/srv/irclogs.ubuntu.com/2013/01/21/#ubuntu-unity.txt

sabotage:q05:49
rperierHey, could someone merge https://code.launchpad.net/~rperier/unity/unity/+merge/143961 ?09:34
sil2100rperier: let me take a look09:36
sil2100rperier: oh, could you also set the commit message for the merge?09:37
sil2100rperier: this will be the message that will be essentially used when the branch gets approved09:38
rperierI did not set a commit message already ?09:39
sil2100rperier: no - there are actually two things, you have set the 'description of change'09:39
sil2100rperier: this thing is for explaining in detail what your branch does09:39
sil2100Besides this, you can click on "set commit message" and paste there the string that you want to be in trunk after this gets merged ;)09:40
rperierohhh directly from LP ?09:40
rperierit rocks :D09:40
sil2100Also, what we can do to make this merge more interesting is linking it to a bug09:40
rperiermhhh I understand, ok09:40
sil2100rperier: yes, since your branch can have more than one commits in it that you want to merge09:40
rperiernice :)09:41
sil2100rperier: I think #1086276 could be linked to your branch, right?09:41
sil2100LP: #108627609:41
ubot5Launchpad bug 1086276 in Unity "lp:unity FTBFS on quantal: error: ‘bamf_view_is_user_visible’ was not declared in this scope " [High,New] https://launchpad.net/bugs/108627609:41
sil2100rperier: once you add a commit message and link the right bug to the branch, I'll approve it globally and LP will merge it automatically09:42
sil2100rperier: when we link a branch to a bug and the branch gets merged, LP will automatically add a 'Fixes #bugnumber' to the commit message09:43
sil2100rperier: which helps in having it all sorted up09:43
rperiersil2100: yeah 1086276 is the right bug09:45
rperiermhhh LP does a lot of interesting things for us :)09:45
ryeHi, me again. I have connected my laptop (Intel HD 3000) to an external display (1920x1080) and (as I originally complained) dash blurred fading in current raring starts being uncomfortable (bug 1099787). But now I am trying to use previews in the fullscreen dash and the animation for shifting the rows, drawing the overlay, showing some content takes 3 seconds to complete (and feels reeeaaallly slow. In "restored" state - less than 1) - is it known or09:48
rye that's for another bug report. I am fairly sure that the amount of animation done does not change but it feels like it struggles redrawing full screen.09:48
ubot5bug 1099787 in unity (Ubuntu) "Dash blur is too slow to fade in. Please don't fade it." [Undecided,Confirmed] https://launchpad.net/bugs/109978709:48
rperierI don't understand how to link a bug to this merge request :\09:49
sil2100rperier: you can do it in two ways09:50
sil2100rperier: you can either do it through the bug, e.g. go into the bug and click 'Link a related branch'09:51
sil2100rperier: or you can open your branch (not the merge request, but the page for your branch) and click 'Link a bug report' ;)09:51
rperiermhhh I see09:52
rperierthanks for these details , looking09:52
rperiersil2100: done09:54
sil2100rperier: approved, thanks!10:03
rperiersil2100: thanks !!10:21
didrockshey mmrazik, good flight back?10:28
MCR1didrocks: Hi :) I've set a few Severity Compiz bug reports to invalid - they were correctly reporting possible divisions by zero, but CCSM already protected these variables from not becoming 0...10:32
MCR1didrocks: But I guess Severity will continue to report them, so I am not sure if it was the ideal solution10:33
MCR1*Coverity10:33
MCR1not Severity :)10:33
didrocksMCR1: not really sure, I think tedg and mmrazik are more up to date than I was ever be on the binding reporting the bugs :)10:33
didrocksMCR1: so maybe check with them before invalidating?10:33
MCR1mmrazik, was this the right decision or should we better fix those in another way ? ^^10:35
MCR1didrocks, thx 4 the fast answer :)10:35
didrocksMCR1: yw ;)10:35
MCR1The coverity reports are very useful, btw.10:36
MCR1Should improve code quality massively once all of them are fixed...10:37
MCR1I guess Unity/nux could use such Coverity reports as well, guess those are planned ?10:40
rperiersil2100: mhhh so it's approved by the unity team and pushed into lp:unity by a jenkins bot ?10:57
sil2100rperier: it should get auto-merged pretty soon11:00
sil2100rperier: actually, normally it should have been merged already, but maybe the merging queue is full? Or something is broken? We'll see in a while11:01
didrockssil2100: there is a compiz branch not merging as well11:04
didrocksapproved since 7am11:04
didrockshence my ping to mmrazik, but he seems not being around11:04
MCR1sampo555 fixed a very important grid bug on the weekend, btw11:06
MCR1grid is starting to get usable now :)11:06
sil2100didrocks: oh, ok, then something indeed is broken11:06
sil2100mmrazik: 2x ping11:06
mmraziksrry guys11:08
mmraziklooking on the compiz branch11:08
didrockssil2100: waow, a 2x ping is more powerful than a 1x ping it seems! :-)11:08
