[08:41] <Wellark> hi guys!
[08:42] <Wellark> how do I bring up the launcher on unity8 with my mouse?
[08:42] <Wellark> or do any other edge swipes for that matter?
[08:45] <Saviq> Wellark, just like you would with your finger
[08:45] <Saviq> Wellark, click near the edge, drag, release
[08:50] <Wellark> Saviq: well, that does not work for me for some reason
[08:51] <Wellark> Saviq: maybe the launcher treshold to detect swipe is too low..
[08:51] <Wellark> I can switch between lenses just fine
[08:52] <Wellark> hmm.. I can't unlock the greeter either
[08:52] <Wellark> nor bring down the indicators
[08:52] <Wellark> so edge swiping is problematic
[08:53] <Cimi> Saviq, ping
[08:53] <Cimi> Saviq, the issue with the info graphics being coloured in purple is because we're using a png for it :)
[08:54] <Cimi> Saviq, nic-doffay do you think that using a shader to recolour the circle on the info graphics might be a good solution?
[08:56] <Saviq> Cimi, I told you it was a shortcut by nic-doffay ;)
[08:57] <Saviq> Wellark, hmm it works fine here
[08:57] <Saviq> Wellark, you just need to make sure your drag is somewhat horizontal
[08:57] <Saviq> Wellark, try with GRID_UNIT_PX=12 ./run
[08:58] <Saviq> Wellark, it's going to be bigger == more "forgiving"
[08:58] <Wellark> Saviq: nice, will try!
[08:58] <Wellark> Saviq: what is the default?
[08:59] <Saviq> Wellark, 8, IIRC
[08:59] <Wellark> Saviq: btw, I'm running directly from QtC..
[08:59] <Wellark> will that break it?
[08:59] <Saviq> Wellark, shouldn't matter
[08:59] <Wellark> I just noticed there are some run scripts
[08:59] <Saviq> Wellark, ./run isn't doing much these days
[08:59] <Wellark> ok.
[08:59] <Saviq> Wellark, but see ./run -f
[09:00] <Saviq> erm
[09:00] <Saviq> -h
[09:00] <Saviq> for it helps with some things, but the default run should just work
[09:00] <Saviq> Wellark, actually...
[09:01] <Saviq> Wellark, if you're runing from QtC
[09:01] <Saviq> Wellark, you need -mousetouch
[09:01] <Saviq> Wellark, so that mouse input is converted to touch
[09:01] <Wellark> Saviq: yeah, that I was going to ask
[09:01] <Cimi> nic-doffay, could you do the blending? :)
[09:01] <Wellark> nex
[09:01] <Wellark> t
[09:01] <Wellark> as mousetouch looks somewhat relevant :)
[09:01] <Wellark> Saviq: so maybe that was my problem all along :)
[09:01] <Saviq> Wellark, yeah probably
[09:02] <Wellark> Saviq: could you not just default that to "on" ?
[09:02] <Wellark> what harm could there be?
[09:02] <Saviq> Wellark, we don't want to enable it on device
[09:02] <Wellark> ok
[09:03] <Saviq> Wellark, but you're right, we should be better at that (like try and see if there's any touch device and enable conversion then)
[09:03] <Saviq> (if there isn't, that is)
[09:04] <Wellark> Saviq: btw, now I can "swipe" \o/
[09:04] <Wellark> thanks! :)
[09:04] <Saviq> Wellark, cheers
[09:04] <Wellark> it was that mousetouch
[09:48] <nic-doffay> Cimi, whoa missed all that for some reason.
[09:48] <nic-doffay> What would the colour be based off?
[09:49] <Cimi> nic-doffay, I think a darker blend of the wallpaper
[09:50] <nic-doffay> Cimi, could do. When Jouni's back from his holiday next week I'll go in and have a sit down with him.
[09:52] <mhr3> sil2100, grrrrrr https://code.launchpad.net/~mhr3/unity/fix-ap-preview-tests/+merge/175123/comments/392974
[09:54] <Cimi> dednick, ping
[09:55] <dednick> Cimi: pong
[09:55] <Cimi> dednick, dude, was wondering how you were doing with palette and indicators, are you doing this? https://code.launchpad.net/~unity-team/unity8/unity8.colour_palette/+merge/174678
[09:55] <sil2100> mhr3: eh, re-approving!
