/srv/irclogs.ubuntu.com/2013/07/17/#ubuntu-unity.txt

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Wellarkhi guys!08:41
Wellarkhow do I bring up the launcher on unity8 with my mouse?08:42
Wellarkor do any other edge swipes for that matter?08:42
SaviqWellark, just like you would with your finger08:45
SaviqWellark, click near the edge, drag, release08:45
WellarkSaviq: well, that does not work for me for some reason08:50
WellarkSaviq: maybe the launcher treshold to detect swipe is too low..08:51
WellarkI can switch between lenses just fine08:51
Wellarkhmm.. I can't unlock the greeter either08:52
Wellarknor bring down the indicators08:52
Wellarkso edge swiping is problematic08:52
CimiSaviq, ping08:53
CimiSaviq, the issue with the info graphics being coloured in purple is because we're using a png for it :)08:53
CimiSaviq, nic-doffay do you think that using a shader to recolour the circle on the info graphics might be a good solution?08:54
SaviqCimi, I told you it was a shortcut by nic-doffay ;)08:56
SaviqWellark, hmm it works fine here08:57
SaviqWellark, you just need to make sure your drag is somewhat horizontal08:57
SaviqWellark, try with GRID_UNIT_PX=12 ./run08:57
SaviqWellark, it's going to be bigger == more "forgiving"08:58
WellarkSaviq: nice, will try!08:58
WellarkSaviq: what is the default?08:58
SaviqWellark, 8, IIRC08:59
WellarkSaviq: btw, I'm running directly from QtC..08:59
Wellarkwill that break it?08:59
SaviqWellark, shouldn't matter08:59
WellarkI just noticed there are some run scripts08:59
SaviqWellark, ./run isn't doing much these days08:59
Wellarkok.08:59
SaviqWellark, but see ./run -f08:59
Saviqerm09:00
Saviq-h09:00
Saviqfor it helps with some things, but the default run should just work09:00
SaviqWellark, actually...09:00
SaviqWellark, if you're runing from QtC09:01
SaviqWellark, you need -mousetouch09:01
SaviqWellark, so that mouse input is converted to touch09:01
WellarkSaviq: yeah, that I was going to ask09:01
Ciminic-doffay, could you do the blending? :)09:01
Wellarknex09:01
Wellarkt09:01
Wellarkas mousetouch looks somewhat relevant :)09:01
WellarkSaviq: so maybe that was my problem all along :)09:01
SaviqWellark, yeah probably09:01
WellarkSaviq: could you not just default that to "on" ?09:02
Wellarkwhat harm could there be?09:02
SaviqWellark, we don't want to enable it on device09:02
Wellarkok09:02
SaviqWellark, but you're right, we should be better at that (like try and see if there's any touch device and enable conversion then)09:03
Saviq(if there isn't, that is)09:03
WellarkSaviq: btw, now I can "swipe" \o/09:04
Wellarkthanks! :)09:04
SaviqWellark, cheers09:04
Wellarkit was that mousetouch09:04
nic-doffayCimi, whoa missed all that for some reason.09:48
nic-doffayWhat would the colour be based off?09:48
Ciminic-doffay, I think a darker blend of the wallpaper09:49
nic-doffayCimi, could do. When Jouni's back from his holiday next week I'll go in and have a sit down with him.09:50
mhr3sil2100, grrrrrr https://code.launchpad.net/~mhr3/unity/fix-ap-preview-tests/+merge/175123/comments/39297409:52
Cimidednick, ping09:54
dednickCimi: pong09:55
Cimidednick, dude, was wondering how you were doing with palette and indicators, are you doing this? https://code.launchpad.net/~unity-team/unity8/unity8.colour_palette/+merge/17467809:55
sil2100mhr3: eh, re-approving!09:55
Cimiif so, I won't add it to my branh09:55
Cimich09:55
dednickCimi: havent done anything on it.09:58
Cimidednick, but you will?09:58
Cimior I can add it to my banch09:59
dednickCimi: what are you adding?09:59
dednickindicator palette?09:59
Cimiyes09:59
dednickCimi: go ahead. my branch won't be in for awhile09:59
Cimiok09:59
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Wellarkmhr3: how did the hud fix turn out?10:19
Wellarkmhr3: were you able to get the dbus logs even though there were some other problems with the tests?10:19
