/srv/irclogs.ubuntu.com/2013/05/24/#ubuntu-unity.txt

=== alan_g is now known as alan_g|afk
=== alan_g|afk is now known as alan_g
didrockshey sil2100, how are you?08:14
sil2100didrocks: hi! Sleepy ;)08:29
sil2100didrocks: I re-triggered all the stupid powerpc builds that failed08:36
sil2100;/08:36
didrockssil2100: do we know why? it seems that there is something that can't be installed (some arch:all, arch:any, but can't figure out what): https://launchpadlibrarian.net/140580074/buildlog_ubuntu-raring-powerpc.unity-lens-files_7.1.0daily13.05.24ubuntu.unity.next-0ubuntu1_FAILEDTOBUILD.txt.gz08:37
sil2100Wellark: ping ;)09:15
sil2100didrocks: I need to look into that again, since it happens too frequently09:39
sil2100And why only powerpc? Mystery09:40
didrocksyep :/09:40
nic-doffaySaviq, need your expertise for an issue.09:44
Saviqnic-doffay, hit me09:44
nic-doffaySaviq, bit of a complicated scenario.09:45
nic-doffaySaviq, https://code.launchpad.net/~unity-team/unity/infographics-with-lightdm09:45
nic-doffaythere's the branch.09:45
nic-doffayIf you look in Infographics.qml09:45
nic-doffayYou'll see the onDataChanged signal and onDataAboutToChange signal.09:46
nic-doffaySaviq, let me know if you can't find it.09:47
Saviqnic-doffay, I'm there09:47
nic-doffayThe current issue is that the onDataAboutToChange and onDataChanged signal are fired off too quickly.09:49
nic-doffaySo the reverse animation affects the new set of data.09:49
nic-doffay(As does the reveal animation)09:49
nic-doffayYou can run it and see what I mean (I've commented out the reveal animation to make it more obvious).09:50
Saviqnic-doffay, I do understand what you mean09:50
Saviqnic-doffay, you need to "cache" the old model before swapping it if the new one09:50
Saviqnic-doffay, pete-woods1 there's two possible solutions I can see09:51
nic-doffaySaviq, ok. Then perform the animation on the cached one.09:51
Saviqnic-doffay, pete-woods1, either expose both the "current" and "next" models09:51
Saviqnic-doffay, and then you switch the model after you've finished the reverse animation09:52
Saviqnic-doffay, and then start the reveal animation09:52
Saviqnic-doffay, pete-woods1, or you signal the "I'm ready to get the new model" after you've finished the reverse animation09:52
Saviqnic-doffay, and wait for the backend to tell you "the model has been updated" before starting the new animation09:53
Saviqs/new/reveal/09:53
nic-doffaySaviq, that's what I suggested, but pete-woods1 feels the backend should only communicate to the UI. I think that's a valid point too.09:53
pete-woods1what I said is I can't interrogate the UI's state09:53
Saviqnic-doffay, can't interrogate, that's fine09:54
Saviqnic-doffay, but you can _tell it_09:54
Saviqnic-doffay, via a signal / method exposed on the model or somewhere09:54
Saviqnic-doffay, that you're now ready to take the new data09:54
Saviqnic-doffay, pete-woods1, that approach seems potentially easier09:54
nic-doffaySaviq, yeah. Just a signal on the QML to fire's when the animation has stopped.09:55
Saviqnic-doffay, pete-woods1, but it might come with a delay between the reverse and reveal animations09:55
Saviqyou have to check09:55
nic-doffaySaviq, what sort of delay are you thinking?09:55
Saviqnic-doffay, the time needed for the backend to replace the data09:55
pete-woods1and to transport it to the UI09:56
pete-woods1and potentially create new circles, etc09:56
Saviqpete-woods1, that would need to happen regardless of which mode we go for09:56
pete-woods1I think that's probably the best time for the delay, though09:56
pete-woods1as the thing should be invisible at that point09:56
Saviqpete-woods1, of course, but if you can prepare the model _while_ the reverse animation is happening09:56
Saviqpete-woods1, the delay could be lower09:57
pete-woods1true09:57