[09:55] <Cimi> if so, I won't add it to my branh
[09:55] <Cimi> ch
[09:58] <dednick> Cimi: havent done anything on it.
[09:58] <Cimi> dednick, but you will?
[09:59] <Cimi> or I can add it to my banch
[09:59] <dednick> Cimi: what are you adding?
[09:59] <dednick> indicator palette?
[09:59] <Cimi> yes
[09:59] <dednick> Cimi: go ahead. my branch won't be in for awhile
[09:59] <Cimi> ok
[10:19] <Wellark> mhr3: how did the hud fix turn out?
[10:19] <Wellark> mhr3: were you able to get the dbus logs even though there were some other problems with the tests?
[10:20] <mhr3> Wellark, it did fix hud spamming, didn't fix the whole ap testing
[10:20] <Wellark> mhr3: well, it was only suppose to fix the hud spamming :)
[10:20] <Wellark> mhr3: any other hud related regression that absolutely needs fixing?
[10:20] <mhr3> Wellark, in total the number of msgs dropped to about 1/4
[10:21] <mhr3> Wellark, nope, hud seems ok now
[10:21] <Wellark> sweet :)
[10:21] <Saviq> nic-doffay, can you review https://code.launchpad.net/~unity-team/unity8/unity8.colour_palette/+merge/174678 please?
[10:21] <nic-doffay> Saviq, yep
[10:24] <Saviq> paulliu, can you do https://code.launchpad.net/~om26er/unity8/fix_calendar_launcher_icon/+merge/175134 please?
[10:25] <Saviq> dednick, https://code.launchpad.net/~nick-dedekind/unity8/indicators-client-textual-app/+merge/175143/comments/393005
[10:26] <dednick> Saviq: ta
[10:29] <Saviq> dednick, btw, could you please cook up a branch to remove Overview?
[10:30] <Saviq> ah!
[10:30] <dednick> Saviq: just done. going though to clean up before MP.
[10:30] <Saviq> dednick, ah, cool
[10:31] <Saviq> dednick, tap+drag between Messages and SEARCH seems to do it
[10:31] <Saviq> *sometimes*
[10:32] <Saviq> or maybe just a drag between them when the indicators have been unloaded
[10:37] <Cimi> dednick, did
[10:38] <Cimi> https://code.launchpad.net/~unity-team/unity8/unity8.colour_palette/+merge/174678
[10:40] <paulliu> Saviq: ok
[10:44] <Saviq> nic-doffay, Cimi you clashed
[10:44] <Cimi> Saviq, don't have much more on the plate for unity theming now
[10:44] <Saviq> nic-doffay, Cimi pushed after you've approved
[10:44] <Saviq> Cimi, and there's a conflict
[10:44] <Cimi> i'll fix it
[10:52] <Saviq> nic-doffay, did you actually check that every place that got changed still looks like it did prior to the theming changes?
[10:54] <Saviq> greyback, hey, can you please comment on what's the status of https://code.launchpad.net/~unity-team/unity8/refactor-wm-and-test/+merge/172583
[10:55] <greyback> Saviq: in the MR?
[10:55] <Saviq> greyback, yeah
[10:55] <greyback> ok
[10:56] <seb128> Saviq, greyback : hey, you guys know qml right? ;-)
[10:56] <Saviq> seb128, no, not really, but shh!
[10:56] <seb128> haha, don't run away like that :p
[10:56] <greyback> seb128: kuu emm ell, no never heard of it
[10:56] <seb128> ;-)
[10:57] <Saviq> seb128, wassup?
[10:57] <seb128> Saviq, greyback: I would appreciate if you could have a quick look to https://code.launchpad.net/~seb128/ubuntu-system-settings/sound-display-names/+merge/175250 and tell me is the approch is fine, that sort of things feels harder that it should
[10:58] <seb128> Saviq, greyback: I'm just trying to figure out if I overlook easier ways or if playing with Component.onCompleted and js is "right"
[10:58] <seb128> I'm also using the tmp variables because otherwise the property wouldn't get change notifications
[10:59] <greyback> seb128: looking...
