/srv/irclogs.ubuntu.com/2014/01/20/#ubuntu-unity.txt

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tsdgeosotto failures are back ?¿ :(08:28
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tsdgeosanyone running on i386?09:15
tsdgeosMirv: do you have an i386 chroot with your qt52 packages?09:16
tsdgeosmhr3_: you there?09:21
mhr3_tsdgeos, no, why?09:21
tsdgeosmhr3_: karni was complaining on friday that he could not start unity8 when using demo-stuff PPA09:22
mhr3_possible, there were huge changes landing09:22
Mirvtsdgeos: no, only amd6409:24
Guest86298mhr3_: tsdgeos: good day o/10:33
=== Guest86298 is now known as karni
mhr3_karni, hey10:34
karnimhr3_: You on holiday/working today?10:34
mhr3_wish i was on holiday10:34
karnihahah10:34
karnimhr3_: Is there any chance you could allocate some cycles to look into why demo-stuff ppa does not run with latest trusty-proposed?10:35
mhr3_karni, it should10:35
* didrocks has a very similar wish than mhr3_10:35
mhr3_now :)10:35
karnimhr3_: Oh, that'd be neat10:35
mhr3_karni, the scope didn't build yet though10:36
karnimhr3_: online-music?10:36
mhr3_yep10:36
karniack10:36
mhr3_karni, https://code.launchpad.net/~unity-team/+archive/demo-stuff/+recipebuild/63512210:38
karnimhr3_: Thanks Michal!10:38
mhr3_karni, something's wrong with saucy builds in that ppa, hope you're on T10:40
karnimhr3_: yeah, I'm talking trusty-proposed :)10:42
karnicool10:42
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mhr3_mhall119, ping?13:43
GabrielI have a problem with my duel screens (screen 1: 24 inch - screen 2: 22 inch) on every boot on password entering stage, the screens overlap, after loging in, i have to: monitor settings ->switch off the 22 inch and revert back, is there a fix?13:47
mhr3_karni, did you try demo-stuff? does it work now for you?13:47
=== dandrader|afk is now known as dandrader
karnimhr3_: flashed trusty, installing now13:57
mzanettidandrader: hey, how is it going?14:04
dandradermzanetti, hi14:05
mzanettidandrader: are you feeling any better?14:05
dandradermzanetti, I'm managing14:05
mzanetti:/14:05
mzanettidandrader: I have an issue with an EdgeDragArea you might be able to tell what it is:14:06
mzanettidandrader: for some reason the gesture doesn't seem to be recognized if I'm too fast14:06
dandradermzanetti, maybe too few samples14:06
mzanettibut we don't have anything like maxSpeed, do we?14:06
dandradermzanetti, maybe we do. let me check14:06
mzanettidandrader: I'm using the exact same EdgeDragArea code than on the left edge14:07
dandradermzanetti, no, we don't have a maxSpeed or anything like that14:07
mzanettionly difference is direction. LeftWards vs RightWards14:07
mzanettithe launcher comes in 100% reliable with those fast gestures14:08
mzanettibut with the right edge I can make it fail in 80% of the cases if I'm swiping fast14:08
dandradermzanetti, try setting DIRECTIONALDRAGAREA_DEBUG to 1 in DirectionalDragArea.cpp and see if you spot anything suspect14:09
mzanettidandrader: yeah... Rejecting gesture because touch point is outside allowed area.14:15
mzanettidandrader: but doesn't this happen on the left edge then?14:15
dandradermzanetti, didn't get your question14:15
mzanettidandrader: this is an example of the left edge: http://paste.ubuntu.com/6786044/14:16
mzanettidandrader: you can see that I moved ~150 pixels before the gesture is recognized14:17
mzanettion my screen that is about 7.5 grid units14:17
mzanettithe EdgeDragArea is 2 gu in width14:17
mzanettidandrader: now here's the same for the right edge: http://paste.ubuntu.com/6786029/14:17
mzanettithe movement here is only around 80 pixels (4 gu)14:18
mzanettibut still it is rejected because it outside the allowed area14:18
dandradermzanetti, are you sure the DDA here http://paste.ubuntu.com/6786029/ has its direction set to Leftwards?14:20
mzanettiawww man14:20