Saviqpete-woods1, but that's premature optimization09:57
pete-woods1indeedy09:57
nic-doffaySaviq, I can come up with something else in between the delay to make up for it.09:58
Saviqpete-woods1, nic-doffay, so I'd go for "backend says there's going to be a new data set soon; UI goes for reverse animation; UI signals that it's now ready for new data; backend fills the model with new data; backend signals that data is ready; UI goes for the reveal animation"09:58
nic-doffaySaviq, sounds good.09:58
Saviqand see how it does09:58
nic-doffaypete-woods1, on what object do you want the signals in the QML?09:58
pete-woods1nic-doffay: the signals would be present on the main infographic model10:02
pete-woods1you would be saying "ready to change" or something like that at the end of the fade out animation10:02
pete-woods1I'll add the signal to the model now, but it won't do anything, then at least you can get the UI to call it at the right time10:03
pete-woods1then I'll tweak the model so it behaves how you want10:03
nic-doffaypete-woods1, cool sounds good10:04
* Saviq biab10:09
nic-doffaySaviq, ta for the suggestions.10:09
sil2100didrocks: hm, cyphermox already moved unity-gtk-module to the indicators stack, right?10:19
sil2100didrocks: do you know if he redeployed the unity stack after the change?10:19
sil2100didrocks: since the unity parameters in the generic check job seem to have unity-gtk-module in it10:20
sil2100Would suck to have unity-gtk-module released 2 times ;)10:20
didrockssil2100: from jenkins, it seems he did that :)10:21
didrockssil2100: I don't see the module, at least, he removed the job10:21
sil2100didrocks: then I wonder why ps-generic-* is still testpackages unity-autopilot unity-gtk-module-autopilot, and the invalid tests: unity unity-gtk-module unity-gtk-module-common libunity-gtk3-parser010:23
sil2100Crazy stuff10:23
didrockssil2100: yeah, weird (and no time to look at that TBH)10:25
MacSlowmzanetti, Saviq: I've fixed the issue from the comments on the MR (https://code.launchpad.net/~macslow/unity/phablet-snap-decision-action-expansion/+merge/165370/comments/366256), but can't get around a wait(100) for waiting on the collapse-animation to complete, thus the before-after height-test passes... any ideas? The expansion-animation doesn't seem to need this for its before-after test.10:27
=== mmrazik is now known as mmrazik|lunch
mzanettiMacSlow: hmm... not really sure what happens. but usually an animation animates some property and you should be able to use a tryCompare() to wait for that property to be finished animating10:33
MacSlowmzanetti, ok... trying tryCompare() again10:33
mzanettiMacSlow: otherwise, looking at the MR, seems there are a bit too many actionSpy.clear()s in it10:34
mzanettiMacSlow: rest looks quite ok to me10:34
MacSlowmzanetti, tryCompare() just sits there... that's not working10:40
mzanettiMacSlow: should I have a look at it or do you want to go with that wait(100)?10:41
MacSlowmzanetti, well I know a wait(100) will not pass the review :)10:41
mzanettiok... let me check10:41
=== MacSlow is now known as MacSlow|lunch
mzanettiMacSlow|lunch: the tryCompare works for me. I've commented on the MR...11:08
=== mzanetti is now known as mzanetti|lunch
Wellarksil2100: pong11:24
=== alan_g is now known as alan_g|lunch
=== mzanetti|lunch is now known as mzanetti
sil2100Wellark: hi! Are you working on the HUD backend?12:10
Saviqmzanetti, I'm reviewing lp:~dandrader/unity/phablet_edgeDragInLauncher... I hope you'll simplify Launcher.qml a lot ;)12:16
mzanettiSaviq: yes. I expect the revealing and hiding to happen by daniel's code and all the rest will just go away12:17
Saviqmzanetti, the amount of states alone is scary12:17
mzanettiSaviq: no more states (maybe just a closed, opened and hint)12:17
mzanettiat max12:18
Saviqmzanetti, cool :)12:18
