[06:31] * hyperair wonders how possible it would be to patch libappindicator to restore left-click behaviour in the fallback statusicon [06:31] applications ported to appindicator, which is practically everything in ubuntu, kinda suck in gnome shell. === tvoss|eod is now known as tvoss [09:20] hey sil2100! [09:20] how are you? [09:22] didrocks: hello! I'm fine, building bits and pieces of the appmenu codebase for Qt5, trying to get everything working again [09:22] But the sunny sun shine is making it a bit more troublesome [09:22] How about you? [09:22] good morning :) [09:22] tvoss: morning! [09:22] morning tvoss! [09:22] sil2100: ahah, nice! I'm good thanks. Finishing prepping for UDS [09:23] Ah, need to check the schedule, since I registered and maybe will attend some sessions [09:24] btw. did you see build 104 of release testing? Nvidia at some point locked the screen and maaany tests failed ;) [09:26] sil2100: yeah, I saw it, so should it be just relaunched? [09:26] (the tests) [09:27] sil2100, didrocks hey guys :) [09:27] sil2100, didrocks it's almost UDS!! [09:27] tvoss: it indeed is! :-) [09:28] didrocks: that would certainly help - I'll anyway try to pinpoint the place where the screen got locked, also, anyway some preview tests are failing on nvidia most of the time and I need to check why [09:28] sil2100: ok [09:28] didrocks: from the videos I saw that there's a timing issue with the lens results appearing [09:29] Don't know why that didn't happen before, and why only on nvidia! [09:29] tvoss: ah, you're right! Time to get changed into some proper clothing ;) [09:29] sil2100: relaunched [09:29] sill have time for clothes :) [09:29] will need to exercise outside first :p [09:29] sil2100, yup :) [09:29] hello, as I can extract the serial number of the volume of dvd from a terminal, what is the instruction? [09:30] yarinse: I think this is more a question for #ubuntu === mardy is now known as Guest96881 === mardy_ is now known as mardy [11:12] sil2100: mind approving? https://code.launchpad.net/~didrocks/libunity/changelog-fix/+merge/151731 [11:17] * sil2100 looks [11:18] * sil2100 likes free karma [11:20] Hi, about Mir, How do you plan to support GTK+ apps? Are you going to write a GTK+ backend for Mir? [11:21] jjardon, yup, we will work on toolkit integration [11:22] jjardon, better to ask that question in #ubuntu-mir :) [11:23] tvoss: rigth, too many channels ;) [11:24] jjardon, no worries :) [11:24] thanks sil2100 :) [11:26] np! === MacSlow is now known as MacSlow|lunch === _salem is now known as salem_ === MacSlow|lunch is now known as MacSlow [13:23] hello ppl.. i just installed Ubuntu 12.10 and Nvidia drivers.. I have a 2 monitor setup.. however when I maximize a window it only fills one monitor.. how can i make it fill both monitors.. i am able to drag windows back and forth the 2 monitors so i know i have one x-screen [13:25] is anyone around? [13:27] nmittal: hi! Do you have a single panel, or on both monitors the panel shows the same indicators? [13:27] sil2100, i had panels on both i hid on one them [13:29] my goal is to have the 2 monitors behave as if they were one.. [13:29] i had linux mint before and it worked like that [13:29] i hope it can work in unity [13:32] hm, right now you have a standard unity multi-monitor environment, which works a bit differently than you want [13:32] nmittal: but from what I know, it's possible to switch to a mode that would interest you [13:32] nmittal: but I guess you'll have more luck by asking at #ubuntu [13:32] Someone there for sure should know how [13:33] sil2100, noone responded there.. i posed there first [13:33] sil2100, :( [13:34] also when i added 1 more monitor (another x-screen).. once i took my mouse to that screen it stayed there.. i couldnt move it to the 1st xscreen [13:34] am i the only person having issues with unity and multiple screens? [13:34] Nice overview on Mir + Unity QML + Unity APIs = Unity -- from Olli, http://www.olli-ries.com/mir-unity-qml-unity-apis-unity/ [13:34] your thoughts on Mir? === jono is now known as Guest21624 [13:46] tvoss, BTW, I'm not going to be able to make it to the platform API session, HUD 2 is at the same time. [13:47] tedg: btw, I removed you because of the 10 limitation on the other session, I'll be in the HUD 2 one as it's the part where you are involved :) [13:47] tedg, yup :) can you make it to the other session on that topic? [13:47] tvoss, The lifecycle one? [13:48] tedg, yup, that's the more important one from my perspective [13:48] didrocks, Ah, okay. [13:48] tvoss, Heh, kinda. The platform API is really messy and needs lots of clean up :-) [13:49] tedg, agreed :) [13:49] tedg, however, we can review the list of work items together after the session. Works for you? [13:49] tvoss, We had, at one point, talked about just calling it the Mir API. Which makes more sense to me. What happened to that? [13:49] tvoss, Yup, will do. [13:54] tedg, I'm not entirely sure that calling it the Mir API is appropriate but we can discuss that later on [13:55] tvoss, I guess I just feel like we don't need an abstraction, we better not be planning on changing everything again :-) [13:56] tedg, agreed to disagree with you :) but I agree with your point on changing everything === mhall119 is now known as mhall119|afk === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader [15:51] tedg: pasting all notes to the whiteboard, you will sort them then :) [15:52] didrocks, Heh, awesome, thanks! [15:52] yw [16:07] hey guys. i guess most of you are busy with the UDS but anyway, when is the unity-next supposed to land in Ubuntu? [16:08] it is relevant for us because, well, we just finished a tweak tool for the nux-based unity. [16:08] and it is in the process of landing in the archive. (it's in the NEW queue atm) === dandrader is now known as dandrader|lunch === dandrader|lunch is now known as dandrader [18:16] Trevinho: Is there a particular reason why a nux Property would be better for TooltipManager.SetHover? There's no other part of the class that needs a `changed` notification...? [18:17] jjed: well, it's just more handy... [18:17] jjed: also notifications can be muted if not needed... [18:17] jjed: but it's not really something needed... It just semplified things [18:26] Trevinho: Also, to be clear are you asking for `if (foo)\n{\n` conditionals? What about loops, methods, classes, namespaces, and other codeblocks? (thought Unity used Google C++ style...?) [18:27] jjed: yes, we use C++ style, but with some differencies [18:27] so... all the braces are on new line [18:27] okay [18:27] so if\n{\n ... for (...)\n{\ncode [18:33] Trevinho: Are braceless single-liners okay? [18:34] jjed: yes, single line can be (and sometimes it's preferred) to be braceless === rsalveti_ is now known as rsalveti [19:13] merging with trunk now === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader === tvoss is now known as tvoss|eod === salem_ is now known as _salem === mhall119|afk is now known as mhall119