/srv/irclogs.ubuntu.com/2013/08/02/#ubuntu-unity.txt

=== _salem is now known as salem_
=== salem_ is now known as _salem
ggabriel96hey guys04:57
ggabriel96i got a problem here04:58
ggabriel96after running steam on big picture mode, now there are 2 steams on the launcher04:58
ggabriel96as if i was running 2 steam clients04:58
ggabriel96but im actually running only 1, ofc, and there is only the main window open04:59
ggabriel96i went to #ubuntu-steam and they said it was a unity bug04:59
ggabriel96look: http://oi43.tinypic.com/2wpulj6.jpg04:59
ggabriel96do u guys know how i can fix this?04:59
ggabriel96well, i gotta go. later on i come back to ask for help05:02
sil2100Saviq: hi! unity8 FTBFS on armhf, it seems it had problems finding libunity-core, but I see all is ok07:33
sil2100Saviq: so re-running the build07:33
veebersMacSlow: ping07:39
didrockssil2100: arch mistmatch I guess07:42
sil2100didrocks: yep, it's builtind now so I re-run the stack07:43
didrocksgreatness!07:43
=== alan_g|EOD is now known as alan_g
jameshsil2100: hi.  I filed https://bugs.launchpad.net/ubuntu/+source/lucene++/+bug/1207584 about the lucene++ bug I mentioned last night08:24
ubot5Ubuntu bug 1207584 in lucene++ (Ubuntu) "lucene++ is built using the custom allocator configuration" [Undecided,New]08:24
jameshsil2100: since then, I built some test packages with that change and was able to successfully build the media scanner08:24
tsdgeosmzanetti: the fidnChild landing failed :-/08:31
mzanettitsdgeos: ;(08:33
tsdgeoswant to have a look at why? or reapprove?08:33
mzanettitsdgeos: hmm... the CI job passed and its exactly the same issue I've seen yesterday with trunk08:33
mzanettitsdgeos: its not this MR's fault, but I actually hoped it would improve things08:34
tsdgeosi see08:34
tsdgeoslet's reapprove then08:34
mzanettitsdgeos: what happens is that the MIR vm is so disk IO intensive that swapping in the other VM's basically stalls08:34
tsdgeos:/08:35
mzanetti(which is still unclear to me how that huge server cannot handle 6 vm's)08:35
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olli__mhr3, ping08:50
mhr3olli__, pong08:52
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mzanettiMacSlow: howdy09:12
mzanettiMacSlow: for what reason do you want to keep all the scenarios?09:12
MacSlowmzanetti, size/position (per form-factor) checks would really be nice imo09:13
mzanettiMacSlow: whats the difference of the notifications on different form factors?09:13
mzanettiMacSlow: afaics they always appear at the same position, with the same size09:14
MacSlowmzanetti, position for the most part... and size.. hm... well that's for later to be honest (when snap-decisions can stack up and collapse/expand)09:14
mzanettiMacSlow: and that will look different on a phone than on a desktop?09:15
mzanettiMacSlow: in any way, then we should only run the snap decision tests on different form factors09:15
MacSlowmzanetti, not right now09:15
mzanettiMacSlow: we're not in the position to waste jenkins time, really09:15
MacSlowmzanetti, to trim down the ap-tests there we can ignore it for the time being09:16
MacSlowmzanetti, but at some point that should be tested too09:16
mzanettiMacSlow: yeah... right now its always the same. so right now tests should be adjusted for that09:16
MacSlowmzanetti, so just the phone case then... updating branch09:17
MacSlowmzanetti, ok... senario-selection added09:36
mzanettiMacSlow: cheers. will re-review in a few09:36
MacSlowmzanetti, I'm using a string instead of a enum... hope that's the Python-way to do it09:37
=== hikiko is now known as hikiko|afk|brb
mzanettiMacSlow: I've no clue... did you google for "python enums"?09:42
MacSlowmzanetti, it's a Python 3.4 feature... and I don't think we can/should make our tests depend on that just for proper enums09:44
mzanettiprobably not...09:44
MacSlowmzanetti, all examples I've seen do some odd function-calls09:44
MacSlowmzanetti, I like the simple and straight-forward way with the strings09:45
mzanettiMacSlow: no, we don't want some hacks just for this...09:46
=== hikiko|afk|brb is now known as hikiko
mzanettidednick: hey... I've been able to reproduce that battery draining bug09:50
