=== racarr is now known as racarr|themanbur === racarr|themanbur is now known as racarr === salem_ is now known as _salem === _salem is now known as salem_ === salem_ is now known as _salem === broder_ is now known as broder === alan_g|EOD is now known as alan_g === hikiko is now known as hik|afk === hik|afk is now known as hikiko [08:41] hi guys! [08:42] how do I bring up the launcher on unity8 with my mouse? [08:42] or do any other edge swipes for that matter? [08:45] Wellark, just like you would with your finger [08:45] Wellark, click near the edge, drag, release [08:50] Saviq: well, that does not work for me for some reason [08:51] Saviq: maybe the launcher treshold to detect swipe is too low.. [08:51] I can switch between lenses just fine [08:52] hmm.. I can't unlock the greeter either [08:52] nor bring down the indicators [08:52] so edge swiping is problematic [08:53] Saviq, ping [08:53] Saviq, the issue with the info graphics being coloured in purple is because we're using a png for it :) [08:54] Saviq, nic-doffay do you think that using a shader to recolour the circle on the info graphics might be a good solution? [08:56] Cimi, I told you it was a shortcut by nic-doffay ;) [08:57] Wellark, hmm it works fine here [08:57] Wellark, you just need to make sure your drag is somewhat horizontal [08:57] Wellark, try with GRID_UNIT_PX=12 ./run [08:58] Wellark, it's going to be bigger == more "forgiving" [08:58] Saviq: nice, will try! [08:58] Saviq: what is the default? [08:59] Wellark, 8, IIRC [08:59] Saviq: btw, I'm running directly from QtC.. [08:59] will that break it? [08:59] Wellark, shouldn't matter [08:59] I just noticed there are some run scripts [08:59] Wellark, ./run isn't doing much these days [08:59] ok. [08:59] Wellark, but see ./run -f [09:00] erm [09:00] -h [09:00] for it helps with some things, but the default run should just work [09:00] Wellark, actually... [09:01] Wellark, if you're runing from QtC [09:01] Wellark, you need -mousetouch [09:01] Wellark, so that mouse input is converted to touch [09:01] Saviq: yeah, that I was going to ask [09:01] nic-doffay, could you do the blending? :) [09:01] nex [09:01] t [09:01] as mousetouch looks somewhat relevant :) [09:01] Saviq: so maybe that was my problem all along :) [09:01] Wellark, yeah probably [09:02] Saviq: could you not just default that to "on" ? [09:02] what harm could there be? [09:02] Wellark, we don't want to enable it on device [09:02] ok [09:03] Wellark, but you're right, we should be better at that (like try and see if there's any touch device and enable conversion then) [09:03] (if there isn't, that is) [09:04] Saviq: btw, now I can "swipe" \o/ [09:04] thanks! :) [09:04] Wellark, cheers [09:04] it was that mousetouch [09:48] Cimi, whoa missed all that for some reason. [09:48] What would the colour be based off? [09:49] nic-doffay, I think a darker blend of the wallpaper [09:50] Cimi, could do. When Jouni's back from his holiday next week I'll go in and have a sit down with him. [09:52] sil2100, grrrrrr https://code.launchpad.net/~mhr3/unity/fix-ap-preview-tests/+merge/175123/comments/392974 [09:54] dednick, ping [09:55] Cimi: pong [09:55] dednick, dude, was wondering how you were doing with palette and indicators, are you doing this? https://code.launchpad.net/~unity-team/unity8/unity8.colour_palette/+merge/174678 [09:55] mhr3: eh, re-approving! [09:55] if so, I won't add it to my branh [09:55] ch [09:58] Cimi: havent done anything on it. [09:58] dednick, but you will? [09:59] or I can add it to my banch [09:59] Cimi: what are you adding? [09:59] indicator palette? [09:59] yes [09:59] Cimi: go ahead. my branch won't be in for awhile [09:59] ok === alan_g is now known as alan_g|afk [10:19] mhr3: how did the hud fix turn out? [10:19] mhr3: were you able to get the dbus logs even though there were some other problems with the tests? [10:20] Wellark, it did fix hud spamming, didn't fix the whole ap testing [10:20] mhr3: well, it was only suppose to fix the hud spamming :) [10:20] mhr3: any other hud related regression that absolutely needs fixing? [10:20] Wellark, in