[10:59] <seb128> Saviq, basically I get a QStringList from my cpp backend and I "just" want to pass it through a "format_for_display" function and use the result in my ListItem.ValueSelector
[11:00] <Saviq> seb128, problem is ValueSelector doesn't support delegates yet
[11:00] <Saviq> seb128, but AFAIK they're making it so that it does
[11:00] <seb128> Saviq, that would be great ;-)
[11:00] <nic-doffay> Saviq, no. The code appeared close enough.
[11:00] <nic-doffay> Will do though.
[11:01] <Saviq> nic-doffay, check at least that the color values from the palette are the same
[11:01] <Saviq> seb128, at which point you'd just use their delegate and extend it to format your things
[11:01] <seb128> Saviq, greyback: well, basically the code in that mp works, I just wanted to know if you see anything stupid or any "don't do that, you can simply do..."
[11:01] <seb128> Saviq, right, that would work
[11:01] <nic-doffay> Cimi, how do I get to the Filtergrid?
[11:01] <Saviq> seb128, OTOH, this kind of formatting could happen in C++
[11:01] <nic-doffay> An example of it?
[11:02] <seb128> Saviq, I was pondering doing that but it seemed a bit more flexible/easier to do it from js
[11:03] <Saviq> seb128, and I'd probably go regex on it, too :)
[11:04] <Saviq> seb128, there's one thing there, though, is that you have no way of getting notified that there's new items
[11:04] <Cimi> nic-doffay, what?
[11:04] <Cimi> Saviq, conflicts fixed in the branch
[11:04] <Saviq> nic-doffay, ↑
[11:05] <Saviq> seb128, listSounds() should really be a property on some component that would, in turn, expose the QStringList and update it when necessary
[11:05] <nic-doffay> Cimi, where can I see the Filtergrid in action to check the colours?
[11:05] <Cimi> nic-doffay, it's the dash
[11:05] <Cimi> nic-doffay, list of apps
[11:06] <nic-doffay> Cimi, cool.
[11:06] <Cimi> nic-doffay, when you're unsure, check isages of the class and you see where it is used :)
[11:06] <Cimi> *usages
[11:06] <Cimi> or change one colour to yellow and see it :)
[11:06] <seb128> Saviq, right, thanks for the comments
[11:07] <seb128> Saviq, I might just do the formatting in cpp and return a second list from there with notify events
[11:07] <seb128> seems like it would be easier ;-)
[11:07] <Saviq> seb128, definitely cleaner :)
[11:12] <Cimi> Saviq, the other branch, with the wallpaper, has already the fixes for the pending MP of gsettings
[11:12] <Cimi> Saviq, can be approved/merged after that
[11:12] <Saviq> Cimi, yup, I know
[11:17] <Saviq> Cimi, are your overlay scrollbars broken in saucy?
[11:17] <Saviq> Cimi, the slim orange bar is full-height all the time for me
[11:23] <Cimi> Saviq, I'll have a look on Monday morning
[11:23] <Saviq> Cimi, just asking whether you can see the same issue
[11:23] <Cimi> I need to check :)
[11:23] <Saviq> Cimi, k
[11:24] <Cimi> Saviq, might do the same with half day work and half relax
[11:24] <Cimi> monday and tuesday last days of warm weather for me, then I'm back :)
[11:26] <sil2100> mhr3: I wonder what's up with that merge and i386 failing
[11:26] <sil2100> I think hm, we need to contact qa
[11:27] <mhr3> sil2100, did it fail again?
