[00:26] <matge> you missed my talk
[02:59] <robru> any chance there are any onboard developers around?
[02:59] <robru> actually, no, wait, not onboard. the on-screen-keyboard from the actual touch image. I guess that's different than onboard.
[03:17] <robru> image 33 has a ton of regressions, ugh
[04:13] <caryhartline> would it be possible to run ubuntu touch on a virtual machine?
[05:02] <julio> hello
[06:47] <int3> Hi, i am trying to build ubuntu touch for my samsung galaxy duos, need help!!
[06:53] <lotuspsychje> int3:is your device in list here: https://wiki.ubuntu.com/Touch/Devices
[06:54] <int3> lotuspsychje:nope i am trying to follow the instructions from https://wiki.ubuntu.com/Touch/Porting to build one
[06:55] <lotuspsychje> int3:sorry way over my head for dev :p
[06:56] <int3> lotuspsychje: no probs, will try figure out a way :)
[06:56] <lotuspsychje> cant wait ubuntu devices come on market
[06:56] <lotuspsychje> int3: woul another samsung image not work for your duos?
[06:58] <int3> lotuspsychje:nope, this duos is a bit low end mobile phone with arm.v6, so they wont work on this
[06:59] <lotuspsychje> int3: no other way around then self compile then :p
[07:36] <Xentred> Hi - I installed ubuntu-sdk, but when I click "New file or project" I don't see Ubuntu in the list, just "Applications, Libraries, etc.". How do I get Ubuntu into that list?
[09:36] <marton> hello all, please help, how to setup ubuntu touch my pipo s1 android tablet? :)
[09:37] <sky770> hi marton
[09:37] <sky770> does the pipo s1 has the RK3066 SoC? *shrugs*
[09:44] <marton> hi :)
[09:44] <marton> yes chip rk3066
[09:45] <marton> dual cpu 1,600mhz 1gb-ram. quad core gpu.
[09:48] <marton> hi sky770! yes! pipo s1 chip rk3066! :-)
[09:49] <marton> when it will be ported? :)
[09:52] <ogra_> once someone ports it :)
[09:52] <ogra_> feel free to do it yourself ... see the porting doc
[09:52] <ogra_> (link is in the channel topic)
[09:57] <marton> ok, but I'd appreciate it if you would
[09:58] <ogra_> how, i dont have the device ? :)
[09:58] <ogra_> a port needs to be done by someone who has the device to get it running
[09:59] <ogra_> and the device needs to be already supported by cyanogenmod 10.1, else it gets harder
[10:00] <marton> ok. thnx comment! :)
[10:07] <kheeper> It's here someone how trying do develop ROM for gt-i9300 I would like to help or get involve
[10:07] <kheeper> *to
[10:16] <Siva> anyone can help me with porting ubuntu on my tab?
[10:16] <Siva> i have flashed the device specific part then the generic part.
[10:26] <ogra_> kheeper, see the devices wikipage, there should be a contact person or a link to an xda thread
[10:33] <kheeper> there isn't contact for gt-i9300
[11:02] <steve_fi> heya, when I try to communicate with my Nexus4 with Ubuntu Touch loaded, (using: adb root), I get a 'device not found error' do I need to do something on the phone to enable it?
[11:05] <steve_fi> device doesn't appear when I run 'adb devices' either, and I was just wondering if it should be turned on by default when I install Ubuntu Touch
[11:05] <popey> steve_fi: it should be on, yes
[11:08] <steve_fi> I suppose the next logical question is, is there a way to turn it on the device?
[11:09] <steve_fi> if its off
[11:11] <AssoAsso> Is there a instructionalvideo on how to install Cyanogenmod on Samsung sg2 on Youtube?
[11:11] <AssoAsso> A official video...
[11:13] <AssoAsso> "- Copy GApps and CM10.1 ZIPs to your internal SDCard"   Where do I download these files ?
[11:15] <AssoAsso> Ops i saw them when i scrolled down a bit..
[11:26] <marton> please porting my pipo s1 android tablet,  chip rk3066. 1,60ghz dual cpu. 1ghz quad gpu. love ubuntu! :).