total the number of msgs dropped to about 1/4 [10:21] Wellark, nope, hud seems ok now [10:21] sweet :) [10:21] nic-doffay, can you review https://code.launchpad.net/~unity-team/unity8/unity8.colour_palette/+merge/174678 please? [10:21] Saviq, yep [10:24] paulliu, can you do https://code.launchpad.net/~om26er/unity8/fix_calendar_launcher_icon/+merge/175134 please? === alan_g|afk is now known as alan_g [10:25] dednick, https://code.launchpad.net/~nick-dedekind/unity8/indicators-client-textual-app/+merge/175143/comments/393005 [10:26] Saviq: ta [10:29] dednick, btw, could you please cook up a branch to remove Overview? [10:30] ah! [10:30] Saviq: just done. going though to clean up before MP. [10:30] dednick, ah, cool [10:31] dednick, tap+drag between Messages and SEARCH seems to do it [10:31] *sometimes* [10:32] or maybe just a drag between them when the indicators have been unloaded [10:37] dednick, did [10:38] https://code.launchpad.net/~unity-team/unity8/unity8.colour_palette/+merge/174678 [10:40] Saviq: ok [10:44] nic-doffay, Cimi you clashed [10:44] Saviq, don't have much more on the plate for unity theming now [10:44] nic-doffay, Cimi pushed after you've approved [10:44] Cimi, and there's a conflict [10:44] i'll fix it [10:52] nic-doffay, did you actually check that every place that got changed still looks like it did prior to the theming changes? [10:54] greyback, hey, can you please comment on what's the status of https://code.launchpad.net/~unity-team/unity8/refactor-wm-and-test/+merge/172583 [10:55] Saviq: in the MR? [10:55] greyback, yeah [10:55] ok [10:56] Saviq, greyback : hey, you guys know qml right? ;-) [10:56] seb128, no, not really, but shh! [10:56] haha, don't run away like that :p [10:56] seb128: kuu emm ell, no never heard of it [10:56] ;-) [10:57] seb128, wassup? [10:57] Saviq, greyback: I would appreciate if you could have a quick look to https://code.launchpad.net/~seb128/ubuntu-system-settings/sound-display-names/+merge/175250 and tell me is the approch is fine, that sort of things feels harder that it should [10:58] Saviq, greyback: I'm just trying to figure out if I overlook easier ways or if playing with Component.onCompleted and js is "right" [10:58] I'm also using the tmp variables because otherwise the property wouldn't get change notifications [10:59] seb128: looking... [10:59] Saviq, basically I get a QStringList from my cpp backend and I "just" want to pass it through a "format_for_display" function and use the result in my ListItem.ValueSelector [11:00] seb128, problem is ValueSelector doesn't support delegates yet [11:00] seb128, but AFAIK they're making it so that it does [11:00] Saviq, that would be great ;-) [11:00] Saviq, no. The code appeared close enough. [11:00] Will do though. [11:01] nic-doffay, check at least that the color values from the palette are the same [11:01] seb128, at which point you'd just use their delegate and extend it to format your things [11:01] Saviq, greyback: well, basically the code in that mp works, I just wanted to know if you see anything stupid or any "don't do that, you can simply do..." [11:01] Saviq, right, that would work [11:01] Cimi, how do I get to the Filtergrid? [11:01] seb128, OTOH, this kind of formatting could happen in C++ [11:01] An example of it? [11:02] Saviq, I was pondering doing that but it seemed a bit more flexible/easier to do it from js [11:03] seb128, and I'd probably go regex on it, too :) [11:04] seb128, there's one thing there, though, is that you have no way of getting notified that there's new items [11:04] nic-doffay, what? [11:04] Saviq, conflicts fixed in the branch [11:04] nic-doffay, ↑ [11:05] seb128, listSounds() should really be a property on some component that would, in turn, expose the QStringList and update it when necessary [11:05] Cimi, where can I see the Filtergrid in action to check the colours? [11:05] nic-doffay, it's the dash [11:05] nic-doffay, list of apps [11:06] Cimi, cool. [11:06] nic-doffay, when you're unsure, check isages of the class and you see where it is used :) [11:06] *usages [11:06] or change one colour to yellow