[11:32] <sil2100> mhr3: it seems to be the same all the time ;/
[11:33] <mhr3> hash mismatch... looks like network trouble
[11:47] <Saviq> Cimi, as long as you clear it with kgunn ;)
[11:51] <kgunn> Cimi: should be fine
[11:56] <seb128> Saviq, Cimi: I can confirm the overlay scrollbar's bug
[11:57] <seb128> Saviq, Cimi: bug #1201019
[12:39] <Saviq> dandrader, breathe, please! ;
[12:39] <Saviq> ;)
[12:39] <dandrader> :)
[12:40] <Saviq> dandrader, if we've really replaced everything other than Ubuntu.Gestures with mocks
[12:40] <Saviq> dandrader, then this can be ok indeed
[12:41] <dandrader> Saviq, I really think there *must* be a way to test the logic in Shell.qml without resorting to a full-blow autopilot
[12:41] <Saviq> dandrader, yeah, I perfectly agree, as long as we've mocked everything out
[12:41] <Saviq> dandrader, which you're saying is the case (with the exception of qmenumodel that goes away with Overview.qml)
[12:42] <Saviq> dandrader, then yeah, that should be fine indeed
[13:22] <MacSlow> Saviq, are the ListViewWithPageHeader qmltests currently expected to fail? Just wondering about https://jenkins.qa.ubuntu.com/job/unity-phablet-qmluitests-saucy/643/testReport/junit/(root)/ListViewWithPageHeaderTestSection/testRemoveItemOutOfViewport
[13:23] <Saviq> MacSlow, no test is expected to fail
[13:23] <Saviq> MacSlow, (except those that are marked QSKIP())
[13:23] <Saviq> MacSlow, this test is unfortunately unreliable under Qt 5.0
[13:23] <MacSlow> Saviq, well then my branch there is just unlucky :)
[13:24] <MacSlow> Saviq, I don't want to qskip it... any recommendation how to make my branch at least pass CI?
[13:26] <Saviq> MacSlow, it will, next time :)
[13:26] <Saviq> MacSlow, or the next...
[13:26] <Saviq> MacSlow, or the next...
[13:26] <MacSlow> Saviq, ok... got it :)
[13:26] <Saviq> MacSlow, I'm trying to keep tabs on that
[13:30] <Saviq> dandrader, greyback, dednick standup
[13:31] <paulliu> hi.. can you hear me?
[13:32] <dandrader> Saviq,  sorry, was running qmluitests and didn't want to stop it in the middle
[13:32] <Saviq> dandrader, :)
[13:32] <Saviq> dandrader, yeah, we need a VM for those (and autopilot, too)
[13:43] <FernandoMiguel> $ yes | killall -9 unity-panel-service
[13:43] <FernandoMiguel> folks, help me out
[13:43] <FernandoMiguel> tired of CPU burning cycles on unity
[13:44] <FernandoMiguel> https://bugs.launchpad.net/ubuntu/+source/unity/+bug/1199696
[13:44] <FernandoMiguel> reported last week
[13:44] <TitusJ> hi everybodY
[13:45] <TitusJ> Could you help me to enjoy with this dev group?
[13:47] <ChrisTownsend> FernandoMiguel: Hi, I'll comment in the bug, but the short of it is that the stack trace has zero info on where the crash may be happening and I have not seen this issue on my 13.10 system, so I have no way to reproduce.
[13:47] <FernandoMiguel> ChrisTownsend: I'm willing to debug further, if anyone points me how to
[13:48] <FernandoMiguel> since it has been happening for weeks, every few minutes
[13:48] <FernandoMiguel> I've reseted unity settings
[13:49] <ChrisTownsend> FernandoMiguel: Ok, good. Give me some time, and I'll see if I can come up with a way to get meaningful symbols so the stack trace is helpful.
[13:49] <FernandoMiguel> k
[13:49] <FernandoMiguel> appreciated
[13:49] <ChrisTownsend> FernandoMiguel: I'll add that to the bug.
[13:49] <FernandoMiguel> k k
[14:00] <kgunn> Saviq: ping
[14:00] <Saviq> kgunn, pong
[14:12] <TitusJ> Saviq: can you give me some info about how-to start to support dev group?
[14:13] <Saviq> TitusJ, you want to help with unity8 development?