mzanettianyone knows whats the state of mobile data connection is? friends of mine are just waiting for that before flashing their phones :D12:19
Saviqrsalveti, ^?12:22
=== mmrazik|lunch is now known as mmrazik
=== _salem is now known as salem_
didrockssil2100: should you restart the apps stack?12:33
sil2100didrocks: will do, just checking the exact failure12:34
sil2100Eh12:34
didrocksthanks!12:35
Saviqmzanetti, when working on the N10 greeter, I recommend switching to adb over TCP - it doesn't drop the connection when you lock the screen - so it doesn't destroy tablet-services12:38
Saviqmzanetti, I'll have a small tweak to run_on_device to help with that12:39
mzanettiSaviq: afaik our run_on_device always works through adb forwarding12:39
Saviqmzanetti, that's not even about that12:39
paulliuSaviq: https://code.launchpad.net/~paulliu/unity/i18n/+merge/165160'12:39
paulliuSaviq: https://code.launchpad.net/~paulliu/unity/i18n/+merge/16516012:40
Saviqmzanetti, the important thing is that adb itself goes through TCP and not USB12:40
mzanettiSaviq: oh, interesting12:40
paulliuSaviq: BTW, the changes to debian/* is caused by wrap-and-sort. Do we want that in a seperated branch?12:40
Saviqpaulliu, yes please12:40
paulliuSaviq: ok.12:40
Saviqmzanetti, whether it does forwarding or not is a different issue (and only an issue when you have two devices at the same time - and that I want to enable in run_on_device)12:41
paulliuSaviq: Please review that branch. And I'll prepare a wrap-and-sort for debian/* later.12:41
Saviqmzanetti, I can now go run_on_device for both phone and tablet at the same time12:41
mzanettiSaviq: cool. iirc there is some command where you can register to the HUP signal. We might be able to use that too so when you unplug during a run_on_device it still restores the *-services file12:42
Saviqmzanetti, right12:42
Saviqmzanetti, https://code.launchpad.net/~saviq/unity/phablet.run-on-device-remote/+merge/16560612:51
Saviqmzanetti, with that you can export TARGET_IP and TARGET_SSH_PORT in your shell for run_on_device to go over TCP12:52
Saviqmzanetti, and http://stackoverflow.com/questions/2604727/how-can-i-connect-to-android-with-adb-over-tcp for enabling adb over tcp12:52
Saviqmzanetti, if you want it to persist across reboots (and even flashes, it seems), `adb setprop persist.adb.tcp.port 5555`12:53
=== MacSlow|lunch is now known as MacSlow
Saviqmzanetti, I also recommend installing ninja-build on the device to improve build time (especially no-build-needed time)12:54
=== alan_g|lunch is now known as alan_g
mzanettiSaviq: so we should probably pack that into build -s12:55
Saviqmzanetti, indeed, actually let me drop that into the same branch12:55
Saviqmzanetti, actually not for build -s as that would mean people have to s/make/ninja/ in their minds12:57
mzanettiisn't that transparent?12:57
Saviqmzanetti, not if you `make test` or similar12:57
Saviqpaulliu, the pl.po file got wrong encoding13:02
mzanettiSaviq: TARGET_IP=${TARGET_IP-127.0.0.1}13:02
mzanettiSaviq: haven't seen that notation before. what exactly does that do?13:02
Saviqmzanetti, that's the default value if unset13:02
Saviqmzanetti, so if $TARGET_IP is unset (not empty, but _unset_)13:02
Saviqmzanetti, it will get set to 127.0.0.113:03
mzanetticool. useful stuff :)13:03
Saviqpaulliu, `wget -O po/pl.po http://pastebin.ubuntu.com/5694011/plain/` should help13:03
Saviqugh13:04
Saviqif only pastebin wasn't stupid13:04
Saviqand wouldn't require SSO for plaintext download <facepalm />13:04
paulliuSaviq: ok..wait13:05
Saviqpaulliu, will email you the file in a sec13:05
Saviqpaulliu, you've got it in email, should be fine if you save it as is13:08
paulliuok13:08
Saviqpaulliu, "66+ * wrap-and-sort the debian/* files." is still there in the changelog13:09
paulliuSaviq: ok. I'll remove it.13:12
