/srv/irclogs.ubuntu.com/2013/06/12/#ubuntu-unity.txt

didrocksfginther: once you are back: https://code.launchpad.net/~vrruiz/cupstream2distro-config/unity-webapps-qml/+merge/168745/comments/375004 (third time in a week :/)06:11
=== shiznix_ is now known as shiznix
Saviqmhr3, sorry, I didn't get your ping yesterday for some reason07:57
Saviqmhr3, did you want some generic list of things available for QML or anything in particular?07:58
mhr3Saviq, just what we expose to the shell07:58
mzanettihey, can someone reapprove the last change please, I just fixed a whitespace and renamed the Lockscreen tests to TestLockscreen instead of TestShell. The rest is already approved by mterry: https://code.launchpad.net/~unity-team/unity/8.pinlock/+merge/16774908:00
tsdgeosmzanetti: done08:02
mzanettitsdgeos: thanks :)08:02
Saviqmhr3, then the headers in lp:unity/8.0/plugins/Unity, probably08:06
Saviqmhr3, and historically http://bazaar.launchpad.net/~unity-2d-team/unity-2d/trunk/files/head:/libunity-2d-private/src/08:06
mhr3Saviq, cool, thx08:06
Saviqmhr3, better yet - pstolowski's new-libunity branch https://code.launchpad.net/~unity-team/unity/8.new-libunity/08:07
Saviqmhr3, as that's closer to where we'll be for smart scopes08:07
pstolowskimhr3, Saviq: in general, there are wrappers for UnityCore's Scope and Scopes classes, and a wrapper for Categorties model08:10
Saviqmzanetti, greyback https://code.launchpad.net/~saviq/unity/8.revert-focus-steal/+merge/16887908:51
mzanettiSaviq: why?08:51
Saviqhttps://bugs.launchpad.net/touch-preview-images/+bug/1178288/comments/408:52
ubot5Launchpad bug 1178288 in touch-preview-images "Closing application in dash causes focus on another application" [High,Confirmed]08:52
Saviqmzanetti, greyback^08:52
mzanettiack08:52
Saviqmzanetti, greyback and https://bugs.launchpad.net/touch-preview-images/+bug/1178288/comments/508:52
greybackSaviq: looking08:53
mzanettigreyback: I think you know more about this that I do... I'll leave it to you if you're ok with hat08:55
greybackSaviq: ack, yeah didn't realise AP needed that08:55
nic-doffaySaviq, there's a bit of a problem with the panel. The Panel component currently has a lot of existing states and specialised code in general. If I manually set the state after rotation is finished it will break a lot of stuff.08:55
Saviqnic-doffay, and? just wrap it in an Item that has its own states?08:56
nic-doffaySaviq, good trick!08:58
tsdgeoswow, discovered a weird thing regarding attached properties09:01
tsdgeosyou can "create" one anywhere :D09:01
tsdgeosconsole.log("LOLO", ListView, Drag);09:01
tsdgeosand you'll get a QQuickListViewAttached and a QQuickDragAttached09:01
greybacktsdgeos: yep09:08
greybacktotally seems wrong to me09:08
tsdgeosit was a bit confusing to be getting the QQuickListViewAttached when the thing was *not* in a listview09:08
tsdgeoss/was/is09:08
nic-doffaySaviq, I'd like to create another .qml helper so I don't have to repeat the rotation states for both the Launcher and the Panel in the Shell.qml. Where would be the best place to put this since Shell.qml sort of lives alone atm...10:00
Saviqnic-doffay, Components/ is fine10:01
Saviqnic-doffay, but maybe we could just use the OrientationHelper itself?10:01
Saviqnic-doffay, and just expand its API to what we need?10:01
mzanettidamn... qabstractlistmodel crashes when doing beginMoveRows(oldIndex, oldIndex+1)10:03
nic-doffaySaviq, that was my first idea.10:03
nic-doffaySaviq, my idea about extending the OrientationHelper would mean there would be multiple OrientationHelpers in Shell.qml. That's not an issue is it?10:04
Saviqnic-doffay, nope10:20
nic-doffaySaviq, cool.10:20
Saviqnic-doffay, you might want to synchronize them with a single "angle" property inside Shell.qml10:20
nic-doffaySaviq, what I've done is create a top level angle property in Shell which is based off the "main" OrientationHelper.10:21
