=== duflu_ is now known as duflu [08:28] otto failures are back ?¿ :( === _salem is now known as salem_ [09:15] anyone running on i386? [09:16] Mirv: do you have an i386 chroot with your qt52 packages? [09:21] mhr3_: you there? [09:21] tsdgeos, no, why? [09:22] mhr3_: karni was complaining on friday that he could not start unity8 when using demo-stuff PPA [09:22] possible, there were huge changes landing [09:24] tsdgeos: no, only amd64 [10:33] mhr3_: tsdgeos: good day o/ === Guest86298 is now known as karni [10:34] karni, hey [10:34] mhr3_: You on holiday/working today? [10:34] wish i was on holiday [10:34] hahah [10:35] mhr3_: Is there any chance you could allocate some cycles to look into why demo-stuff ppa does not run with latest trusty-proposed? [10:35] karni, it should [10:35] * didrocks has a very similar wish than mhr3_ [10:35] now :) [10:35] mhr3_: Oh, that'd be neat [10:36] karni, the scope didn't build yet though [10:36] mhr3_: online-music? [10:36] yep [10:36] ack [10:38] karni, https://code.launchpad.net/~unity-team/+archive/demo-stuff/+recipebuild/635122 [10:38] mhr3_: Thanks Michal! [10:40] karni, something's wrong with saucy builds in that ppa, hope you're on T [10:42] mhr3_: yeah, I'm talking trusty-proposed :) [10:42] cool === MacSlow is now known as MacSlow|lunch === MacSlow|lunch is now known as MacSlow === dandrader is now known as dandrader|afk [13:43] mhall119, ping? [13:47] I have a problem with my duel screens (screen 1: 24 inch - screen 2: 22 inch) on every boot on password entering stage, the screens overlap, after loging in, i have to: monitor settings ->switch off the 22 inch and revert back, is there a fix? [13:47] karni, did you try demo-stuff? does it work now for you? === dandrader|afk is now known as dandrader [13:57] mhr3_: flashed trusty, installing now [14:04] dandrader: hey, how is it going? [14:05] mzanetti, hi [14:05] dandrader: are you feeling any better? [14:05] mzanetti, I'm managing [14:05] :/ [14:06] dandrader: I have an issue with an EdgeDragArea you might be able to tell what it is: [14:06] dandrader: for some reason the gesture doesn't seem to be recognized if I'm too fast [14:06] mzanetti, maybe too few samples [14:06] but we don't have anything like maxSpeed, do we? [14:06] mzanetti, maybe we do. let me check [14:07] dandrader: I'm using the exact same EdgeDragArea code than on the left edge [14:07] mzanetti, no, we don't have a maxSpeed or anything like that [14:07] only difference is direction. LeftWards vs RightWards [14:08] the launcher comes in 100% reliable with those fast gestures [14:08] but with the right edge I can make it fail in 80% of the cases if I'm swiping fast [14:09] mzanetti, try setting DIRECTIONALDRAGAREA_DEBUG to 1 in DirectionalDragArea.cpp and see if you spot anything suspect [14:15] dandrader: yeah... Rejecting gesture because touch point is outside allowed area. [14:15] dandrader: but doesn't this happen on the left edge then? [14:15] mzanetti, didn't get your question [14:16] dandrader: this is an example of the left edge: http://paste.ubuntu.com/6786044/ [14:17] dandrader: you can see that I moved ~150 pixels before the gesture is recognized [14:17] on my screen that is about 7.5 grid units [14:17] the EdgeDragArea is 2 gu in width [14:17] dandrader: now here's the same for the right edge: http://paste.ubuntu.com/6786029/ [14:18] the movement here is only around 80 pixels (4 gu) [14:18] but still it is rejected because it outside the allowed area [14:20] mzanetti, are you sure the DDA here http://paste.ubuntu.com/6786029/ has its direction set to Leftwards? [14:20] awww man [14:20] of course it isn't :D [14:20] mzanetti, :) [14:20] dandrader: you don't wanna know how often I read this line and didn't see the issue [14:21] dandrader: thanks a lot [14:21] yw [14:21] man, how did i end up here? :D http://paste.ubuntu.com/6786056/ [14:21] much better now [14:23] tsdgeos: that looks just about the right layer to debug some qml [14:23] :P [14:26] mhr3_: pong [14:26] mhall119, hey, sent you a mail with updated scopes docs, mind uploading it? [14:27] mhr3_: sure [14:30] tsdgeos: Can't attend SU, longer 1-1 with John. my update: looking into scope rendering issues for Scott [14:31] oki [14:49] Cimi, hey, are you working on the new preview widgets? [14:49] mhr3_, yes [14:49] Cimi, how is it looking? [14:50] mhr3_, I started friday, was quite sick last week [14:50] mhr3_, basically it's abstracting them, right? [14:50] Cimi, yea, i'm wondering if we could try to hook it up with some scope this week [14:50] mhr3_, better next week [14:51] mhr3_, not in London this week [14:51] Cimi, ah, ok, keep me posted anyways [14:52] sure [15:19] thostr_: (Cc mhr3_ (?)) Any chance for some sprint summary notes? :) [15:20] karni: no news from backend, from front end point of view I already requested a summary (the cleaned spec) from design [15:20] Saviq: can I get an update on those packages needed to build Unity8 on Saucy? [15:20] mhall119: he's