and see it :) [11:06] Saviq, right, thanks for the comments [11:07] Saviq, I might just do the formatting in cpp and return a second list from there with notify events [11:07] seems like it would be easier ;-) [11:07] seb128, definitely cleaner :) [11:12] Saviq, the other branch, with the wallpaper, has already the fixes for the pending MP of gsettings [11:12] Saviq, can be approved/merged after that [11:12] Cimi, yup, I know [11:17] Cimi, are your overlay scrollbars broken in saucy? [11:17] Cimi, the slim orange bar is full-height all the time for me [11:23] Saviq, I'll have a look on Monday morning [11:23] Cimi, just asking whether you can see the same issue [11:23] I need to check :) [11:23] Cimi, k [11:24] Saviq, might do the same with half day work and half relax [11:24] monday and tuesday last days of warm weather for me, then I'm back :) === MacSlow is now known as MacSlow|lunch [11:26] mhr3: I wonder what's up with that merge and i386 failing [11:26] I think hm, we need to contact qa [11:27] sil2100, did it fail again? === alan_g is now known as alan_g|lunch [11:32] mhr3: it seems to be the same all the time ;/ [11:33] hash mismatch... looks like network trouble [11:47] Cimi, as long as you clear it with kgunn ;) [11:51] Cimi: should be fine [11:56] Saviq, Cimi: I can confirm the overlay scrollbar's bug [11:57] Saviq, Cimi: bug #1201019 [11:57] bug 1201019 in overlay-scrollbar (Ubuntu) "scrollbar now extends the length of the window" [High,Confirmed] https://launchpad.net/bugs/1201019 === jdstrand_ is now known as jdstrand === MacSlow|lunch is now known as MacSlow [12:39] dandrader, breathe, please! ; [12:39] ;) [12:39] :) [12:40] dandrader, if we've really replaced everything other than Ubuntu.Gestures with mocks [12:40] dandrader, then this can be ok indeed === _salem is now known as salem_ [12:41] Saviq, I really think there *must* be a way to test the logic in Shell.qml without resorting to a full-blow autopilot [12:41] dandrader, yeah, I perfectly agree, as long as we've mocked everything out [12:41] dandrader, which you're saying is the case (with the exception of qmenumodel that goes away with Overview.qml) [12:42] dandrader, then yeah, that should be fine indeed [13:22] Saviq, are the ListViewWithPageHeader qmltests currently expected to fail? Just wondering about https://jenkins.qa.ubuntu.com/job/unity-phablet-qmluitests-saucy/643/testReport/junit/(root)/ListViewWithPageHeaderTestSection/testRemoveItemOutOfViewport [13:23] MacSlow, no test is expected to fail [13:23] MacSlow, (except those that are marked QSKIP()) [13:23] MacSlow, this test is unfortunately unreliable under Qt 5.0 [13:23] Saviq, well then my branch there is just unlucky :) [13:24] Saviq, I don't want to qskip it... any recommendation how to make my branch at least pass CI? [13:26] MacSlow, it will, next time :) [13:26] MacSlow, or the next... [13:26] MacSlow, or the next... [13:26] Saviq, ok... got it :) [13:26] MacSlow, I'm trying to keep tabs on that [13:30] dandrader, greyback, dednick standup [13:31] hi.. can you hear me? [13:32] Saviq, sorry, was running qmluitests and didn't want to stop it in the middle [13:32] dandrader, :) [13:32] dandrader, yeah, we need a VM for those (and autopilot, too) === alan_g|lunch is now known as alan_g [13:43] $ yes | killall -9 unity-panel-service [13:43] folks, help me out [13:43] tired of CPU burning cycles on unity [13:44] https://bugs.launchpad.net/ubuntu/+source/unity/+bug/1199696 [13:44] reported last week [13:44] Launchpad bug 1199696 in unity (Ubuntu) "SIGSEGV, unity-panel-service crashes and eats a core" [High,Triaged] [13:44] hi everybodY [13:45] Could you help me to enjoy with this dev group? [13:47] FernandoMiguel: Hi, I'll comment in the bug, but the short of it is that the stack trace has zero info on where the crash may be happening and I have not seen this issue on my 13.10 system, so I have no way to reproduce. [13:47] ChrisTownsend: I'm willing to debug further, if anyone points me how to === dandrader is now known as dandrader|afk [13:48] since it has been happening for weeks, every few minutes [13:48] I've