[11:26] <Xlab> Hi folks. I'm interested how the ubuntu touch interacts with surfaceflinger, but couldn't find any useful entry point in phablet sources. I checked the diff of "native/services/surfaceflinger/" between revisions phablet-10.1 and cm-10.1 but there is no significant tweaks. Could anybody advice me where to look? I though there must be some client via binder…
[11:29] <ogra_> Xlab, look for libhybris
[11:31] <ogra_> marton, just asking here over and over wont get you a port, try opening a thread on the xda developer forum and see if dome dev wants to help you porting
[11:32] <ogra_> s/dome/some/
[11:33] <marton> thnx
[11:50] <jeveuxveux> Hi. I have my phone in download mode. and connected it to the PC through USB Cable. The Section who is supposed to change coulour to yellow or green doesnt change its colour ??
[11:55] <jeveuxveux> anyone know what I'm doing wrong?
[12:00] <jeveuxveux> when i insert the USB cable is says that not all devices are installed properly "CDC Abstract Control Model    No drivers found"
[12:03] <jeveuxveux> wag1 ?
[12:09] <giacomoalbe> hey is anyone there?
[12:09] <jeveuxveux> I'm trying to install cyanogenmod on my Samsung sg2.. I've downladed all the needed Zip files. and Odin 1.85. Now first step is to put the phone into downloading mode. then connect it to the PC. then Odin shall notice the phone. but it doesnt. can anyone help me?
[12:14] <dank101> ...
[12:15] <dank101> Install Kies and Uninstall Kies
[12:15] <dank101> that should fix it
[12:16] <dank101> and your in the wrong network
[12:16] <dank101> GTFO
[12:16] <Xlab> >Xlab, look for libhybris
[12:16] <Xlab> Thx, will grep it in phablet-dev-bootstrap..
[12:18] <jeveuxveux> dank101 thanks. which network is more apropriet?
[12:18] <dank101> jeveuxveux, #android-root
[12:19] <dank101> but Kies installs the correct drivers
[12:19] <jeveuxveux> thanks. both channels cyanogenmod and android-root requires the user to be registered
[12:19] <jeveuxveux> and I'm not.
[12:19] <dank101> then do it
[12:20]  * ogra_ just followed the cyanogenmod howto to get CM on his SGS2
[12:20] <dank101> do ./msg NickServ REGISTER password youremail@example.com
[12:20] <dank101> remove the .
[12:21] <dank101> replace password with something better
[12:35] <dank101> http://forum.xda-developers.com/showthread.php?t=2191235
[12:37] <Namidairo> you managed to break bcmdhd?
[12:39] <dank101> ?
[12:42] <norbu> "i'm scared so... someone else try it" hehe
[13:03] <std> are there actually any successful ports to other phones than GS and N4?
[13:14] <Saviq> std, https://wiki.ubuntu.com/Touch/Devices
[13:14] <std> ah, thanks, haven't been to that page in a while
[13:25] <RzR> g0d8g0d
[13:25] <RzR> eew
[14:46] <filippo> hi guys i need an advice...I have on myn nexus 7 ubuntu 13.04 dev version, I know that there is a new interface (Ubuntu touch) I tried to flash my nexus following the instruction on wiky page but adb device cannot see my nexus falshed with raring...what can i do? there are any differences between the version i have installed and ubuntu touch?
[14:51] <filippo> anyone can help me?
[14:53] <holstein> filippo: 13.04 is in #ubuntu+1 ,and its not final... you can try using 12.10 live
[14:56] <filippo> thx holstein i followed the instruction in here https://wiki.ubuntu.com/Touch/Install but since my device has not android anymore they don't work...could you please tell me where i can find the image of 12.10 touch so i can flash it via fastboot?
[14:57] <zAo^> will phablet-flash -b install the daily image?
[14:58] <filippo> no my device is not seen by adb device
[14:59] <zAo^> filippo: my question was not an answer :)
[14:59] <filippo> sry
[14:59] <zAo^> np
[15:00] <filippo> so...is there any way i can try ubuntu touch without restoring android on my n7?
[15:03] <adam_b> filippo: you need the device to be seen by adb to update the ubuntu image or to go back to android
[15:09] <filippo> any chanches that adb device can see my tablet with ubuntu on it (sry if stupid question)?
[15:11] <adam_b> it should, I dont remember having to do anything special with my Nexus 4 (but I'm back on Android just now)
[15:13] <adam_b> you've tried the adb kill-server; adb start-server stuff?
