=== ckpringle_ is now known as ckpringle | ||
=== james is now known as Guest16278 | ||
=== ckpringle_ is now known as ckpringle | ||
=== marco_ is now known as Marco | ||
bobweaver | woot woot there is this channel | 19:34 |
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bobweaver | anyone good at gimp here ? | 19:34 |
doctormon | bobweaver: Yes | 19:47 |
bobweaver | doctormon, hello there | 19:47 |
bobweaver | how are you ? | 19:48 |
bobweaver | want to make a gimp image for me ? | 19:48 |
bobweaver | Mine looks horrible | 19:48 |
bobweaver | http://imagebin.org/239224 | 19:48 |
bobweaver | http://bazaar.launchpad.net/~josephjamesmills/+junk/settings/download/josephjamesmills%40gmail.com-20121213193649-xw4cjokon5ajqjkn/testing.xcf-20121213193646-2091pcj7i3mleit9-1/testing.xcf <<< gimp image that I have already | 19:49 |
bobweaver | I am not a good designer | 19:49 |
bobweaver | I am alright at coding but not a good designer | 19:49 |
doctormon | bobweaver: You're trying to put together a design? | 19:50 |
doctormon | bobweaver: You should be using a vector based tool like inkscape. gimp is for photos and cropping things made in mypaint. | 19:51 |
bobweaver | yeah well I have a version of unity 2d that I use and I want to be able to change allthe settings from the dash | 19:51 |
bobweaver | doctormon, no it has to be gimp because there is a tool called qmlexporter that is used to export gimp images to qml | 19:51 |
doctormon | It's not bad then, start with a screenshot, import it into inkscape and play around until you get it right. | 19:51 |
bobweaver | No it has to be gimp | 19:52 |
doctormon | bobweaver: Good god who wrote that | 19:52 |
bobweaver | let me find you a link doctormon | 19:52 |
bobweaver | doctormon, http://www.youtube.com/watch?v=2Hgo9CWV400 | 19:53 |
bobweaver | so one makes image in gimp then export and I write QT/qml backend code for it | 19:54 |
bobweaver | like the image that I already is a good one it just needs to be finely tuned | 19:54 |
bobweaver | like make it look alot nicer | 19:55 |
doctormon | bobweaver: Sounds like you need to accept what you have. | 19:55 |
bobweaver | and I am horrible at gimp | 19:55 |
bobweaver | sure I could do that also | 19:55 |
bobweaver | just wanted to see if I could find people that would be interested in helping me out on this | 19:55 |
bobweaver | well.. because I am a horrible designer :) | 19:55 |
doctormon | bobweaver: Practice makes slightly better | 20:02 |
bobweaver | yeah it does best time to learn is now | 20:07 |
thorwil | requiring raster images must not stop you from using inkscape. it exports them just fine | 20:40 |
thorwil | screen design with gimp is insanely hard in comparison | 20:40 |
bobweaver | thorwil, wow there is a export for qml in inkscape ? I have to look up the word raster | 20:44 |
thorwil | bobweaver: no, raster image -> also known as bitmaps | 20:45 |
bobweaver | what I do is make a image in gimp then export to qml then most the time use the images that are already in unity 2d if not then I use the ones that are from gimp (not many TBH) then most the time there is things like button or glowbutton or pictureglowbutton that was made or I have added | 20:46 |
doctormon | bobweaver: Someone should make a qml export for inkscape; if there isn't one already. Because using Gimp for that job is not smart. | 20:49 |
bobweaver | Like at this point I am taking the image that I have exported to qml and am replaceing all the buttons and backgrunds and what not with stock unity 2d ones or like I said libs that are already there. | 20:49 |
bobweaver | http://imagebin.org/239238 | 20:49 |
bobweaver | so from http://imagebin.org/239224 to ^^ | 20:50 |
bobweaver | It is the Overall "design concept" like the layering and the placement of things that I am not that good at | 20:51 |
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