some other tests | 21:40 |
bschaefer | fginther, it doesn't seem like this touches other code, or really effects nux unless you have --enable-gcov which is good | 21:40 |
MCR1 | mdeslaur: Download this file: https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/1037164/+attachment/3452533/+files/libwall.so and put it in ~/compiz-1/plugins | 21:42 |
ubot5 | Launchpad bug 1037164 in compiz (Ubuntu Quantal) "Clicking on snapped windows in a different workspace produce unexpected results" [Medium,Triaged] | 21:42 |
MCR1 | mdeslaur: Now open a terminal and run setsid unity (be sure you are using 12.10 ?) | 21:43 |
mdeslaur | yes, I'm on 12.10 | 21:44 |
MCR1 | ok | 21:44 |
MCR1 | please test and report | 21:45 |
mdeslaur | same thing, unfortunately...how do I tell it actually loaded that file? | 21:45 |
bschaefer | fginther, Scanning . for .gcda files ... | 21:46 |
bschaefer | geninfo: ERROR: no .gcda files found in .! | 21:46 |
bschaefer | should I be doing something else before doing coverage-html? | 21:46 |
MCR1 | if you ran setsid unity it will load the file (be sure that it is in yourhomedir/compiz-1/plugins) | 21:46 |
mdeslaur | yes, it's there | 21:47 |
fginther | bschaefer, did you do 'make check' or 'make check-headless' first? | 21:47 |
bschaefer | fginther, nope ... let me do that | 21:47 |
MCR1 | named libwall.so, yes ? | 21:48 |
bschaefer | fginther, possibly adding make-check-headless to the coverage-html? | 21:48 |
fginther | bschaefer, I open to suggestions if there is a smarter way to do that... | 21:48 |
mdeslaur | MCR1: yep | 21:49 |
bschaefer | or I suppose that would get run how you'll be doing that | 21:49 |
MCR1 | grmpf | 21:49 |
bschaefer | fginther, hmm | 21:49 |
fginther | bschaefer, I didn't want to force 'make check' or 'make check-headless' | 21:49 |
bschaefer | yeah | 21:49 |
bschaefer | fginther, maybe adding another option that doe force it? | 21:49 |
fginther | but it's not obvious how to collect coverage either | 21:49 |
bschaefer | make check-coverage-html? | 21:50 |
bschaefer | hmm | 21:50 |
fginther | bschaefer, I can add some make targets to make it easier | 21:51 |
bschaefer | fginther, yeah, as make check or make check-headless needs to be ran before doing the coverage | 21:52 |
MCR1 | mdeslaur - it is .compiz-1 !!! | 21:52 |
fginther | bschaefer, ok, I'll figure something out | 21:52 |
bschaefer | fginther, or possibly some how adding an error message | 21:52 |
MCR1 | he's gone... | 21:52 |
bschaefer | if no .gcda files were found... | 21:52 |
bschaefer | fginther, or you can make a comment in there, Im not the best with makes files haha | 21:53 |
* bschaefer needs to fix the make check FTBS | 21:54 | |
MCR1 | mdeslaur: I was giving you wrong directions | 21:54 |
MCR1 | mdeslaur: Please rename compiz-1 to .compiz.1 ;) | 21:54 |
MCR1 | and run setsid unity again - sorry | 21:55 |
mdeslaur | .compiz-1 or .compiz.1? | 21:55 |
seb128 | .compiz-1 no? | 21:55 |
MCR1 | .compiz-1/plugins | 21:55 |
seb128 | mdeslaur, just copy over the system .so and restart compiz | 21:55 |
MCR1 | no need to f*ck up the system | 21:55 |
seb128 | you can always --reinstall the package to get back to normal state | 21:56 |
MCR1 | true that | 21:56 |
seb128 | MCR1, it's easier to cp away and back the system one that to figure the .compiz | 21:56 |
MCR1 | mdeslaur: Now tell me that it worx | 21:58 |
mdeslaur | hah, compiz didn't enjoy me copying over the .so while it was loaded :P | 21:58 |
MCR1 | bschaefer: Hi, btw ;) I also have (easy) work 4 u... | 22:01 |
bschaefer | MCR1, hello, link me | 22:01 |
bschaefer | if its a review :) | 22:01 |
MCR1 | yep, 1. https://code.launchpad.net/~mc-return/unity/unity.merge-reduce-scope-of-variables.2/+merge/137949 | 22:01 |
MCR1 | 2. https://code.launchpad.net/~mc-return/nux/nux.merge-reduce-the-scope-of-various-variables/+merge/134787 | 22:02 |
mdeslaur | MCR1: copiz just dies when trying to open that .so...could you please just give me the patch to try? | 22:04 |
bschaefer | MCR1, hmm well I just approved the first one but..hmm | 22:04 |
bschaefer | MCR1, 111=== modified file 'services/panel-service.c' | 22:04 |
bschaefer | you are messing with C files, and the standard for C files are to define things at the top | 22:05 |
MCR1 | I think it depends if it is C89 or C99, but I can revert the .c file changes | 22:05 |
MCR1 | but if it complies it worx | 22:06 |
bschaefer | MCR1, I think it would be best for the C, and its ansi I believe | 22:06 |
bschaefer | but i would prefer to keep to C looking like C | 22:06 |
MCR1 | bschaefer: ok | 22:06 |