mhr3Wellark, it did fix hud spamming, didn't fix the whole ap testing10:20
Wellarkmhr3: well, it was only suppose to fix the hud spamming :)10:20
Wellarkmhr3: any other hud related regression that absolutely needs fixing?10:20
mhr3Wellark, in total the number of msgs dropped to about 1/410:20
mhr3Wellark, nope, hud seems ok now10:21
Wellarksweet :)10:21
Saviqnic-doffay, can you review https://code.launchpad.net/~unity-team/unity8/unity8.colour_palette/+merge/174678 please?10:21
nic-doffaySaviq, yep10:21
Saviqpaulliu, can you do https://code.launchpad.net/~om26er/unity8/fix_calendar_launcher_icon/+merge/175134 please?10:24
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Saviqdednick, https://code.launchpad.net/~nick-dedekind/unity8/indicators-client-textual-app/+merge/175143/comments/39300510:25
dednickSaviq: ta10:26
Saviqdednick, btw, could you please cook up a branch to remove Overview?10:29
Saviqah!10:30
dednickSaviq: just done. going though to clean up before MP.10:30
Saviqdednick, ah, cool10:30
Saviqdednick, tap+drag between Messages and SEARCH seems to do it10:31
Saviq*sometimes*10:31
Saviqor maybe just a drag between them when the indicators have been unloaded10:32
Cimidednick, did10:37
Cimihttps://code.launchpad.net/~unity-team/unity8/unity8.colour_palette/+merge/17467810:38
paulliuSaviq: ok10:40
Saviqnic-doffay, Cimi you clashed10:44
CimiSaviq, don't have much more on the plate for unity theming now10:44
Saviqnic-doffay, Cimi pushed after you've approved10:44
SaviqCimi, and there's a conflict10:44
Cimii'll fix it10:44
Saviqnic-doffay, did you actually check that every place that got changed still looks like it did prior to the theming changes?10:52
Saviqgreyback, hey, can you please comment on what's the status of https://code.launchpad.net/~unity-team/unity8/refactor-wm-and-test/+merge/17258310:54
greybackSaviq: in the MR?10:55
Saviqgreyback, yeah10:55
greybackok10:55
seb128Saviq, greyback : hey, you guys know qml right? ;-)10:56
Saviqseb128, no, not really, but shh!10:56
seb128haha, don't run away like that :p10:56
greybackseb128: kuu emm ell, no never heard of it10:56
seb128;-)10:56
Saviqseb128, wassup?10:57
seb128Saviq, greyback: I would appreciate if you could have a quick look to https://code.launchpad.net/~seb128/ubuntu-system-settings/sound-display-names/+merge/175250 and tell me is the approch is fine, that sort of things feels harder that it should10:57
seb128Saviq, greyback: I'm just trying to figure out if I overlook easier ways or if playing with Component.onCompleted and js is "right"10:58
seb128I'm also using the tmp variables because otherwise the property wouldn't get change notifications10:58
greybackseb128: looking...10:59
seb128Saviq, basically I get a QStringList from my cpp backend and I "just" want to pass it through a "format_for_display" function and use the result in my ListItem.ValueSelector10:59
Saviqseb128, problem is ValueSelector doesn't support delegates yet11:00
Saviqseb128, but AFAIK they're making it so that it does11:00
seb128Saviq, that would be great ;-)11:00
nic-doffaySaviq, no. The code appeared close enough.11:00
nic-doffayWill do though.11:00
Saviqnic-doffay, check at least that the color values from the palette are the same11:01
Saviqseb128, at which point you'd just use their delegate and extend it to format your things11:01
seb128Saviq, greyback: well, basically the code in that mp works, I just wanted to know if you see anything stupid or any "don't do that, you can simply do..."11:01
seb128Saviq, right, that would work11:01
nic-doffayCimi, how do I get to the Filtergrid?11:01
Saviqseb128, OTOH, this kind of formatting could happen in C++11:01
nic-doffayAn example of it?11:01
seb128Saviq, I was pondering doing that but it seemed a bit more flexible/easier to do it from js11:02
Saviqseb128, and I'd probably go regex on it, too :)11:03
Saviqseb128, there's one thing there, though, is that you have no way of getting notified that there's new items11:04