Saviqnic-doffay, yeah, that works10:21
Saviqnic-doffay, and then you might want to be able to disable the transition in OrientationHelper10:21
Saviqnic-doffay, so also exposing orientationTransition.enabled in its API10:21
nic-doffaySaviq, what's the best method to disable a transition?10:23
Saviqnic-doffay, transition.enabled = false ;)10:23
nic-doffaySaviq, lol10:23
Saviqtsdgeos, if you use http://bazaar.launchpad.net/~unity-team/unity/8.0 for the --stacked_on, LP doesn't complain anymore10:31
Saviqtsdgeos, and branching works fine10:31
Saviqgreyback, https://code.launchpad.net/~saviq/unity/phablet.raring.revert-focus-steal/+merge/168908 please10:33
tsdgeosSaviq: awesome!10:33
tsdgeosSaviq: what did you do?10:33
tsdgeosor someone fixed lp?10:33
Saviqtsdgeos, nothing, you just need the http:// url10:33
Saviqtsdgeos, not bzr+ssh/10:33
tsdgeosoh :D10:33
=== alan_g is now known as alan_g|afk
tsdgeosSaviq: if you can give a try to the lvpwhc++ branch it should clip fine now + sections10:34
Saviqtsdgeos, nice!10:35
=== alan_g|afk is now known as alan_g
greybackmzanetti: so I can't reproduce the segv that jenkins is getting (am using pbuilderjenkins). If there's no easy way to grab a coredump from jenkins, I'll have to push "this-might-fix-it" changes and see how it reacts. Any other ideas?10:44
mzanettigreyback: one sec10:44
* greyback moving to office, then lunch, back in an hour11:08
=== MacSlow is now known as MacSlow|lunch
=== alan_g is now known as alan_g|lunch
=== MacSlow|lunch is now known as MacSlow
mzanettiSaviq: hey, is there a way to make an Item disregard any changes to x and y of their parent?12:47
Saviqmzanetti, yeah, parent them to the grandparent12:48
mzanettiSaviq: reparenting is not an option :/ it'll trash the Column it is in12:48
Saviqmzanetti, otherwise it's always local coordinates12:48
Saviqmzanetti, what's the use case12:48
Saviq?12:48
mzanettiSaviq: so the problem is this:12:48
mzanettiSaviq: have a Column + Repeater12:49
mzanettiin the delegate, I have a mousearea and use mousearea.drag.target = delegate12:49
mzanettiworks fine so far12:49
mzanettithen, whenever I move it around I call move() in the model12:49
Saviqmzanetti, you're talking reordering items in Launcher, are you?12:50
mzanettistill works, but: the moment move is executed, the items coordinates are set again by the column and that causes a flicker before the items adjusts again to the drag.target coordinates12:50
mzanettiyes, launcher12:50
Saviqmzanetti, we need to be able to drag the item out of the Column completely12:51
mzanettiSaviq: sure12:51
mzanettithats not an issue12:51
Saviqmzanetti, we can't be the first ones to do drag'n'drop reordering in QML :)12:53
Saviqmzanetti, one for sure was unity-2d12:53
mzanettiSaviq: hehe... we are sort of :D12:53
mzanettiSaviq: everything I found on the web did the move() only onRelease12:53
mzanettiSaviq: but I want the other items to move around and indicate the free space where the item can be dropped12:54
Saviqmzanetti, I believe that's correct12:54
Saviqmzanetti, http://bazaar.launchpad.net/~unity-2d-team/unity-2d/trunk/view/head:/shell/launcher/ListViewDragAndDrop.qml12:54
mzanettiSaviq: ok... if I only call move() onReleased, how would you move the drop indicator around?12:55
Saviqmzanetti, I would actually remove it from the list and replace by the separator line and/or the placeholder12:56
Saviqmzanetti, using the generic platform drag'n'drop12:56
Saviqmzanetti, I don't think we can do it any other way12:56
mzanettiSaviq: whats the generic platform drag'n'drop?12:56
=== _salem is now known as salem_
Saviqmzanetti, good question ;)12:57
Saviqmzanetti, there probably isn't anything yet12:57
Saviqmzanetti, but for example, when you drag tabs in Firefox or something12:57
Saviqmzanetti, or files in nautilus12:57
mzanettiright...12:57
Saviqmzanetti, it becomes a completely new surface12:57
Saviqmzanetti, until it's dropped12:58
