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duflu | Free karma: https://code.launchpad.net/~vanvugt/mir/version-0.1.3/+merge/198507 | 02:56 |
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RAOF | Arse. My nested testing on android was not, in fact, testing nested. | 02:58 |
RAOF | Aww, yeah. *Now* I'm really testing nested, and it still works. Hurray! | 02:59 |
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duflu | RAOF: Cool. Just in time. I got my script for instantly logging input latency going yesterday | 03:06 |
duflu | The only weird and surprising thing so far is that MirKeyEvent has half the latency of MirMotionEvent | 03:07 |
duflu | I guess it's much simpler | 03:07 |
RAOF | Good, and also still works on mesa. | 03:09 |
duflu | Five MPs waiting to land. Lay your bets on how many actually will | 03:10 |
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RAOF | Hm. You know what this code doesn't have any of? Tests. | 03:16 |
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RAOF | Hurray for tests finding logic errors! | 05:17 |
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RAOF | Bah. g++, be better at flow analysis. | 07:33 |
RAOF | duflu: https://code.launchpad.net/~raof/mir/check-for-surfaceless/+merge/198510 should be now be landable, assuming that g++ remains well-behaved. | 07:42 |
duflu | RAOF: Thanks. Though I'm using N4 for nested testing right now | 07:43 |
RAOF | Cool; it works there too :P | 07:43 |
tvoss | greyback, Saviq meeting? | 09:09 |
tvoss | alf_, are you joining us on the hangout? | 09:11 |
alf_ | tvoss: what hangout? | 09:16 |
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anpok|afk | regarding the transparent nested surfaces.. | 10:20 |
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anpok | it kind of works.. | 10:20 |
anpok | the client examples that we have dont seem to request per pixel translucent surfaces | 10:21 |
anpok | so I hacked around eglplasma to get a visible difference.. | 10:21 |
anpok | is there already a good example that plays with transparency that I missed? | 10:24 |
anpok | and if not -- do we want one? | 10:25 |
RAOF | anpok: multiwin might do transparency? | 10:27 |
RAOF | If not, yeah, we'd want a quick example. | 10:28 |
alan_g | anpok: multiwin does use transparency | 10:28 |
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alan_g | anpok: hacking extra options that demonstrate features into the examples is a valid pastime | 10:47 |
anpok | yeah.. maybe eglplasma was probably a bad example - I had to change the shader code too | 10:49 |
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