F^4Is anyone around by any chance? I can't get unity to play nice with the binary ATI drivers01:33
smspillazF^4: what's wrong ?02:26
F^4smspillaz, The menu bar and dock are missing02:28
smspillazF^4: can you click on them as though they were there ?02:30
F^4I didn't even try tbh. I just installed KDE and I've been using that.02:30
F^4Let me switch users and see.02:30
=== hggdh_ is now known as hggdh
didrocksgood morning06:42
Mirvgood morning didrocks and welcome back!06:42
didrocksthanks Mirv! happy new year ;)06:44
dufluMirv: Happy new year. Sorry to ruin it but I found:  https://bugs.launchpad.net/bugs/109500106:46
ubot5Launchpad bug 1095001 in compiz (Ubuntu) "[regression] compiz spends 31% of its CPU time in regexec()" [High,Fix committed]06:46
Mirvduflu: yeah, I noticed your branch06:48
dufluJust so you know :(06:48
Mirvthe good news is that the previous SRU:s are all in, so we can do small ones06:48
didrocksMirv: did you see that unity is FTBFS on the staging ppa (I did quite a lot during my holidays btw)?06:48
Mirvdidrocks: not yet. I tried to stay away from Ubuntu during holidays but just had to eg. verify SRU:s etc :)06:49
didrocksMirv: that's a good resolution! :) you are just back today? ;)06:50
Mirvdidrocks: I did came back on Wednesday already06:50
didrocksah ok :)06:50
Mirvit seems satoris' "Fix build settings" did the contrary06:52
Mirvhow it got into staging should be the interesting part06:53
didrocksMirv: yeah06:54
didrocksMirv: can you ask mmrazik once he's around?06:54
didrocksMirv: also, let's wait for Satoris and sil2100 once they are around to eventually revert their change06:55
didrocksMirv: hum, no, it was already FTBFS for some days: https://launchpad.net/~unity-team/+archive/staging/+packages?field.name_filter=unity&field.status_filter=superseded&field.series_filter=raring06:56
didrocksrev 3002 on 2012-12-1906:56
didrocksthat's the day I started to saw it as well, weird that nobody noticed :/06:57
Mirvbut in staging rev 3008 built fine? https://launchpad.net/~unity-team/+archive/staging/+builds?build_text=unity&build_state=all06:59
Mirvand in daily two bzr3008:s, one of which built and the other use_pch enabled and failed07:01
didrocksMirv: yeah, I'm looking at that… I don't understand why 2 builds by rev07:01
didrockseven more for 300207:02
Mirvactually five for 3008 as well, I wonder if they are doing some by-hand use_pch testing07:02
Mirvmaybe the situation is in control :)07:02
didrocksMirv: uploader is ps-jenkins though07:02
Mirvwe'll find out07:03
didrocksMirv: please keep me posted :)07:03
didrocksMirv: 2 things, thanks for the fw first :) (compiz was one of the first thing I checked before reading my emails TBH ;))09:57
didrocksMirv: so, you are tracking with duflu the mesa 9 issue on precise with x-updates?09:57
didrocksMirv: I'll ask the second right now, so you did check with mmrazik about the multiple uploads in the ppa with the same version? (like 5 uploads in the staging ppa)09:59
mmrazikdidrocks: unity-team staging ppa/10:00
didrocksmmrazik: yep10:00
didrocksmmrazik: look at https://launchpad.net/~unity-team/+archive/staging/+packages?field.name_filter=unity&field.status_filter=superseded&field.series_filter=raring10:01
didrocksmmrazik: you can see that there is multiple uploads (like 5) with the same bzr<revision>10:01
didrocksdo you know about it?10:01
mmrazikdidrocks: but the version is different, isn't it?10:01
mmrazikdidrocks: its probably because something libunity depends on was uploaded10:02
mmrazikso a new dput was triggered to make sure libunity gets rebuild10:02
mmrazik(on a first glance; otherwise fginther will need to have a look)10:02
didrocksmmrazik: ah, and what the version in the end is about?10:05
didrocksseems pretty random, but there is maybe a logic :)10:05
mmrazikdidrocks: the last number (after raring) is I believe a jenkins job # or something like that.10:05
didrocksah ok10:05
mmrazikso its indeed kind of random but unique and monotomic10:05
didrocksmakes sense, thanks :)10:05