Saviqpaulliu, also, http://pastebin.ubuntu.com/5696932/ happens13:17
Saviqpaulliu, you're calling the bindTextDomain too quickly13:18
paulliuSaviq: ah.. that's it.13:20
dandradermzanetti, my Launcher modifications have landed. You can now rebase and propose yours13:20
paulliuSaviq: Let me fix it.13:20
mzanettidandrader: thanks13:21
Saviqpaulliu, do you think it would be possible to make it work without "make install"?13:23
Saviqpaulliu, currently we need to make install just to make gettext pick the locales up from the installation dir13:23
rsalvetimzanetti: Saviq: we were able to do our first 3g data connection yesterday, should be landing next week13:23
Saviqrsalveti, awesome :)13:23
mzanettirsalveti: \o/13:25
Saviqpaulliu, and if you actually run from builddir/install (LD_LIBRARY_PATH=../unity_build/build/lib ./builddir/install/bin/qml-phone-shell) it won't pick the translations up, 'cause isRunningInstalled() is true in that case13:25
Saviqpaulliu, isRunningInstalled() return true when running from CMAKE_INSTALL_PREFIX13:25
paulliuSaviq: yeah..let me see if I can fix that. Because we are using the default cmake gettext support. The mo files are only put into correct dir structure on install.13:27
Saviqpaulliu, yeah, let's leave it for now13:27
Saviqpaulliu, we'll just note that you need to `make install` before the translations get picked up for now13:28
Saviqpaulliu, and later we'll look for a solution for that13:28
paulliuSaviq: ok.13:28
Saviqpaulliu, you should update the .pot and .po now that you've added more translatable strings ;)13:29
paulliuSaviq: yes..13:29
paulliuSaviq: I'll add notes and refresh the pot/po files together. wait.13:29
Saviqpaulliu, I'll send you an updated pl.po in a sec13:30
mzanettidandrader: d'oh... the merge is conflicting quite a lot already13:34
* dandrader is glad he got to merge his work first :)13:35
dandradermzanetti, http://www.nelson-haha.com/13:35
Saviqpaulliu, sent you an update13:36
paulliuSaviq: ok.13:36
mzanettidandrader: not funny13:36
mzanetti:P13:37
mzanettidandrader: http://nooooooooooooooo.com/13:37
dandrader:)13:38
cyphermoxsil2100: didrocks: I couldn't redeploy unity, it was running at the time13:38
didrockscyphermox: ok, mind doing it now?13:44
didrockssil2100: don't touch the apps stack13:44
sil2100o>13:44
Saviqdednick_, nic-doffay standup?13:44
sil2100didrocks: sucks, one test failed in apps13:45
cyphermoxdidrocks: that's what I'm doing13:46
didrockssil2100: yeah, we're trying otto on it13:46
didrockscyphermox: thanks!13:46
cyphermoxdidrocks: done.13:48
cyphermoxshould I rerun unity as well?13:48
cyphermoxI'd double-check indicators too, to pick up from tomorrow13:49
cyphermoxI meant yesterday of course13:52
mterrymzanetti, regarding my ColorImageProvider, one problem with your suggestion is that we use CrossFadeImage for the wallpaper.  I suppose I could add color support directly to that Component, but I was leery of modifying those13:52
mzanettimterry: ohhh... right... didn't think of that13:53
mzanettimterry: hmm... the ColorImageProvider still seems funky to me :D13:53
mzanettimterry: FYI: the CrossfadeImage is only used in the greeter. so breaking it just breaks our stuff13:54
mzanettiSaviq: whats your opinion?13:54
mterrySaviq, this is in reference to https://code.launchpad.net/~mterry/unity/phablet-greeter-features/+merge/16547913:55
mzanettiSaviq: mterry created a ColorImageProvider which just paints a rectangle with the given color. I said he should use regular Rectangles in QML for that13:55
mterrySaviq, and it's ColorImageProvider13:55
Saviqmzanetti, mterry yeah I know what's this about13:55
mterry:)13:55
Saviqmterry it does feel like it'd be slower than a Rectangle13:56
Saviqmterry, so yeah, I'd probably go for tweaking CrossFadeImage13:56
mterryOK!13:56
