[01:42] <imnichol> Does anyone have any example code for making lists of items?  The code on developer.ubuntu.com doesn't work correctly when I run it using the sdk.
[01:44] <imnichol> Clarification: By "lists of items" I mean using QML
[02:02] <Guest34450> Hello, anyone have tried cordova to develop app? How to detect swipe gesture?
[03:22] <imnichol> Is there documentation for U1DB?  I don't think I understand how it works.
[03:23] <imnichol> Nevermind, found it here: http://pythonhosted.org/u1db/quickstart.html
[03:46] <imnichol> Nevermind again, it's basically useless for QML
[07:59] <dholbach> good morning
[09:33] <JamesTai1> Good morning all! :-D
[12:18] <nik90> zsombi: I finished the dialer transition for the clock app. https://code.launchpad.net/~nik90/ubuntu-clock-app/dialer-transition/+merge/200740
[12:19] <nik90> zsombi: When you have time, could you briefly go through it to see if the Dialer has been as you expected?
[12:19] <nik90> used as you expected*
[12:20] <zsombi> nik90: I will check it
[12:21] <nik90> thnx
[12:35] <ahayzen> timp, ping
[12:35] <timp> ahayzen: hello
[12:36] <ahayzen> timp, happy new year!.... could u reapprove this https://code.launchpad.net/~andrew-hayzen/ubuntu-ui-toolkit/fix-swipe-delete-001/+merge/199906
[12:36] <ahayzen> timp, we had to rerun Jenkins...but balloons didn't have permission to approve the MP
[12:37] <timp> ahayzen: done
[12:37] <timp> ahayzen: happy new year to you too :)
[12:37] <ahayzen> timp, thanks
[13:38] <balloons> timp, autolanding failed again it seems: https://code.launchpad.net/~andrew-hayzen/ubuntu-ui-toolkit/fix-swipe-delete-001/+merge/199906
[13:39] <balloons> https://jenkins.qa.ubuntu.com/job/generic-mediumtests-runner-mako/4469/
[13:40] <timp> balloons: looks to me like jenkins broke somehow
[13:41] <balloons> timp, I pinged ci
[13:41] <timp> balloons: ok
[13:42] <timp> balloons: in the meantime, can you merge trunk to that branch? it fixes a test failure that we may run into later
[13:42]  * timp bbl
[13:50] <balloons> timp, I'm not sure what you mean, but I linked you to some failing tests. I'm not sure what's going on, but CI says it looks fine
[13:54] <timp> balloons: for merging of trunk, I meant to "bzr merge lp:ubuntu-ui-toolkit", for a bugfix that is not related to the failures you're getting now.
[13:54] <timp> balloons: as for CI, I see *all* the tests failing on this:   File "/usr/lib/python2.7/dist-packages/autopilot/introspection/__init__.py", line 299, in _get_dbus_addresses_from_search_parameters
[13:54] <timp>     % return_code
[13:55] <timp> balloons: its like the device failed to initialize something, or lost its network or sth...
[13:55] <balloons> timp, I don't have any powers in ubuntu-ui-toolkit
[13:55] <balloons> timp, ahh.. follow-up with cprov in #ubuntu-ci-eng
[13:55] <timp> balloons: cd fix-swipe-delete-001 && bzr merge lp:ubuntu-ui-toolkit && bzr commit -m "merge trunk" && bzr push
[13:55] <timp> ok
[13:56] <balloons> timp, yes, but it's andrew's branch not mine.. I can rebranch it, but I've gtg atm
[13:57] <timp> balloons: nevermind. we can try without when CI works. perhaps jenkins merges it properly already, if not I'll ask andrew
[14:18] <WebbyIT> Hey dpm, could you update calc app on the store?
[14:18] <WebbyIT> see https://bugs.launchpad.net/ubuntu-calculator-app/+bug/1251548/comments/3
[14:18] <ubot2> Launchpad bug 1251548 in Ubuntu Calculator App "Pressing decimal point before a digit prevents the user from pressing the decimal point button later on" [Undecided,Fix committed]
[14:27] <nik90> Does anyone know how to add multiple images to a Ubuntu Shape without losing the corner radius?
[14:27] <nik90> it seems that if I add a row of images inside the ubuntu shape, the corners become sharp.
[14:34] <timp> nik90: how do you do that? UbuntuShape has only one image property
[14:37] <nik90> timp: I know..but here is what I want to achieve http://ubuntuone.com/4Ucd06LiKHatFc6DnWV0vt
[14:38] <nik90> its a ubuntu shape where multiple album covers are present as per design
[14:38] <nik90> but I have no idea how to actually implement it
[14:39] <timp> nik90: hmm
[14:39] <timp> nik90: theoretically a ShaderEffectSource will work as the input for UbuntuShape, but currently the property type does not allow that
[14:40] <timp> loicm: ^ are there upcoming changes to UbuntuShape that allow to put Items inside it?
