[02:23] <bigjools> Every time I add or change work items on a blueprint, it discards all the data the first time.
[02:36] <StevenK> bigjools: All data, or all changes?
[02:36] <bigjools> StevenK: changes
[02:36] <bigjools> so if I start at nothing, type a load, and hit the ok button, the lot gets lots
[02:36] <StevenK> work items backs on a cached property, so it's possible something isn't invalidating
[02:36] <bigjools> lost*
[02:36] <bigjools> I can paste the same thing in and next time it sticks
[02:38] <StevenK> Bleh, ISpecification.updateWorkItems does delete work_items from the property cache