mzanettidednick: indeed, once the network indicator flickers because of a backend crash (which happens most of the times when you add a new network) and then unity starts spinning the CPU09:51
dednickmzanetti: hm. that's not good09:51
mzanettiindeed :D09:51
mzanettidednick: unfortunately its not reproducable by killing chewie-network-menu-server09:52
mzanettidednick: it only happens when it crashes on its own09:52
mzanettidednick: but that happens quite often, at least here09:52
dednickmzanetti: yeah, i think it crashes when you connect/disconnect a bit.09:53
mzanettiyep09:53
dednickmzanetti: i'll take a look at it today09:53
mzanettidednick: awesome. You would make me very happy with fixing this09:53
Cimidednick, could you give me a hand importing the plugin in my app?09:53
dednickCimi: sure. which part do you need to import?09:54
Cimidednick, well, you wrote it so you probably know better :)09:55
Cimidednick, I need wifi, location, username, language09:55
Cimidednick, I believe you only have wifi and maybe location?09:55
Cimiactually only wifi more likely09:55
dednickCimi: yeah, only network09:56
Cimibut does it really still make sense to do it?09:56
dednickCimi: you're going to need to import the IndicatorManager.09:56
Cimisounds better to use just use system settings09:56
dednickCimi: actually, probably just the IndicatorsModel.09:57
dednickCimi: what system settings?09:57
davmor2Hey guys on Saucy the photos scope says There are no photos currently available on this computer, there are about 600-800 in Pictures, is there anything that should trigger this, is it a known issue, is there anything I can do to debug it?09:57
Cimidednick, the app09:57
dednickCimi: you need to import everything that has a welcome profile right?09:58
Cimidednick, yes09:58
Cimidednick, the wizard needs to set those things09:58
Cimidednick, I can write my own plugins09:58
Cimidednick, or set through another plugin09:58
dednickCimi: set what things?09:59
Cimidednick, location09:59
Cimidednick, username09:59
Cimidednick, wireless09:59
Cimidednick, language09:59
dednickCimi: i'm not sure indicators is what you want. it's probably more related to the system settings.10:00
Cimidednick, totally10:00
dednickCimi: in which case you dont want to import my plugin.10:01
Cimiyes10:01
Cimidednick, but I don't understand what seb128 told me10:01
dednickCimi: which channel and when?10:02
seb128what did I say?10:02
seb128dednick, I probably said that we want to re-use the indicator backends through unitymenumodel for e.g the list of wifi10:03
seb128dednick, export a wizard profile from the indicator and load it through unitymenumodel10:03
seb128dednick, does that make sense?10:03
Cimiseb128, but how about the language etc?10:04
dednickseb128: yeah, that's what you're doing for the settings right? (default-plugin)10:04
seb128dednick, yes10:04
Cimiseb128, to me makes more sense that code will be shared between the two10:04
Cimiseb128, a settings library10:04
seb128Cimi, well, those need to be refactored/put in a shared location (or just import the SystemSettings plugin)10:04
Cimiseb128, 3 actually10:04
Cimiwe should have a settings library10:05
dednickseb128:i think the system settings should be inbetween the welcom and indicators.10:05
Cimiused by indicators, setting app10:05
Cimiand maybe others10:05
seb128yeah, that would made sense, at least for settings/wizard10:06
seb128indicators just go through their own backend and unitymenumodel10:06
seb128I don't think they need to import anything from us10:06
dednickseb128, Cimi: we need to discus the common components between indicators and settings at some point. At the moment we have multiple implementations of the menu items.10:08
dednickseb128, Cimi: and i think we should be using the same to keep the look-and-feel.10:09
seb128dednick, do we have several ones?10:09
seb128dednick, where are the different versions?10:09
dednickseb128: there are some in unity8/indicators, and others in ubuntu-settings-components and i believe there are others in the system settings as well ?10:10
seb128dednick, we don't have the system settings one done yet, mardy is looking at it10:11
seb128dednick, but yeah, we should only have a one implementation10:11