mmrazikfor some reason all connections to launchpad were stuck this morning11:08
MCR1hehe11:08
mmrazikdidrocks: I've seen the first one but it didn't seem to be urgent ;)11:08
mmrazik2x does indeed sound more urgent :)11:08
mmrazikMCR1: I'll come back to you with the coverity stuff later but it should be fine to close as wontfix.11:09
mmrazikI'm just wondering if there is a way in coverity to avoid reporting such issues and whitelist them11:09
MCR1mmrazik: that would indeed be cool11:09
MCR1as otherwise they will come back probably ;)11:10
rperiersil2100: It was just a question to know the way it works usually :)11:10
rperierthere's no hurry :)11:10
MCR1but ofc those division by zero ones could be fixed in Compiz also, but as I said those values are already protected by the xml.in definitions11:10
didrocksmmrazik: ahah :)11:11
didrocksmmrazik: well, it needs to be merged before noon UTC11:11
didrocksmmrazik: as long as it's dealt today, it's fine :)11:11
MCR1mmrazik: and there might be a lot of other false positives, so it would be cool if we could mark them as such once and for all11:11
mmrazikMCR1: yeah.. there is a way. I just need to talk with alesage who knows more about how this sort of stuff is done.11:12
mmrazikMCR1: and I just realized there are public holidays in US today11:12
mmrazikMCR1: so I guess I'll just drop him an e-mail and ping you tomorrow-ish11:12
MCR1ok, cool - no hurry -> just a thought of optimization ;)11:12
mmrazikdidrocks: btw. is there really a stalled branch?11:14
mmrazikI don't see anything11:14
MCR1mmrazik: Last q: will unity also get under Coverity testing ?11:14
mmrazikMCR1: ack. Its in the process. We need some help from coverity helpdesk.11:15
MCR1cool11:15
mmraziksometimes its tricky to get anything out of coverity :-/11:15
MCR1+111:15
MCR1the info extracted seems quite useful though ;)11:15
didrocksmmrazik: well, not movement from 6h, right?11:16
didrocks5h11:16
didrocksI meant11:16
mmrazikdidrocks: still don't see anything.11:16
mmrazikdidrocks: it was probably stuck due to the launchpad network issue in the morning11:17
mmrazikand then it takes ~3h to build on arm...11:17
didrocksok11:17
didrockslet's see then11:17
mmrazikdidrocks: but I still don't see any branch waiting to be merged for compiz11:19
mmrazikdidrocks: do you refer to a specific MP?11:19
didrocksone sec11:19
didrocksmmrazik: just finished to merge 10 minutes ago, and just got the email11:20
mmrazikok11:20
mmraziksil2100: pong btw11:20
didrocksmmrazik: so everything's fine here, was just long, probably due to this launchpad hickup11:20
didrocksthanks for checking11:20
mmrazikdidrocks: yeah... srry for that.11:22
didrocksno worry ;)11:25
sil2100mmrazik: ;)11:26
sil2100rperier: merged \o/11:26
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ryebug https://bugs.launchpad.net/unity/+bug/1055126 , ok, known13:09
ubot5Launchpad bug 1055126 in Unity 6.0 "dash preview animation is slow on high resolution screens (also fullscreen mode)" [High,Triaged]13:09
rperierI think bug 692444 is a good candidate for the next bug, what do you think ?13:15
ubot5bug 692444 in nautilus (Ubuntu) "Launcher - clicking trash or device icons multiple times opens multiple instances" [Undecided,In progress] https://launchpad.net/bugs/69244413:15
rperier(it's tagged bitesize)13:15
sil2100rperier: so it seems, but hm, not sure if it will be as easy as it seems ;)13:44
rperierI could try, no ? what do you think ? except if this bug is really hard to fix for a beginner... :)13:51
sil2100rperier: you could look into it, I think it could be done with some workaround quite easily13:52
sil2100(I hope so at least!)13:52
rperierI will do my best  :)13:53
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rperiersil2100: If I want to focus a specific window (which is already opened) I need to use bamf or there is a module in unity for this case ?17:08
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sil2100rperier: I think bamf is the safest bet17:50
sil2100rperier: since in the case of the trash, it's a bit more complicated17:51
sil2100rperier: you can ask the launcher about the running applications as well, but when the trash is started, it's acutally identified as a normal nautilus window17:51
rperiermhhh I see17:52
rperierso focus the trash might focus "Documents" for example...17:53
rperierit's not possible to detect the title of the window or its location or something ... ?17:53
sil2100rperier: depends on what exactly you need - each running application in unity, which has an ApplicationWindow assigned has the title() property which can be used in a way17:58
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davidcallemhr3, just so you now, I've fixed the deprecated API issue by pushing a new branch, based on OpenWeatherMap.20:52
jouzuHey, does anyone here know if there's some kind of petition to remove unity or something similar?21:04
mhr3davidcalle, thanks21:14

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