/srv/irclogs.ubuntu.com/2013/09/05/#ubuntu-unity.txt

mlankhorstis bschaefer on irc?08:08
mzanettiMacSlow: good morning, and welcome back08:13
mzanettigreyback: good morning to you too. (I'd have another 3 branches to be reviewed :/ )08:13
MacSlowmzanetti, hey there... thanks... just getting back into everything...08:13
MacSlowbazillion emails :)08:14
mzanettiMacSlow: Need a hangout with you and dednick asap08:14
mzanettiMacSlow: there's a high priority thing where we need your help08:14
MacSlowsure... this afternoon?!08:14
greybackmzanetti: let me have a look08:15
greybackMacSlow: welcome back!08:15
MacSlowhey greyback08:15
mlankhorstI'm working on porting saucy xserver back to precise, but I need some help to get unity working (pointer barrier changes)08:15
greybackmzanetti: lp:~mzanetti/unity8/launcher-appmanager been sitting in the "ready to land" queue for a long time now. Jenkins stuck again?08:16
MacSlowdednick, mzanetti: how about a hangout this afternoon, right after the stand-up?08:16
mzanettigreyback: this is an easy one: It was discovered by the OEM customization team and already tested by them: https://code.launchpad.net/~mzanetti/unity8/fix-launcher-search-path/+merge/18394308:16
mzanettiMacSlow: no... rather now or in a couple of minutes :P08:16
greybackmzanetti: yep, just approving :)08:16
MacSlowmzanetti, dednick: ok :)08:17
mzanettigreyback: here's another relatively easy one: https://code.launchpad.net/~mzanetti/unity-api/launcher-add-focused08:17
mzanettigreyback: it prepares the api for the next one08:17
mlankhorstI've fixed the ubuntu libs in precise to work against both xserver pointer barrier abi's. unity can detect at runtime if xinput 2.3 is supported, if it is it could use the new pointer barrier api, if it's not it can fallback to the old one. This means that a single unity binary would be enough for all xservers. :P08:17
mzanettigreyback: this is the third one: https://code.launchpad.net/~mzanetti/unity8/launcher-focused-highlight/+merge/18397908:18
dednickmzanetti, MacSlow: yeah, nowish is fine for me.08:18
mzanetti+108:18
mzanettigreyback: yeah... jenkins had lots of problems... I'll keep track of it and get stuff merged08:18
mlankhorstmeh screw it, I'll just try to make it work myself08:19
greybackmzanetti: ack. I'm on those reviews08:19
mzanettigreyback: thanks a bunch08:19
greybacknp08:19
MacSlowdednick, mzanetti: just calling you on the hangout08:20
mzanettiMacSlow: ?08:21
MacSlowdednick, mzanetti: didn't work08:21
mzanettiMacSlow: I never understood how that is supposed to work08:21
mzanettiwell. for someone that _lives_ inside the browser it probably does08:21
dednickMacSlow: i think it only works with american numbers or something08:21
MacSlowdednick, mzanetti: I just pick you from the list of known contacts on G+08:22
MacSlowdednick, mzanetti: there are no "numbers"08:22
dednickMacSlow: most likely need to be logged in08:22
mzanettiMacSlow: yeah... causes a notifications in one of my 300 browser tabs...08:22
MacSlowdednick, mzanetti: not as far as I know08:22
mzanettidon't count on me finding that in time08:22
MacSlowdednick, mzanetti: :)08:22
* mzanetti isn't able to start a new hangout any more since the last google+ design changes08:24
greybackmzanetti: https://code.launchpad.net/~mzanetti/unity8/launcher-focused-highlight/+merge/183979 needs commit message08:35
greybackmzanetti: unity8/launcher-focused-highlight approved09:12
mzanettigreyback: nice :)09:12
Mirvgreyback (and others): FTBFS https://bugs.launchpad.net/unity8/+bug/122110209:12
ubot5Launchpad bug 1221102 in Unity 8 "FTBFS Sep 5th" [Critical,New]09:12
greybackMirv: yeah, Jenkins issues causing landing delays. Hope they'll land soon, so that will go away09:14
Mirvgreyback: ok. asa_c seems to wish no other changes than FTBFS fixes landing for today's eventual unity8/mir migration09:17
greybackMirv: well bit late to tell me that now. There's a few launcher related MRs landing now. Then we can hold off09:19
Mirvgreyback: ok. of course all perfect commits are welcome :)09:19
dednickmzanetti: ofono branch has trunk conflicts btw09:35
mzanettidednick: yeah... I merged them yesterday already... just haven't pushed yet09:35
mzanettiwill do so soon09:35
nic-doffaypstolowski, ping09:59