dednickseb128: right. and i dont think ubuntu-settings-componentsw is in play yet either.10:11
seb128dednick, I though that the stuff you are working on was going to give us a "turn that menumodel in a qml UI" that we can reuse10:11
dednickseb128: "turn that menumodel in a qml UI" can you re-phrase?10:13
dednickseb128: but yeah, the menumodel sourced ui should be re-usable. it's all just in unity/indicators for the time being.10:14
seb128dednick, hum, my understanding was that we have "indicator-service builds a gmenumodel description of the menu layout -> dbus -> unitymenumodel -> qt representation of the menu"10:15
dednickseb128: correct10:15
seb128dednick, e.g "unitymenumodel is turning a gmenumodel description into a qt UI" right?10:15
seb128which seems exactly what we need in the wizard and settings for some of the stuff as well10:16
dednickseb128: no, unitymenumodel is still just a model, but it represents the layout for the qt ui10:16
dednickthe indicator page in unity8 takes the unitymenumodel and constructs the appropriate UI10:16
seb128ok10:17
seb128is there anything specific to the indicators in that "indicator page in unity8" ?10:17
seb128or can we just make that a shared "turn a model into an UI" component10:17
seb128and re-use it as it is for e.g settings?10:17
tsdgeosoh lol10:18
dednickseb128: it's separate.10:18
tsdgeoswe have a10:18
tsdgeosryCompare(gridLoader, "status", Loader.Ready, "Loader couldn't load " + data.component);10:18
tsdgeos4th parameter is "timeout"10:18
tsdgeos:D10:18
seb128dednick, well anyway I think we all agree, having a shared implementation used by indicators/settings/wizard would be nice, so we have consistent UIs (and less custom code/copies)10:19
dednickseb128: ie, it can be shared for settings.10:19
seb128great, let's do that then ;-)10:19
seb128mardy, ^ are you following?10:19
tsdgeosjavascript is nice :D10:20
tsdgeosyou can do10:20
tsdgeos"Loader couldn't load Video/VideosFilterGrid.qml" < 010:20
tsdgeosand it's false10:20
dednickseb128, Cimi, mardy: it should maybe be moved to ubuntu-settings-components10:20
mardyseb128: yep10:21
mzanettimardy: unity8.shell.tests.test_notifications.InteractiveNotificationBase.test_sd_incoming_call fails here10:24
mzanettimardy: sorry... was for MacSlow ^^10:24
MacSlowmzanetti, hm...10:25
CimiSaviq, a name for the welcome wizard in lp10:25
CimiSaviq, choose between ubuntu-welcome-wizard or meet-ubuntu10:26
mzanettiMacSlow: seems the notification is click-through. it opens the phone app when clicking on reject10:29
MacSlowmzanetti, doh... I need the notify-plugin in xhcat when running the ap-tests...10:32
MacSlowmzanetti, got to re-run it again...10:32
=== hikiko is now known as hikiko|lunch
MacSlowmzanetti, only one of the 10 notification tests failed, because the phone-shell didn't start10:37
MacSlowmzanetti, running each individually they all pass10:37
mzanettiMacSlow: I see 2 issues here: the click on "decline" launches the phone app which is behind the button10:38
mzanettiMacSlow: no... I've been wrong10:39
mzanettiMacSlow: that works, but the click on the second button is too fast (the notification is not fully expanded yet)10:39
mzanettiMacSlow: that's what launches the phone app and also makes the test fail because the second button is not clicked any more10:40
MacSlowmzanetti, that's working fine here ... passing every time10:42
mzanettiMacSlow: so the removal of the sleep makes it fail here. you need to adjust the assert to wait for the button to be shown10:42
mzanettiMacSlow: buy a faster PC and it'll start failing :D10:42
MacSlowmzanetti, I'm using an Eventually() there already10:42
MacSlowmzanetti, I can add a time.sleep(1) there again10:44
mzanettiMacSlow: no sleeps10:44
MacSlowmzanetti, I wonder if it fails on jenkins10:44
mzanettiMacSlow: they will fail at some point for sure10:44
MacSlowmzanetti, speaking off... *sigh³*10:45
* MacSlow goes and looks for something to kill 10:45
MacSlowmzanetti, could you pull again and see if test_sd_incoming_call() still fails for you?10:49
mzanettiMacSlow: nope. still failing10:50
mzanettiMacSlow: I'd rather go for opacity = 1 instead of visible true10:51
