[06:31]  * hyperair wonders how possible it would be to patch libappindicator to restore left-click behaviour in the fallback statusicon
[06:31] <hyperair> applications ported to appindicator, which is practically everything in ubuntu, kinda suck in gnome shell.
[09:20] <didrocks> hey sil2100!
[09:20] <didrocks> how are you?
[09:22] <sil2100> didrocks: hello! I'm fine, building bits and pieces of the appmenu codebase for Qt5, trying to get everything working again
[09:22] <sil2100> But the sunny sun shine is making it a bit more troublesome
[09:22] <sil2100> How about you?
[09:22] <tvoss> good morning :)
[09:22] <sil2100> tvoss: morning!
[09:22] <didrocks> morning tvoss!
[09:22] <didrocks> sil2100: ahah, nice! I'm good thanks. Finishing prepping for UDS
[09:23] <sil2100> Ah, need to check the schedule, since I registered and maybe will attend some sessions
[09:24] <sil2100> btw. did you see build 104 of release testing? Nvidia at some point locked the screen and maaany tests failed ;)
[09:26] <didrocks> sil2100: yeah, I saw it, so should it be just relaunched?
[09:26] <didrocks> (the tests)
[09:27] <tvoss> sil2100, didrocks hey guys :)
[09:27] <tvoss> sil2100, didrocks it's almost UDS!!
[09:27] <didrocks> tvoss: it indeed is! :-)
[09:28] <sil2100> didrocks: that would certainly help - I'll anyway try to pinpoint the place where the screen got locked, also, anyway some preview tests are failing on nvidia most of the time and I need to check why
[09:28] <didrocks> sil2100: ok
[09:28] <sil2100> didrocks: from the videos I saw that there's a timing issue with the lens results appearing
[09:29] <sil2100> Don't know why that didn't happen before, and why only on nvidia!
[09:29] <sil2100> tvoss: ah, you're right! Time to get changed into some proper clothing ;)
[09:29] <didrocks> sil2100: relaunched
[09:29] <didrocks> sill have time for clothes :)
[09:29] <didrocks> will need to exercise outside first :p
[09:29] <tvoss> sil2100, yup :)
[09:29] <yarinse> hello, as I can extract the serial number of the volume of dvd from a terminal, what is the instruction?
[09:30] <didrocks> yarinse: I think this is more a question for #ubuntu
[11:12] <didrocks> sil2100: mind approving? https://code.launchpad.net/~didrocks/libunity/changelog-fix/+merge/151731
[11:17]  * sil2100 looks
[11:18]  * sil2100 likes free karma
[11:20] <jjardon> Hi,  about Mir, How do you plan to support GTK+ apps? Are you going to write a GTK+ backend for Mir?
[11:21] <tvoss> jjardon, yup, we will work on toolkit integration
[11:22] <tvoss> jjardon, better to ask that question in #ubuntu-mir :)
[11:23] <jjardon> tvoss: rigth, too many channels ;)
[11:24] <tvoss> jjardon, no worries :)
[11:24] <didrocks> thanks sil2100 :)
[11:26] <sil2100> np!
[13:23] <nmittal> hello ppl.. i just installed Ubuntu 12.10 and Nvidia drivers.. I have a 2 monitor setup.. however when I maximize a window it only fills one monitor.. how can i make it fill both monitors.. i am able to drag windows back and forth the 2 monitors so i know i have one x-screen
[13:25] <nmittal> is anyone around?
[13:27] <sil2100> nmittal: hi! Do you have a single panel, or on both monitors the panel shows the same indicators?
[13:27] <nmittal> sil2100, i had panels on both i hid on one them
[13:29] <nmittal> my goal is to have the 2 monitors behave as if they were one..
