tgm4883bobweaver, in one of the frontend setup menus you can set the volume01:31
tgm4883bobweaver, reading the backlog. I still don't think that unity should know anything about mythtv01:31
tgm4883Unity currently doesn't know anything about mythtv, so if you are trying to do something different that you need from mythtv, we need to figure out the best way to get it to you01:32
tgm4883From the beginning, I've wanted this to be something that you could use any backend you wanted with it. Making Unity know about Mythtv seems to conflict with that01:33
tgm4883trijntje, I believe lenses are actually pretty small01:33
tgm4883trijntje, the scopes feed them bundles of information for them to present01:34
tgm4883trijntje, bobweaver so while mythtv can be a large complicated beast, Unity (and also the lens) only know about [Bundle of info from scope]01:34
tgm4883*Where that bundle of information would be (icon, title, subtitle, starttime, endtime, etc)01:35
bobweaveragain tgm4883  I am in a place of hurry up and wait where* I can not do anything01:37
tgm4883bobweaver, but what I'm saying makes sense right? we don't want Unity to know about mythtv right?01:38
bobweaverall I know is that Ubuntu TV mock up code is the nly thing that was out there for me to work on so that is what I did.  I made just like many other opensource thingys something that would work for me01:39
tgm4883bobweaver, so lets get a list together of the things you've got in Unity that reference mythtv directly (eg. not though the scope) and lets see if we can get the scope to give you what you want01:40
bobweaverBut that said I dont care what unity sees or does All I care about is having a working thing that I can use01:40
tgm4883ok, I'm just saying that isn't something we should distribute for production use01:42
tgm4883and remember, this talk of not baking mythtv stuff into unity is coming from the Mythbuntu developer ;)01:42
bobweavertgm4883, There is way more to it then just that.01:42
bobweaverthere is a long list of things that alot people are waiting on before we can even touch code01:43
bobweavertill then it is the hurry up and wait game for me01:43
bobweaverI guess that I do not want to double over my code 40 X01:45
tgm4883bobweaver, that makes sense. Are we still talking about just the MythTV stuff01:46
tgm4883bobweaver, ok, but is the end goal to have Unity know about mythtv or not?01:48
bobweaveryeah that makes sense01:49
tgm4883to have it separate?01:50
tgm4883bobweaver, so is there stuff though that the scope isn't making available? or is it something else?01:51
bobweaverUbuntu TV if Ubuntu Tv there is many things that it is going to be able to do01:52
bobweaverthe scope only gives me 3 things atm01:52
bobweaveruri name and comment01:52
bobweaverand icon hint sorry 401:52
bobweaverit could pass more things but to what interface01:53
bobweaverthere is no Unity 3d interface01:53
bobweaverfo 12.10 ->13.whatever01:53
tgm4883ok, so were waiting for unity to support passing more things from lens to Unity?01:55
bobweaverbut that would be nice01:57
bobweavertgm things that would help are things like fanart cover art banners and things like that directors actors plot you have as'comments' imbd numbers and tvdb/tmdb everything that the services offer02:02
tgm4883bobweaver, ok, if that stuff if available, then how should I pass it to you? to my knowledge there are only a few things I can set02:18
tgm4883I suppose I need to screw with the URI02:18
tgm4883or rather, I would need to look into everything that unity can actually see from a lens02:19
tgm4883I suppose I need to look into lenses a bit more02:19
tgm4883perhaps a discussion with david calle is in my future02:20
bobweavertgm4883,  you know how you are assing comments02:21
bobweaverpassing *02:21
tgm4883let me refresh my memory02:22
* tgm4883 looks at bzr branch02:22
bobweavercomments === plot02:22
bobweaverthere are other things that you can pass into unity just like that02:22
bobweaverall of the names though I do not know02:22
bobweaveronly for ubuntu 12.04 so I know02:23
tgm4883bobweaver, well I'm only doing http://pastebin.ubuntu.com/1529730/02:23
tgm4883bobweaver, so I'm guessing that the lens is doing something with it02:24
tgm4883I'm not doing "MODEL['DESCRIPTION']='BLAH'"02:24
tgm4883so either Unity or the lens is getting that and it knows that the 6th item is the description02:25
tgm4883now if I could pass something like a dictionary, that would be completely different (and better IMO)02:25
bobweaverthis is what I see02:25
tgm4883but IDK how that would work on the unity side02:25
tgm4883bobweaver, right, so what that is doing is appending at item to a list. That item knows that the first thing is the URI, the second is the icon, and so on02:27
tgm4883I'm not saying "set description to 'this'"02:27
tgm4883I'm saying set the 6th item to 'this'02:27
tgm4883which is quite a bit different, although they don't look that different02:28
bobweavertgm4883,  I would say just stay on the cource that Unity 3d uses and just market the scope at that02:29
tgm4883bobweaver, somewhere, something else knows that the 6th thing is suppose to be the description02:29
tgm4883perhaps the lens02:29
* tgm4883 looks at videos lens02:29
tgm4883bobweaver, I think it's the lens that is doing that02:33
tgm4883lines 312-31702:34
tgm4883wait, nm, I think that is the local scope02:35
mhall119tgm4883: what are you trying to do?02:40
tgm4883mhall119, we're just discussing what information can be passed to unity from a scope02:41
mhall119not much right now02:42
tgm4883There seems to be a surprising lack of things we can pass to unity based on the amount of metadata things have these days02:42
mhall119tgm4883: that's changing02:43
tgm4883mhall119, yea that is what bobweaver was kinda saying02:43
mhall119I think by the end of this month, but I'm not sure02:43
mhall119but it should make it easier to send, say, guide data02:44
tgm4883mhall119, sweet02:45
tgm4883mhall119, I'd like to send about 5 things for guide data, and then extra stuff if a preview is selected02:45
mhall119previews already allow any number of key/value pairs02:47
tgm4883mhall119, yea, but it's the non-preview stuff we need to make sense of02:48
tgm4883things like StartTime, EndTime, etc02:48
=== zz_chihchun is now known as chihchun
=== popey_ is now known as popey
=== chihchun is now known as zz_chihchun

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