mzanettiMacSlow: as when opacity is 0.0000000001, visible is already true, but you want to wait until its fully opaque10:51
MacSlowmzanetti, the buttons don't fade but slide in... actually the are just revealed by animating the height of the notification (using clipping)10:53
mzanettiMacSlow: even if clipped visible is still true10:53
MacSlowmzanetti, sure... I'm looking for another condition to assert instead10:54
tsdgeosguys, easy one https://code.launchpad.net/~aacid/unity8/fixTryCompareCall/+merge/17826011:13
mzanettitsdgeos: how come this test succeeded so far?11:14
tsdgeosmzanetti: i'm guessing it just doesn't need the tryCompare11:14
tsdgeosi.e. it's basically doing  compare11:14
mzanettiprobably11:15
mzanettiapproved11:15
tsdgeossince "string" in timeout basically gets converted to 011:15
tsdgeoswell it doesn't get converted11:15
tsdgeosbut acts like if it was a 011:15
mzanettiyay for mixing a typeless engine with a typed language :D11:16
MacSlowich hab der "Behavior on implicitHeight" einen objectName gebeben...11:18
MacSlow    Behavior on implicitHeight {11:18
MacSlow        id: heightBehavior11:18
MacSlow        objectName: "heightBehavior"11:18
MacSlow        enabled: false11:18
MacSlow        UbuntuNumberAnimation {11:18
MacSlow            duration: UbuntuAnimation.SnapDuration11:18
MacSlow        }11:18
MacSlow    }11:18
MacSlowund im Test dann folgedes hinzugefugt...11:19
MacSlow        self.assertThat(11:19
MacSlow            notification.select_single(objectName="heightBehavior").animation.running,11:19
MacSlow            Eventually(Equals(False))11:19
MacSlow        )11:19
tsdgeosmzanetti: well, it's typed, just loosely typed :D11:19
MacSlowAber für "notification.select_single(objectName="heightBehavior").animation.running" bekomme ich den Fehler "AttributeError: 'NoneType' object has no attribute 'animation'"11:19
MacSlowsorry... never mind.. that wsa meant for mzanetti :)11:19
mzanettiMacSlow: yeah... same issue as I fixed for qmltests yesterday11:20
mzanettiMacSlow: animations are non-visible items which are threated differently in the object hierarchy11:21
mzanettilemme check if I can patch autopilot-qt to support it too11:21
=== MacSlow is now known as MacSlow|lunch
sil2100jamesh: thanks! I'll look at it, assign me and fix - I already have all the package bits, but last test build I did failed because of other changes I wanted in11:24
sil2100jamesh: at least now we won't have to be afraid we won't make it in time for FF11:27
sil2100;)11:27
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mzanettitsdgeos: hey, this one fails like every third run: ListViewWithPageHeaderTestSection.testCreationDeletion13:07
mzanettitsdgeos: is this another one that will get more stable with qt5?13:07
mzanetti5.1 that is13:08
tsdgeosdon't remember about it when i tried on the jenkins machines tbh13:08
* tsdgeos reads the code13:08
tsdgeoserr13:08
tsdgeoslol that does nothing :D13:08
tsdgeosjust the initial setup13:09
tsdgeosi mean13:09
tsdgeosevery single test goes through that code13:09
tsdgeosit's weird this is the only one failing13:09
tsdgeosbut yes we need to move asap13:11
tsdgeosand convince those that want to stick with 5.013:11
tsdgeosnoOoOoOoOo13:11
mzanettitsdgeos: why would anyone want to stick with 5.0?13:11
didrocksmterry: hey!13:11
mterrydidrocks, hi!13:12
didrocksmterry: small question, is there any way for testing purpose to tell to the greeter "please don't show up"13:12
didrocks(on touch, of course)13:12
mterrydidrocks, yeah, let me get back to you after testing my proposal13:13
didrocksmterry: thanks, keep me posted please ;)13:13
mterrydidrocks, edit /usr/share/unity8/Shell.qml13:13
mterrydidrocks, find the "Greeter {" section13:14
didrocksmterry: I'm starting to be disappointed :p13:14
mterrydidrocks, edit shown: true to shown: false13:14
didrocksmterry: would that be stable?13:14
didrocksI think we'll try to implement that as a gsettings key?13:14
mterrydidrocks, no...  long term probably just using the autologin key of lightdm13:14
didrocksmterry: I can help implementing it if you wish13:15
didrocks(we'll use the hack for now for daily release testing)13:15
mterrydidrocks, why, what's wrong with the greeter?13:15