reseted unity settings [13:49] FernandoMiguel: Ok, good. Give me some time, and I'll see if I can come up with a way to get meaningful symbols so the stack trace is helpful. [13:49] k [13:49] appreciated [13:49] FernandoMiguel: I'll add that to the bug. [13:49] k k [14:00] Saviq: ping [14:00] kgunn, pong === dandrader|afk is now known as dandrader [14:12] Saviq: can you give me some info about how-to start to support dev group? [14:13] TitusJ, you want to help with unity8 development? [14:13] Saviq: yes this is the idea!:D [14:14] TitusJ, depends on what you want to do :) [14:14] TitusJ, https://bugs.launchpad.net/unity8 has some bugs that would need confirming [14:14] TitusJ, we have a list of TODOs / FIXMEs https://docs.google.com/a/canonical.com/spreadsheet/ccc?key=0AoGvOYxwuvpFdEJ5dURFb3Y0cnlKeEcxc0piNDZrWXc#gid=0 [14:14] TitusJ, some of which are bite-size (the EASY ones, generally) [14:15] TitusJ, it's outdated, though - so actually reviewing that could be another task, if you're into that kind of work :) [14:16] TitusJ, other than that there's the blueprint and all of its dependent ones https://blueprints.launchpad.net/ubuntu/+spec/client-1303-unity-ui-phone [14:16] TitusJ, where, if you can find a Work Item that you'd like to tackle, talk to us - even if it's assigned to someone, we can always reassign :) [14:17] Saviq: ok all clear! [14:18] Saviq: i want to learn something to let me start! [14:19] TitusJ, make sure to read CODING [14:20] TitusJ, and feel free to ask here, or just ping me if there's no answer for some time [14:20] TitusJ, we're mostly in EU timezones [14:20] Saviq: okey perfect [14:22] ChrisTownsend: anything you need from me now? [14:22] I'm always on #+1 if you want to ping me for real time testing [14:25] paulliu, is there a way to see the generic carousel in action? [14:25] paulliu, or the portrait filter grid? [14:26] paulliu, my videos dash page is showing rectangular icons, instead of portrait ones [14:27] paulliu, and, from the code, it seems that you want videos to use the portrait filter grid [14:27] dandrader: yeah, I'm still trying. It needs to *install* trunk libunity.. [14:28] dandrader: But it badly destroy my system. I'm still checking. [14:40] mhr3: did you get the dbus signal data from the autopilot run? [14:40] mhr3: I would be interested to see the current ratio of UpdatedQuery compared to the others in top 10 [14:46] Wellark, http://paste.ubuntu.com/5884478/ === alan_g is now known as alan_g|tea [14:56] Saviq: hey, just a confirmation: I planned to put the Mir intergation work, the new AppManager and friends all into a unity-mir project. It /could/ just be folded into unity8 instead. What you think best to do? [14:56] greyback, fold into unity8 for starters, I'd say [14:56] greyback, we can untangle at some point later [14:57] Saviq, can you help jdstrand on https://bugs.launchpad.net/qtubuntu/+bug/1200437? [14:57] Launchpad bug 1200437 in qtubuntu "startProcess reverses arguments from desktop files." [High,In progress] [14:57] Saviq: ok so [14:57] olli_, see the linked branch? [14:57] olli_, will try and push through ricmm, though === alan_g|tea is now known as alan_g [15:23] mterry: ping [15:26] kgunn, pong [15:30] sil2100: having installed phablet-tools and hud-tools lead to an upgrade error (duplicated file /usr/lib/python2.7/dist-packages/tests/__init__.py )... Do you know who is in charge for it (i can't find a deb changelog on hud-tools)? [15:31] Ouch [15:32] Trevinho: hud-tools is part of lp:hud, so tedg is in charge normally [15:33] I wonder what happened ;/ [15:33] sil2100: yes, I was saying about packaging [15:33] sil2100: it conflicts with phablet-tools [15:34] Trevinho: not sure, I think both need to install in a different directory if anything === rachelliu_ is now known as rachelliu [15:35] Trevinho: I think Pete Woods would know more === dandrader is now known as dandrader|lunch [16:26] Saviq: https://code.launchpad.net/~nick-dedekind/unity8/remove.overview/+merge/175294 [16:27] How come QtGraphicalEffects isn't in saucy? What does unity8 use for glow effects? [16:33] mterry, there