[15:14] <filippo> no I'll try
[15:15] <filippo> the n7 should be in fastboot mode?
[15:16] <RobbyF> filippo, yes it will read it
[15:17] <filippo> adb see it when it is in recovery mode...
[15:19] <filippo> adb devices doesn't see it, fastboot devices does...
[15:22] <filippo> i got this error: device not found Error while excetuting adb shell getprop ro.cm.device  Make sure the device is connected and viewable by running 'adb devices' Ensure you have a root device, one which running 'adb root' does not return an error
[15:32] <filippo> ok thx guy for your time, ill try to figure out something see you
[15:41] <zAo^> will phablet-flash -b install the daily image in the innitial install or should I upgrade after first boot?
[16:18] <zAo^> omg its slow XD
[16:18] <zAo^> On Tegra 3 at least
[16:19]  * ogra_ hasnt noticed any slowness 
[16:19] <zAo^> what hardware?
[16:20] <ogra_> the initial boot is a bit choppy if you use it to fast
[16:20] <ogra_> exynos ... SGS2 phone
[16:20] <ogra_> way below tegra3
[16:20] <zAo^> Yeah. Well, this is not useable in any way
[16:21] <ogra_> whats slow exactly ?
[16:21] <f3kr> hello
[16:21] <f3kr> any one here
[16:21] <zAo^> ogra_: everything; scrolling, loading apps, ..
[16:22] <ogra_> hmm, the browser starts reasonably fast here
[16:22] <f3kr> Hi can any one tell how to install ubuntu on iball slide i7011
[16:22] <ogra_> and is pretty usable
[16:23] <ogra_> f3kr, cheack on https://wiki.ubuntu.com/Touch/Devices if there is a port ... if not, https://wiki.ubuntu.com/Touch/Porting
[16:23] <f3kr> mine was not there
[16:24] <ogra_> well the you would need to port it yourself or find someone to do it for you
[16:25] <f3kr> ok thanks
[16:25] <f3kr> how can i port any tutirl or wiki?
[16:25] <f3kr> tutorial*
[16:25] <ogra_> https://wiki.ubuntu.com/Touch/Porting
[16:26] <f3kr> my tab not rooted
[16:27] <f3kr> unable to root it
[16:29] <ogra_> well how would you expect to be able to install anything on it then ?
[16:36] <jrtappers> Does the ubuntu phone terminal keyboard have a tab key?
[16:37] <zAo^> jrtappers: no apps have a tab key, so I dont think so
[16:38] <jrtappers> zAo^, I think it would be very useful, since typing on a phone keyboard is slow, and tab would make it less so
[16:39] <zAo^> jrtappers: yeah, especially in a terminal TAB is usefull ;)
[16:39] <jrtappers> zAo^, Is there a way I could try it on my pc, like the android virtual one?
[16:40] <zAo^> jrtappers: no
[16:40] <ogra_> an emulator is in the works, but that will still take a while
[16:41] <jrtappers> I would like to try to make ubuntu phone apps, but I have only recently moved to Python
[16:44] <f3kr> ogra_ there? how can i root it?
[16:45] <ogra_> f3kr, how am i supposed to know ?
[16:45] <f3kr> ok
[16:46] <ogra_> if there is a way, google might know about it
[16:50] <giacomoa> hi all!
[16:50] <giacomoa> i've got a question about ubuntu-touch and i hope i'm in the right place
[16:51] <giacomoa> :)
[16:53] <giacomoa> hei?
[16:53] <dank101> you are
[17:00] <giacomoa> hi :)
[17:01] <giacomoa> does anyone know what software canonical used to produce the presentation video of ubuntu touch for phones and tablet?
[17:01] <giacomoa> if you know, obviusely :)
[17:24] <dank101> owwwww
[17:24] <dank101> my finger'
[18:22] <Akiva-Mobile> akiva-thinkpad@Akiva-Thinkpad:~/Programming/Learning$ qmlviewer Foo.qml qmlviewer: could not find a Qt installation of ''
[18:22] <Akiva-Mobile> ^^can anyone explain this?
[18:22] <Akiva-Mobile> im going through the sample application
[18:34] <Akiva-Mobile> A level 4 user on #qt helped me, but we identified an installation problem.