mhr3dednick, are there any real non-qml unit tests somewhere in unity8 tree?10:10
dednickmhr3: yeah, in the tests/plugin folder.10:10
mhr3aaah, missed that10:11
mhr3thx10:11
sil2100greyback: hi!10:44
greybacksil2100: hey10:44
sil2100greyback: so, this change will fix the FTBFS problem in unity8?10:44
sil2100https://code.launchpad.net/~mzanetti/unity8/launcher-appmanager/+merge/183837 ?10:44
greybacksil2100: waiting for unity-api release to be made, and then when that lands, everything should be ok10:45
mzanettiFTBFS?10:45
greybackmzanetti: https://bugs.launchpad.net/unity8/+bug/122110210:46
ubot5Launchpad bug 1221102 in Unity 8 "FTBFS Sep 5th" [Critical,Fix committed]10:46
sil2100Re-running the unity8 stack then10:47
mzanettigreyback, sil2100: it's merged already, but by now we landed the next api change in unity-api which requires this to land: https://code.launchpad.net/~mzanetti/unity8/launcher-focused-highlight/+merge/18397910:51
mzanettibusy times around here :D10:52
greybackoops, sorry for pointing to wrong branch10:52
sil2100uuuh10:52
sil2100Ok, so it still won't work without it?10:53
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nic-doffaymzanetti, regarding the tests. Do we absolutely have to test the option selectors within the filter drop down? The reason being is that they rely on the scopes, and populating them with other dummy model data would mean exposing quite a lot of variables in the pageHeader which I feel should remain private...10:56
mzanettinic-doffay: well, you could findChild() on the listview and set a different model there11:02
mzanettinic-doffay: but no, I don't want lots of tests if the optionselectors work correctly in there11:03
mzanettinic-doffay: basically just checking if they are there and can be clicked11:03
mzanettinic-doffay: but just brainstorming. maybe it doesn't make much sense11:03
mzanettinic-doffay: just test whatever you think makes sense.11:04
nic-doffaymzanetti, it's a little more complicated since it uses a custom delegate.11:06
nic-doffayThat's bound by the PageHeader.11:06
sil2100greyback, mzanetti: we might need to forcefully merge in https://code.launchpad.net/~mzanetti/unity8/launcher-focused-highlight/+merge/183979 , since the auto-merger doesn't pull in the daily-build PPA11:10
sil2100greyback, mzanetti: and as unity8, unity-api and unity-mir are all part of the same stack, they're blocking eachother11:10
mzanettisil2100: thats news to me... we did those kind of changes quite often already and it seems to work fine11:11
sil2100mzanetti: well, greyback said something that it's waiting the release of some change in unity-api, right?11:11
sil2100mzanetti: since I see CI failing constantly for this branch11:12
mzanettisil2100: no... its running right now and seems to pass11:12
mzanettisil2100: everything fine I think11:13
sil2100Ok, so I might have misunderstood greyback there11:13
greybacksil2100: once Jenkins catches up, everything /should/ be ok. Just bad timing that we change stuff in unity-api, causing unity8 to break, as things didn't land in the order they should have11:14
sil2100Ah, right11:14
greybacksil2100: sorry for confusion11:15
sil2100No problem, I just misunderstood the situation ;)11:15
nic-doffaymzanetti, I've commented and pushed to the MP if you don't mind taking a look when you're able to and giving your thoughts on there: https://code.launchpad.net/~nicolas-doffay/unity8/filter-selector/+merge/18350311:15
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sil2100greyback, mzanetti: failed again: https://code.launchpad.net/~mzanetti/unity8/launcher-focused-highlight/+merge/18397911:48
mzanettigreyback: yeah... saw that11:48
mzanettialready retriggered it11:48
mzanettigreyback: Java.Lang.InterruptException11:49
mzanettidafuq11:49
greybackJenkins still not happy :(11:49
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mlankhorstYou lose, you lose!12:04
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kgunnnic-doffay: ping12:28
kgunnMacSlow: welcome back!12:28
mzanettigreyback: hmm... not sure why our qmltests builder is still not happy with it :/12:32
greybackmzanetti: "java.lang.InterruptedException"12:34
mzanettigreyback: no. this one failed becuase of the FocusedRole12:34
