[05:49] :q [09:34] Hey, could someone merge https://code.launchpad.net/~rperier/unity/unity/+merge/143961 ? [09:36] rperier: let me take a look [09:37] rperier: oh, could you also set the commit message for the merge? [09:38] rperier: this will be the message that will be essentially used when the branch gets approved [09:39] I did not set a commit message already ? [09:39] rperier: no - there are actually two things, you have set the 'description of change' [09:39] rperier: this thing is for explaining in detail what your branch does [09:40] Besides this, you can click on "set commit message" and paste there the string that you want to be in trunk after this gets merged ;) [09:40] ohhh directly from LP ? [09:40] it rocks :D [09:40] Also, what we can do to make this merge more interesting is linking it to a bug [09:40] mhhh I understand, ok [09:40] rperier: yes, since your branch can have more than one commits in it that you want to merge [09:41] nice :) [09:41] rperier: I think #1086276 could be linked to your branch, right? [09:41] LP: #1086276 [09:41] Launchpad bug 1086276 in Unity "lp:unity FTBFS on quantal: error: ‘bamf_view_is_user_visible’ was not declared in this scope " [High,New] https://launchpad.net/bugs/1086276 [09:42] rperier: once you add a commit message and link the right bug to the branch, I'll approve it globally and LP will merge it automatically [09:43] rperier: when we link a branch to a bug and the branch gets merged, LP will automatically add a 'Fixes #bugnumber' to the commit message [09:43] rperier: which helps in having it all sorted up [09:45] sil2100: yeah 1086276 is the right bug [09:45] mhhh LP does a lot of interesting things for us :) [09:48] Hi, me again. I have connected my laptop (Intel HD 3000) to an external display (1920x1080) and (as I originally complained) dash blurred fading in current raring starts being uncomfortable (bug 1099787). But now I am trying to use previews in the fullscreen dash and the animation for shifting the rows, drawing the overlay, showing some content takes 3 seconds to complete (and feels reeeaaallly slow. In "restored" state - less than 1) - is it known or [09:48] that's for another bug report. I am fairly sure that the amount of animation done does not change but it feels like it struggles redrawing full screen. [09:48] bug 1099787 in unity (Ubuntu) "Dash blur is too slow to fade in. Please don't fade it." [Undecided,Confirmed] https://launchpad.net/bugs/1099787 [09:49] I don't understand how to link a bug to this merge request :\ [09:50] rperier: you can do it in two ways [09:51] rperier: you can either do it through the bug, e.g. go into the bug and click 'Link a related branch' [09:51] rperier: or you can open your branch (not the merge request, but the page for your branch) and click 'Link a bug report' ;) [09:52] mhhh I see [09:52] thanks for these details , looking [09:54] sil2100: done [10:03] rperier: approved, thanks! [10:21] sil2100: thanks !! [10:28] hey mmrazik, good flight back? [10:32] didrocks: Hi :) I've set a few Severity Compiz bug reports to invalid - they were correctly reporting possible divisions by zero, but CCSM already protected these variables from not becoming 0... [10:33] didrocks: But I guess Severity will continue to report them, so I am not sure if it was the ideal solution [10:33] *Coverity [10:33] not Severity :) [10:33] MCR1: not really sure, I think tedg and mmrazik are more up to date than I was ever be on the binding reporting the bugs :) [10:33] MCR1: so maybe check with them before invalidating? [10:35] mmrazik, was this the right decision or should we better fix those in another way ? ^^ [10:35] didrocks, thx 4 the fast answer :) [10:35] MCR1: yw ;) [10:36] The coverity reports are very useful, btw. [10:37] Should improve code quality massively once all of them are fixed... [10:40] I guess Unity/nux could use such Coverity reports as well, guess those are planned ? [10:57] sil2100: mhhh so it's approved by the unity team and pushed into lp:unity by a jenkins bot ? [11:00] rperier: it should get auto-merged pretty soon [11:01] rperier: actually, normally it should have been merged already, but maybe the merging queue is full? Or something is broken? We'll see in a while [11:04] sil2100: there is a compiz branch not merging as well [11:04] approved since 7am [11:04] hence my ping to mmrazik, but he seems not being around [11:06] sampo555 fixed a very important grid bug on the weekend, btw [11:06] grid is starting to get usable now :) [11:06] didrocks: oh, ok, then something indeed is broken [11:06] mmrazik: 2x ping [11:08] srry guys [11:08] looking on the compiz branch [11:08] sil2100: waow, a 2x ping is more powerful than a 1x ping it seems! :-) [11:08] for some reason all connections to launchpad were stuck this morning [11:08] hehe [11:08] didrocks: I've seen the first one but it didn't seem to be urgent ;) [11:08] 2x does indeed sound more urgent :) [11:09] MCR1: I'll come back to you with the coverity stuff later but it should be fine to close as wontfix. [11:09] I'm just wondering if there is a way in coverity to avoid reporting such issues and whitelist them [11:09] mmrazik: that would indeed be cool [11:10] as otherwise they will come back probably ;) [11:10] sil2100: It was just a question to know the way it works usually :) [11:10] there's no hurry :) [11:10] but ofc those division by zero ones could be fixed in Compiz also, but as I said those values are already protected by the xml.in definitions [11:11] mmrazik: ahah :) [11:11] mmrazik: well, it needs to be merged before noon UTC [11:11] mmrazik: as long as it's dealt today, it's fine :) [11:11] mmrazik: and there might be a lot of other false positives, so it would be cool if we could mark them as such once and for all [11:12] MCR1: yeah.. there is a way. I just need to talk with alesage who knows more about how this sort of stuff is done. [11:12] MCR1: and I just realized there are public holidays in US today [11:12] MCR1: so I guess I'll just drop him an e-mail and ping you tomorrow-ish [11:12] ok, cool - no hurry -> just a thought of optimization ;) [11:14] didrocks: btw. is there really a stalled branch? [11:14] I don't see anything [11:14] mmrazik: Last q: will unity also get under Coverity testing ? [11:15] MCR1: ack. Its in the process. We need some help from coverity helpdesk. [11:15] cool [11:15] sometimes its tricky to get anything out of coverity :-/ [11:15] +1 [11:15] the info extracted seems quite useful though ;) [11:16] mmrazik: well, not movement from 6h, right? [11:16] 5h [11:16] I meant [11:16] didrocks: still don't see anything. [11:17] didrocks: it was probably stuck due to the launchpad network issue in the morning [11:17] and then it takes ~3h to build on arm... [11:17] ok [11:17] let's see then [11:19] didrocks: but I still don't see any branch waiting to be merged for compiz [11:19] didrocks: do you refer to a specific MP? [11:19] one sec [11:20] mmrazik: just finished to merge 10 minutes ago, and just got the email [11:20] ok [11:20] sil2100: pong btw [11:20] mmrazik: so everything's fine here, was just long, probably due to this launchpad hickup [11:20] thanks for checking [11:22] didrocks: yeah... srry for that. [11:25] no worry ;) [11:26] mmrazik: ;) [11:26] rperier: merged \o/ === _salem is now known as salem_ === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader === MacSlow is now known as MacSlow|lunch === mmrazik is now known as mmrazik|afk [13:09] bug https://bugs.launchpad.net/unity/+bug/1055126 , ok, known [13:09] Launchpad bug 1055126 in Unity 6.0 "dash preview animation is slow on high resolution screens (also fullscreen mode)" [High,Triaged] [13:15] I think bug 692444 is a good candidate for the next bug, what do you think ? [13:15] bug 692444 in nautilus (Ubuntu) "Launcher - clicking trash or device icons multiple times opens multiple instances" [Undecided,In progress] https://launchpad.net/bugs/692444 [13:15] (it's tagged bitesize) [13:44] rperier: so it seems, but hm, not sure if it will be as easy as it seems ;) [13:51] I could try, no ? what do you think ? except if this bug is really hard to fix for a beginner... :) [13:52] rperier: you could look into it, I think it could be done with some workaround quite easily [13:52] (I hope so at least!) [13:53] I will do my best :) === dandrader is now known as dandrader|lunch === mmrazik|afk is now known as mmrazik === salem_ is now known as _salem === _salem is now known as salem_ === MacSlow|lunch is now known as MacSlow === dandrader|lunch is now known as dandrader === jasoncwarner_ is now known as jasoncwarner [17:08] sil2100: If I want to focus a specific window (which is already opened) I need to use bamf or there is a module in unity for this case ? === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader [17:50] rperier: I think bamf is the safest bet [17:51] rperier: since in the case of the trash, it's a bit more complicated [17:51] rperier: you can ask the launcher about the running applications as well, but when the trash is started, it's acutally identified as a normal nautilus window [17:52] mhhh I see [17:53] so focus the trash might focus "Documents" for example... [17:53] it's not possible to detect the title of the window or its location or something ... ? [17:58] rperier: depends on what exactly you need - each running application in unity, which has an ApplicationWindow assigned has the title() property which can be used in a way === larsu_ is now known as larsu === salem_ is now known as _salem [20:52] mhr3, just so you now, I've fixed the deprecated API issue by pushing a new branch, based on OpenWeatherMap. [21:04] Hey, does anyone here know if there's some kind of petition to remove unity or something similar? [21:14] davidcalle, thanks