[00:00] is there any debugging I can run to see what access Unity has to the scope on my system [00:00] but there are things that can be used at this point say. How your scope (the one that I am using) I use the "comments" for "Plot" [00:01] it is what you write I would think [00:01] I do not know that much about python or making lens or scopes [00:02] not in python [00:02] I want to know if there is some unity debugging I can enable [00:02] so that when I click on a movie, it shows me what Unity sees [00:02] but I would think that there has to be documentation for that I would also look at the lensview.cpp IDK [00:02] OH [00:02] yeah you can just set up debug points [00:02] ok, how do I do that [00:03] Like add a mouseArea to a Item that uses console.log() [00:03] like [00:04] MouseArea{ Onclicked: console.log(mimetype + uri + somethingIamadding) } [00:05] you can also use html in that but it needs "" [00:05] I woul also look at the man pages to see if there is a verbose or debug mode [00:06] bobweaver, yea there is --verbose [00:06] and --advanced-debug [00:06] This is something that I have been doing to all the code like adding console.log("\n |||||||||||||||||||||||||||||||||||| THIS IS FOR DEBUGING ||||||||||||||||||||||||||||||||||||| \n" [00:06] + " || This is the lensId :\t\t"+ lens +"\t\t\t ||" [00:06] +"\n || This is the Uri: \t"+ uri [00:06] + "\n || This is the mimeTyp:\t\t"+ mimetype + "\t\t\t\t ||" [00:06] + "\n |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||") [00:07] there you go [00:07] bobweaver, that there that you added [00:07] do you have a link to a bzr branch you have it in? [00:07] that looks like exactly what I'm looking for [00:07] yeah it is the u2t one [00:08] tgm4883, let me take a screen shot of preview debug that I made [00:08] ok [00:09] http://imagebin.org/245112 [00:09] bobweaver, yea that is what I'm looking for [00:10] but I want it for one of the mythtv videos, and also I want to know where you get lens/uri/mimetype from? [00:10] I could walk you though how to set that up but if Phone is dbus then I will pass that way also [00:11] that is just a preview that is called "Default" [00:11] bobweaver, that needs to be in there at compile time right? [00:11] yeah [00:12] but that is qml so not compile [00:12] so unity 2d backend that is compile stuff (like lens and stuff like that) But the full front end is all QML === sirdancealot1 is now known as undefined_alien [23:34] mhall119, ping [23:49] tgm4883: pong [23:50] mhall119, I need to know what uses DNDURI and how important it is before we completely break it's functionality [23:50] tgm4883: I think it's what is used if you click-and-drag from the dash, to let the launcher items know [23:51] mhall119, is that it's only function? [23:51] that I know of [23:51] ok [23:52] we might break it's functionality then [23:52] honestly, I've always just used the same uri [23:52] why? [23:52] mhall119, so have I [23:52] mhall119, to pass other info between scope and unity [23:52] tgm4883: if you wait just a bit longer, there will be a field you can use for that [23:53] mhall119, but that wouldn't work with ubuntu tv [23:53] honestly it was supposed to be done and public by now, but it's been taking longer than expected [23:53] it will when the TV dash is updated to use the new API