Ciminic-doffay, what?11:04
CimiSaviq, conflicts fixed in the branch11:04
Saviqnic-doffay, ↑11:04
Saviqseb128, listSounds() should really be a property on some component that would, in turn, expose the QStringList and update it when necessary11:05
nic-doffayCimi, where can I see the Filtergrid in action to check the colours?11:05
Ciminic-doffay, it's the dash11:05
Ciminic-doffay, list of apps11:05
nic-doffayCimi, cool.11:06
Ciminic-doffay, when you're unsure, check isages of the class and you see where it is used :)11:06
Cimi*usages11:06
Cimior change one colour to yellow and see it :)11:06
seb128Saviq, right, thanks for the comments11:06
seb128Saviq, I might just do the formatting in cpp and return a second list from there with notify events11:07
seb128seems like it would be easier ;-)11:07
Saviqseb128, definitely cleaner :)11:07
CimiSaviq, the other branch, with the wallpaper, has already the fixes for the pending MP of gsettings11:12
CimiSaviq, can be approved/merged after that11:12
SaviqCimi, yup, I know11:12
SaviqCimi, are your overlay scrollbars broken in saucy?11:17
SaviqCimi, the slim orange bar is full-height all the time for me11:17
CimiSaviq, I'll have a look on Monday morning11:23
SaviqCimi, just asking whether you can see the same issue11:23
CimiI need to check :)11:23
SaviqCimi, k11:23
CimiSaviq, might do the same with half day work and half relax11:24
Cimimonday and tuesday last days of warm weather for me, then I'm back :)11:24
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sil2100mhr3: I wonder what's up with that merge and i386 failing11:26
sil2100I think hm, we need to contact qa11:26
mhr3sil2100, did it fail again?11:27
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sil2100mhr3: it seems to be the same all the time ;/11:32
mhr3hash mismatch... looks like network trouble11:33
SaviqCimi, as long as you clear it with kgunn ;)11:47
kgunnCimi: should be fine11:51
seb128Saviq, Cimi: I can confirm the overlay scrollbar's bug11:56
seb128Saviq, Cimi: bug #120101911:57
ubot5bug 1201019 in overlay-scrollbar (Ubuntu) "scrollbar now extends the length of the window" [High,Confirmed] https://launchpad.net/bugs/120101911:57
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Saviqdandrader, breathe, please! ;12:39
Saviq;)12:39
dandrader:)12:39
Saviqdandrader, if we've really replaced everything other than Ubuntu.Gestures with mocks12:40
Saviqdandrader, then this can be ok indeed12:40
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dandraderSaviq, I really think there *must* be a way to test the logic in Shell.qml without resorting to a full-blow autopilot12:41
Saviqdandrader, yeah, I perfectly agree, as long as we've mocked everything out12:41
Saviqdandrader, which you're saying is the case (with the exception of qmenumodel that goes away with Overview.qml)12:41
Saviqdandrader, then yeah, that should be fine indeed12:42
MacSlowSaviq, are the ListViewWithPageHeader qmltests currently expected to fail? Just wondering about https://jenkins.qa.ubuntu.com/job/unity-phablet-qmluitests-saucy/643/testReport/junit/(root)/ListViewWithPageHeaderTestSection/testRemoveItemOutOfViewport13:22
SaviqMacSlow, no test is expected to fail13:23
SaviqMacSlow, (except those that are marked QSKIP())13:23
SaviqMacSlow, this test is unfortunately unreliable under Qt 5.013:23
MacSlowSaviq, well then my branch there is just unlucky :)13:23
MacSlowSaviq, I don't want to qskip it... any recommendation how to make my branch at least pass CI?13:24
SaviqMacSlow, it will, next time :)13:26
SaviqMacSlow, or the next...13:26
SaviqMacSlow, or the next...13:26
MacSlowSaviq, ok... got it :)13:26
SaviqMacSlow, I'm trying to keep tabs on that13:26
Saviqdandrader, greyback, dednick standup13:30
paulliuhi.. can you hear me?13:31
dandraderSaviq,  sorry, was running qmluitests and didn't want to stop it in the middle13:32