mzanettiof course it isn't :D14:20
dandradermzanetti, :)14:20
mzanettidandrader: you don't wanna know how often I read this line and didn't see the issue14:20
mzanettidandrader: thanks a lot14:21
dandraderyw14:21
tsdgeosman, how did i end up here? :D http://paste.ubuntu.com/6786056/14:21
mzanettimuch better now14:21
mzanettitsdgeos: that looks just about the right layer to debug some qml14:23
mzanetti:P14:23
mhall119mhr3_: pong14:26
mhr3_mhall119, hey, sent you a mail with updated scopes docs, mind uploading it?14:26
mhall119mhr3_: sure14:27
karnitsdgeos: Can't attend SU, longer 1-1 with John. my update: looking into scope rendering issues for Scott14:30
tsdgeosoki14:31
mhr3_Cimi, hey, are you working on the new preview widgets?14:49
Cimimhr3_, yes14:49
mhr3_Cimi, how is it looking?14:49
Cimimhr3_, I started friday, was quite sick last week14:50
Cimimhr3_, basically it's abstracting them, right?14:50
mhr3_Cimi, yea, i'm wondering if we could try to hook it up with some scope this week14:50
Cimimhr3_, better next week14:50
Cimimhr3_, not in London this week14:51
mhr3_Cimi, ah, ok, keep me posted anyways14:51
Cimisure14:52
karnithostr_: (Cc mhr3_ (?)) Any chance for some sprint summary notes? :)15:19
thostr_karni: no news from backend, from front end point of view I already requested a summary (the cleaned spec) from design15:20
mhall119Saviq: can I get an update on those packages needed to build Unity8 on Saucy?15:20
karnimhall119: he's on holiday this week15:20
karnithostr_: thank you15:20
mhall119karni: ah,thanks, anybody else know about those packages?15:21
mhr3_mhall119, the recipes are setup to monitor distro branches, once stuff lands in t, it should get build in the ppa15:22
=== dandrader is now known as dandrader|lunch
mhall119it looks like I'm stuck on a package build that failed15:24
mhall119unity-scopes-api15:24
mhr3_mhall119, there's landing ask for everything scopes related, should all get updated soon15:25
mhr3_which will then trigger the s rebuilds15:25
mhall119ok15:26
mhr3_mhall119, btw docs updated yet?15:27
mhall119mhr3_: in a call and working on it now15:28
mhr3_cool15:28
mhall119mhr3_: should be updated now15:30
mhr3_mhall119, it is indeed, thx15:31
mhall119np15:33
mhall119mhr3_: is there any way to get structured non-HTML docs from doxygen that I could use to import into the new API Website?15:34
mhr3_mhall119, dunno what do you need exactly, but afaik doxygen can generate lots of formats15:35
bregmamhall119, Doxygen will produce XML for doing what you want15:36
mhr3_mhall119, http://www.stack.nl/~dimitri/doxygen/manual/output.html15:36
bregmaall you need is an appropriate XSLT to transform it15:36
mhall119mhr3_: I can use almost anything, I've been writing simple python scripts to parse and import docs, but structured is better15:36
mhall119mhr3_: what branch are the docs generated from?15:37
mhr3_mhall119, lp:unity-scopes-api15:38
tsdgeosMirv: shall we remove the 5.2 tag from https://bugs.launchpad.net/libusermetrics/+bug/1268858 ?15:39
ubot5Ubuntu bug 1268858 in libusermetrics "libusermetrics FTBFS - tests fail on armhf" [Critical,New]15:39
tsdgeosMacSlow: saviq and i talked about the timeformatter stuff15:57
tsdgeosthe outcome was15:57
tsdgeoswe don't care15:57
tsdgeosso we documented it as15:57
tsdgeosNB: The tests expect the locale to be the C locale, they may fail if run15:57
tsdgeosunder a different locale, if you get failures others can not reproduce15:57
tsdgeosprepend 'LC_ALL=C' to the 'make test' command15:57
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mzanettitsdgeos: did you flash your phone today?16:13
tsdgeosnope16:13
mzanettihmm... don't do :D16:13
tsdgeosok :D16:13
mzanettididrocks: in which image did that nested mir stuff land?16:15
mzanettitrying to get back a device where I can work on16:15
=== alan_g|tea is now known as alan_g