dandradermzanetti, continous integration is still pretty broken, right?12:39
mzanettidandrader: yeah. it seems something bad has happened during the last power outtake12:40
mzanettigreyback: sil2100: seems our jenkins configs are broken since the last outtake and cannot be edited any more.12:47
greybackoh no12:47
sil2100uuh12:47
sil2100mzanetti: maybe fginther can help?12:48
mzanettiyeah, but he's not around yet12:48
mzanettibut I've found the issue why the qmltestrunner job doesn't like the merge.12:49
nic-doffaykgunn, what's up?12:49
mzanettiso once fginther is back I think I can resolve it and land stuff12:49
kgunnnic-doffay: hey, wrt info-g12:50
kgunnis there already an api that 3rd parties can implement against to deliver12:50
kgunndata/info to be displayed ?12:50
kgunnor is it all still sort of "closed" ...only available to resident apps (that ship as part of the os)12:51
dandradermzanetti, would you have time to review this one? https://code.launchpad.net/~dandrader/unity8/fakeRunningApps/+merge/18354012:52
nic-doffaykgunn, ask away12:52
MacSlowkgunn, thx12:53
mzanettidandrader: yep. will do12:53
dandradermzanetti, thanks!12:53
kgunnnic-doffay: did you get my posts ?....something seems strange/delayed about irc12:58
kgunnnic-doffay: trying again :)....so, is there an api available today for 3rd parties to feed their data to be displayed as part of the infographic ?13:01
nic-doffaykgunn, not that I'm aware of.13:02
kgunnnic-doffay: ...might be a question for pete-woods-lunch13:02
nic-doffaykgunn, was about to suggest that :)13:02
kgunnthostr_: ^ actually...do you know ?13:03
thostr_kgunn: yes there is13:09
kgunnthostr_: thanks...is there a wiki or a pointer to it ? ....or, here's a header good luck :) ?13:09
thostr_kgunn: http://developer.ubuntu.com/api/devel/ubuntu-13.10/cplusplus/usermetrics/13:09
kgunnthostr_: you're so good!...thanks13:10
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thostr_kgunn: but a word of warning: the infographic stuff might change for 14.04! We'll add a note to the doc... and then I'll get back to the guy on the mailing list13:10
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mterrypete-woods-lunch, poke when you get back.  We talked about adding a bit of API to libusermetricsoutput to say "disable user-specific info", but I was working on the unity8 side yesterday when I realized, why don't we just set the user to ""?  And theoretically, if we had system-data, we could still show that for the null user13:39
pete-woods-lunchmterry: that could work, yes, currently the system data is actually stored under the "" user13:42
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pete-woodsmterry: it's merged into each of the user's data at the moment13:42
mzanettigreyback: sil2100: put some glue on the jenkins config and hopefully now it should go through. I just triggered the job13:42
pete-woodsmterry: the output could very easily expose it under the "" user13:43
pete-woods*output API13:43
sil2100mzanetti: phew13:49
mzanettisil2100: well. its still broken... but we can still modify some parts of it through the jenkins web API13:50
mzanettisil2100: the website config dialog still bails out when opening13:50
mzanettigreyback, sil2100: \o/ it passed the critical point... not we just need a run without any network outtakes or device failures :D13:55
greyback:)13:55
sil2100;p14:00
mhr3mzanetti, saviq's switch tells me you want to review https://code.launchpad.net/~mhr3/unity8/hide-gicons/+merge/184082 ;)14:17
mzanettimhr3: heh. ok. I'll do14:18
kgunnmterry: so...just curious, if you turned on lockscreen today...would the lock screen still need to be user enabled through the settings app ? or would it just awkwardly show up/with no way to turn it off ?14:18
mterrykgunn, the latter14:18
mterryexcept you can turn it off the same way you turned it on (via an ini file)14:18
kgunnmterry: hmm, i suppose this is true even when we get mir-on-mir ?14:19
mterrykgunn, the settings app should be able to control the lockscreen presence once we are split14:19
kgunnseb128: ^ is that something you're already accounting for ?14:20
mterryHe and I talked about it before14:21
kgunnmterry: seb128 ... was just thinking, cheap hack could be to use the ini as a global store between settings & greeter (bit more user friendly) in advance of mir-on-mir14:23