Mirvdidrocks: do you think it should be tracked, the mesa 9 (only)? so, not yet, since it's not what the .2 release is about10:10
Mirvduflu is of course aware of the issue, though10:10
didrocksMirv: yeah, even if it won't realistically be in .2. It should be tracked I guess10:11
Mirvif we can confirm that the LTS-Q stack work, we can then try to narrow down why only mesa upgrade isn't enough10:11
didrocksyep :)10:11
Mirvok, consider it being tracked10:11
didrocksthanks Mirv :)10:11
didrockssil2100: hey! checking up now that I'm back from holidays: did you get any progress during the week you were there and I wasn't about the indicator autopilot tests?10:20
didrocksIIRC, we wanted the number to get down to 0 :)10:20
didrockssil2100: sorry, didn't receive a reponse if any, system lock :/10:34
davidcalledidrocks, hey there, nice to see you back. Enjoyed your Christmas time?10:40
sil2100didrocks: ok, so - not completely sure what's the current number of failures is, since there has been no new unity daily package since a while ;p But locally I only had 4 failures, all of which were real regressions10:40
didrocksdavidcalle: hey! yeah, was great, even if not as restful as expected (mindwise, hard to disconnect ;)). Yourself?10:41
sil2100From what I see the regression causing those 4 failures is not yet fixed though, since it's a low priority bug...10:41
didrockssil2100: did you open a bug for them? Maybe we can bump the list10:42
sil2100didrocks: https://bugs.launchpad.net/unity/+bug/108948210:42
ubot5Launchpad bug 1089482 in Unity "Unity HUD uses wrong icon when switching from the Dash to HUD" [Undecided,New]10:42
sil2100didrocks: I also had to re-visit the 'empty-menu-entries' issue with larsu, but after a while we finally sorted it out10:42
davidcalledidrocks, same for me ;)10:42
sil2100Since in one moment I thought it was not fixed again, but then in the end it was fixed, but gedit was simply broken ;p10:43
sil2100So even with larsu's fix, I had to hack-up the autopilot test to work properly with applications like gedit, which add seperators to the main menu bar (huh)10:44
didrockssil2100: the 4 failures are because of that?10:44
didrockssil2100: oh ok ;)10:44
sil2100No, the 4 failures are because of #108948210:44
didrockssil2100: I think it's worth fixing it then, right?10:44
sil2100I think so - some days before the holidays I pinged Trevinho about this bug, but I think he was busy with other things10:45
sil2100I could also ultimately look into it myself10:45
didrockssil2100: oh, that would be cool! and then, from your side, it's the only one that needs to be fixed and then, we live in a wonderful world, isn't it? ;)10:45
sil2100didrocks: let's hope so! The next daily unity package will reveal if all is as wonderful as my test-box says ;p10:46
didrockssil2100: heh, indeed :)10:46
didrockssil2100: let's wait for unity to have the merge we are waiting on and then, I'll try a build in a ppa10:47
didrockssil2100: and then again, we can run the tests :)10:47
didrocks(with the ppa content)10:47
sil2100Would be good, since I even added some additional safety waits to some of the risky Autopilot tests, since some failures were due to e.g. a window not opening fast enough10:49
didrocksexcellent! :)10:49
didrocksthanks again for working on that, it's a hard work that was needed :)10:49
* sil2100 just noticed one old MR not merged in due to some jenkins failure10:51
sil2100I wonder if it'll still be mergable10:52
didrockstry it! :-)10:53
didrockshey andyrock, how are you?11:35
andyrockdidrocks, not bad you?11:35
didrocksI'm good thanks!11:35
didrocksandyrock: looking at https://code.launchpad.net/~3v1n0/unity/remove-bamf-indicators/+merge/14051911:35
didrocksandyrock: so unity won't build/work with older bamf?11:35
didrocksor is it the contrary rather?11:36
didrocksthose functions are not used at all in the current code, isn't it?11:36
andyrockin the current code they are not used11:36
andyrockin 6.0 trunk yes11:36
didrocksexcellent, just wanted to confirm! Thanks andyrock :)11:36