Saviqmzanetti, but obviously we can't, not before we have it in Mir12:58
Saviqmzanetti, please look at how unity-2d did it (it was done all in-qml there)12:59
Saviqmzanetti, if you reparent and replace it with a placeholder Item {}, wouldn't that work?13:06
Saviqmzanetti, and then move that placeholder Item {} ?13:07
Saviqmzanetti, until you drop?13:07
mzanettiSaviq: yeah... I'm doing something like that... but I just thought I ask if there would be some awesome property that would make it disregard anything but the drag.target coords13:07
greybackSaviq: you can't drag the icon out of the launcher in unity2d.13:07
Saviqgreyback, I know13:08
mzanettiwould save lots of code13:08
Saviqmzanetti, I think it would just be temporary anyway13:08
Saviqmzanetti, as ultimately we need dragging from dash onto launcher and similar13:08
fgintherdidrocks, my apologies13:08
Saviqmzanetti, so ultimately we need to support the real platform d'n'd13:08
Saviqmzanetti, and the reparent + placeholder approach gets us closer to that, I think13:09
didrocksfginther: no worry, just take care in the future, I'm not looking closely to all merges anymore :)13:09
mzanettiSaviq: yeah, I'll try13:09
=== alan_g|lunch is now known as alan_g
Saviqmzanetti, here's the "real-platform-dnd" support implementation from unity2d13:11
Saviqhttp://bazaar.launchpad.net/~unity-2d-team/unity-2d/trunk/view/head:/libunity-2d-private/src/dragdropevent.h13:11
Saviqmzanetti, but it's only been done for the receiving side13:11
mzanettiI see13:12
mzanettiSaviq: but for now I go with launcher-only, ok?13:13
Saviqmzanetti, yeah, that's fine13:13
Saviqmzanetti, since there's no d'n'd support in the platform yet anyway :)13:13
dednickis the qmltests crashing anyone elses saucy install?13:14
dednicksaucy unity i mean13:14
Saviqdednick, if it crashes it, then that's probably wrong :)13:24
Saviqdednick, I would expect it to not work, since we're trying to use old APIs13:24
dednickSaviq: thanks :)13:24
mhr3dednick, it's a feature... cause people were wasting too much time running tests :D13:25
dednickSaviq: haha. now i need to reboot every time i run them.13:26
Saviqdednick, awesome :D13:27
Saviqdednick, very productive13:27
tsdgeosSaviq: standup?13:33
tsdgeosnic-doffay: ↑↑13:33
SaviqCimi, standup13:34
SaviqCimi, beat me to it :P13:35
Saviqdandrader, I found something silly, when you long-press in a full-screen app (camera, for example), the panel peeks from the top :)14:01
Saviqdandrader, happens on the desktop at least, checking on device now14:01
dandraderSaviq, yes14:02
dandraderSaviq, it's always been like that if I'm not mistaken14:02
dandraderSaviq, shall get fixed once fullscreen panel uses DirectionalDragArea14:03
Saviqdandrader, ok :)14:03
=== dandrader is now known as dandrader|afk
=== dandrader|afk is now known as dandrader
greybackSaviq: back. Sorry I missed standup, computer refused to boot, couple of corrupted files, hope it's ok now14:30
Saviqgreyback, 's fine14:32
tsdgeosgreyback: bah, corrupted files, i just did a nice rm -rf *  in my home :D14:35
tsdgeosgood old ~/Adobe folder was gone before i could ctrl+c14:35
Saviqtsdgeos, ....14:37
Saviqtsdgeos, you might've just did rm -rf * in greyback's /14:38
Saviqtsdgeos, he dropped pretty quickly...14:38
tsdgeosirc command injection!14:38
Saviqtsdgeos, backups are for losers, eh?14:38
tsdgeosSaviq: exactly!14:38
tsdgeosyou don't need a backup if you have an ~/Adobe folder to save you :D14:39
Saviqtsdgeos, lol14:39
tsdgeosand the next folder is the bbsdk14:39
tsdgeoswhich is like 2GB14:39
tsdgeosso i have a good safety net there too14:39
* Saviq is a pussy and has bi-weekly backups with BackupPC14:39
tsdgeosi had one of my hd's break once, ddrescue got all i needed out from it, so i'm probably badly taught14:41
sil2100didrocks: so, we can switch back from 'i386 amd64 armhf' to 'any', right? :)14:43
didrockssil2100: indeed!14:43