bschaefer | MCR1, thank you :) | 22:06 |
MCR1 | bschaefer: I'll change that then... | 22:06 |
MCR1 | thanx 4 the review | 22:07 |
MCR1 | mdeslaur: More or less I tried his solution: https://launchpadlibrarian.net/89746102/fix-762335.patch | 22:08 |
mdeslaur | MCR1: and it worked for you? | 22:08 |
bschaefer | MCR1, your second one looks good and is approved :) | 22:08 |
MCR1 | mdeslaur, I did not try yet, as it would mess up my whole config (I am using the cube, not wall those conflict with each other), but I'll try later... | 22:09 |
mdeslaur | MCR1: ok, I'll build it locally and try it too | 22:10 |
MCR1 | bschaefer: For nux not all of the scopes are reduced yet, so there will be a Part 2 ;) | 22:10 |
MCR1 | mdeslaur: Cool, please report | 22:10 |
MCR1 | bschaefer: Should be fixed | 22:17 |
bschaefer | MCR1, awesome thank you! | 22:17 |
MCR1 | your fast help is awesome ;) | 22:18 |
bschaefer | MCR1, nux needs a bit more help in parts :) | 22:18 |
MCR1 | you know - I am just a newbie struggling with all this C++ complexity :-D | 22:18 |
bschaefer | haha, it takes time | 22:19 |
bschaefer | MCR1, also what you think should happen...when you grab a window then use the keyboard to change workspaces? | 22:20 |
bschaefer | what do* | 22:20 |
bschaefer | just the normal Ctrl+Alt+<arrow> | 22:20 |
MCR1 | the window should move to the new workspace together with the mousepointer and the new workspace should be selected | 22:21 |
MCR1 | imho | 22:21 |
bschaefer | MCR1, yeah, I find it odd that a huge gab is now present | 22:21 |
bschaefer | gap* | 22:22 |
* bschaefer looks if a bug for that exists | 22:22 | |
MCR1 | the real problem is that Ctrl+Alt+Cursor + grabbing a window with the mouse is hard to achieve with 2 hands... :P | 22:23 |
MCR1 | I am really struggling to get this done ;) | 22:23 |
bschaefer | haha | 22:23 |
bschaefer | i would never imagine it really happening, I was just looking at that other wall/gap bug | 22:24 |
MCR1 | ah, yeah - the gap | 22:24 |
bschaefer | its fixed in 0.9.8, but not in 0.9.7 so im digging through to find what fixed it | 22:24 |
bschaefer | to see if it can be backported | 22:24 |
MCR1 | it is still present here, btw... (without the wall) | 22:25 |
bschaefer | MCR1, in 0.9.8? | 22:25 |
bschaefer | and with out wall how are you dragging it to another workspace | 22:25 |
MCR1 | when I grab a window and switch from workspace to workspace to workspace to workspace... | 22:25 |
MCR1 | I can make the cursor move from its position | 22:25 |
bschaefer | MCR1, just dragging it? | 22:25 |
MCR1 | I am using the cube instead | 22:26 |
bschaefer | shoot...I never use that plugin | 22:26 |
MCR1 | no, dragging on the same workspace is fixed 100% | 22:26 |
bschaefer | MCR1, that is what the bug is talking about | 22:26 |
bschaefer | open another bug if you could :) | 22:26 |
MCR1 | maybe this +/- 10 pixel thingy is hidden somewhere else also... | 22:27 |
bschaefer | MCR1, hmm well it hasn't reached 0.9.8 yet | 22:28 |
bschaefer | so if you bzr branch lp:compiz/0.9.8 | 22:28 |
bschaefer | the -10 is still there, or at lease it was yesterday | 22:28 |
MCR1 | I am running trunk of everything (unity staging PPA) | 22:28 |
bschaefer | but the problem in 0.9.7 is waaay more then just a -10 | 22:29 |
bschaefer | it seems to mess up on screen->vp().x() | 22:29 |
bschaefer | or it seems to be missing that somewhere | 22:29 |
bschaefer | I think it was just backported this morning (for me at lease), the -10 fix | 22:30 |
MCR1 | I can reliably reproduce it when moving the window to the left from workspace to workspace | 22:30 |
MCR1 | but not when moving it to the right | 22:30 |
bschaefer | just the -10? | 22:30 |
bschaefer | just a little at a time | 22:30 |
bschaefer | MCR1, it is also UP but not DOWN | 22:31 |
bschaefer | that you can do it | 22:31 |
bschaefer | (if you are using a 2x2) | 22:31 |
MCR1 | yes, I am using 4x1 and it is minor and does not happen every time I move to the left... | 22:31 |
MCR1 | strange indeed | 22:31 |
bschaefer | MCR1, it has to be the -10, as after that was removed it was perfect for me | 22:32 |
bschaefer | if you grab the top left corner of the window | 22:32 |
bschaefer | MCR1, well either way, Im looking for the larger problem :) | 22:33 |
bschaefer | the one in 0.9.7 | 22:34 |
* bschaefer goes off to hunt for it | 22:34 | |
MCR1 | good luck | 22:42 |
bschaefer | thanks | 22:48 |
krabador | hi, people, have unity some special automatic resolution setting? | 23:24 |
Generated by irclog2html.py 2.7 by Marius Gedminas - find it at mg.pov.lt!