Saviqmterry, so that it would support "fade to color" apart from "fade to another image"13:57
Saviqmterry, I think it makes sense to be there13:57
Saviqmzanetti, ^13:57
mzanettiyep13:57
mzanettiI agree13:57
paulliuSaviq: Just pushed.. https://code.launchpad.net/~paulliu/unity/i18n/+merge/16516013:59
Saviqpaulliu, cheers14:00
mzanettidandrader: can you please shortly explain what your change actually changes?14:00
mzanettidandrader: should there be a change in behavior or should I not notice anything different?14:01
dandradermzanetti, 1-  replaced DraggingArea with DirectionalDragArea14:01
mzanettiok, seen that14:01
dandradermzanetti, 2- removed the behavior where you can drag and already launch an application once you release14:02
mzanettidandrader: ok. that was removed in my branch too14:02
dandradermzanetti, so you no longer see that toll-tip balloon14:02
mzanettiah... you deleted the LauncherLabel.qml?14:02
mzanettibecause that was a bit of a weird conflict14:03
dandradermzanetti, yes14:03
dandradermzanetti, as it's no longer used14:03
mzanettiok... explains things14:03
mzanettidandrader: I think we still need it later.. anyways. no problem14:03
dandradermzanetti, that was my initial thought as well14:03
mzanettidandrader: it will change a lot... I agree. so probably just deleting current version is the most sensible thing... I agree14:04
dandradermzanetti, well, it's still there in history :)14:04
mzanettiok... so as of now Launcher.qml is my domain. any confllicting changes will be overwritten :D14:06
=== mmrazik is now known as mmrazik|afk
mzanettiSaviq: ah... forgot to mention in the standup: before you use time to find the cause - I did it already: https://bugs.launchpad.net/ubuntu-ui-toolkit/+bug/118372714:07
ubot5Launchpad bug 1183727 in Ubuntu UI Toolkit "[UbuntuShape] using an image with properties asynchronous and sourceSize set causes artifacts when resizing" [High,New]14:07
Saviqmzanetti, not seeing in the shell ;)14:12
mzanettiSaviq: no?14:13
Saviqkgunn, here's the CODING update https://code.launchpad.net/~saviq/unity/phablet.run-on-device-remote/+merge/16560614:13
Saviqmzanetti, what exactly should I be looking at / doing?14:13
Saviqmzanetti, ah or do you mean when I resize the window on my desktop?14:13
kgunnSaviq: cool, i'll take care14:13
mzanettiSaviq: yes14:13
Saviqmzanetti, yeah, seeing it14:13
Saviqmzanetti, I broke the autolanding in here https://code.launchpad.net/~saviq/unity/phablet.run-on-device-remote/+merge/16560614:14
mzanettinaughty boy14:15
mzanettiSaviq: is that CODING file generated to html or anything?14:17
Saviqmzanetti, kgunn does the generating to html ;)14:18
Saviqmzanetti, but it's ~ ReST14:18
Saviqor whatever the shortcut is for restructured text14:18
mzanettiSaviq: "TL;DR" ??14:18
Saviqmzanetti, Too Long; Didn't Read14:18
Saviqmzanetti, your geek foo is not good14:18
mzanettihehe14:19
mzanettiSaviq: the geek-foo dict is TL:DR14:19
Saviqmzanetti, http://www.urbandictionary.com/define.php?term=tl%3Bdr14:19
Saviq:P14:19
Saviqmzanetti, http://en.wikipedia.org/wiki/Wikipedia:Too_long;_didn%27t_read14:20
Saviqmzanetti, http://en.wiktionary.org/wiki/TL;DR14:20
Saviqmzanetti, really? :P14:20
kgunnmzanetti: i had to look it up the other day14:20
Saviqkgunn, you're excused, you're a manager ;P14:20
kgunn:))14:20
mzanettiyou know... I get that in a chat and look it up. I see that in a file in the code tree and think this will generate some fancy html tag in the docs14:21
nic-doffaymzanetti, looking at your branch atm.14:23
nic-doffayMust I uncomment everything that's commented?14:24
nic-doffayin Lockscreen.14:24
mzanettinic-doffay: no...14:24
nic-doffaymzanetti, what needs to be uncommented?14:24
mzanettinic-doffay: there should be your shader somewhere... use the one in Shell.qml14:24
nic-doffaymzanetti, getting rid of that there for now.14:24