Saviqdandrader, will you follow up on https://code.launchpad.net/~unity-team/unity/8.dash-tests/+merge/167911 ?14:44
Saviqdandrader, sorry for poking, just want to make sure we have everything in our sight14:45
dandraderSaviq, ah, right. will check it again14:45
=== alan_g is now known as alan_g|tea
tsdgeosSaviq: ah, one thing i'm missing, in the new LVWPH is that unclip list when showing the preview15:10
tsdgeosi see the problem, but i don't understand why we need it15:10
Saviqtsdgeos, mumble?15:10
tsdgeossure15:11
=== mzanetti is now known as mzanetti|food
=== alan_g|tea is now known as alan_g
tsdgeosstill a few things here :D https://code.launchpad.net/~unity-team/unity/phablet/+activereviews15:29
=== mzanetti|food is now known as mzanetti
=== mmrazik is now known as mmrazik|afk
Saviqtsdgeos, yeah, I didn't move them 'cause I didn't know if we'd use them in the end15:35
tsdgeosSaviq: i se15:36
tsdgeose15:36
Saviqgreyback, racarr, sync?15:36
jsjgruber-x-pDoes nux require contributors to sign the copyright assignment agreement?15:37
greybackSaviq: ah sorry, we're in a conflicting meeting with tvoss15:37
Saviqgreyback, oh, should I join then? or are we skipping the sync today?15:37
tsdgeosjsjgruber-x-p: doesn't seem to be listed under http://www.canonical.com/contributors15:37
greybackSaviq: it's about app management: https://plus.google.com/hangouts/_/a0a4f88494fc4074198be533bd959ae80e43303a15:38
tsdgeosbut don't take my word for "the law"15:38
greybackSaviq: I say you're welcome :)15:38
Saviqtsdgeos, jsjgruber-x-p, but http://inalogic.com/inalogic-contributor-agreement/15:38
jsjgruber-x-pI thought maybe Canonical bought it or something--their list said something about Unity-related but doesn't mention nux specifically, however.15:40
tsdgeosSaviq: true15:40
Saviqjsjgruber-x-p, we employed the owner of Nux, but he's moved away recently15:40
Saviqjsjgruber-x-p, and we're not investing in it anymore15:41
jsjgruber-x-pI see. I'm taking a look at the contribution agreement from Inalogic. I'll see what I can figure out. Thanks.15:42
mzanettiSaviq: is kevin away?15:44
Saviqmzanetti, yeah, since Wednesday last week15:44
Saviqmzanetti, back on Monday15:44
mzanettiah ok15:44
tedgTrevinho, Can you review this?  I think it's breaking HUD builds.  https://code.launchpad.net/~ted/bamf/free-in-finalize/+merge/16898515:44
mzanettiSaviq: maybe you can tell me this: The launcher blueprint says: support for launching apps in a unlocked/greeter state15:44
mzanettiSaviq: isn't that just launching an app as we currently do?15:45
Saviqmzanetti, it's more of a greeter task15:45
Trevinhotedg: Oh, I'm already workin on the same thing....15:45
Saviqmzanetti, to launch an app in the user session15:45
Saviqmzanetti, from the greeter15:45
Saviqpstolowski, dednick I feel that the mediumtests failing are unrelated to your changes15:45
mzanettiSaviq: ah... so this is more like, "still be able to launch apps once the greeter is ripped out of the shell"15:46
Saviqmzanetti, yeah, that's how I interpret it15:46
mzanettiok. thanks15:46
Trevinhotedg: not really the same but very close it seems15:46
Trevinhotedg: I set yours as WIP for now, as it may clash with it... Once I'm done with mine see if you still need that15:47
tedgTrevinho, Hmm, okay.  I think that it should be done regardless, the hashtables should exist until finalize :-)15:48
Trevinhotedg: yes that's true (and I've included here)15:48
Trevinhotedg: but there are also some other reffing issues I need to fix15:48
Trevinhotedg: it seems that the factory code has been buggy since always... Reffing-side15:49
tedgYes, it looked that way.15:49
tedgTrevinho, BTW, this is the build I'm trying to fix.  Dies when unref'ing the bamf matcher: https://code.launchpad.net/~ted/hud/bamf-saucy-fix/+merge/16895215:50
Saviquh... I just managed to swipe the launcher across the whole screen from the right15:50