[14:43] <nik90> timp: okay
[14:44] <nik90> timp: atleast I can reason this out while proposing the MP and keep an eye out on the ubuntu shape feature set.
[14:47] <timp> nik90: you may want to track this bug - https://bugs.launchpad.net/ubuntu-ui-toolkit/+bug/1089595
[14:47] <ubot2> Launchpad bug 1089595 in Ubuntu UI Toolkit "[shape] UbuntuShape should shape more general Item-based components" [Wishlist,Triaged]
[14:49] <nik90> timp: thnx
[14:49] <timp> nik90: I linked your image in a commend for that bug
[15:39] <loicm> timp, nik90: yes, the best way to do that with the current (and also the upcoming) UbuntuShape is to render the desired image in an an offscreen buffer using a ShaderEffectSource and set the UbuntuShape::image using that ShaderEffectSource id (there might be some update issues with the current UbuntuShape though, to be checked)
[15:42] <dpm> popey, WebbyIT was requesting an update of the calculator app in the store earlier on, not sure if you saw it ^
[15:43] <popey> i did not
[15:43] <loicm> timp, nik90: the pile of covers (http://ubuntuone.com/4Ucd06LiKHatFc6DnWV0vt) can be rendered once without the need to be updated, so that should be fine
[15:43] <popey> dpm: will get it sorted
[15:43] <dpm> cool
[15:44] <loicm> timp, nik90: a fragment shader implemented in a ShaderEffect might be enough to render that pile correctly
[15:46] <nik90> loicm: wonderful
[15:48] <WebbyIT> dpm, popey, thanks :-)
[15:50] <nik90> loicm: I have never used fragment shader before. Would it be too much to ask for a sample app which combines two images? (pls)
[16:07] <loicm> nik90: if you've never used shaders before I guess you should just render that pile in the ShaderEffectSource using several QML Images, it will be much easier at the cost of slightly lower rendering speed and memory usage
[16:07] <loicm> nik90: that said to blend a texture over another one in a fragment shader, you should do something like that:
[16:07] <loicm> vec4 color1 = texture2D(tex1, coord1);
[16:07] <loicm> vec4 color2 = texture2D(tex2, coord2);
[16:07] <loicm> color1 + vec4(1.0 - color1.a) * color2;
[16:07] <loicm> nik90: to blend color1 on top of color2 using a SourceOver Porter/Duff operator
[16:12] <nik90> loicm: alrite. will try out both methods
[16:31] <timp> loicm: I thought that setting shadereffectsource as input doesn't work because the type of the property is Image. But I didn't try it, and besides the property type there are no restrictions that would stop it from working.
[16:32] <loicm> timp: the name is misleading, the type is Item :)
[16:33] <loicm> timp: will be fixed in the upcoming one with the name changed to "source"
[16:33] <timp> loicm: ahh. true. I misread. "Item" has some letters in common with "Image" ;)
[16:34] <timp> loicm: cool.
[16:58] <nik90> loicm: I tried using the shadereffectsource in a sample app -> http://paste.ubuntu.com/6715798/
[16:58] <nik90> however it shows up as a black image in the ubuntu shape
[16:59] <nik90> while the originial image appears fine
[16:59] <nik90> loicm: am I using the shadereffectsource wrong?
[17:13] <loicm> nik90: it doesn't seem so, that might be the issue pointed out by the bug :/
[17:14] <loicm> nik90: I'll try to take a look at the issue ASAP
[17:23] <timp> nik90, loicm the ShaderEffectSource doesn't have width/height. perhaps setting that helps
[17:46] <ahayzen> balloons, ping
[17:46] <balloons> ahayzen, pong
[17:46] <balloons> ahayzen, timp and I had fun this morning
[17:46] <ahayzen> balloons, sorry to bother u, u seen this? https://code.launchpad.net/~andrew-hayzen/ubuntu-ui-toolkit/fix-swipe-delete-001/+merge/199906/comments/466860
[17:48] <ahayzen> balloons, seems to have failed badly on mako?
[17:48] <balloons> ahayzen, yes I've seen it
[17:48] <ahayzen> balloons, wht were u and timp having fun with?
[17:48] <balloons> your merghe
[17:49] <ahayzen> balloons, ah lol
[17:50] <ahayzen> balloons, so wht is the issue? is it my end or the ci end?
[17:51] <balloons> unsure.. I left it.. I'm trying to see what they discovered
[17:51] <ahayzen> ah ok :)
[22:43] <ahayzen> Hi, is there anyway to make an object not within a sheet, to stay on top of the sheet when opened?
[23:38] <nik90> timp: you were right about the width/height missing the shadereffectsource. It now works! Thnx!
[23:38] <nik90> loicm: ^^
[23:48] <loicm> nik90: excellent
[23:53] <loicm> nik90: don't forget to set "hideSource" to true on the ShaderEffectSource, also the ShaderEffectSource itself shouldn't be visible I guess (but I'm not sure with regards to the current UbuntuShape implementation)