[18:35] <Akiva-Mobile> akiva-thinkpad@Akiva-Thinkpad:~/Programming/Learning$ qmlviewer -qt=qt5 Foo.qml
[18:35] <Akiva-Mobile> qmlviewer: could not exec '/usr/lib/i386-linux-gnu/qt5/bin/qmlviewer': No such file or directory
[18:35] <Akiva-Mobile> Any quick fixes?
[18:36] <jrtappers> does the file exist?
[18:37] <Akiva-Mobile> jrtappers: No, only in qt4
[18:38] <Akiva-Mobile> let me check synaptic
[18:38] <Akiva-Mobile> maybe this is just a stupid oversite on my part.
[18:39] <jrtappers> Akiva-Mobile, try copying it from qt4 -> qt5, It might just work, but check its installed first
[18:39] <dank101> https://wiki.ubuntu.com/Touch/Devices/d2att
[18:40] <Akiva-Mobile> jrtappers: yah, it doesnt even show up in the repos
[18:40]  * Akiva-Mobile tries a sudo apt-get
[18:44] <Akiva-Mobile> this seems like an obscure-ish error, so I don't know why I would be getting it
[18:45] <jrtappers> did you try the copy
[18:46] <Akiva-Mobile> "Btw, I found forum post  about Qt5 and qmlveiwer. Guy says that it was very difficult to support  viewer in the actual state because API of declarative modules are  changing very quickly. So they have dropped qmlviewer from Qt5."
[18:46] <adam_b> try qmlscene
[18:46] <Akiva-Mobile> jrtappers: I tried it with the qt4 qmlviewer,
[18:46] <Akiva-Mobile> adam_b: hmmm, okay
[18:47] <Akiva-Mobile> sorry floodbot : akiva-thinkpad@Akiva-Thinkpad:~/Programming/Learning$ qmlscene -qt=qt5 Foo.qml
[18:47] <Akiva-Mobile> file:///home/akiva-thinkpad/Programming/Learning/Foo.qml:1 module "QtQuick" is not installed
[18:47] <Akiva-Mobile> file:///home/akiva-thinkpad/Programming/Learning/Foo.qml:2 module "Ubuntu.Components" is not installed
[18:47] <Akiva-Mobile> file:///home/akiva-thinkpad/Programming/Learning/Foo.qml:1 module "QtQuick" is not installed
[18:47] <Akiva-Mobile> file:///home/akiva-thinkpad/Programming/Learning/Foo.qml:2 module "Ubuntu.Components" is not installed
[18:48] <Akiva-Mobile> >_> I think I am going to do a refresh install of qt5
[18:48] <Akiva-Mobile> its annoying to have qt4 libs, but what can I do :P
[19:38] <Akiva-Mobile> what is a good syntax highlighter for qml code?
[19:42] <Akiva-Mobile> and is there any way to have qt creator actually impliment its menus properly into unity, so I can actually use the "Alt" button?
[19:48] <doubtingben> anyone alive?
[19:48] <agcalamitaITA> Yep...
[19:49] <agcalamitaITA> Reflashing my device. Broke it...!
[19:49] <doubtingben> just installed quantal on my gsm galaxy nexus
[19:49] <doubtingben> booted up fine
[19:49] <doubtingben> touch screen seems to have no response
[19:50] <doubtingben> unless i'm really stupid...
[19:50] <doubtingben> power button shows and hides what i'm guessing is a lock screen
[19:51] <agcalamitaITA> You swiped from left to right...
[19:51] <doubtingben> guess i should have watched a video
[19:51] <agcalamitaITA> or right to left...? :)
[19:51] <doubtingben> thanks!
[19:51] <agcalamitaITA> doubtingben, I would do! ;)
[19:52] <doubtingben> looks pretty cool
[19:53] <agcalamitaITA> It is ;) Just looking into the core apps to see how they're getting on
[20:18] <payloadd> Akiva-Mobile: the "Alt" button functionality is the HUD. Did you find a bug report for that? I am also annoyed by it sometimes but didnt searched yet
[20:19] <Akiva-Mobile> payloadd: no, I didnt search for a bug report, was busy arguing on qt-qml as to why unity is actually a great frontend :P
[20:20] <Akiva-Mobile> payloadd: so its called the HUD eh?
[20:20] <payloadd> https://wiki.ubuntu.com/Unity/HUD
[20:20] <Akiva-Mobile> yah, I fell in love with it pretty quickly.