Saviqdandrader, :)13:32
Saviqdandrader, yeah, we need a VM for those (and autopilot, too)13:32
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FernandoMiguel$ yes | killall -9 unity-panel-service13:43
FernandoMiguelfolks, help me out13:43
FernandoMigueltired of CPU burning cycles on unity13:43
FernandoMiguelhttps://bugs.launchpad.net/ubuntu/+source/unity/+bug/119969613:44
FernandoMiguelreported last week13:44
ubot5Launchpad bug 1199696 in unity (Ubuntu) "SIGSEGV, unity-panel-service crashes and eats a core" [High,Triaged]13:44
TitusJhi everybodY13:44
TitusJCould you help me to enjoy with this dev group?13:45
ChrisTownsendFernandoMiguel: Hi, I'll comment in the bug, but the short of it is that the stack trace has zero info on where the crash may be happening and I have not seen this issue on my 13.10 system, so I have no way to reproduce.13:47
FernandoMiguelChrisTownsend: I'm willing to debug further, if anyone points me how to13:47
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FernandoMiguelsince it has been happening for weeks, every few minutes13:48
FernandoMiguelI've reseted unity settings13:48
ChrisTownsendFernandoMiguel: Ok, good. Give me some time, and I'll see if I can come up with a way to get meaningful symbols so the stack trace is helpful.13:49
FernandoMiguelk13:49
FernandoMiguelappreciated13:49
ChrisTownsendFernandoMiguel: I'll add that to the bug.13:49
FernandoMiguelk k13:49
kgunnSaviq: ping14:00
Saviqkgunn, pong14:00
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TitusJSaviq: can you give me some info about how-to start to support dev group?14:12
SaviqTitusJ, you want to help with unity8 development?14:13
TitusJSaviq: yes this is the idea!:D14:13
SaviqTitusJ, depends on what you want to do :)14:14
SaviqTitusJ, https://bugs.launchpad.net/unity8 has some bugs that would need confirming14:14
SaviqTitusJ, we have a list of TODOs / FIXMEs https://docs.google.com/a/canonical.com/spreadsheet/ccc?key=0AoGvOYxwuvpFdEJ5dURFb3Y0cnlKeEcxc0piNDZrWXc#gid=014:14
SaviqTitusJ, some of which are bite-size (the EASY ones, generally)14:14
SaviqTitusJ, it's outdated, though - so actually reviewing that could be another task, if you're into that kind of work :)14:15
SaviqTitusJ, other than that there's the blueprint and all of its dependent ones https://blueprints.launchpad.net/ubuntu/+spec/client-1303-unity-ui-phone14:16
SaviqTitusJ, where, if you can find a Work Item that you'd like to tackle, talk to us - even if it's assigned to someone, we can always reassign :)14:16
TitusJSaviq: ok all clear!14:17
TitusJSaviq: i want to learn something to let me start!14:18
SaviqTitusJ, make sure to read CODING14:19
SaviqTitusJ, and feel free to ask here, or just ping me if there's no answer for some time14:20
SaviqTitusJ, we're mostly in EU timezones14:20
TitusJSaviq: okey perfect14:20
FernandoMiguelChrisTownsend: anything you need from me now?14:22
FernandoMiguelI'm always on #+1 if you want to ping me for real time testing14:22
dandraderpaulliu, is there a way to see the generic carousel in action?14:25
dandraderpaulliu, or the portrait filter grid?14:25
dandraderpaulliu,  my videos dash page is showing rectangular icons, instead of portrait ones14:26
dandraderpaulliu, and, from the code, it seems that you want videos to use the portrait filter grid14:27
paulliudandrader: yeah, I'm still trying. It needs to *install* trunk libunity..14:27
paulliudandrader: But it badly destroy my system. I'm still checking.14:28
Wellarkmhr3: did you get the dbus signal data from the autopilot run?14:40
Wellarkmhr3: I would be interested to see the current ratio of UpdatedQuery compared to the others in top 1014:40
mhr3Wellark, http://paste.ubuntu.com/5884478/14:46
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greybackSaviq: hey, just a confirmation: I planned to put the Mir intergation work, the new AppManager and friends all into a unity-mir project. It /could/ just be folded into unity8 instead. What you think best to do?14:56
