[11:48] <RoyalDogBiscuits> hey
[11:49] <RoyalDogBiscuits> low-jitter kernel needs YOU! http://ovekarlsen.com/Blog/turning-ubuntu-12-04-into-a-professional-low-jitter-os/
[12:01] <jussi> RoyalDogBiscuits: how is that different from the RT or lowlatency kernels we have had in the past?
[12:10] <RoyalDogBiscuits> jussi: From what I see, the config is very different. Low-latency is not neccesarily low-jitter graphics wise. For that you need to reduce all causes of jitter, such as interrupts, uneccesary code running etc. Try it!
[12:11] <jussi> RoyalDogBiscuits: maybe at home, not here (work machine)
[12:11] <jussi> RoyalDogBiscuits: I want to know more details about it though, and particularly differences from RT kernel
[12:11] <RoyalDogBiscuits> The main difference is that it is very efficient.
[12:12] <RoyalDogBiscuits> For instance Doom 3 which is a very jitter sensitive game, that Carmack not long ago stated was taxing even on modern computers, runs with accurate 72fps.
[12:12] <RoyalDogBiscuits> Doom 3 does three OpenGL passes, pr frame.
[12:13] <RoyalDogBiscuits> This also really on a core 2 duo, and a GTX 280.
[12:14] <RoyalDogBiscuits> Many have reports glitches disappearing from their games.
[12:17] <jussi> RoyalDogBiscuits: I suspect a much better forum for talking about this would be #ubuntu-kernel (if you havent already)
[12:17] <RoyalDogBiscuits> I pasted a link there too.