[14:13] <TitusJ> Saviq: yes this is the idea!:D
[14:14] <Saviq> TitusJ, depends on what you want to do :)
[14:14] <Saviq> TitusJ, https://bugs.launchpad.net/unity8 has some bugs that would need confirming
[14:14] <Saviq> TitusJ, we have a list of TODOs / FIXMEs https://docs.google.com/a/canonical.com/spreadsheet/ccc?key=0AoGvOYxwuvpFdEJ5dURFb3Y0cnlKeEcxc0piNDZrWXc#gid=0
[14:14] <Saviq> TitusJ, some of which are bite-size (the EASY ones, generally)
[14:15] <Saviq> TitusJ, it's outdated, though - so actually reviewing that could be another task, if you're into that kind of work :)
[14:16] <Saviq> TitusJ, other than that there's the blueprint and all of its dependent ones https://blueprints.launchpad.net/ubuntu/+spec/client-1303-unity-ui-phone
[14:16] <Saviq> TitusJ, where, if you can find a Work Item that you'd like to tackle, talk to us - even if it's assigned to someone, we can always reassign :)
[14:17] <TitusJ> Saviq: ok all clear!
[14:18] <TitusJ> Saviq: i want to learn something to let me start!
[14:19] <Saviq> TitusJ, make sure to read CODING
[14:20] <Saviq> TitusJ, and feel free to ask here, or just ping me if there's no answer for some time
[14:20] <Saviq> TitusJ, we're mostly in EU timezones
[14:20] <TitusJ> Saviq: okey perfect
[14:22] <FernandoMiguel> ChrisTownsend: anything you need from me now?
[14:22] <FernandoMiguel> I'm always on #+1 if you want to ping me for real time testing
[14:25] <dandrader> paulliu, is there a way to see the generic carousel in action?
[14:25] <dandrader> paulliu, or the portrait filter grid?
[14:26] <dandrader> paulliu,  my videos dash page is showing rectangular icons, instead of portrait ones
[14:27] <dandrader> paulliu, and, from the code, it seems that you want videos to use the portrait filter grid
[14:27] <paulliu> dandrader: yeah, I'm still trying. It needs to *install* trunk libunity..
[14:28] <paulliu> dandrader: But it badly destroy my system. I'm still checking.
[14:40] <Wellark> mhr3: did you get the dbus signal data from the autopilot run?
[14:40] <Wellark> mhr3: I would be interested to see the current ratio of UpdatedQuery compared to the others in top 10
[14:46] <mhr3> Wellark, http://paste.ubuntu.com/5884478/
[14:56] <greyback> Saviq: hey, just a confirmation: I planned to put the Mir intergation work, the new AppManager and friends all into a unity-mir project. It /could/ just be folded into unity8 instead. What you think best to do?
[14:56] <Saviq> greyback, fold into unity8 for starters, I'd say
[14:56] <Saviq> greyback, we can untangle at some point later
[14:57] <olli_> Saviq, can you help jdstrand on https://bugs.launchpad.net/qtubuntu/+bug/1200437?
[14:57] <greyback> Saviq: ok so
[14:57] <Saviq> olli_, see the linked branch?
[14:57] <Saviq> olli_, will try and push through ricmm, though
[15:23] <kgunn> mterry: ping
[15:26] <mterry> kgunn, pong
[15:30] <Trevinho> sil2100: having installed phablet-tools and hud-tools lead to an upgrade error (duplicated file /usr/lib/python2.7/dist-packages/tests/__init__.py )... Do you know who is in charge for it (i can't find a deb changelog on hud-tools)?
[15:31] <sil2100> Ouch
[15:32] <sil2100> Trevinho: hud-tools is part of lp:hud, so tedg is in charge normally
[15:33] <sil2100> I wonder what happened ;/
[15:33] <Trevinho> sil2100: yes, I was saying about packaging
[15:33] <Trevinho> sil2100: it conflicts with phablet-tools
[15:34] <sil2100> Trevinho: not sure, I think both need to install in a different directory if anything
[15:35] <sil2100> Trevinho: I think Pete Woods would know more
[16:26] <dednick> Saviq: https://code.launchpad.net/~nick-dedekind/unity8/remove.overview/+merge/175294
[16:27] <mterry> How come QtGraphicalEffects isn't in saucy?  What does unity8 use for glow effects?
[16:33] <Saviq> mterry, there are no glow effects in unity8 :)
[16:34] <mterry> Saviq, well, not yet.  I see we use shaders a bunch yet
[16:34] <Saviq> mterry, but anyway, libqt5qml-graphicaleffects
[16:34] <mterry> Saviq, ah interesting.  I have it installed from an old ppa I guess under the name libqt5graphicaleffects5
[16:35] <mterry> Saviq, I'm assuming if QtGraphicalEffects does what I want, we prefer its use to custom shaders?