karnitsdgeos: Re: my MP - I don't have a better answer than "it's because I followed how ResponsiveGridView was implemented. It did not have bottom margin". Perhaps that needs fixing.16:18
karnimhr3_: Any chance you could help me to get this working in unity-scope-tool? I missed a small bit, the scope does not show up, and I was hoping you could help (as saviq is on holiday) https://code.launchpad.net/~unity-team/unity8/new-scopes-vj-integration/+merge/20193216:19
mhr3_karni, quick hangout?16:20
karnimhr3_: sure, let me quickly fire up laptop, this PC has no mic/cam16:20
mhr3_k16:20
karniWhy do I always have a problem starting a new empty hangout, that should be easier ;P16:22
karnimhr3_: mind throwing a link over?16:23
mhr3_yep, sec16:23
karnimhr3_: http://hangouts.google.com/start16:24
karniwait ;D16:24
karnihttps://plus.google.com/hangouts/_/72cpj4vcqegbshpl3u3msouijs16:24
karnithat one16:24
mhr3_i was faster :P16:24
karnimhr3_: lol sry, can you send it again? accidentaly closed window16:24
mhr3_nevermind, joining :)16:24
MacSlowtsdgeos, ok16:25
didrocksmzanetti: you mean, you want to investigate it or not have that issue?16:27
didrocksmzanetti: if the latter, the latest image (138) is fine16:27
mzanettididrocks: ah cool, thanks16:28
MacSlowtsdgeos, should I mark the filed bug (LP: #1270861) as "Won't fix" then with the remark regarding the C-locale?16:35
ubot5Launchpad bug 1270861 in Unity 8 "TimeFormatterTest fails on non-US locale systems" [Undecided,New] https://launchpad.net/bugs/127086116:35
tsdgeosMacSlow: i guess yes16:36
MacSlowtsdgeos, done16:39
mhr3_karni, the good news is that i see the same thing you mentioned - works with make try... but not in scope-tool16:39
mhr3_karni, but as for why that is... didn't notice anything obvious16:39
karnimhr3_: thank you for giving it a shot16:40
=== dandrader|lunch is now known as dandrader
tsdgeoskarni: if yhe other ones don't have it either maybe you shouldn't have it here either, looks wrong to me but having it behave different is also weird16:58
tsdgeosmzanetti: opinions?16:58
tsdgeosmzanetti: my last comment at https://code.launchpad.net/~unity-team/unity8/new-scopes-vj-integration/+merge/20193216:58
* mzanetti reads16:58
karnitsdgeos: The margin at the bottom would be after the last element, so that makes sense.16:59
karnitsdgeos: FTR If we end up +1'ing this today, I don't want you to top-approve, before I make this work in unity-scope-tool. mhr3_ didn't find any obvious reasons why wouldn't it work.16:59
tsdgeossure17:00
karniThe interesting part is that, once you turn on the carousel, and switch back to grid, unity-scope-tool f's up, so that's weird as well.17:00
mhr3_karni, Saviq mentioned that issue last week, so it's something he's aware of17:01
karnimhr3_: ah, good17:01
mhr3_karni, btw since qt doesn't complain about anything, maybe it's an issue with sizing?17:02
mhr3_width not set properly17:02
mhr3_or something17:02
karnimhr3_: yes, that's what I suspect. trying now.17:03
karnimhr3_: (FYI thostr_1 ) indeed, seems like height problem. I forced a fixed height, and see stuff appear.17:06
karniyay17:06
karniNow I need to get it righrt17:06
tsdgeoskarni: poor's man debugging is adding qml rectangles with color that anchor.fill stuff until you find out what's not showing17:06
karni*right17:06
tsdgeosoh, you found it already :D17:06
karnitsdgeos: but that's a good tip for a future (in case I *need* something like that)17:07
* mzanetti does that all the time17:07
karnitsdgeos: makes me thinkg qmlscene should support something like --view-outlines17:07
mhr3_karni, btw do you recall which scope is supposed to be using this?17:07
mhr3_cause i wonder how scrolling and cat expansion will work with this17:08
karnimhr3_: no, it was just a bit I picked to learn a lot about the code base, and we *could* use that in one of the scopes for MWC.17:08