didrocksjust want to ensure that it's ported once we get the greeter being separated13:15
didrocksmterry: oh, just if we want to run the app autopilot tests13:15
didrockswe need to have access to the session13:16
didrocksso better to not having any greeter blocking us :)13:16
mterrydidrocks, you can't just swipe the greeter to remove it?13:16
didrocksmterry: jibel did a script for that13:16
didrocksbut it seems the inputs are not always plugged in, and so, it's racy13:16
didrockswould be better to be able to start the phone in a developper mode without greeter13:16
jibelmterry, that's what I do, but it doesn't always work, like if the greeter is not receiving the drag event13:17
didrockslike what we do for desktop daily release, with autologin13:17
didrocksmterry: thanks a lot man ;)13:21
jibelmterry, works like a charm, thanks!13:21
=== alan_g|lunch is now known as alan_g
Saviqsil2100, thanks13:28
SaviqCimi, your call13:28
sil2100Saviq: back home already?13:32
sil2100;)13:32
Saviqsil2100, no, in LPL, waiting for the flight back13:33
xkizis it possible to move Unity's Launcher Bar, or Dock to the bottom of the screen, on ubuntu 12.04 ?13:48
tsdgeosno13:48
jbichahi, could https://code.launchpad.net/~jbicha/unity/adjust-to-ubiquity-desktop-rename/+merge/178152 be reviewed?13:54
jbichaI don't know if you want to do another Unity upload today for that but at least we know Unity is buildable :)13:55
bregmajbicha, we'll get to the review eventually, most of the Unity team is not around right now13:56
=== salem_ is now known as _salem
mzanettimterry: ping14:09
mterrymzanetti, hello14:09
mzanettimterry: I've approved this one https://code.launchpad.net/~mterry/unity8/lockscreen-autopilot/+merge/17722514:09
mzanettimterry: however, autolanding failed 3 times because of a hud test14:10
mterrymzanetti, I just updated that14:10
mzanettiah ok14:10
mterrymzanetti, I actually made a code change to fix that hud test though, so you may want to just quickly re-review14:10
mzanettiI will14:10
mterrymzanetti, not sure why that test suddenly decided to blow up because of it.  The code change should have blown up things before...14:10
mzanettimterry: and another one: Saviq said I could/should help you running the camera in the greeter somehow14:10
mterryI mean, the reason for the code change14:10
mzanettimterry: is that still valid?14:11
mterrymzanetti, OK.  I hadn't started worrying too much about camera yet, but that's still needed, yeah14:11
mzanettimterry: whats the plan there? embed it into the greeter process?14:11
mterrymzanetti, currently, yeah14:12
mzanettimterry: interesting... ok. I'll give it a quick shot to check if there's trouble upcoming or not14:12
mterrymzanetti, there is a slight chance we will merge u-s-c and the greeter14:12
mterrymzanetti, but if not, we will run the camera app as a qml plugin14:12
mzanettiu-s-c?14:12
mterrymzanetti, unity-system-compositor14:12
mzanettiah14:12
tsdgeosubuntu-software-center !14:13
mzanettihaha14:13
tsdgeosstop creating names with the same letters :D14:13
Saviqmzanetti, mterry phone is prio14:15
Saviqmzanetti, mterry camera is good to have14:15
mzanettiright14:15
Saviqbut not something that should push other tasks14:15
mzanettiwell, I guess finding the way to embedding is the job... which app it is shouldn't matter too14:15
mzanettimuch14:15
mzanettiSaviq: sure... but launcher is a bit stalled and PIN entry is mostly done14:16
=== _salem is now known as salem_
Saviqmzanetti, yeah, why I'm saying it's fine to work on putting phone in greeter and leave camera for later14:17
mzanettiack14:17
mzanettiSaviq: err... just thinking about this... how would that work? Do we want to allow people to make phone calls even though the device is locked?14:21
=== _salem is now known as salem_
Saviqmzanetti, the main usecase is incoming call14:24
Saviqmzanetti, and emergency14:24
mzanettiok... yeah. boiko just told me... was a bit worried :)14:25
Saviqmzanetti, so yeah, it needs to "know" and limit itself14:25
sil2100jamesh: hi!14:25
sil2100jamesh: you still around?14:27
sil2100jamesh: I think I'm getting an error during build I think in lucene++14:27
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tsdgeosmzanetti: hmmmm14:49