nic-doffayAdding it somewhere else.14:24
=== alan_g is now known as alan_g|tea
nic-doffaymainly wondering about this mzanetti layer.enabled: root.required && ! greeter.shown && shell.applicationManager.mainStageFocusedApplication14:24
mzanettinic-doffay: let me check... I think I pused some stuff today morning that removes all the shaders14:25
=== alan_g|tea is now known as alan_g
Saviqdandrader, re autopilot - sounds like that's expected? a Pointer shouldn't do Touch14:40
Saviqdandrader, so it probably sent mouse events anyway?14:40
dandraderSaviq, "The Pointer class is a wrapper that unifies the API of the Mouse and Touch classes, which can be helpful if you want to write a test that can use either a mouse of a touch device."14:40
Saviqdandrader, bad naming it seems ;)14:41
=== dandrader is now known as dandrader|afk
=== dandrader|afk is now known as dandrader
nic-doffaybregma, any idea which version of unity will work with Nux 4.0?15:13
bregmanic-doffay, Nux 4.0 is the current version of Nux (well, 4.0.2), which is trunk Uniy (Unity 7)15:14
nic-doffaybregma, ok ta15:14
=== salem_ is now known as _salem
sil2100Saviq: ping16:04
Saviqsil2100, pong16:04
=== _salem is now known as salem_
Saviqdandrader, we were 2 tests away from 300 and we're back to 296 because of your merge :P16:29
Saviqdandrader, not nice, not nice at all!16:29
dandraderSaviq, the Launcher change? yeah :)16:30
mzanettidandrader: hey. I'm having a strange issue with mouse events using the DirectionalDraggingArea. do you have a minute?16:32
dandradermzanetti, yes16:32
mzanettidandrader: I have a draggingarea and on top of it the launcher now16:33
mzanettidandrader: that works quite well most of the time16:33
mzanettidandrader: but sometimes, even tho I click on the launcher, the DirectionalDraggingArea underneath recognizes some touches16:34
mzanettidandrader: status goes to Undecided and distanceChanged is emitted16:34
mzanettidandrader: but the launchers flickable should handle it of course which is on top of the DraggingArea16:35
mzanetticould you think of something causing this?16:36
dandradermzanetti, yes16:36
dandradermzanetti, a touch event is sent first. it doesn't get handled by anyone Qt synthesizes an equivalent mouse event and sends it16:37
dandraders/it doesn't/if it doesn't16:37
dandraderDraggingArea handles mouse events but DirectionalDragArea handles touch events16:37
mzanettidandrader: oh. I might have been unclear. This is on the desktop. so I suppose we only have mouse clicks16:37
dandradermzanetti, no, mouse events are converted to touch events by MouseTouchAdaptor16:38
dandradermzanetti, so that we have the same code path as if we were running on the device16:38
mzanettidandrader: ah, ok. makes sense16:38
dandradermzanetti, try it with ./run --nomousetouch16:39
mzanettidandrader: so, still it works most of the time. then I flick the launcher up and down a couple of times and suddendly the DirectionalDraggingArea gets the events16:39
dandraderDirectionalDragAreas won't work though...16:39
dandradermzanetti, you could add some qDebugs() here and there to confirm my theory16:41
mzanettidandrader: sure16:42
mzanettibut I don't really see why that would cause this behavior16:42
dandradermzanetti, or using something that handles touches instead of a DraggingArea, but I'm not sure if it would be quick to try it out16:43
=== salem_ is now known as _salem
mterrymzanetti, I updated the branch, btw16:48
mzanettimterry: ok. I'll review soon16:48
mterrymzanetti, I'd be happy to help talk you through changes you'll need for the PIN stuff today?  unless you're close to EOD16:49
mzanettimterry: hmm... actually I am. Would like to finish that current task I'm on. But after the review today I have some idea on what to do next. will probably ask some smaller questions on monday16:52