Saviqgreyback, fold into unity8 for starters, I'd say14:56
Saviqgreyback, we can untangle at some point later14:56
olli_Saviq, can you help jdstrand on https://bugs.launchpad.net/qtubuntu/+bug/1200437?14:57
ubot5Launchpad bug 1200437 in qtubuntu "startProcess reverses arguments from desktop files." [High,In progress]14:57
greybackSaviq: ok so14:57
Saviqolli_, see the linked branch?14:57
Saviqolli_, will try and push through ricmm, though14:57
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kgunnmterry: ping15:23
mterrykgunn, pong15:26
Trevinhosil2100: having installed phablet-tools and hud-tools lead to an upgrade error (duplicated file /usr/lib/python2.7/dist-packages/tests/__init__.py )... Do you know who is in charge for it (i can't find a deb changelog on hud-tools)?15:30
sil2100Ouch15:31
sil2100Trevinho: hud-tools is part of lp:hud, so tedg is in charge normally15:32
sil2100I wonder what happened ;/15:33
Trevinhosil2100: yes, I was saying about packaging15:33
Trevinhosil2100: it conflicts with phablet-tools15:33
sil2100Trevinho: not sure, I think both need to install in a different directory if anything15:34
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sil2100Trevinho: I think Pete Woods would know more15:35
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dednickSaviq: https://code.launchpad.net/~nick-dedekind/unity8/remove.overview/+merge/17529416:26
mterryHow come QtGraphicalEffects isn't in saucy?  What does unity8 use for glow effects?16:27
Saviqmterry, there are no glow effects in unity8 :)16:33
mterrySaviq, well, not yet.  I see we use shaders a bunch yet16:34
Saviqmterry, but anyway, libqt5qml-graphicaleffects16:34
mterrySaviq, ah interesting.  I have it installed from an old ppa I guess under the name libqt5graphicaleffects516:34
mterrySaviq, I'm assuming if QtGraphicalEffects does what I want, we prefer its use to custom shaders?16:35
Saviqmterry, depends solely on performance16:36
Saviqmterry, if it does what you need and doesn't hurt performance - sure16:36
Saviqmterry, otherwise some GL experts need to be summoned16:36
mterrySaviq, have we found that QtGraphicalEffects performance has been lacking in past?16:36
mterry(not sure if we've discovered that that library is a little weak)16:37
Wellarkmhr3: ok, now taking the DBus.GetNameOwner as a reference16:39
mhr3Wellark, i think bustle itself is responsible for those16:40
mhr3so imagine it's not there :)16:40
Wellarkhud.UpdatedQuery: 380k -> 3k16:40
Wellarkok16:41
Wellarkbut anyway16:41
Wellarkmhr3: was that run interrupted?16:41
Saviqmterry, maybe not that, but we sometimes needed to take shortcuts / cheat a little16:41
Wellarkseems that all the signals are more or less 0.5 * the previous amount16:41
Saviqmterry, like for blurring - the blurs from QGE are way too slow for our use cases16:41
Saviqnot that we came up with anything better16:42
mhr3Wellark, kinda... compiz crashed at some point16:42
Saviqmterry, dropshadows (but that was long time ago - unity-2d on tv times)16:42
Saviqmterry :P16:42
Wellarkmhr3: ok, but still. looking at UpdatedQuery signal relative to the rest I would say it's fixed :)16:43
mhr3indeed16:43
Saviqmterry, as I was saying...16:43
Saviq<Saviq> mterry, maybe not that, but we sometimes needed to take shortcuts / cheat a little16:43
Saviq<Saviq> mterry, like for blurring - the blurs from QGE are way too slow for our use cases16:43
Saviq<Saviq> not that we came up with anything better yet16:44
Saviq<Saviq> mterry, dropshadows (but that was long time ago - unity-2d on tv times)16:44
mterrySaviq, my internet seems wonky of late, thanks.  Bummer that they're "FastBlur" isn't actually fast16:44
mterry"their" even16:44
Saviqwe used them for text, and had to disable them in the end 'cause they hurt performance pretty badly16:44