on holiday this week [15:20] thostr_: thank you [15:21] karni: ah,thanks, anybody else know about those packages? [15:22] mhall119, the recipes are setup to monitor distro branches, once stuff lands in t, it should get build in the ppa === dandrader is now known as dandrader|lunch [15:24] it looks like I'm stuck on a package build that failed [15:24] unity-scopes-api [15:25] mhall119, there's landing ask for everything scopes related, should all get updated soon [15:25] which will then trigger the s rebuilds [15:26] ok [15:27] mhall119, btw docs updated yet? [15:28] mhr3_: in a call and working on it now [15:28] cool [15:30] mhr3_: should be updated now [15:31] mhall119, it is indeed, thx [15:33] np [15:34] mhr3_: is there any way to get structured non-HTML docs from doxygen that I could use to import into the new API Website? [15:35] mhall119, dunno what do you need exactly, but afaik doxygen can generate lots of formats [15:36] mhall119, Doxygen will produce XML for doing what you want [15:36] mhall119, http://www.stack.nl/~dimitri/doxygen/manual/output.html [15:36] all you need is an appropriate XSLT to transform it [15:36] mhr3_: I can use almost anything, I've been writing simple python scripts to parse and import docs, but structured is better [15:37] mhr3_: what branch are the docs generated from? [15:38] mhall119, lp:unity-scopes-api [15:39] Mirv: shall we remove the 5.2 tag from https://bugs.launchpad.net/libusermetrics/+bug/1268858 ? [15:39] Ubuntu bug 1268858 in libusermetrics "libusermetrics FTBFS - tests fail on armhf" [Critical,New] [15:57] MacSlow: saviq and i talked about the timeformatter stuff [15:57] the outcome was [15:57] we don't care [15:57] so we documented it as [15:57] NB: The tests expect the locale to be the C locale, they may fail if run [15:57] under a different locale, if you get failures others can not reproduce [15:57] prepend 'LC_ALL=C' to the 'make test' command === alan_g is now known as alan_g|tea [16:13] tsdgeos: did you flash your phone today? [16:13] nope [16:13] hmm... don't do :D [16:13] ok :D [16:15] didrocks: in which image did that nested mir stuff land? [16:15] trying to get back a device where I can work on === alan_g|tea is now known as alan_g [16:18] tsdgeos: Re: my MP - I don't have a better answer than "it's because I followed how ResponsiveGridView was implemented. It did not have bottom margin". Perhaps that needs fixing. [16:19] mhr3_: Any chance you could help me to get this working in unity-scope-tool? I missed a small bit, the scope does not show up, and I was hoping you could help (as saviq is on holiday) https://code.launchpad.net/~unity-team/unity8/new-scopes-vj-integration/+merge/201932 [16:20] karni, quick hangout? [16:20] mhr3_: sure, let me quickly fire up laptop, this PC has no mic/cam [16:20] k [16:22] Why do I always have a problem starting a new empty hangout, that should be easier ;P [16:23] mhr3_: mind throwing a link over? [16:23] yep, sec [16:24] mhr3_: http://hangouts.google.com/start [16:24] wait ;D [16:24] https://plus.google.com/hangouts/_/72cpj4vcqegbshpl3u3msouijs [16:24] that one [16:24] i was faster :P [16:24] mhr3_: lol sry, can you send it again? accidentaly closed window [16:24] nevermind, joining :) [16:25] tsdgeos, ok [16:27] mzanetti: you mean, you want to investigate it or not have that issue? [16:27] mzanetti: if the latter, the latest image (138) is fine [16:28] didrocks: ah cool, thanks [16:35] tsdgeos, should I mark the filed bug (LP: #1270861) as "Won't fix" then with the remark regarding the C-locale? [16:35] Launchpad bug 1270861 in Unity 8 "TimeFormatterTest fails on non-US locale systems" [Undecided,New] https://launchpad.net/bugs/1270861 [16:36] MacSlow: i guess yes [16:39] tsdgeos, done [16:39] karni, the good news is that i see the same thing you mentioned - works with make try... but not in scope-tool [16:39] karni, but as for why that is... didn't notice anything obvious [16:40] mhr3_: thank you for giving it a shot === dandrader|lunch is now known as dandrader [16:58] karni: if yhe other ones don't have it either maybe you shouldn't have it here either, looks wrong to me but having it behave different is also weird [16:58] mzanetti: opinions? [16:58] mzanetti: my last comment at https://code.launchpad.net/~unity-team/unity8/new-scopes-vj-integration/+merge/201932 [16:58] * mzanetti reads [16:59] tsdgeos: The margin at the bottom would be after the last element, so that makes sense. [16:59] tsdgeos: FTR If we end up +1'ing this today, I don't want you to top-approve, before I make this work in unity-scope-tool. mhr3_ didn't find any obvious reasons why wouldn't it work. [17:00] sure [17:00] The interesting part is that, once you turn on the carousel, and switch back to grid, unity-scope-tool f's up, so that's weird as well. [17:01] karni, Saviq mentioned that issue last week, so it's something he's aware of [17:01] mhr3_: ah, good [17:02] karni, btw since qt doesn't complain about anything, maybe it's