are no glow effects in unity8 :) [16:34] Saviq, well, not yet. I see we use shaders a bunch yet [16:34] mterry, but anyway, libqt5qml-graphicaleffects [16:34] Saviq, ah interesting. I have it installed from an old ppa I guess under the name libqt5graphicaleffects5 [16:35] Saviq, I'm assuming if QtGraphicalEffects does what I want, we prefer its use to custom shaders? [16:36] mterry, depends solely on performance [16:36] mterry, if it does what you need and doesn't hurt performance - sure [16:36] mterry, otherwise some GL experts need to be summoned [16:36] Saviq, have we found that QtGraphicalEffects performance has been lacking in past? [16:37] (not sure if we've discovered that that library is a little weak) [16:39] mhr3: ok, now taking the DBus.GetNameOwner as a reference [16:40] Wellark, i think bustle itself is responsible for those [16:40] so imagine it's not there :) [16:40] hud.UpdatedQuery: 380k -> 3k [16:41] ok [16:41] but anyway [16:41] mhr3: was that run interrupted? [16:41] mterry, maybe not that, but we sometimes needed to take shortcuts / cheat a little [16:41] seems that all the signals are more or less 0.5 * the previous amount [16:41] mterry, like for blurring - the blurs from QGE are way too slow for our use cases [16:42] not that we came up with anything better [16:42] Wellark, kinda... compiz crashed at some point [16:42] mterry, dropshadows (but that was long time ago - unity-2d on tv times) [16:42] mterry :P [16:43] mhr3: ok, but still. looking at UpdatedQuery signal relative to the rest I would say it's fixed :) [16:43] indeed [16:43] mterry, as I was saying... [16:43] mterry, maybe not that, but we sometimes needed to take shortcuts / cheat a little [16:43] mterry, like for blurring - the blurs from QGE are way too slow for our use cases [16:44] not that we came up with anything better yet [16:44] mterry, dropshadows (but that was long time ago - unity-2d on tv times) [16:44] Saviq, my internet seems wonky of late, thanks. Bummer that they're "FastBlur" isn't actually fast [16:44] "their" even [16:44] we used them for text, and had to disable them in the end 'cause they hurt performance pretty badly [16:45] ChrisTownsend: well.... while logging dbg symbols, I still see it using a lot of CPU but hasn't crashed yet :\ [16:55] it's almost as CPU locks till you refresh atop === alan_g is now known as alan_g|EOD [17:29] FernandoMiguel: So it won't crash with dbg symbols installed? [17:29] so far, nothing [17:30] but still seeing spikes of cpu usage [17:30] Boo [17:30] 16052 fernando fernando 3 0.08s 19.91s 0K 0K 0K 0K -- - R 0 100% unity-panel-se [17:30] usually I would kill it after a while [17:30] laptop gets extremely hot [17:30] Let's try something [17:30] 1. sudo gdb [17:31] 2. attach 16052 [17:31] ChrisTownsend: current log http://paste.ubuntu.com/5884976/ [17:31] Well, I guess you don't need sudo since u-p-s is owned by you, but it doesn't matter. [17:31] darn.. it just stop [17:31] Right, it broke in. [17:31] nothing in the logs [17:32] Now do a bt in gdb and see what the stack looks like [17:32] 'k [17:32] ChrisTownsend: http://paste.ubuntu.com/5884982/ [17:33] FernandoMiguel: Hmm, it's hanging out in gobject stuff [17:33] helpful to debug this? [17:34] Well, not really. [17:34] need more gdb packages? [17:34] I'm thinking [17:34] k k [17:36] FernandoMiguel: Ok, so maybe we get dbg symbols for libgobject and libgtk-3 as well. [17:36] k [17:36] do you know the packages names? [17:36] FernandoMiguel: You said you reset you Unity/Compiz settings, right? [17:37] I did a unity --reset [17:37] FernandoMiguel: Give me a sec on package names [17:37] when I opened a the bug [17:37] didn't touch compiz [17:37] but I "think" it's pretty stock [17:37] FernandoMiguel: Oh, maybe a setting got messed up. Unlikely, but worth a shot. [17:37] I haven't messed with it in unity like I did in gnome2 [17:37] ok [17:37] I'll nuke it [17:38] FernandoMiguel: Give me a sec and I'll give you a command to run. [17:38] let me try to find confs [17:38] /home/fernando/.config/compiz-1/compizconfig ? [17:39] FernandoMiguel: Try this command: sudo gsettings reset org.compiz.core:/org/compiz/profiles/unity/plugins/core/ active-plugins [17:39] no out put [17:39] reboot ? [17:40] Then restart. I think it's silent [17:40] brb [17:40] ok [17:42] back [17:42] logging [17:42] and now we wait :) [17:42] FernandoMiguel: Ok [17:43] FernandoMiguel: BTW, if we need those dbg packages it should be libglib2.0-0-dbg and libgtk-3-0-dbg [17:43] although pretty stock, this system is from 12.04 at least [17:43] with daily updates on +1 since then [17:44] FernandoMiguel: Yeah, sometimes a dist-upgrade can fiddle with those settings for some reason. [17:44] I'm noticing much less CPU already [17:44] :O [17:44] unity is around 2% [17:45] FernandoMiguel: What kind of graphics card do you have? [17:45] ChrisTownsend: can we add that reset command to the unity wiki ? [17:45] intel HD3000 [17:45] laptop is a dell vostro v131 [17:45] Ok, I've seen issues with Nvidia [17:45] 40% and rising [17:45] Sure, we can add it to the wiki [17:45] and 3% [17:46] haven't had nvidia in a long while [17:46] been using intel for too long [17:46] Me neither:) [17:46] well I think my previous one was.. .cant recall... it fried the GOU [17:46] *GPU [17:46] so bough this one [17:47] clicking unity top bar tends to force the crash [17:47] but not doing it now [17:47] also in multi monitor with diff resolutions [17:47] only the bigger screen will have the bar clickable [17:47] no idea how to report that in a bug [17:48] Hmm, panel should be clickable in either monitor. [17:48] not here [17:48] I'll reproduce when I get home [17:48] volume applet stop working after reboot [17:48] on mouse scroll over [17:48] But I wonder if this is where the problem is coming from. Panel wants to start in that monitor, but *something* is blocking it. [17:49] both show the pannel [17:49] So it spins in a loop waiting on something. [17:49] but only the TV is clicacble [17:49] but right now, it's on single monitor [17:49] Well, I mean to fully get up and running as it's not accepting click events. [17:49] I'll try to debug that better when I connect the tv via hdmi [17:50] Oh, so the CPU is burning even when on single monitor. [17:50] ? [17:50] any idea why the volume applet stop working now? [17:50] yeah [17:50] 2624 fernando fernando 3 0.04s 6.08s 444K 392K 12K 0K -- - S 1 31% unity-panel-se [17:50] No idea why at the moment. [17:50] no 100% spikes so far [17:51] will keep testing all night long [17:51] and update the bug [17:51] Still, u-p-s should be using anything remotely close to 31% at this point. [17:51] 100% [17:51] fans fired [17:52] 30 [17:52] and lowering [17:52] I was just typing here [17:52] WARN 2013-07-17 18:51:47 unity.glib.dbus.proxy GLibDBusProxy.cpp:418 Calling method "SyncGeometries" on object path: "/com/canonical/Unity/Panel/Service" failed: Timeout was reached [17:53] Hmm, maybe dbus is going crazy. [17:53] (gdb) bt [17:53] No stack. [17:53] You did attach on the pid of u-p-s? [17:54] yeah [17:54] (gdb) attach 2624 [17:54] Weird [17:54] 2624 fernando fernando 3 0.08s 18.16s 376K 300K 0K 0K -- - R 2 91% unity-panel-se [17:54] WARN 2013-07-17 18:54:32 unity.glib.dbus.proxy GLibDBusProxy.cpp:418 Calling method "SyncOne" on object path: "/com/canonical/Unity/Panel/Service" failed: Timeout was reached [17:54] it matches [17:55] I'm going to look at some code for the warning [17:55] k [17:56] got new stuff now [17:57] ~$ pastebinit unitydebug20130717-2.log [17:57] http://paste.ubuntu.com/5885064/ [17:59] FernandoMiguel: I've got to step away for a bit. I also need to think about this some. I haven't seen anything like this before. [18:01] back [18:01] lost X [18:01] not even unity --replace was recovering it [18:01] ChrisTownsend: ^^ [18:01] we will talk when you come back === dandrader_ is now known as dandrader === racarr is now known as racarr|lunch === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader === racarr|lunch is now known as racarr [20:48] ChrisTownsend: fyi killing unity-panel-service produces no logs in strace :\ [21:18] chrome gtalk plugin spells everything into an unity strace === salem_ is now known as _salem