karnimhr3_: yes, that's something I'd like to know as well, don't know as of now as FilterGridView explicitly implements collapsing17:09
karniso that bit might be yet missing.17:09
karnimhr3_: baby steps :)17:09
mhr3_right :)17:09
myNameIsWhoping mzanetti  I was wondering if you had some time to talk to me about LauncherModel  for Unity plugin.  I was using it and can not seem to get back anything other then applications://   is there a different model for unity://  ? thanks17:17
mzanettimyNameIsWho: what are you trying to do?17:19
myNameIsWholik for 'unity://running-apps', 'unity://expo-icon', 'unity://devices']17:19
myNameIsWhomzanetti,  make a launcher17:20
myNameIsWhomzanetti,  http://imagebin.org/28781117:20
mzanettimyNameIsWho: you want to replace the existing launcher?17:21
myNameIsWhomzanetti, not replace add option.  there is other launcher also.  But that is besides that point17:22
mzanettimyNameIsWho: in that case you want to replace the launchermodel too17:22
mzanettior well, not use it17:22
myNameIsWhomzanetti,  I am not use to using qmlreg singleton type though it is real COOL !17:22
myNameIsWhomzanetti,  so you think that I should make different models that read dbus ?17:23
mzanettimyNameIsWho: well, depends on what you want to show... you'll get running (recent) applications from the ApplicationManager17:23
myNameIsWhocool. mzanetti  yeah What I am doing is porting Ubuntu tv to Unity 8 code so that I can run it on my hdmi stick17:24
mzanettimyNameIsWho: you might be able to use the launcherbackend stuff to read the configs17:24
mzanettimyNameIsWho: ah, cool17:24
mzanettimyNameIsWho: ok, so this is the idea:17:24
mzanettimyNameIsWho: the stuff in launcherbackend is intended to be shared between different launchers17:25
myNameIsWhousing zeroconf to connect to the phone to stream to tv17:25
mzanettiand the model should be replaced for each different launcher behavior17:25
mzanettiit might not be well enough structured so far tho17:25
myNameIsWhoI see so like Unity 2d was with bfb trashs applications and devices17:26
myNameIsWhoeach as there own model17:26
mzanettimyNameIsWho: https://docs.google.com/a/canonical.com/drawings/d/1AlMDP0VqadG2s0ZdV2lG-5f2SEgpUXjNrfkCq970fDI/edit17:26
mzanettimyNameIsWho: actually you should only imeplement a new launcher model. if you stick with the LauncherModelInterface api, the existing UI code will just work fine with a different behavior of the model17:27
myNameIsWhomzanetti,  I do not have permission to look at that17:27
mzanettimyNameIsWho: http://i.imgur.com/dp3Aj9P.png17:29
myNameIsWhomzanetti,  thank you you have been extremely helpful .17:30
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karnimzanetti: mhr3: You guys mind giving this a quick sanity check? (starting from line 21. everything before line 21 is for reference)17:51
mhr3karni, this == ?? (sorry lost scrollback)17:53
karnioh sorry17:53
karnimzanetti: mhr3: http://paste.ubuntu.com/6787158/17:53
* karni didn't paste the link17:53
* mzanetti has no idea what this is about :/17:53
mzanettiwell, I have an idea, but not qualified enough to give constructive feedback17:54
karnimzanetti: ack, np17:54
karnimhr3: this would basically inject the 'collapse' feature you asked about. The naming is ridiculous, though.17:54
mhr3karni, maybe we don't really want it though?17:55
mhr3maybe this thing is supposed to be always-expanded?17:55
mhr3but that's a design question17:55
karniTBH I think "FilterGrid" was a really poor name choice. collapsing is very distant from 'filtering' in my mind. /me stops rambling ;d17:55
karnimhr3: let me have a quick look at the spec17:56
karni"35 GU - when category is collapsed, cards are cropped at 35 GU"17:56
karnimhr3: now that it works extended (just added anchors.fill: parent in 2 places) the next step would be to make it collapsible.17:57
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