[16:36] <Saviq> mterry, depends solely on performance
[16:36] <Saviq> mterry, if it does what you need and doesn't hurt performance - sure
[16:36] <Saviq> mterry, otherwise some GL experts need to be summoned
[16:36] <mterry> Saviq, have we found that QtGraphicalEffects performance has been lacking in past?
[16:37] <mterry> (not sure if we've discovered that that library is a little weak)
[16:39] <Wellark> mhr3: ok, now taking the DBus.GetNameOwner as a reference
[16:40] <mhr3> Wellark, i think bustle itself is responsible for those
[16:40] <mhr3> so imagine it's not there :)
[16:40] <Wellark> hud.UpdatedQuery: 380k -> 3k
[16:41] <Wellark> ok
[16:41] <Wellark> but anyway
[16:41] <Wellark> mhr3: was that run interrupted?
[16:41] <Saviq> mterry, maybe not that, but we sometimes needed to take shortcuts / cheat a little
[16:41] <Wellark> seems that all the signals are more or less 0.5 * the previous amount
[16:41] <Saviq> mterry, like for blurring - the blurs from QGE are way too slow for our use cases
[16:42] <Saviq> not that we came up with anything better
[16:42] <mhr3> Wellark, kinda... compiz crashed at some point
[16:42] <Saviq> mterry, dropshadows (but that was long time ago - unity-2d on tv times)
[16:42] <Saviq> mterry :P
[16:43] <Wellark> mhr3: ok, but still. looking at UpdatedQuery signal relative to the rest I would say it's fixed :)
[16:43] <mhr3> indeed
[16:43] <Saviq> mterry, as I was saying...
 mterry, maybe not that, but we sometimes needed to take shortcuts / cheat a little
 mterry, like for blurring - the blurs from QGE are way too slow for our use cases
 not that we came up with anything better yet
 mterry, dropshadows (but that was long time ago - unity-2d on tv times)
[16:44] <mterry> Saviq, my internet seems wonky of late, thanks.  Bummer that they're "FastBlur" isn't actually fast
[16:44] <mterry> "their" even
[16:44] <Saviq> we used them for text, and had to disable them in the end 'cause they hurt performance pretty badly
[16:45] <FernandoMiguel> ChrisTownsend: well.... while logging dbg symbols, I still see it using a lot of CPU but hasn't crashed yet :\
[16:55] <FernandoMiguel> it's almost as CPU locks till you refresh atop
[17:29] <ChrisTownsend> FernandoMiguel: So it won't crash with dbg symbols installed?
[17:29] <FernandoMiguel> so far, nothing
[17:30] <FernandoMiguel> but still seeing spikes of cpu usage
[17:30] <ChrisTownsend> Boo
[17:30] <FernandoMiguel> 16052     fernando     fernando        3       0.08s       19.91s         0K         0K         0K         0K      --       -     R         0     100%      unity-panel-se
[17:30] <FernandoMiguel> usually I would kill it after a while
[17:30] <FernandoMiguel> laptop gets extremely hot
[17:30] <ChrisTownsend> Let's try something
[17:30] <ChrisTownsend> 1. sudo gdb
[17:31] <ChrisTownsend> 2. attach 16052
[17:31] <FernandoMiguel> ChrisTownsend: current log http://paste.ubuntu.com/5884976/
[17:31] <ChrisTownsend> Well, I guess you don't need sudo since u-p-s is owned by you, but it doesn't matter.
[17:31] <FernandoMiguel> darn.. it just stop
[17:31] <ChrisTownsend> Right, it broke in.
[17:31] <FernandoMiguel> nothing in the logs
[17:32] <ChrisTownsend> Now do a bt in gdb and see what the stack looks like
[17:32] <FernandoMiguel> 'k
[17:32] <FernandoMiguel> ChrisTownsend: http://paste.ubuntu.com/5884982/
[17:33] <ChrisTownsend> FernandoMiguel: Hmm, it's hanging out in gobject stuff
[17:33] <FernandoMiguel> helpful to debug this?