=== _salem is now known as salem_
mterrymzanetti, OK.  Monday is a national holiday in US.  But I'll try to idle on IRC and check it now and then16:53
mterrymzanetti, but bottom line is that all the current PAM interaction is inside LoginList.qml, which isn't even used in phone mode16:53
didrockssil2100: around?16:53
mterrymzanetti, so you'll have to write the PAM interaction in phone mode.  But you should be able to ape what's in LoginList16:54
mzanettimterry: yes. my branch uses the singleton from within a new qml file (Lockscreen.qml)16:54
mzanettimterry: yes. thats what I thought. great16:54
mterrymzanetti, OK.  My new branch exercises PAM workflows pretty well, so you should be able to see examples for whatever you need16:54
=== dandrader is now known as dandrader|lunch
mterrymzanetti, there are features in PAM that you may decide not to support this first go-through.  For example, info messages...  Not sure if the design mockups took such things into account16:55
mzanettimterry: ah.. what I didn't see yet. is there a nice way to fire the showPrompt signal manually for testing already?16:56
sil2100didrocks: yep16:56
sil2100didrocks: what's up? :)16:56
mterrymzanetti, that's done inside the mock liblightdm object, triggered from an authenticate() call usually16:57
mzanettimterry: no. I don't think there are info messages. at least not in the current designs16:57
mterrymzanetti, (well, there could be info messages from PAM, but we don't have a place to show them -- unlikely on our phone though)16:57
mterrymzanetti, see tests/mocks/LightDM/full/GreeterPrivate.cpp for examples of showPrompt16:57
didrockssil2100: did you get in touch with osomon about the webbrowser failures?16:58
mzanettimterry: ok. sounds good. I think I'll figure the rest16:58
mzanettithanks a lot16:58
mterrymzanetti, sure, and like I said, I'll try to idle on IRC on Monday16:58
mterryMay end up doing some work that day after all16:58
mzanettimterry: I'll try to keep it to a minimum16:59
mterrymzanetti, have a good day!  will stop pinging you so you can go  :)16:59
mzanettimterry: thanks. have a nice weekend!17:00
nic-doffayEnjoy the weekend everyone!17:00
sil2100didrocks: got disconnected from the internet...17:02
didrocks18:58:09    didrocks | sil2100: did you get in touch with osomon about the webbrowser failures?17:02
sil2100didrocks: yes, we're chatting this very moment17:03
didrockssil2100: excellent! :)17:03
didrocksthanks :)17:03
bschaefersil2100, hey, also I got around the ABI for nux/2.0 (with help from bregma)17:05
bschaeferABI break17:05
sil2100!17:05
sil2100bschaefer: oh!17:05
bschaefersil2100, using a union :)17:05
sil2100bschaefer: since I poked the SRU team with a question about the ABI breakage, but no answer yet17:05
bschaefersil2100, well now no worries! Thanks for poking them!17:05
sil2100Colin probably is busy17:06
bschaefersil2100, but when the time comes to actually SRU there is a nux and unity branch that need to go in at the same time17:06
=== alan_g is now known as alan_g|EOW
* bschaefer just wants to give enough of a heads up17:06
bschaeferbut really, the nux branch doesn't really depend on the unity one...its just the unity one enables XIM support ;017:08
bschaefer:)*17:08
sil2100;)17:09
sil2100Awesome! It would be great to get that to 2.017:09
bschaeferyup! I've a ppa, that i need to actual fix for when you don't have an IM active17:10
sil2100I'll be testing that on my old laptop on Monday then ;)17:13
sil2100But for now, I disappear17:14
sil2100See you around!17:14
bschaefersil2100, cya!17:14
=== dandrader|lunch is now known as dandrader
=== dandrader is now known as dandrader|afk
=== dandrader|afk is now known as dandrader
=== dandrader_ is now known as dandrader
=== salem_ is now known as _salem

Generated by irclog2html.py 2.7 by Marius Gedminas - find it at mg.pov.lt!