[20:21] <payloadd> there is a hack to activate it in Eclipse… never clicked through these huge menus ever again :)
[20:21] <payloadd> I managed to get my mouse interaction in Inkscape and GIMP to a minimum, cause of the HUD :) which is pretty impressive for image editing software :)
[20:23] <Akiva-Mobile> payloadd: Oh my gosh, gimp is the worst for menus :P
[20:24] <payloadd> bzoltan1: you was in the "installing and configuring the SDK" UDS session. Do you know how to activate HUD integration for QtCreator ubuntu sdk in 12.10?
[20:25] <payloadd> Akiva-Mobile: nevermore
[20:25] <Akiva-Mobile> Heh, I love unity for that. strong enough for a newb, but made for a developer.
[20:25] <payloadd> its just not easy to put that much functionality into hierachies/trees
[20:26] <Akiva-Mobile> well, now I am a bit more dedicated to finding a solution.
[20:27] <Akiva-Mobile> payloadd: I was thinking though that it might fix itself if unity goes through a qt rewrite; what do you think?
[20:28] <payloadd> no, it is implemented with the help of a library called something like global app menu
[20:28] <payloadd> it depends on the integration of the application menu with a system wide service
[20:29] <payloadd> and this ultimately depends on the libaries the application uses beneath... though I can't see why a supposedly Qt5 menu doesn't integrate
[20:29] <payloadd> the bug is on the Qt5 or global app menu side… not unity
[20:30] <Akiva-Mobile> payloadd: huh, go figure
[20:30] <Akiva-Mobile> payloadd: if that could be fixed, I might be coaxed into dropping geany
[20:30] <Akiva-Mobile> payloadd: you said you got it to work with eclipse?
[20:30] <payloadd> enough. go find the bugreport or report it please :)
[20:31] <Akiva-Mobile> okay
[20:33] <payloadd> yes, eclipse has a menu which, when I understand it right, was difficult with the global app menu (cause it changes, entries get added and removed, maybe breaks the global app menu)… so it was hardcoded into global app menu to not use the Eclipse menu… the fix is a  $  sed s/Eclipse/Xclipse/    on some .so file of global app menu… I was not amused
[20:34] <payloadd> mostly it works but not as qualitatively as wanted by the global app menu people
[20:35] <Akiva-Mobile> geez this is annoying. trying to sign up for a account on qt bugreports, and firefox keeps auto capitalizing my username, which has to be all lowerspace.
[20:36] <Akiva-Mobile> AHHH this is so annoying, bloody firefox...
[20:37]  * Akiva-Mobile goes joins #firefox
[20:41] <ali1234> people actually use global menu?
[20:43] <payloadd> ali1234: yes, the hud is okay. I'm looking forward to libcolumbus for an even better experience
[20:47] <nik90> payloadd, the libcolumbus has already landed for the ubuntu dash..though I am not sure about for HUD
[20:57] <agcalamitaITA> I've just installed the daily ubuntu-calculator-app using apt-get install. I've lost the command to run this. Can someone help? :)
[20:59] <payloadd> dpkg -L ubuntu-calculator-app | grep bin
[20:59] <payloadd> well, insert the package name, if it is different
[21:00] <agcalamitaITA> This is on the phone by the way, not within Ubuntu (over SSH) Does dpkg still work? Last time I used something different
[21:04] <agcalamitaITA> payloadd, that command does run the calculator app, however it seems to be stuck in the background and closes itself whenever it's displayed
[21:05] <payloadd> oh well in this case i dont know
[21:06] <agcalamitaITA> No worries! :) I'll have a play
[21:12] <dank101> https://blueprints.launchpad.net/ubuntu/+spec/ubuntuphone-s-mobile-software-center-form-factor
[21:15] <agcalamitaITA> Anyone have any info on launching the core apps over SSH? They seem to run, but the're in the 'background' and only flash up when exiting applications
[21:17] <dfries> dank101: "a mobile Software Center" from the title sounds like it wouldn't be applicable to desktops/tvs, whatever isn't mobile, and would seem to contradict the goal of the description.
[21:21] <Akiva-Mobile> payloadd: https://bugs.launchpad.net/ubuntu/+source/indicator-appmenu/+bug/1156050
[21:22] <payloadd> Akiva-Mobile: thanks
[21:22] <payloadd> also thanks ubot5 :)
[21:27] <dank101> https://bugs.launchpad.net/ubuntu/+bug/1
[21:27] <agcalamitaITA> Can anyone aid me in running the core apps on the device?