tsdgeosreading https://jenkins.qa.ubuntu.com/job/unity-phablet-qmluitests-saucy/888/consoleFull i wonder if the14:49
tsdgeosQWARN  : ListViewWithPageHeaderTestSection::testCreationDeletion() QXcbConnection: XCB error: 148 (Unknown), sequence: 148, resource id: 0, major code: 140 (Unknown), minor code: 2014:49
tsdgeoshas anything to do with the subsequent error14:49
mzanettio_O14:49
mzanettithis is the bad one, yes14:49
tsdgeosand where those come from14:50
mzanettitsdgeos: hmm... the workaround seems to fail :/ You should see this error when the job starts qmlscene in the beginning... but its not showing up there, instead blocking the test later on14:51
tsdgeos:/14:51
mzanettitsdgeos: ok. I increased the time the qmlscene app runs and added some openGL instructions in the hope it will always trigger the bug14:55
tsdgeosx-finders14:56
tsdgeosx-fingers14:56
mzanetti?14:56
* tsdgeos crosses his fingers14:56
tsdgeosgood luck14:56
tsdgeosand sfutt14:56
tsdgeosstuff14:56
tsdgeos:D14:56
mzanettiheh14:56
mzanettiI thought you mean something related to X1114:56
tsdgeos:D14:56
mzanettisome tool that would trigger this for sure or the like14:56
tsdgeosped x-ing14:56
tsdgeosthis one has always made me laugh14:57
* mzanetti has no clue what tsdgeos is talking about14:57
tsdgeosit's a sign you find a lot in the USA14:57
mzanettiah14:57
mzanettireally?14:57
tsdgeostook me a while to understand what it meant14:57
tsdgeosyeah14:57
mzanettishorted like this?14:57
tsdgeosyep14:57
mzanettithis is so crazy... I bet less than half of the population understands it14:58
tsdgeos:D14:58
tsdgeosit was funny since english is a pretty "compact" language14:59
NikThEventually, what will (in GOD) happens with unity version in 14.04 LTS ? Will you ship 14.04 with Full Mir and Unity 8, or full mir and unity 7 ? Of course I refer to Desktop.15:08
sil2100jamesh:15:08
sil2100I mean15:08
sil2100jamesh: are you here?15:08
bregmaNikTh, 14.04 is a long way off; there is opportunity for community discussion on this at several vUDS between now and feature freeze for 14.0415:11
mzanettidednick: I've assigned you the CPU spinning bug15:14
jameshsil2100: hi15:15
jameshwhat's the problem?15:15
NikThbregma:  According to Olli → http://www.olli-ries.com/i-have-to-try-this/ , will not gonna make it. I've heard ( read ) lot of times that 14.04 will be released with Unity 8 and Mir.. but now.. hmm..15:16
bregmaNikTh, it's the community that ultimately decides, and the time for that decision has not yet come...  Unity 8 and Mir will be available for 14.04 but it's still early days for committing to what the default desktop will be15:20
sil2100jamesh: hi! It seems that when building with -DENABLE_STANDARD_ALLOCATOR:BOOL=ON I get some unresolved symbols15:23
sil2100I mean, like a lot15:23
jameshsil2100: oh?  It built without issue for me.15:25
sil2100hmm15:25
sil2100jamesh: you only added this one flag to configure?15:26
jameshsil2100: I replaced the two occurences of -DLPP_USE_ALLOCATOR:BOOL=OFF in debian/rules with -DENABLE_STANDARD_ALLOCATOR:BOOL=ON15:26
sil2100hmmmm15:27
jameshsil2100: do you have a build log?  I can't guarantee I'll be able to understand the error, but it might help15:27
sil2100jamesh: sadly I think I overwrote it with a build without that flag15:29
dednickhm. valgrinding unity8 is a bit slow :(15:54
sil2100jamesh: http://paste.ubuntu.com/5940571/15:54
sil2100jamesh: here's the log from the error15:54
dednickmzanetti: i have been unable to find out where network indicator is going wrong as of yet. although issue seems to occur in the indicators-client as well.16:07
jameshsil2100: I'm not really sure what the problem is then.  It sounds like it got all the way through to building the tests though, so perhaps the error is in how it links one of the libraries16:07
jameshsil2100: it's a bit late here, so I don't really have time to investigate it tonight16:07
=== alan_g is now known as alan_g|EOW
=== Cimi_ is now known as Cimi
=== hggdh_ is now known as hggdh
=== EvilAww is now known as Emmy
=== Emmy is now known as emmy
=== emmy is now known as Emmy
=== salem_` is now known as _salem

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