=== hggdh_ is now known as hggdh | ||
=== jono is now known as Guest59264 | ||
zgreg | hi | 22:07 |
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zgreg | unity's dash blur is still a bit slow for me | 22:08 |
zgreg | I have taken a look at the blur shaders, and it does a *huge* amount of texture lookups | 22:08 |
zgreg | IIRC it does 29 lookups to process a single pixel for both vertical and horizontal filtering, so in total almost 60 lookups for one output pixel! | 22:09 |
zgreg | this seems kind of insane... | 22:10 |
zgreg | also, I noticed there's a more efficient blur implementation in nux already | 22:10 |
zgreg | it uses linear sampling to reduce the number of needed texture lookups | 22:10 |
zgreg | why is this not used? | 22:11 |
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