FernandoMiguelChrisTownsend: well.... while logging dbg symbols, I still see it using a lot of CPU but hasn't crashed yet :\16:45
FernandoMiguelit's almost as CPU locks till you refresh atop16:55
=== alan_g is now known as alan_g|EOD
ChrisTownsendFernandoMiguel: So it won't crash with dbg symbols installed?17:29
FernandoMiguelso far, nothing17:29
FernandoMiguelbut still seeing spikes of cpu usage17:30
ChrisTownsendBoo17:30
FernandoMiguel16052     fernando     fernando        3       0.08s       19.91s         0K         0K         0K         0K      --       -     R         0     100%      unity-panel-se17:30
FernandoMiguelusually I would kill it after a while17:30
FernandoMiguellaptop gets extremely hot17:30
ChrisTownsendLet's try something17:30
ChrisTownsend1. sudo gdb17:30
ChrisTownsend2. attach 1605217:31
FernandoMiguelChrisTownsend: current log http://paste.ubuntu.com/5884976/17:31
ChrisTownsendWell, I guess you don't need sudo since u-p-s is owned by you, but it doesn't matter.17:31
FernandoMigueldarn.. it just stop17:31
ChrisTownsendRight, it broke in.17:31
FernandoMiguelnothing in the logs17:31
ChrisTownsendNow do a bt in gdb and see what the stack looks like17:32
FernandoMiguel'k17:32
FernandoMiguelChrisTownsend: http://paste.ubuntu.com/5884982/17:32
ChrisTownsendFernandoMiguel: Hmm, it's hanging out in gobject stuff17:33
FernandoMiguelhelpful to debug this?17:33
ChrisTownsendWell, not really.17:34
FernandoMiguelneed more gdb packages?17:34
ChrisTownsendI'm thinking17:34
FernandoMiguelk k17:34
ChrisTownsendFernandoMiguel: Ok, so maybe we get dbg symbols for libgobject and libgtk-3 as well.17:36
FernandoMiguelk17:36
FernandoMigueldo you know the packages names?17:36
ChrisTownsendFernandoMiguel: You said you reset you Unity/Compiz settings, right?17:36
FernandoMiguelI did a unity --reset17:37
ChrisTownsendFernandoMiguel: Give me a sec on package names17:37
FernandoMiguelwhen I opened a the bug17:37
FernandoMigueldidn't touch compiz17:37
FernandoMiguelbut I "think" it's pretty stock17:37
ChrisTownsendFernandoMiguel: Oh, maybe a setting got messed up.  Unlikely, but worth a shot.17:37
FernandoMiguelI haven't messed with it in unity like I did in gnome217:37
FernandoMiguelok17:37
FernandoMiguelI'll nuke it17:37
ChrisTownsendFernandoMiguel: Give me a sec and I'll give you a command to run.17:38
FernandoMiguellet me try to find confs17:38
FernandoMiguel/home/fernando/.config/compiz-1/compizconfig ?17:38
ChrisTownsendFernandoMiguel: Try this command: sudo gsettings reset org.compiz.core:/org/compiz/profiles/unity/plugins/core/ active-plugins17:39
FernandoMiguelno out put17:39
FernandoMiguelreboot ?17:39
ChrisTownsendThen restart.  I think it's silent17:40
FernandoMiguelbrb17:40
ChrisTownsendok17:40
FernandoMiguelback17:42
FernandoMiguellogging17:42
FernandoMigueland now we wait :)17:42
ChrisTownsendFernandoMiguel: Ok17:42
ChrisTownsendFernandoMiguel: BTW, if we need those dbg packages it should be libglib2.0-0-dbg and libgtk-3-0-dbg17:43
FernandoMiguelalthough pretty stock, this system is from 12.04 at least17:43
FernandoMiguelwith daily updates on +1 since then17:43
ChrisTownsendFernandoMiguel: Yeah, sometimes a dist-upgrade can fiddle with those settings for some reason.17:44
FernandoMiguelI'm noticing much less CPU already17:44
FernandoMiguel:O17:44
FernandoMiguelunity is around 2%17:44
ChrisTownsendFernandoMiguel: What kind of graphics card do you have?17:45
FernandoMiguelChrisTownsend: can we add that reset command to the unity wiki ?17:45
FernandoMiguelintel HD300017:45
FernandoMiguellaptop is a dell vostro v13117:45
ChrisTownsendOk, I've seen issues with Nvidia17:45
FernandoMiguel40% and rising17:45
ChrisTownsendSure, we can add it to the wiki17:45
FernandoMigueland 3%17:45
FernandoMiguelhaven't had nvidia in a long while17:46
FernandoMiguelbeen using intel for too long17:46
ChrisTownsendMe neither:)17:46