Saviqnot sure how15:50
Trevinhotedg: mh, ok... The fact is that if the matcher is unreffed, if you don't have a ref of the opened views, all the ones that it owns (through the factory) gets deleted15:51
tedgTrevinho, Yes, but I may.15:51
tedgTrevinho, Also, if it does know about any the weak_ref() will die.15:51
Trevinhomh, I see15:52
Saviqtsdgeos, one issue - when showHeader() is called, the content should not move (it was a bug in the current impl)15:52
Saviqtsdgeos, only the page and section headers should move15:52
katiehi mzanetti15:52
tsdgeosSaviq: have you tried my version? afaik i only move the header15:53
Saviqtsdgeos, yeah, trying your version15:53
Saviqtsdgeos, the whole content is pushed down15:53
tsdgeosok, then we have a different definition of pushed down :D15:53
tsdgeoslet me run it15:53
Saviqtsdgeos, the headers should overlay15:53
Saviqtsdgeos, the content15:54
mzanettikatie: hi15:54
Saviqtsdgeos, and wow there's a lot of blocking :/15:54
tsdgeosSaviq: ok, so the bottom of the viewport should remain the same but the top should get hidden, instead of keeping the top and hiding the bottom, right?15:55
tsdgeosSaviq: yeah, want to investigate what's causing those hickups15:55
Saviqtsdgeos, yup15:56
Saviqtsdgeos, on both account15:56
Saviqs15:56
tsdgeosok15:56
* Saviq is attending two meetings at the same time :F16:01
greyback_mzanetti: no luck reproducing the segv still :(16:02
mzanettigreyback_: oh... that's unfortunate16:03
dandradertsdgeos, so Bottombar is this magnifier icon that shows up when you swipe from the bottom edge?16:03
tsdgeosdandrader: kind of, yes16:04
tsdgeosdandrader: the design was you might get a plethora of other icons, but at the end it's just that single one :D16:04
tsdgeosthat's why the name probably feels a bit bit weird16:04
Saviqdandrader, tsdgeos hum? isn't the bottombar the dash bottom bar with the list of lenses?16:05
Saviqor is that the DashBar? :D16:05
tsdgeosSaviq: that's the dashbar16:05
dandrader:)16:05
tsdgeosBottomBar is really a not great name16:05
mzanettivesar: ping16:05
vesarmzanetti, hi16:06
mzanettivesar: here's a first try on drag'n'drop of launcher icons: lp:~mzanetti/unity/8-launcher-dnd-take116:06
mzanettivesar: this has some flickering and I fear I need to take a different approach technically...16:06
mzanettivesar: however, it'd be great if you could give a feedback if the look and feel is what you'd expect16:06
mzanettivesar: the new implementation I have in mind would look the same as this (just without the flickering)16:07
tsdgeosdandrader: you're going to make it use the DDR? maybe you could even change the name or move it to HUD?16:07
mzanettiDDR :D16:07
vesarmzanetti, great. Didn't know that you were working on DnD already. Definitely will take a look.16:08
mzanettivesar: well, as dragging icons is required to do the pinning...16:08
dandradertsdgeos, yes, I was considering it (make it use a DirectionalDragArea)16:09
vesarmzanetti, so true. Just that I had done some drag and drop prototypes earlier that could have been shared if I had known:)16:09
mzanettivesar: oh... I'm definitely still interested in them16:09
vesarmzanetti,  funnily Kaleo was asking about DnD things today as well. I guess at some point we just need to agree some platform wide pattern for it.16:10
mzanettivesar: yes, current implementation does not leave launcher boundaries16:10
vesarmzanetti, but actually I had small flicker issue with my implementation as well:) unfortunately.16:10
mzanettivesar: to be able to drag/drop between launcher and dash we need to land Mir integration first16:11
vesarmzanetti, I'll send you in email what I did. Branch and thinking behind. but now gonna see what you have.16:12
mzanettivesar: I'm calling it a day now anyways... maybe we can have the weekly meeting tomorrow once you checked out my branch16:12
vesarmzanetti, yep let's do that. I book a meeting for tomorrow. Thanks! have a nice evening.16:13