[17:34] <ChrisTownsend> Well, not really.
[17:34] <FernandoMiguel> need more gdb packages?
[17:34] <ChrisTownsend> I'm thinking
[17:34] <FernandoMiguel> k k
[17:36] <ChrisTownsend> FernandoMiguel: Ok, so maybe we get dbg symbols for libgobject and libgtk-3 as well.
[17:36] <FernandoMiguel> k
[17:36] <FernandoMiguel> do you know the packages names?
[17:36] <ChrisTownsend> FernandoMiguel: You said you reset you Unity/Compiz settings, right?
[17:37] <FernandoMiguel> I did a unity --reset
[17:37] <ChrisTownsend> FernandoMiguel: Give me a sec on package names
[17:37] <FernandoMiguel> when I opened a the bug
[17:37] <FernandoMiguel> didn't touch compiz
[17:37] <FernandoMiguel> but I "think" it's pretty stock
[17:37] <ChrisTownsend> FernandoMiguel: Oh, maybe a setting got messed up.  Unlikely, but worth a shot.
[17:37] <FernandoMiguel> I haven't messed with it in unity like I did in gnome2
[17:37] <FernandoMiguel> ok
[17:37] <FernandoMiguel> I'll nuke it
[17:38] <ChrisTownsend> FernandoMiguel: Give me a sec and I'll give you a command to run.
[17:38] <FernandoMiguel> let me try to find confs
[17:38] <FernandoMiguel> /home/fernando/.config/compiz-1/compizconfig ?
[17:39] <ChrisTownsend> FernandoMiguel: Try this command: sudo gsettings reset org.compiz.core:/org/compiz/profiles/unity/plugins/core/ active-plugins
[17:39] <FernandoMiguel> no out put
[17:39] <FernandoMiguel> reboot ?
[17:40] <ChrisTownsend> Then restart.  I think it's silent
[17:40] <FernandoMiguel> brb
[17:40] <ChrisTownsend> ok
[17:42] <FernandoMiguel> back
[17:42] <FernandoMiguel> logging
[17:42] <FernandoMiguel> and now we wait :)
[17:42] <ChrisTownsend> FernandoMiguel: Ok
[17:43] <ChrisTownsend> FernandoMiguel: BTW, if we need those dbg packages it should be libglib2.0-0-dbg and libgtk-3-0-dbg
[17:43] <FernandoMiguel> although pretty stock, this system is from 12.04 at least
[17:43] <FernandoMiguel> with daily updates on +1 since then
[17:44] <ChrisTownsend> FernandoMiguel: Yeah, sometimes a dist-upgrade can fiddle with those settings for some reason.
[17:44] <FernandoMiguel> I'm noticing much less CPU already
[17:44] <FernandoMiguel> :O
[17:44] <FernandoMiguel> unity is around 2%
[17:45] <ChrisTownsend> FernandoMiguel: What kind of graphics card do you have?
[17:45] <FernandoMiguel> ChrisTownsend: can we add that reset command to the unity wiki ?
[17:45] <FernandoMiguel> intel HD3000
[17:45] <FernandoMiguel> laptop is a dell vostro v131
[17:45] <ChrisTownsend> Ok, I've seen issues with Nvidia
[17:45] <FernandoMiguel> 40% and rising
[17:45] <ChrisTownsend> Sure, we can add it to the wiki
[17:45] <FernandoMiguel> and 3%
[17:46] <FernandoMiguel> haven't had nvidia in a long while
[17:46] <FernandoMiguel> been using intel for too long
[17:46] <ChrisTownsend> Me neither:)
[17:46] <FernandoMiguel> well I think my previous one was.. .cant recall... it fried the GOU
[17:46] <FernandoMiguel> *GPU
[17:46] <FernandoMiguel> so bough this one
[17:47] <FernandoMiguel> clicking unity top bar tends to force the crash
[17:47] <FernandoMiguel> but not doing it now
[17:47] <FernandoMiguel> also in multi monitor with diff resolutions
[17:47] <FernandoMiguel> only the bigger screen will have the bar clickable
[17:47] <FernandoMiguel> no idea how to report that in a bug
[17:48] <ChrisTownsend> Hmm, panel should be clickable in either monitor.