[21:31] <Akiva-Mobile> payloadd: Thanks~
[21:32] <Akiva-Mobile> payloadd: Are you writing a comics application for the touch?
[21:57] <dank101> we need a google + hangout app
[21:58] <Akiva-Mobile> dank101: or some libraries. I'd love to integrate it into my app.
[21:58] <dank101> ooo
[21:58] <dank101> whats your app :D
[21:59] <Akiva-Mobile> dank101: World of Tactics :P
[21:59] <Akiva-Mobile> Its a game with some rather ambitious goals. For one, I want to tile the world !
[21:59] <ali1234> unpossible
[22:00] <ali1234> unless the world is flat
[22:00] <ali1234> or a cube i guess
[22:00] <Akiva-Mobile> ali1234: heh, yah.
[22:00] <Akiva-Mobile> cube though gives less than 30 percent variation in surface area
[22:00] <Akiva-Mobile> which is good enough for me.
[22:00] <dank101> Or if there's curved tiles
[22:01] <Akiva-Mobile> http://ubuntuforums.org/showthread.php?t=2119055
[22:01] <Akiva-Mobile> dank101: They won't be curved when I render them.
[22:01] <ali1234> seriously though, unwrapping (projecting) sphere is pretty hard to do and maintain a sensible playing board
[22:01] <Akiva-Mobile> ali1234: Its logical, you just need the resources
[22:02] <ali1234> "Your problem is one to which cartographers have devoted several centuries of research and development." +1
[22:02] <Akiva-Mobile> all you need to do is reverse the algorythim of your projection that you are using, and apply the cubed sphere algorithim, convert it to a cube,
[22:02] <Akiva-Mobile> grab the 6 planes, divide into pictures, and use the data to generate tiles.
[22:02] <ali1234> problem with your sphere-cube thingy is the local anomalies at the corners
[22:03] <ali1234> other than that it's pretty good
[22:03] <Akiva-Mobile> ali1234: Yah, basically :P
[22:03] <Akiva-Mobile> ali1234: I could do a work around where the top two spheres are either seperate servers, or just not present at all.
[22:03] <ali1234> the latter is what most games do
[22:04] <Akiva-Mobile> or just try to force them into my game :P
[22:04] <Akiva-Mobile> "if you yell at something long and hard enough, anything is possible"
[22:04] <ali1234> you could just skip tiles entirely
[22:04] <Akiva-Mobile> -Akiva
[22:05] <Akiva-Mobile> ali1234: to me it seemed most pragmatic for managing server load, and doing seamlessness
[22:05] <ali1234> just have units move along geodesics
[22:05] <Akiva-Mobile> not to mention developing.
[22:05] <Akiva-Mobile> geodesics?
[22:05] <Akiva-Mobile> ah
[22:06] <ali1234> very simple on a sphere
[22:07] <Akiva-Mobile> Well I want to introduce a sim city element to this game.
[22:07] <ali1234> zoom in to a flat grid
[22:07] <Akiva-Mobile> if you hold territory, you can develop cities.
[22:07] <ali1234> like ufo/xcom (original)
[22:07] <Akiva-Mobile> ali1234: You do realize that my scale is going to be absolutely massive.
[22:08] <Akiva-Mobile> wow, xcom :P what memories
[22:08] <ali1234> yeah, you'd select site on the globe to build a city, and then zoom in to a flat 2d view
[22:08] <ali1234> it would limit the size of cities
[22:09] <Akiva-Mobile> 43,200,000 x 21,600,000 is my image size I want to aim for.
[22:09] <ali1234> but then the interesting part of a city usually does not cover 20% of the land mass
[22:10] <Akiva-Mobile> ali1234: basically my goal was to grab tiles from a map provider, as they load their images in the forms of tiles, and then create an interpreter which would use data from that and input it into a huge database, which the database would then be used to generate 3d model files.
[22:11] <ali1234> sounds crazy, good luck :)
[22:11] <ali1234> i would play that game
[22:12] <Akiva-Mobile> ali1234: Thanks! Its actually a cross between wot, and front mission.
