tgm4883 | is there any debugging I can run to see what access Unity has to the scope on my system | 00:00 |
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bobweaver | but there are things that can be used at this point say. How your scope (the one that I am using) I use the "comments" for "Plot" | 00:00 |
bobweaver | it is what you write I would think | 00:01 |
bobweaver | I do not know that much about python or making lens or scopes | 00:01 |
tgm4883 | not in python | 00:02 |
tgm4883 | I want to know if there is some unity debugging I can enable | 00:02 |
tgm4883 | so that when I click on a movie, it shows me what Unity sees | 00:02 |
bobweaver | but I would think that there has to be documentation for that I would also look at the lensview.cpp IDK | 00:02 |
bobweaver | OH | 00:02 |
bobweaver | yeah you can just set up debug points | 00:02 |
tgm4883 | ok, how do I do that | 00:02 |
bobweaver | Like add a mouseArea to a Item that uses console.log() | 00:03 |
bobweaver | like | 00:03 |
bobweaver | MouseArea{ Onclicked: console.log(mimetype + uri + somethingIamadding) } | 00:04 |
bobweaver | you can also use html in that but it needs "" | 00:05 |
bobweaver | I woul also look at the man pages to see if there is a verbose or debug mode | 00:05 |
tgm4883 | bobweaver, yea there is --verbose | 00:06 |
tgm4883 | and --advanced-debug | 00:06 |
bobweaver | This is something that I have been doing to all the code like adding console.log("\n |||||||||||||||||||||||||||||||||||| THIS IS FOR DEBUGING ||||||||||||||||||||||||||||||||||||| \n" | 00:06 |
bobweaver | + " || This is the lensId :\t\t"+ lens +"\t\t\t ||" | 00:06 |
bobweaver | +"\n || This is the Uri: \t"+ uri | 00:06 |
bobweaver | + "\n || This is the mimeTyp:\t\t"+ mimetype + "\t\t\t\t ||" | 00:06 |
bobweaver | + "\n |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||") | 00:06 |
bobweaver | there you go | 00:07 |
tgm4883 | bobweaver, that there that you added | 00:07 |
tgm4883 | do you have a link to a bzr branch you have it in? | 00:07 |
tgm4883 | that looks like exactly what I'm looking for | 00:07 |
bobweaver | yeah it is the u2t one | 00:07 |
bobweaver | tgm4883, let me take a screen shot of preview debug that I made | 00:08 |
tgm4883 | ok | 00:08 |
bobweaver | http://imagebin.org/245112 | 00:09 |
tgm4883 | bobweaver, yea that is what I'm looking for | 00:09 |
tgm4883 | but I want it for one of the mythtv videos, and also I want to know where you get lens/uri/mimetype from? | 00:10 |
bobweaver | I could walk you though how to set that up but if Phone is dbus then I will pass that way also | 00:10 |
bobweaver | that is just a preview that is called "Default" | 00:11 |
tgm4883 | bobweaver, that needs to be in there at compile time right? | 00:11 |
bobweaver | yeah | 00:11 |
bobweaver | but that is qml so not compile | 00:12 |
bobweaver | so unity 2d backend that is compile stuff (like lens and stuff like that) But the full front end is all QML | 00:12 |
=== sirdancealot1 is now known as undefined_alien | ||
tgm4883 | mhall119, ping | 23:34 |
mhall119 | tgm4883: pong | 23:49 |
tgm4883 | mhall119, I need to know what uses DNDURI and how important it is before we completely break it's functionality | 23:50 |
mhall119 | tgm4883: I think it's what is used if you click-and-drag from the dash, to let the launcher items know | 23:50 |
tgm4883 | mhall119, is that it's only function? | 23:51 |
mhall119 | that I know of | 23:51 |
tgm4883 | ok | 23:51 |
tgm4883 | we might break it's functionality then | 23:52 |
mhall119 | honestly, I've always just used the same uri | 23:52 |
mhall119 | why? | 23:52 |
tgm4883 | mhall119, so have I | 23:52 |
tgm4883 | mhall119, to pass other info between scope and unity | 23:52 |
mhall119 | tgm4883: if you wait just a bit longer, there will be a field you can use for that | 23:52 |
tgm4883 | mhall119, but that wouldn't work with ubuntu tv | 23:53 |
mhall119 | honestly it was supposed to be done and public by now, but it's been taking longer than expected | 23:53 |
mhall119 | it will when the TV dash is updated to use the new API | 23:53 |
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