mterrykgunn, you mean just temporarily?14:23
kgunnmterry: :) yes of course14:24
mterrykgunn, I wouldn't be opposed, but of course there's no security in it, but I assume testers don't expect any...?14:24
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kgunnmterry: right...its more about appearance/ux....while the foundation moves underneath14:25
kgunnmterry: that way it wouldn't just awkwardly show up & have the enable/disable capability14:25
kgunnit'll depend on where that is in seb128 's queue...14:26
mzanettiI'm happy to announce that CI works again :D14:27
mzanettimterry: haven't you recently done something similar? https://code.launchpad.net/~mhr3/unity8/hide-gicons/+merge/18408214:31
mlankhorstwhere does unity store its settings in precise?14:31
mhr3mzanetti, what do you mean?14:32
mhr3i had that branch for a while14:32
mhr3just didn't have tests14:32
mhr3and was waiting for the sdk14:32
mzanettimhr3: I just thought we would already have switched to image://theme14:32
mzanettimlankhorst: dconf-editor14:33
mhr3mzanetti, we will with this :)14:33
mlankhorstmzanetti: in precise?14:38
mzanettimlankhorst: I believe so... yes. altough I'm not sure14:39
mlankhorsthm it does contain some stuff, still haven't found unity shell config though14:40
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mlankhorstbschaefer: oh btw I've done something really ugly, I backported the pointer barriers to precise for x-staging ppa.. no idea why it's failing though :P14:51
mlankhorstit seems to work fine now, but no pointer barrier is created for the second monitor14:51
bschaeferhmm i have to remember how that code worked :)14:52
mlankhorstI gave up on trying to understand it and just backported the commit blindly, but kept the old pointer barriers14:52
bschaefermlankhorst, so its just in the x-staging ppa?14:52
mlankhorstsoon14:53
* bschaefer can have a look at it later today14:53
mlankhorstI'm preparing the saucy backports, so I wanted a version of unity with both types of pointer barriers14:53
bschaefermlankhorst, thanks for looking at the backport though :), I do remember running into a problem where I just didn't receive events14:53
mlankhorstwell afaict all the setup is fine, it's just not being done :P14:54
bschaefercool, does this mean we are back porting the new x11 as well?14:54
mlankhorstI've put a breakpoint on constructbarrier which wasn't triggered as often as it should..14:54
bschaefervery strange...14:54
mlankhorstbschaefer: yeah but it's working fine otherwise, the pointer barrier at 0x0 usually works, but multimonitor does not14:55
bschaefermlankhorst, cool, well Ill grab the ppa later on my 12.04 partition and give a look into it!14:55
* bschaefer has a meeting to go to14:55
mlankhorstbschaefer: yeah it's a bit ugly, it looks like you moved events from 1 place to the other, I just kept both places, the old event handling for xfixes barriers, new place for xi2 barriers :P14:56
mlankhorstthough maybe I should drop the use of the pointerbarriervelocity call and unify it14:57
mlankhorstno idea if that path is even tested though14:57
bschaefermlankhorst, well there was some other changes to the xbarriers IIRC recently14:57
mlankhorsta bit, I didn't port the horizontal/vertical stuff, and there have been a ton of api changes I didn't copy either14:58
bschaefercool, yeah the chunk of the work is the handling of the event it self from nux...which is done in a strange way14:58
bschaeferthe creation should be done in the launcher? (IIRC), ill have to double check that14:59
mlankhorstjust diff unity 5.20.0-0ubuntu3~ppa1 against 5.20.0-0ubuntu2 to find the diff, it's newer than 0ubuntu3, I forgot to fixup version :P15:00
bschaeferno worries :), and cool!15:00
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greybackmlankhorst: no idea if it's useful for you, but we implemented PointerBarrier in unity-2d for precise also. The alternative implementation might give you some clues?15:04
mlankhorstgreyback: yeah I'm aware, that needs backporting too :P15:08
seb128kgunn, hey, sorry I was out for a bit ... did mterry and you sort it out?15:08
