[00:48] anyone got their @ubuntustudio.com adress to work yet? [06:58] seems like the Ardour3 package depends on newer versions of other packages, than what is available to Raring [06:59] So, doesn't seem to be buildable right now [07:01] hm? [07:01] falktx_: I used the git tree provided by Debian MM [07:01] https://launchpad.net/~kxstudio-team/+archive/ppa/+sourcepub/3034334/+listing-archive-extra [07:01] me too [07:02] I even have it in 12.04, using updated boost packages [07:02] falktx_: Did you also update the dependencies? If you did not build against what is available in Raring, it won't help much [07:03] why is that? it runs fine here... [07:04] My goal was not to make it run, but to build it for Raring [07:04] I'm not sure what's going on then, I built it just fine [07:05] falktx_: So, did you update the dependencies, or no? [07:05] have been doing so from a couple of svn versions before the release [07:05] zequence: for raring, not at all [07:05] which dependencies? [07:05] https://launchpadlibrarian.net/135265308/buildlog_ubuntu-raring-amd64.ardour3_3.0~dfsg-1ubuntu1_MANUALDEPWAIT.txt.gz [07:06] After installing, the following source dependencies are still unsatisfied: [07:06] libraptor2-dev(inst 2.0.8-2 ! >= wanted 2.0.9) liblrdf0-dev(inst 0.4.0-5build1 ! >= wanted 1.0.15) libserd-dev(inst 0.18.2~dfsg0-1 ! >= wanted 0.18.2) libsord-dev(inst 0.10.4~dfsg0-1 ! >= wanted 0.12.0) .. etc [07:06] those are stupid [07:06] except raptor, but ardour doesn't use that [07:06] ah wait, sord is right [07:07] but look at serd: [07:07] libserd-dev(inst 0.18.2~dfsg0-1 ! >= wanted 0.18.2) [07:07] it's actually 0.18.2 in there [07:07] so I guess I updated some dependencies, basic lv2 libs [07:08] (and to build without debug, again) [07:10] falktx_: I'm not very used to waf builds, but where in the Debian package build does it make it build in debug mode? [07:11] http://anonscm.debian.org/gitweb/?p=pkg-multimedia/serd.git;a=blob;f=debian/rules;hb=HEAD [07:11] override_dh_auto_configure: [07:11] ... [07:11] --debug \ [07:11] ... [07:12] Ok, not Ardour3 [07:12] When I have time, I will go through all of them [07:12] I also want to test the difference some day, just out of curiousity [07:13] if you doubt there's a difference, I will stop talking to you... [07:13] it's just common sense... [07:13] I'm pretty sure the packager of those already got the message about debug builds by now, since it was disabled in qjackctl in a few others [07:14] *and a few others [07:14] I just like to see what is important or not in how things are configured. Many suggested configs for audio are more or less 0 efficient, while others make almost all the difference [07:15] It is difficult to get a broad understanding without a big amount of machines though [13:34] LIghworks: we will we be making the Linux Public Beta, which includes a much improved licensing scheme, available on 30th April 2013 [13:57] zequence, what does ardour with their download packages then? [13:58] Do they include these deps too? [13:58] len_1304: The installers at the Ardour site include all deps locally [13:59] len_1304: That is why they are installed in /opt/, I guess. All the deps end up inside the ardour folder [13:59] But, when packaging for Debian, it's all Debianified [14:00] So they are still loadable libs then not part of the one binary. [14:00] I haven't investigated in detail, but you don't need to install deps separately [14:01] I haven't really looked through what I have downloaded either. [14:01] It's of course possible to create a package like that too, if one wants to [14:01] For Debian, I mean [14:02] There are some people who would prefare a system like that [14:02] Would mean apps take more space [14:02] I would wonder if there would be problems with a loadable lib of a different version and other software, I think it has to be static. [14:03] Usually, libs are backwards compatible [14:03] Both on disk and in memory, it would take more space [14:03] But, not the other way around [14:03] That's true [14:03] Simpler to maintain. Easier to update individual packages [14:04] More waste [14:04] Might be the easier way of dealing with gcdmaster [14:05] Don't know what the policy is on this though [17:07] madeinkobaia: hi [17:07] Hi :) [17:07] madeinkobaia: It's actually very early to be talking about wallpapers, but the idea is we put together some sort of submission contest for each cycle [17:08] ok [17:08] We're also in need of art for social sites, our OS, and also the website. But, we haven not discussed much on how to go about this [17:09] I am greatly interested for work on graphical interfact too or any other graphical projects [17:10] madeinkobaia: Right now, we have a very minimal look on social sites https://www.facebook.com/Ubuntustudio [17:10] https://plus.google.com/u/0/b/102125777892703446963/102125777892703446963/posts?partnerid=gplp0 [17:11] The name is done using the Ubuntu font [17:12] The icon, the name, and the slogan should all be used for social sites, as well as the web site [17:12] Indeed that will need some improvements [17:12] What I would like to see, is a unified theme idea [17:12] I must leave now :( how to stay in touch ? [17:13] madeinkobaia: Drop by here anytime [17:13] Or post on our -devel mail list [17:14] Ok, I will do that, see you soon : ) [17:14] See you :) [17:15] Bye :) [17:23] zequence, lightworks will soon release the public beta for linux. before the one for Mac [17:24] ttoine: That will be interesting to see :) [17:27] yes ! === kubotu_ is now known as kubotu