mzanettiyou too16:13
Saviqtsdgeos, and maximumFlickVelocity is still limited :)16:17
tsdgeosyes yes16:17
* tsdgeos makes a note16:17
mzanettivesar: before I forget: if you haven't done so, could you please walk through this blueprint and check if you agree with everything from a design POV: https://blueprints.launchpad.net/ubuntu/+spec/client-1303-unity-ui-launcher16:34
tedgTrevinho, So when you've got that BAMF fix finished, sil2100 is interested so he can run the builds/stack.16:46
Saviqmzanetti, you in touch with the guys about the music app?16:46
mzanettiSaviq: sort of16:47
Saviqmzanetti, was jhodapp involved, too?16:47
mzanettiSaviq: yes, I'm in frequent contact with jim about it.16:47
Saviqmzanetti, ok cool, so he'll update Oren on that16:48
mzanettiSaviq: is there something happening right now?16:48
Saviqmzanetti, no, just an email thread16:48
Saviqmzanetti, let me FWD16:48
Saviqmzanetti, done16:48
mzanettiSaviq: cheers16:49
Saviqmzanetti, while I have you here... https://jenkins.qa.ubuntu.com/job/generic-mediumtests-runner-saucy/65/?#showFailuresLink this feels like a complete run failure16:50
Saviqmzanetti, can we get the log output or something?16:50
vesarmzanetti, ok will do.16:50
mzanettiSaviq: /usr/bin/unity8: symbol lookup error: /usr/share/unity8/plugins/Unity/libUnity-qml.so: undefined symbol: _ZN5unity4dash15GSettingsScopesC1Ev16:51
Saviqmzanetti, and yikes could we update the VMs :D16:51
mzanettiSaviq: what exactly needs to be updated?16:51
Saviqmzanetti, just apt-get update16:51
Saviq/upgrade16:51
Saviqmzanetti, as it still holds libunity 13.04.something16:52
Saviqmzanetti, and where did you get that message from?16:52
Saviqah from the TestResult?16:52
mzanettiSaviq: from your link, click on "Show all test results"16:53
mzanettierr. failed tests16:53
Saviqmzanetti, yeah, found it16:53
mzanettiSaviq: what package is it exactly?16:54
Saviqmzanetti, unity816:54
Saviqmzanetti, but with new libunity16:54
mzanettiSaviq: no, the one with the lib16:54
Saviqmzanetti, ah, libunity-core-6.0...16:54
mzanettiSaviq: so now that we're on saucy we will probably run into such a thing more often16:55
mzanettiSaviq: I'd suggest to include the update/upgrade in the actual test run16:55
mzanettiSaviq: however, that takes time. so I'm thinking if there would be a safe set of libs we'd need to update instead of everything16:55
Saviqmzanetti, well, in theory the deps should take care of it16:56
mzanettihmm, true16:56
Saviqmzanetti, so it might actually show an issue in the packaging16:56
mzanettiso we need to update our package16:56
mzanettiyes16:56
Saviqmzanetti, OTOH... the package has a dep on libunity-core-6.0-dev (<< 7.80), but 7.81~phablet2 of the actual lib gets installed...16:58
Saviqmzanetti, that should end up to be a == dependency from ${shlibs}...16:58
* Saviq chekcs16:58
Saviqlibunity-core-6.0-5 (>= 4.14.2)16:59
Saviqwtf does that come from...16:59
mzanetti:)16:59
Saviqmhr3, can we update libunity SONAME, please?17:00
Saviqmhr3, or libunity-core, actually?17:00
Saviqmhr3, our package with pstolowski's changes ends up with: libunity-core-6.0-5 (>= 4.14.2) as a dependency17:01
Saviqvia ${shlib:Depends}17:01
=== olli_ is now known as olli
=== alan_g is now known as alan_g|life
mhr3Saviq, indeed it should have been done, but kinda late now17:03
Saviqmhr3, yeah, I'm not saying _now_17:03
Saviqmhr3, just a general PLEASE, CAN WE?! ;P17:03
Saviqwe've released a whole new freakin' stack into main... without bumping the SONAME :P17:03
Saviqthat's not cool, not cool at all ;)17:04
mzanetti \o/ for the mediumtests job17:04
mzanetti:P17:04
Saviqmzanetti, not that it found it ;)17:04
Saviqmzanetti, not before it actually failed to exec ;)17:04
Saviqmzanetti, now that one's interesting... https://jenkins.qa.ubuntu.com/job/generic-mediumtests-runner-saucy/64/testReport/unity8.tests.testhud/TestHud/test_hide_hud_click_Nexus_4_/17:05