seb128kgunn, I'm fine with whatever config interface/format you guys suggest, as long as system settings can access it easily15:08
mlankhorstgreyback: it looks more like on resolution change pointer barriers do not get set up again, my break against ConstructBarrier doesn't always trigger15:08
kgunnseb128: this would be short term, just to enable some of the ui/ux before v1.015:09
mlankhorstgreyback: but it looks easier to fix pointerbarriers in unity2d :P15:09
seb128kgunn, what interface do you suggest?15:09
kgunnseb128: but not overly involved (e.g. cheap)15:09
mlankhorstbbl15:09
kgunnseb128: mterry was thinking just a 1 line in an ini file15:09
kgunnthat setting would read/write15:09
greybackmlankhorst: hopefully is. Let me know if you need a hand, it's my old project15:09
kgunnand greeter would read15:09
mterryseb128, well, two lines.  One for type (none, pin, password) and one for password/pin value15:10
mterryseb128, first "type" value is supported today15:10
seb128kgunn, mterry: is the config file owned by the phablet user or a system one? if it's a system it would require us to have a way to gain privileges to edit it (e.g polkit)15:10
mterryseb128, second password/pin value I've got a branch for15:10
mterryseb128, its ~/.unity8-greeter-demo I think15:10
seb128mterry, +1 then15:10
mterryseb128, just a dummy file we've been using15:10
mterryseb128, support for it is already in images.  You just have to use hardcoded passwords right now (being changed as we speak)15:11
mterryseb128, so you could start supporting it15:11
mzanettidandrader: what's up with this one? https://code.launchpad.net/~dandrader/unity8/runningApps_lp1193419/+merge/17763015:12
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mterryseb128, format will look like:15:13
mterry[General]15:13
mterrypasswordValue=489015:13
mterrypassword=pin15:13
mterryin ~/.unity8-greeter-demo15:14
dandradermzanetti, I've to update it on top of the one I asked you to review15:14
mzanettidandrader: the other is merge already15:14
mzanettimerged15:14
dandradermzanetti, and I was having a very tough time trying to make jenkins successfully run that test.15:15
dandradermzanetti, fingers crossed it won'15:15
mzanettiheh :)15:15
dandradert happen after I rebase with latest trunk15:15
mzanettidandrader: when we're not having such issues depending on unity-api, our ci is quite stable nowadays15:16
mzanettidandrader: om26er and I have been able to nail down some issues last week15:16
dandradernice15:16
mzanettimhr3: ah... this is the one I meant before: https://code.launchpad.net/~mterry/unity8/unity-theme-provider/+merge/18374515:17
* mterry looks up15:18
mzanettimterry: I think it conflicts with yours15:18
mzanettierr... mhr3...15:18
mzanettiwell.. both of you :D15:18
mterryOh shoot, did I duplicate effort?  Sorry15:18
seb128mterry, great15:18
mzanettifight over it15:18
seb128mterry, do you have the format documented somewhere?15:19
mzanettiseb128: this is temporary15:19
mhr3looks like we should have both15:19
mterryseb128, you just saw it  :)15:19
mhr3...ish15:19
mzanettimhr3: yeah... but mterry would need to drop his changes in IconUtil.js15:19
seb128mterry, mzanetti: can you drop that a comment in https://bugs.launchpad.net/ubuntu-system-settings/+bug/1218010 so Laney knows about it (he's working on that code)15:19
ubot5Launchpad bug 1218010 in ubuntu-system-settings "greeter unlock configuration" [Undecided,New]15:19
mhr3mzanetti, yep15:19
mzanettimhr3: will the rest of mterry's changes still work with your new iconUtil stuff?15:20
mhr3mzanetti, well my branch is dropping that15:20
mhr3but the s/gicon/theme/ is still needed15:21
mterrymzanetti, mhr3: well, most of my string replaces are still good15:21
mterryyeh15:21
mhr3or well.. wanted15:21
mterrybut I guess I don't need the iconUtil.js stuff15:21
mhr3right15:21
mterryI'd say land mhr3's first, then I can rebase15:21
mzanettiack15:21
mzanettipstolowski: can you review this one? https://code.launchpad.net/~aacid/unity8/lvwph_update_section_header/+merge/18345715:23
mterrymzanetti, what is a common lightweight way to modify the behavior of a mock plugin for testing purposes?  environment variables?15:30
mzanettimterry: well, in a mock you can just add additional public methods15:31
mterrymzanetti, oh...  fair15:31