FernandoMiguelwell I think my previous one was.. .cant recall... it fried the GOU17:46
FernandoMiguel*GPU17:46
FernandoMiguelso bough this one17:46
FernandoMiguelclicking unity top bar tends to force the crash17:47
FernandoMiguelbut not doing it now17:47
FernandoMiguelalso in multi monitor with diff resolutions17:47
FernandoMiguelonly the bigger screen will have the bar clickable17:47
FernandoMiguelno idea how to report that in a bug17:47
ChrisTownsendHmm, panel should be clickable in either monitor.17:48
FernandoMiguelnot here17:48
FernandoMiguelI'll reproduce when I get home17:48
FernandoMiguelvolume applet stop working after reboot17:48
FernandoMiguelon mouse scroll over17:48
ChrisTownsendBut I wonder if this is where the problem is coming from.  Panel wants to start in that monitor, but *something* is blocking it.17:48
FernandoMiguelboth show the pannel17:49
ChrisTownsendSo it spins in a loop waiting on something.17:49
FernandoMiguelbut only the TV is clicacble17:49
FernandoMiguelbut right now, it's on single monitor17:49
ChrisTownsendWell, I mean to fully get up and running as it's not accepting click events.17:49
FernandoMiguelI'll try to debug that better when I connect the tv via hdmi17:49
ChrisTownsendOh, so the CPU is burning even when on single monitor.17:50
ChrisTownsend?17:50
FernandoMiguelany idea why the volume applet stop working now?17:50
FernandoMiguelyeah17:50
FernandoMiguel 2624     fernando     fernando        3       0.04s        6.08s       444K       392K        12K         0K      --       -     S         1      31%      unity-panel-se17:50
ChrisTownsendNo idea why at the moment.17:50
FernandoMiguelno 100% spikes so far17:50
FernandoMiguelwill keep testing all night long17:51
FernandoMigueland update the bug17:51
ChrisTownsendStill, u-p-s should be using anything remotely close to 31% at this point.17:51
FernandoMiguel100%17:51
FernandoMiguelfans fired17:51
FernandoMiguel3017:52
FernandoMigueland lowering17:52
FernandoMiguelI was just typing here17:52
FernandoMiguelWARN  2013-07-17 18:51:47 unity.glib.dbus.proxy GLibDBusProxy.cpp:418 Calling method "SyncGeometries" on object path: "/com/canonical/Unity/Panel/Service" failed: Timeout was reached17:52
ChrisTownsendHmm, maybe dbus is going crazy.17:53
FernandoMiguel(gdb) bt17:53
FernandoMiguelNo stack.17:53
ChrisTownsendYou did attach on the pid of u-p-s?17:53
FernandoMiguelyeah17:54
FernandoMiguel(gdb) attach 262417:54
ChrisTownsendWeird17:54
FernandoMiguel 2624     fernando     fernando        3       0.08s       18.16s       376K       300K         0K         0K      --       -     R         2      91%      unity-panel-se17:54
FernandoMiguelWARN  2013-07-17 18:54:32 unity.glib.dbus.proxy GLibDBusProxy.cpp:418 Calling method "SyncOne" on object path: "/com/canonical/Unity/Panel/Service" failed: Timeout was reached17:54
FernandoMiguelit matches17:54
ChrisTownsendI'm going to look at some code for the warning17:55
FernandoMiguelk17:55
FernandoMiguelgot new stuff now17:56
FernandoMiguel~$ pastebinit unitydebug20130717-2.log17:57
FernandoMiguelhttp://paste.ubuntu.com/5885064/17:57
ChrisTownsendFernandoMiguel: I've got to step away for a bit.  I also need to think about this some.  I haven't seen anything like this before.17:59
FernandoMiguelback18:01
FernandoMiguellost X18:01
FernandoMiguelnot even unity --replace was recovering it18:01
FernandoMiguelChrisTownsend: ^^18:01
FernandoMiguelwe will talk when you come back18:01
=== dandrader_ is now known as dandrader
=== racarr is now known as racarr|lunch
=== dandrader is now known as dandrader|afk
=== dandrader|afk is now known as dandrader
=== racarr|lunch is now known as racarr
FernandoMiguelChrisTownsend: fyi killing unity-panel-service produces no logs in strace :\20:48
FernandoMiguelchrome gtalk plugin spells everything into an unity strace21:18
=== salem_ is now known as _salem

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