/srv/irclogs.ubuntu.com/2013/06/01/#ubuntu-unity.txt

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zgreghi22:07
zgregunity's dash blur is still a bit slow for me22:08
zgregI have taken a look at the blur shaders, and it does a *huge* amount of texture lookups22:08
zgregIIRC it does 29 lookups to process a single pixel for both vertical and horizontal filtering, so in total almost 60 lookups for one output pixel!22:09
zgregthis seems kind of insane...22:10
zgregalso, I noticed there's a more efficient blur implementation in nux already22:10
zgregit uses linear sampling to reduce the number of needed texture lookups22:10
zgregwhy is this not used?22:11

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