mzanettimterry: so basically your mock should implement the api defined in unity-api, but then it can extend it for testing purposes15:31
mzanettimterry: while the real plugin needs to stick exactly to unity-api15:32
mzanettithat's the idea at least15:32
katiemzanetti, mterry you guys want a  greeter catch up?15:32
katienothing to report from me15:32
mterrykatie, i had a couple questions....15:32
mterrylet me dig them up15:32
mzanettisame here15:32
mzanettiwell, 1 only really15:32
mzanettibut still15:32
katielets go hangout then :)15:32
pstolowskimzanetti: hi, I can, but the problem is it doesn't fix the original problem it was supposed to fix15:43
mzanettipstolowski: oh... well... feel free to note that down in the MR and put it to needs fixing15:55
pstolowskimzanetti: k15:58
dandradermzanetti, do you get this when trying to build a package out of the latest unity-api/trunk? http://paste.ubuntu.com/6067008/15:59
mzanettidandrader: nope. all passing here16:02
mhr3mzanetti, hmm, i started to look into how often is the data called, are there's something fishy :/16:02
mhr3when just viewing stuff it's fine, but when the model is cleared, it's getting called for every row16:03
mzanettimhr3: yeah... that16:04
mzanetti's how it works16:04
mhr3guess that's coming from qtdee + limitproxy interaction16:04
mzanettimhr3: ofc it is called for every row... that's why I say. you shouldn't do expensive string operations in there16:05
mzanettimhr3: actually its called rowCount * columnCount * roleCount16:05
mhr3mzanetti, but it should be called exactly 0 times when the model is being cleared16:06
mzanettimhr3: depends how you clear the model16:06
mzanettimhr3: if you do a beginRemoveRow(0, count-1); endRemoveRows() it won't be called16:07
mhr3right, unfortunately that's not the case16:07
mzanettimhr3: if you remove each line one by one and perhaps emit some dataChanged in between, yes... its getting bad16:07
mhr3yea, dee removes one by one, and limitproxy emits datachanged,  together we get a disaster :/16:08
mzanettioutch16:08
mhr3but a few extra string comparisons is the smaller problem here16:09
mzanettiindeed16:09
mzanettistill... both should not happen16:10
mhr3if it was easy to fix it they wouldn't be :P16:10
mzanettiright...16:11
mhr3i think it'll need to do some changes to dee16:12
mhr3pstolowski, got too many things to do? ^ :D16:13
mhr3i mean... too few?16:13
pstolowskimhr3: thank you, i'm not complaining ;)16:14
mzanettiyou will soon :D16:14
dandradermzanetti, ok, it works if I don't use ccache16:15
mzanettidandrader: interesting16:15
dandrader(the unity-api package building issue)16:15
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mzanettimterry: trying to test this: https://code.launchpad.net/~mterry/unity8/start-stop-demo/+merge/183947 turning on doesn't seem to work16:43
mterry:-/16:43
mterrywill look16:43
mterryin a bit though, eating16:43
mzanettimterry: stupid me... I messed up the merge.. needs manual merging with trunk tho16:47
mterryguh, ok16:49
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cwayne_hey guys, is unity8 in utouch hardcoded to only allow for 4 master scopes?17:14
cwayne_i changed the dconf key to add more and it only shows the first 4 now17:14
mzanettimhr3: ^17:14
mhr3cwayne_, no17:15
mhr3works fine with all the desktop ones when you run it on desktop17:15
mhr3and there's 7 of those17:16
mzanetticwayne_: did you install additional ones on the phone?17:16
cwayne_mzanetti, no, i just added some to the dconf key17:16
cwayne_i already seem to have quite a few installed, though i didn't explictly install them17:16
mzanetticwayne_: I think just installing more of them should be enough to make them appear17:16
mhr3then what you added wasn't valid i guess17:16
cwayne_ah, i made a stupid typo!17:16
cwayne_i did mockvideomaster instead of mockvideosmaster17:16
cwayne_sorry to bother you guys!17:17
=== dandrader|lunch is now known as dandrader
mzanettimterry: if you don't mind, also for consistency with other plugins I think we should keep c++ classes and qml item names the same.17:33
mterrymzanetti, OK, can fix17:34
=== dandrader is now known as dandrader|afk
=== dandrader|afk is now known as dandrader

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