[00:00] <tgm4883> is there any debugging I can run to see what access Unity has to the scope on my system
[00:00] <bobweaver> but there are things that can be used at this point say. How your scope (the one that I am using)  I use the "comments"  for "Plot"
[00:01] <bobweaver> it is what you write I would think
[00:01] <bobweaver> I do not know that much about python or making lens or scopes
[00:02] <tgm4883> not in python
[00:02] <tgm4883> I want to know if there is some unity debugging I can enable
[00:02] <tgm4883> so that when I click on a movie, it shows me what Unity sees
[00:02] <bobweaver> but I would think that there has to be documentation for that I would also look at the lensview.cpp IDK
[00:02] <bobweaver> OH
[00:02] <bobweaver> yeah you can just set up debug points
[00:02] <tgm4883> ok, how do I do that
[00:03] <bobweaver> Like add a mouseArea to a Item that uses   console.log()
[00:03] <bobweaver> like
[00:04] <bobweaver> MouseArea{ Onclicked:  console.log(mimetype + uri + somethingIamadding)  }
[00:05] <bobweaver> you can also use html in that but it needs ""
[00:05] <bobweaver> I woul also look at the man pages to see if there is a verbose or debug mode
[00:06] <tgm4883> bobweaver, yea there is --verbose
[00:06] <tgm4883> and --advanced-debug
[00:06] <bobweaver> This is something that I have been doing to all the code like adding         console.log("\n |||||||||||||||||||||||||||||||||||| THIS IS FOR DEBUGING ||||||||||||||||||||||||||||||||||||| \n"
[00:06] <bobweaver>                 + " || This is the lensId :\t\t"+  lens +"\t\t\t     ||"
[00:06] <bobweaver>                 +"\n || This is the Uri: \t"+  uri
[00:06] <bobweaver>                 + "\n || This is the mimeTyp:\t\t"+ mimetype + "\t\t\t\t     ||"
[00:06] <bobweaver>                   + "\n |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||")
[00:07] <bobweaver> there you go
[00:07] <tgm4883> bobweaver, that there that you added
[00:07] <tgm4883> do you have a link to a bzr branch you have it in?
[00:07] <tgm4883> that looks like exactly what I'm looking for
[00:07] <bobweaver> yeah it is the u2t one
[00:08] <bobweaver> tgm4883,  let me take a screen shot of preview debug that I made
[00:08] <tgm4883> ok
[00:09] <bobweaver> http://imagebin.org/245112
[00:09] <tgm4883> bobweaver, yea that is what I'm looking for
[00:10] <tgm4883> but I want it for one of the mythtv videos, and also I want to know where you get lens/uri/mimetype from?
[00:10] <bobweaver> I could walk you though how to set that up but if Phone is dbus then I will pass that way also
[00:11] <bobweaver> that is just a preview that is called "Default"
[00:11] <tgm4883> bobweaver, that needs to be in there at compile time right?
[00:11] <bobweaver> yeah
[00:12] <bobweaver> but that is qml so not compile
[00:12] <bobweaver> so unity 2d backend that is compile stuff (like lens and stuff like that)  But the full front end is all QML
[23:34] <tgm4883> mhall119, ping
[23:49] <mhall119> tgm4883: pong
[23:50] <tgm4883> mhall119, I need to know what uses DNDURI and how important it is before we completely break it's functionality
[23:50] <mhall119> tgm4883: I think it's what is used if you click-and-drag from the dash, to let the launcher items know
[23:51] <tgm4883> mhall119, is that it's only function?
[23:51] <mhall119> that I know of
[23:51] <tgm4883> ok
[23:52] <tgm4883> we might break it's functionality then
[23:52] <mhall119> honestly, I've always just used the same uri
[23:52] <mhall119> why?
[23:52] <tgm4883> mhall119, so have I
[23:52] <tgm4883> mhall119, to pass other info between scope and unity
[23:52] <mhall119> tgm4883: if you wait just a bit longer, there will be a field you can use for that
[23:53] <tgm4883> mhall119, but that wouldn't work with ubuntu tv
[23:53] <mhall119> honestly it was supposed to be done and public by now, but it's been taking longer than expected
[23:53] <mhall119> it will when the TV dash is updated to use the new API