an issue with sizing? [17:02] width not set properly [17:02] or something [17:03] mhr3_: yes, that's what I suspect. trying now. [17:06] mhr3_: (FYI thostr_1 ) indeed, seems like height problem. I forced a fixed height, and see stuff appear. [17:06] yay [17:06] Now I need to get it righrt [17:06] karni: poor's man debugging is adding qml rectangles with color that anchor.fill stuff until you find out what's not showing [17:06] *right [17:06] oh, you found it already :D [17:07] tsdgeos: but that's a good tip for a future (in case I *need* something like that) [17:07] * mzanetti does that all the time [17:07] tsdgeos: makes me thinkg qmlscene should support something like --view-outlines [17:07] karni, btw do you recall which scope is supposed to be using this? [17:08] cause i wonder how scrolling and cat expansion will work with this [17:08] mhr3_: no, it was just a bit I picked to learn a lot about the code base, and we *could* use that in one of the scopes for MWC. [17:09] mhr3_: yes, that's something I'd like to know as well, don't know as of now as FilterGridView explicitly implements collapsing [17:09] so that bit might be yet missing. [17:09] mhr3_: baby steps :) [17:09] right :) [17:17] ping mzanetti I was wondering if you had some time to talk to me about LauncherModel for Unity plugin. I was using it and can not seem to get back anything other then applications:// is there a different model for unity:// ? thanks [17:19] myNameIsWho: what are you trying to do? [17:19] lik for 'unity://running-apps', 'unity://expo-icon', 'unity://devices'] [17:20] mzanetti, make a launcher [17:20] mzanetti, http://imagebin.org/287811 [17:21] myNameIsWho: you want to replace the existing launcher? [17:22] mzanetti, not replace add option. there is other launcher also. But that is besides that point [17:22] myNameIsWho: in that case you want to replace the launchermodel too [17:22] or well, not use it [17:22] mzanetti, I am not use to using qmlreg singleton type though it is real COOL ! [17:23] mzanetti, so you think that I should make different models that read dbus ? [17:23] myNameIsWho: well, depends on what you want to show... you'll get running (recent) applications from the ApplicationManager [17:24] cool. mzanetti yeah What I am doing is porting Ubuntu tv to Unity 8 code so that I can run it on my hdmi stick [17:24] myNameIsWho: you might be able to use the launcherbackend stuff to read the configs [17:24] myNameIsWho: ah, cool [17:24] myNameIsWho: ok, so this is the idea: [17:25] myNameIsWho: the stuff in launcherbackend is intended to be shared between different launchers [17:25] using zeroconf to connect to the phone to stream to tv [17:25] and the model should be replaced for each different launcher behavior [17:25] it might not be well enough structured so far tho [17:26] I see so like Unity 2d was with bfb trashs applications and devices [17:26] each as there own model [17:26] myNameIsWho: https://docs.google.com/a/canonical.com/drawings/d/1AlMDP0VqadG2s0ZdV2lG-5f2SEgpUXjNrfkCq970fDI/edit [17:27] myNameIsWho: actually you should only imeplement a new launcher model. if you stick with the LauncherModelInterface api, the existing UI code will just work fine with a different behavior of the model [17:27] mzanetti, I do not have permission to look at that [17:29] myNameIsWho: http://i.imgur.com/dp3Aj9P.png [17:30] mzanetti, thank you you have been extremely helpful . === salem_ is now known as _salem [17:51] mzanetti: mhr3: You guys mind giving this a quick sanity check? (starting from line 21. everything before line 21 is for reference) [17:53] karni, this == ?? (sorry lost scrollback) [17:53] oh sorry [17:53] mzanetti: mhr3: http://paste.ubuntu.com/6787158/ [17:53] * karni didn't paste the link [17:53] * mzanetti has no idea what this is about :/ [17:54] well, I have an idea, but not qualified enough to give constructive feedback [17:54] mzanetti: ack, np [17:54] mhr3: this would basically inject the 'collapse' feature you asked about. The naming is ridiculous, though. [17:55] karni, maybe we don't really want it though? [17:55] maybe this thing is supposed to be always-expanded? [17:55] but that's a design question [17:55] TBH I think "FilterGrid" was a really poor name choice. collapsing is very distant from 'filtering' in my mind. /me stops rambling ;d [17:56] mhr3: let me have a quick look at the spec [17:56] "35 GU - when category is collapsed, cards are cropped at 35 GU" [17:57] mhr3: now that it works extended (just added anchors.fill: parent in 2 places) the next step would be to make it collapsible. === _salem is now known as salem_ === alan_g is now known as alan_g|EOD === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader === dandrader is now known as dandrader|bbl === rachelliu_ is now known as rachelliu === salem_ is now known as _salem === dandrader|bbl is now known as dandrader === _salem is now known as salem_ === salem_ is now known as _salem === _salem is now known as salem_