andyrockso current code will not work with older bamf11:37
didrockswe need to bump the build-dep in debian/control, right?11:37
andyrockand old unity will not work with new bamf ;)11:37
didrocksto ensure we build with newer bamf?11:37
andyrockdidrocks, yup i think there was a discussion about that between Trevinho and mterry11:37
didrocksI don't see the build-dep bump MR though?11:38
andyrockdidrocks, weird, do you want me do it?11:39
didrocksand Trevinho isn't around or my ping went into void :)11:39
didrockswell, let's wait for Trevinho maybe11:39
andyrockTrevinho usually start to work in the afternoon11:39
didrocksok, let's see, this can wait now :)11:39
didrocksthanks andyrock :)11:39
andyrockok let me know11:39
didrocksandyrock: oh, while you are around: https://code.launchpad.net/~andyrock/unity/update-dash-string/+merge/13989711:41
didrocksandyrock: you are not testing the gsettings key if remote search is disabled11:41
andyrockdidrocks, you are right. I'll ask John11:43
didrocksandyrock: thanks! :)11:44
mhr3i dont think it's desired to check the key, it's a hint, scopes can ignore it11:48
mhr3and btw hello didrocks, good holidays? :)11:49
didrocksmhr3: yeah, but as told previously, not really succeeded in disconnecting mentally from work. Yourself? :)11:49
mhr3it's a fairy tale that it's possible to disconnect mentally :P11:50
didrocksheh ;)11:50
mhr3but yea, enjoyed time family and friends... got some rest, killed some aliens... good times :)11:50
didrocksI rather avoid the world to collapse down replaying broken sword 1 to 4 ;)11:52
alo21mhr3, hi.... Can I ask you a thing about unity-lens-video, please?12:14
mhr3alo21, sure12:46
alo21mhr3, did you used zeitgeist to use a signle instance when someone click on a film to see it?13:31
mhr3alo21, what do you mean single instance?13:45
alo21mhr3, if I open a new film from the dash, and leave totem opens, and then open a new film (from the dash), I can see the film from totem, which was open13:59
mhr3you mean instead of opening a new totem window?14:01
mhr3zg has nothing to do with that, totem is implemented that way (using GtkApplication)14:01
alo21mhr3, oh... OK... thank you for your time14:03
=== dandrader is now known as dandrader|afk
mterrydidrocks, heyo!  sorry for not noticing the PPA failures myself14:19
didrocksmterry: hey! :) No worry, I think I didn't tell you to monitor it and it's transiant until we have the daily build ppa14:20
didrocksso now until we have it, I think you will look at it :)14:20
didrocksmterry: how were your holidays btw?14:20
=== davidcalle_ is now known as davidcalle
mterrydidrocks, good14:21
mterrydidrocks, wait, how is the daily build ppa different than the staging ppa?14:21
didrocksmterry: btw, I have some small questions if you have time right now14:21
mterrydidrocks, shoot14:21
didrockshttps://code.launchpad.net/~3v1n0/unity/remove-bamf-indicators/+merge/140519 <- andyrock told me you spoke about it with Trevinho14:21
didrocksit doesn't need to force the build-dep on latest bamf, right?14:22
fgintherdidrocks, mmrazik, so here's some background on the unity staging uploads. We noticed that satoris's PCH commit was causing an FTBFS in launchpad, so I hacked the source upload to disable pch builds to keep the ppa building while satoris debugged the issue...14:23
didrocksfginther: I would prefer in that case that we don't go into this road :/14:24
didrocksfginther: rather reverting the branch14:24
didrocksand have that in a separate one14:24
didrocksfortunately, I disable daily-build during the holidays14:24
fgintherautolanding on the pch commit passed through jenkins because it does a coverage build which somehow avoids the build failure14:24
didrocksalso this kind of hack on a merger side will create a backlog14:25
didrocksfginther: it was still failing on launchpad though?14:25
didrockssee  https://launchpad.net/~unity-team/+archive/staging/+packages?field.name_filter=unity&field.status_filter=superseded&field.series_filter=raring14:25
=== dandrader|afk is now known as dandrader