[13:29] <nmittal> i had linux mint before and it worked like that
[13:29] <nmittal> i hope it can work in unity
[13:32] <sil2100> hm, right now you have a standard unity multi-monitor environment, which works a bit differently than you want
[13:32] <sil2100> nmittal: but from what I know, it's possible to switch to a mode that would interest you
[13:32] <sil2100> nmittal: but I guess you'll have more luck by asking at #ubuntu
[13:32] <sil2100> Someone there for sure should know how
[13:33] <nmittal> sil2100, noone responded there.. i posed there first
[13:33] <nmittal> sil2100, :(
[13:34] <nmittal> also when i added 1 more monitor (another x-screen).. once i took my mouse to that screen it stayed there.. i couldnt move it to the 1st xscreen
[13:34] <nmittal> am i the only person having issues with unity and multiple screens?
[13:34] <rsvp> Nice overview on Mir + Unity QML + Unity APIs = Unity -- from Olli, http://www.olli-ries.com/mir-unity-qml-unity-apis-unity/
[13:34] <rsvp> your thoughts on Mir?
[13:46] <tedg> tvoss, BTW, I'm not going to be able to make it to the platform API session, HUD 2 is at the same time.
[13:47] <didrocks> tedg: btw, I removed you because of the 10 limitation on the other session, I'll be in the HUD 2 one as it's the part where you are involved :)
[13:47] <tvoss> tedg, yup :) can you make it to the other session on that topic?
[13:47] <tedg> tvoss, The lifecycle one?
[13:48] <tvoss> tedg, yup, that's the more important one from my perspective
[13:48] <tedg> didrocks, Ah, okay.
[13:48] <tedg> tvoss, Heh, kinda.  The platform API is really messy and needs lots of clean up :-)
[13:49] <tvoss> tedg, agreed :)
[13:49] <tvoss> tedg, however, we can review the list of work items together after the session. Works for you?
[13:49] <tedg> tvoss, We had, at one point, talked about just calling it the Mir API.  Which makes more sense to me.  What happened to that?
[13:49] <tedg> tvoss, Yup, will do.
[13:54] <tvoss> tedg, I'm not entirely sure that calling it the Mir API is appropriate but we can discuss that later on
[13:55] <tedg> tvoss, I guess I just feel like we don't need an abstraction, we better not be planning on changing everything again :-)
[13:56] <tvoss> tedg, agreed to disagree with you :) but I agree with your point on changing everything
[15:51] <didrocks> tedg: pasting all notes to the whiteboard, you will sort them then :)
[15:52] <tedg> didrocks, Heh, awesome, thanks!
[15:52] <didrocks> yw
[16:07] <jokerdino>  hey guys. i guess most of you are busy with the UDS but anyway, when is the unity-next supposed to land in Ubuntu?
[16:08] <jokerdino> it is relevant for us because, well, we just finished a tweak tool for the nux-based unity.
[16:08] <jokerdino> and it is in the process of landing in the archive. (it's in the NEW queue atm)
[18:16] <jjed> Trevinho: Is there a particular reason why a nux Property would be better for TooltipManager.SetHover? There's no other part of the class that needs a `changed` notification...?
[18:17] <Trevinho> jjed: well, it's just more handy...
[18:17] <Trevinho> jjed: also notifications can be muted if not needed...
[18:17] <Trevinho> jjed: but it's not really something needed... It just semplified things
[18:26] <jjed> Trevinho: Also, to be clear are you asking for `if (foo)\n{\n` conditionals? What about loops, methods, classes, namespaces, and other codeblocks? (thought Unity used Google C++ style...?)
[18:27] <Trevinho> jjed: yes, we use C++ style, but with some differencies
[18:27] <Trevinho> so... all the braces are on new line
[18:27] <jjed> okay
[18:27] <Trevinho> so if\n{\n ... for (...)\n{\ncode
[18:33] <jjed> Trevinho: Are braceless single-liners okay?
[18:34] <Trevinho> jjed: yes, single line can be (and sometimes it's preferred) to be braceless
[19:13] <jjed> merging with trunk now