/srv/irclogs.ubuntu.com/2014/01/06/#ubuntu-unity.txt

CimiSaviq, hi, can you read me here?09:52
olli_hey Cimi, saviq is off today iirc09:53
Cimiolli_, good... this channel is so silent I was wondering if I had connectivity issues :)09:54
Cimiolli_, gm though, you in europe?09:54
olli_yeah, in .de for January09:56
olli_does anyone know how to run a qml locally on the phone09:56
olli_my attempts so far lead to nice core dumps09:57
Cimiolli_, should work from the sdk10:01
Cimiolli_, when you have your app in qt creator, just run it on the phone from the menu10:02
Cimiolli_, otherwise you have to kill the shell and its service, and run the qml file with qmlscene from adb shell10:03
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dednickCimi: could you do a review for me when you get a chance? https://code.launchpad.net/~nick-dedekind/ubuntu-settings-components/slider-value-fix/+merge/19946210:04
Cimidednick, sure10:06
mhr3can i get someone to ack https://code.launchpad.net/~mhr3/unity-scopes-shell/update-for-api-change/+merge/20051711:27
mhr3Cimi, dednick ^?11:28
mhr3it's a tiny change11:28
dednickmhr3: give me a sec11:28
Cimimhr3, looks fine to me11:29
mhr3Cimi, can you give it top-lvl approve pls?11:29
mhr3everyone holidaying, no other approvers here :)11:29
Cimimhr3, done11:29
mhr3thx11:30
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dandradergreyback, hey12:30
greybackdandrader: hey12:30
dandradergreyback, did you try out the QML_DISABLE_DISTANCEFIELD env var?12:31
greybackdandrader: I did at some stage yes. Can't recall if it worked. Does it?12:31
dandradergreyback, don't know yet. still reading up stuff12:31
greybackdandrader: ok12:32
dandradergreyback, also, have you tried to "set the renderType property to NativeRendering in order to use the system back-end to rasterize the glyphs instead of Qt"?12:43
dandraderFrom http://blog.qt.digia.com/blog/2012/08/08/native-looking-text-in-qml-2/.12:44
dandraderI wonder if it has the same effect as QML_DISABLE_DISTANCEFIELD12:44
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elopioHello. I need a review, please.15:41
elopiohttps://code.launchpad.net/~elopio/unity8/open_scope/+merge/20042615:42
elopioautopilot emulator stuff for scopes in unity 8 ^15:42
elopiosomebody around?15:42
mhall119greyback: were you working on an API to detect the presence of a keyboard or mouse?  Something we can use for conditional layouts15:53
greybackmhall119: not me, best check with Kaleo15:53
mhall119thanks15:54
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elopioSaviq: can you help me finding the right person to ping to look at my branch?15:56
greybackelopio: Saviq out today, as are many other unity8 folk15:59
elopiogreyback: my bad luck.16:03
elopioI'll be back tomorrow.16:03
greybackMirv: hey, I have the qt beta2 PPA installed, it's breaking my unity install unfortunately as unity needs bamfdaemon needs libunity-webapps0 needs libunity-webapps0 needs unity-webapps-service needs webbrowser-app, which won't install as it's for 5.016:04
greybackMirv: so can I ask you to push the 5.2 build of webbrowser-app up your queue a little please :)16:05
mhr3greyback, so is Mirv :)16:10
greybackmhr3: yep I guessed, but it'll be in his logs16:10
mhr3greyback, so where are you residing these days?16:11
greybackmhr3: back in Ireland for a while16:11
mhr3greyback, waiting for barcelona to get warmer? :)16:12
greybackmhr3: you go home for Xmas?16:12
mhr3yep, flying back to london tomorrow16:12
greybackmhr3: various reasons. Barcelona will have to wait a while.16:13
mhr3so you decided you miss rain? :)16:14
kgunngreyback: do you know any reason we "don't like" running unity8 always in testability mode ?16:15
kgunnrelating to the old thread about pointers coord reporting to AP16:15
dandraderelopio, about finding the best person to review your code: do a bzr log or blame or the code you changed and around it16:15
dandraderelopio, but I guess aacid would be a good candidate16:16
dandrader(not around today)16:16
dandrader*on the code16:16
kgunnrunning testability plugin while testing seems sensible to /me16:16
greybackkgunn: I've no problem with it, if we're running tests. But it means if using phone, running an AP test will require unity8 to be restarted with testability enabled (unsure but think unable to turn it on during runtime)16:18
greybackkgunn: it's not something I'd like turned on permanently however, as could open giant security hole16:19
elopiodandrader: most of it was done by thomi. I was looking for somebody from the unity team, so you guys can take care of my code in case the UI changes :)16:19
elopioaacid sounds good indeed. From the calendar I get that he's back tomorrow.16:19
kgunngreyback: ack...i would also not advocate full-time use testability plugin...only for testing (like the name implies :)...is the restart of unity8 a pain point ?16:25
kgunnat least a pain for the ap guys ? or ?16:25
kgunni mean...you'd just restart once in the beginning it'd seem16:25
greybackkgunn: yeah, that's all. I don't think it a huge deal tbh.16:26
greybackmhr3: yeah, I forgot the wonderful feeling of freezing cold rain in my face, not sure how I ever gave it up :P16:29
mhr3indeed, what a bliss! :)16:30
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tedgbregma_, So, I have a touch screen now.  Can I make the-system-formerly-known-as-utouch simulate mousewheel with two finger scrolling?17:26
bregma_tedg, if you use ginn or touchegg, maybe17:26
bregma_a new release of ginn is upcoming that should work better17:26
bregma_this is a Trusty release goal17:27
tedgAh, okay.17:27
tedgSeems I have ginn installed, does it need config?17:28
tedgHmm "error subscribing to gestures"17:30
tedgPerhaps for me it should be jesters.17:31
* tedg will be here all week, tip your waiters17:31
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