[17:48] <FernandoMiguel> not here
[17:48] <FernandoMiguel> I'll reproduce when I get home
[17:48] <FernandoMiguel> volume applet stop working after reboot
[17:48] <FernandoMiguel> on mouse scroll over
[17:48] <ChrisTownsend> But I wonder if this is where the problem is coming from.  Panel wants to start in that monitor, but *something* is blocking it.
[17:49] <FernandoMiguel> both show the pannel
[17:49] <ChrisTownsend> So it spins in a loop waiting on something.
[17:49] <FernandoMiguel> but only the TV is clicacble
[17:49] <FernandoMiguel> but right now, it's on single monitor
[17:49] <ChrisTownsend> Well, I mean to fully get up and running as it's not accepting click events.
[17:49] <FernandoMiguel> I'll try to debug that better when I connect the tv via hdmi
[17:50] <ChrisTownsend> Oh, so the CPU is burning even when on single monitor.
[17:50] <ChrisTownsend> ?
[17:50] <FernandoMiguel> any idea why the volume applet stop working now?
[17:50] <FernandoMiguel> yeah
[17:50] <FernandoMiguel>  2624     fernando     fernando        3       0.04s        6.08s       444K       392K        12K         0K      --       -     S         1      31%      unity-panel-se
[17:50] <ChrisTownsend> No idea why at the moment.
[17:50] <FernandoMiguel> no 100% spikes so far
[17:51] <FernandoMiguel> will keep testing all night long
[17:51] <FernandoMiguel> and update the bug
[17:51] <ChrisTownsend> Still, u-p-s should be using anything remotely close to 31% at this point.
[17:51] <FernandoMiguel> 100%
[17:51] <FernandoMiguel> fans fired
[17:52] <FernandoMiguel> 30
[17:52] <FernandoMiguel> and lowering
[17:52] <FernandoMiguel> I was just typing here
[17:52] <FernandoMiguel> WARN  2013-07-17 18:51:47 unity.glib.dbus.proxy GLibDBusProxy.cpp:418 Calling method "SyncGeometries" on object path: "/com/canonical/Unity/Panel/Service" failed: Timeout was reached
[17:53] <ChrisTownsend> Hmm, maybe dbus is going crazy.
[17:53] <FernandoMiguel> (gdb) bt
[17:53] <FernandoMiguel> No stack.
[17:53] <ChrisTownsend> You did attach on the pid of u-p-s?
[17:54] <FernandoMiguel> yeah
[17:54] <FernandoMiguel> (gdb) attach 2624
[17:54] <ChrisTownsend> Weird
[17:54] <FernandoMiguel>  2624     fernando     fernando        3       0.08s       18.16s       376K       300K         0K         0K      --       -     R         2      91%      unity-panel-se
[17:54] <FernandoMiguel> WARN  2013-07-17 18:54:32 unity.glib.dbus.proxy GLibDBusProxy.cpp:418 Calling method "SyncOne" on object path: "/com/canonical/Unity/Panel/Service" failed: Timeout was reached
[17:54] <FernandoMiguel> it matches
[17:55] <ChrisTownsend> I'm going to look at some code for the warning
[17:55] <FernandoMiguel> k
[17:56] <FernandoMiguel> got new stuff now
[17:57] <FernandoMiguel> ~$ pastebinit unitydebug20130717-2.log
[17:57] <FernandoMiguel> http://paste.ubuntu.com/5885064/
[17:59] <ChrisTownsend> FernandoMiguel: I've got to step away for a bit.  I also need to think about this some.  I haven't seen anything like this before.
[18:01] <FernandoMiguel> back
[18:01] <FernandoMiguel> lost X
[18:01] <FernandoMiguel> not even unity --replace was recovering it
[18:01] <FernandoMiguel> ChrisTownsend: ^^
[18:01] <FernandoMiguel> we will talk when you come back
[20:48] <FernandoMiguel> ChrisTownsend: fyi killing unity-panel-service produces no logs in strace :\
[21:18] <FernandoMiguel> chrome gtalk plugin spells everything into an unity strace