[22:12] <ali1234> front mission :)
[22:12] <ali1234> loved it
[22:12] <Akiva-Mobile> I love both of those games, but was terribly dissatisfied by their development
[22:12] <Akiva-Mobile> yes, front mission was my all time favourite game on the snes
[22:12] <ali1234> did you ever play mechforce on amiga?
[22:12] <Akiva-Mobile> No, never owned an amiga :(
[22:12] <ali1234> it's like front mission with hexes and more realistic simulation, but worse graphics
[22:13] <Akiva-Mobile> sorry, disconnected
[22:13] <ali1234> you would probably love it if you liked xcom and front mission :)
[22:13] <Akiva-Mobile> really?
[22:13] <ali1234> ya really
[22:13] <ali1234> i did a remake of it
[22:13] <Akiva-Mobile> Front mission online was a game developed, but they messed it up in my opnion.
[22:13] <Akiva-Mobile> really?!
[22:13] <ali1234> but it's unfinished - no AI
[22:13] <Akiva-Mobile> ah
[22:13] <Akiva-Mobile> on launchpad?
[22:14] <ali1234> no
[22:14] <Akiva-Mobile> Is it opensauce?
[22:14] <ali1234> my website is down at the moment
[22:14] <ali1234> yeah source is available
[22:14] <Akiva-Mobile> nice
[22:14] <ali1234> it's python and pygame though
[22:14] <ali1234> anyway you';re better off playing it in emulator
[22:14] <Akiva-Mobile> I'd like to take a look anyways.
[22:15] <Akiva-Mobile> but with fm online, they failed because they made it completely realtime,
[22:15] <ali1234> when my website comes back it's at http://al.robotfuzz.com/~al/md/
[22:15] <ali1234> mecjforce has a really unique real time *and* turn based system
[22:15] <ali1234> never seen anything else like it
[22:15] <Akiva-Mobile> never seen that
[22:15] <Akiva-Mobile> but that was my aim
[22:16] <Akiva-Mobile> more or less~
[22:16] <ali1234> every action takes a certain amount of time
[22:16] <Akiva-Mobile> I wanted to take a sort of interesting approach, where you could develop your own ai to idle your vehicles while you slept, or something like that
[22:17] <ali1234> there's a global clock and when your action completes it stops and you enter your next action
[22:17] <Akiva-Mobile> and that you have the option of controlling a multiple amount of units.
[22:17] <Akiva-Mobile> ali1234: Hmm, interesting.
[22:18] <ali1234> but the best thing about it is your mechs have full location based damage so every component can break and have different effects
[22:18] <ali1234> hey, a vidya: http://www.youtube.com/watch?v=vz3e2hpbo50
[22:19] <Akiva-Mobile> ali1234: Mechs always bothered me from one standpoint; they are realistically impractical.
[22:20] <Akiva-Mobile> Front mission tried to be a bit more pragmatic in their conceptualization, but it seems as if executives got a hold of it and ruined the canon and everything.
[22:21] <ali1234> yep they're impractical in mechforce :)
[22:21] <ali1234> they tend to explode for no reason all the time
[22:21] <Akiva-Mobile> it now is resemblent of gundam and all that nonsense.
[22:21] <ali1234> heat is the biggest enemy in the game
[22:22] <Akiva-Mobile> heat as in, "HEAT" shells? or temperature?
[22:22] <Akiva-Mobile> as in, "high explosive anti tank" warheads~
[22:22] <ali1234> temperature. they are basically walking nuclear reactors
[22:24] <ali1234> still, even if unrealistic, it makes for a fun game where you can shoot legs off other robots etc
[22:25] <Akiva-Mobile> ali1234: Well the real "realistic" part is that almost nothing can stand an anti tank shell; it will pierce just about anything.
[22:25] <Akiva-Mobile> http://i1-mac.softpedia-static.com/screenshots/Basic-Hex-Map-Sphere_2.jpg?1358698981 I also considered this for a bit
[22:25] <ali1234> i see pentagons
[22:25] <Akiva-Mobile> yep
[22:26] <Akiva-Mobile> but I wondered if it would convert to a massive map.
[22:28] <ali1234> well you'll never get rid of the pentagons
[22:28] <ali1234> like you can never get rid of the corners with the cube
[22:29] <Akiva-Mobile> ali1234: What if I try yelling at it?
[23:45] <LordShadowWing> Hello everyone