didrocksevery revision failed (even if there are multiple uploads per revision)14:26
fgintherdidrocks, correct. launchpad builds continued to fail for future autolands. The rebuild job was disabling use_pch14:26
fginther(all of the *raring0 uploads are from an autolanding job, the others are from a rebuild due to a changed dependency or manually intervention)14:27
fgintherdidrocks, I'll be more cautious in the future and request these commits be reverted when there are launchpad build failures14:28
didrocksfginther: thanks :)14:29
didrocksmterry: forgotten me? :)14:29
mterrydidrocks, oh goodness14:30
mterrydidrocks, you didn't highlight me!  :)14:30
didrocksdidn't I?14:30
didrocksah yeah :)14:30
didrocksit was 10 seconds after last sentence! :)14:30
didrockscome on ;-)14:30
mterrydidrocks, right, doesn't need to bump build dep, since it is merely not using old functionality, rather than using new functionality14:31
mterrydidrocks, ain't no one got time to hang around 10s14:32
didrocksmterry: I think you forgot to rereview https://code.launchpad.net/~3v1n0/bamf/gir-package/+merge/140742 btw14:34
mterrydidrocks, oh ah14:34
didrocksmterry: also, FYI, sil2100 is working on fixing https://bugs.launchpad.net/unity/+bug/1089482 which will fix the latest tests blocking daily landing14:34
ubot5Launchpad bug 1089482 in Unity "Unity HUD uses wrong icon when switching from the Dash to HUD" [Undecided,New]14:34
didrocksand that's it from me for you :)14:35
mterrydidrocks, I talked on IRC about that.  We wanted some guidance on gir package naming.  Do you know the policy on that?14:35
sil2100That's right! (once I finish lunch)14:35
didrocksmterry: the debian one? I think it's an email14:35
didrocksone sec14:35
didrockssil2100: lunch? this is sooooo 201214:36
didrockssil2100: with the mobile target, no more lunch!14:36
mterryI couldn't find the email.  I think it's in their bug tracker somewhere...14:37
didrocksmterry: http://lists.debian.org/debian-gtk-gnome/2009/09/msg00011.html14:37
mterrydidrocks, hrm, OK.  That explains how to name the package based on what upstream gives.  But I guess I really wanted some guidance on what upstream should do.  But clearly the gir typelib does *not* include SONAME (though seems to me like it should?)14:39
didrocksmterry: yeah, the typelib should have it IMHO14:41
mterrydidrocks, that's what's bugging me.  These versions they use for the typelib don't make sense.  They have Webkit-1.0.typelib, when they should have Webkit-1.0-0.typelib.  :(  Ah well, guess I can't fight convention here14:44
didrocksmterry: I agree, for me, it should just be the SONAME, it's what is of interest, with a path containing the gir version14:45
mterrydidrocks, btw, you intimated that the staging ppa and the daily build ppa are different?15:56
didrocksmterry: yeah, the staging is per commit, the daily build is per day15:56
didrocksmterry: and we are going to kill the per commit once we have the daily landing on15:56
mterrydidrocks, why do we still build unity-2d?16:15
didrocksmterry: on precise for SRUs, did you see anything else?16:15
mterrydidrocks, the staging does for quantal16:16
mterrydidrocks, or maybe it's just cruft from when we did build it16:16
didrocksmterry: still? or was it at the beginning of quantal? we didn't remove unity-2d right away, so we can have some versions16:16
mterrydidrocks, OK, deleted the quantal version from the PPA16:17
didrocksthanks :)16:17
=== dandrader is now known as dandrader|lunch
=== sil2100_ is now known as sil2100
=== dandrader|lunch is now known as dandrader
=== dandrader is now known as dandrader|afk
=== dandrader|afk is now known as dandrader
toabctlI have a problem with unity/lightdm. When I try to run unity from lightdm, I always return to lightdm. I only can run unity with "sudo stop lightdm && startx && unity".21:31
toabctlall works fine with the guest session or a new user account.21:32
toabctlmaybe I have to remove/reset some (dconf) settings?21:32

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