mzanettiSaviq: yeah... I think the lib itself does not have such a mediumtests job17:05
Saviqmzanetti, it built the package...17:05
Saviqmzanetti, with conflicts :D17:05
mzanettiSaviq: yep, I've seen that17:05
mzanettiSaviq: I think the merger comitted that code17:05
mzanettiSaviq: https://code.launchpad.net/~gerboland/unity/8-refactor-wm-and-test/+merge/16805117:07
mhr3Saviq, isn't the solution to do Depends: libunity-core >= 7.0 Conflicts libunity-core >= 7.8?17:07
mzanettiline 33117:07
Saviqmzanetti, yeah17:07
Saviqgreyback_, you merged conflicts into your wm rebase :)17:07
mhr3surely someone in this channel will know :)17:07
greyback_Saviq: arse!17:07
Saviqmhr3, no, that's not a solution :P17:08
Saviqmhr3, the solution is to bump the freakin' SONAME where ABI changes ;P17:08
Saviqat least17:08
mhr3Saviq, it's a fix to this mess :)17:08
Saviqmhr3, it's called a workaround :P17:08
SaviqI blame didrocks17:08
Saviq;P17:08
Saviqgreyback_, cock!17:09
greyback_fixed17:12
mhr3Saviq, hehe, yea let's blame didrocks... but yea, no symbols file for unity-core, guess that's why17:12
=== dandrader is now known as dandrader|lunch
gotwighey17:54
gotwigwhere can I find the Unity MIR IRC Channel17:55
=== jbicha is now known as Guest12501
=== Guest12501 is now known as jbicha_
jbicha_mterry: since you're piloting, I have several MPs at https://code.launchpad.net/~unity-team/+activereviews that haven't been touched yet18:27
mterryjbicha_, ok, will look after I'm done with a patch18:28
* greyback_ eod18:31
mirakhi18:57
mirakare the video tearing problems fixed ,?18:57
sil2100tedg: hi!19:23
tedgsil2100, howdy19:23
sil2100tedg: any luck with the FTBFS test? And the failing AP tests?19:23
tedgsil2100, I'm pretty sure this is the fix needed: https://code.launchpad.net/~ted/bamf/free-in-finalize/+merge/16898519:24
tedgsil2100, seems Trevinho is working on something similar, but I'm not sure what is full plan is there.19:24
tedgsil2100, I can't test it locally because the failure doesn't happen on my machine, but it seems to not break anything else :-)19:25
sil2100Trevinho: ^? ;)19:25
sil2100bschaefer: ping!19:26
sil2100:)19:26
sil2100Hello Brandon!19:26
sil2100bschaefer: could you take a look at that? https://bugs.launchpad.net/ubuntu/+source/unity/+bug/106321219:26
ubot5Launchpad bug 1063212 in unity (Ubuntu) "unity-panel-service crashed with SIGSEGV in panel_indicator_entry_accessible_ref_child() from atk_object_ref_accessible_child() from append_cache_item() from g_hash_table_foreach() from spi_cache_foreach()" [High,Triaged]19:26
bschaefersil2100, hey, ima somewhat eating lunch :)19:33
bschaefersil2100, and yes I can, when I get back!19:33
sil2100bschaefer: big thanks! :)19:33
bschaefersil2100, np! Know anyway to reproduce it, as you mentioned test in the bug report?19:34
sil2100bschaefer: it seems to happen on jenkins for the indicator tests, not sure how to reproduce it19:34
sil2100bschaefer: but attente said he was able19:34
sil2100bschaefer: let me show you the jenkins failure19:34
bschaefersil2100, cool, well hopefully i can get something from the stack trace19:35
bschaeferalright19:35
=== dandrader|lunch is now known as dandrader
jbicha_mterry: could you re-approve https://code.launchpad.net/~jbicha/unity-lens-applications/build-with-valac/+merge/16820420:44
mterryjbicha_, done20:51
ricotzmhr3, hi, while switching to vala 0.20 as default, your patches to 0.18 arent in 0.20.1 and will most likely cause problem again?20:59
ricotzjbicha_, ^20:59
jbicha_ricotz: do you want to submit a merge proposal?21:03
ricotzjbicha_, sorry, no, i am more hoping upstream it getting a bit more active21:04
ricotze.g. doing a 0.20.221:04
mhr3oh, missed ricotz22:06
=== salem_ is now known as _salem
=== alesage is now known as alesage|afk
* greyback_ really needs to go to bed23:44

Generated by irclog2html.py 2.7 by Marius Gedminas - find it at mg.pov.lt!