=== salem_ is now known as _salem === _salem is now known as salem_ [11:23] tsdgeos, hey dude [11:24] tsdgeos, we remove the qmlproject, but now with cmake I think it's just less handy to deal with the qml files [11:26] Cimi: what's the problem? [11:27] mzanetti, loses all the integration and highlight with ubuntu components, here [11:27] oh really? [11:27] hmm [11:27] mzanetti, might be false [11:27] Cimi: can you point me to an example? [11:28] mzanetti, while I was texting you [11:28] mzanetti, I realised I should double check I have them installed [11:28] might be that apt uninstalled them [11:28] Cimi: if it doesn't work, let me know [11:28] * Cimi upgrades [11:41] * mzanetti is reading the design spec for the tablet right edge [11:41] as a user: \o/ [11:41] as a developer: /o\ [11:41] hehe === MacSlow is now known as MacSlow|lunch [12:11] ahah === boiko_ is now known as boiko [12:40] mzanetti, yeah I don't have highlight anymore after this qmlproject -> cmake [12:40] Cimi: what doesn't highlight? [12:40] Cimi: everything or just some stuff? [12:41] mzanetti, the components [12:41] Label, UbuntuShape... [12:41] SDK? [12:41] yes [12:42] mzanetti, thus I don't have auto completion on properties too [12:42] Cimi: hmm... works here [12:43] mzanetti, you have highlight of Label? [12:43] * mzanetti tries [12:43] Button [12:44] Cimi: http://i.imgur.com/2P9YKgl.png [12:44] mzanetti, with cake?? [12:44] cmake? [12:44] Cimi: yeah [12:44] mzanetti, how did you open the file? [12:45] you open cake, then it asks to build here [12:45] Cimi: opened the cmakelists.txt as project [12:45] cake is my cmake [12:45] I have autocorrection [12:45] then ctrl + k -> She -> enter [12:45] for the recotds [12:45] doesn look like ^ :P [12:45] indeed [12:45] hah [12:48] mzanetti, build location of project doesn't affect? [12:48] Cimi: no, it shouldn't... however, I always change that to unity8/builddir [12:48] (where unity8 is the folder of the current branch) [12:49] Cimi: that way ./run and qtcreator share the same builddir [12:53] * Cimi tried [12:53] *s [12:53] first I'll build with our tool, then I import [12:53] let's see [13:01] Cimi: now I have the same issue [13:01] Cimi: not sure what I did tho === alan_g is now known as alan_g|lunch [13:06] mzanetti, holy ..., what display are you using? [13:06] frickin huge screenshot [13:06] mhr3_: 2880x1900 [13:06] on 15" [13:07] 15"? whaaaat? [13:07] they call it Retina screen [13:08] you can like... see something there? [13:08] mhr3_: sure... using 200 dpi fonts [13:08] and "huge" icons everywhere [13:08] some issues here and there [13:09] but KDE does okayish [13:09] not so much unity7 [13:09] unit8 is perfect [13:09] i'd like to see you try to hit the search prev and next icons [13:10] yeah... unity7 doesn't really work on this screen [13:10] for unity8 I use GRID_UNIT_PX=18 === MacSlow|lunch is now known as MacSlow === alan_g|lunch is now known as alan_g [13:52] mzanetti, now every highlight is broken :| [13:52] Cimi: yeah... same here. I don't know what made it work before... [13:53] Cimi: just tried with some core apps [13:53] Cimi: same issue there [13:53] let's google [13:57] nah [14:05] mzanetti, missing plugins.qmltypes? [14:05] mzanetti, from ubuntu components [14:05] Cimi: no, I don't think so [14:05] Cimi: plugins.qmltypes is only there to resolve compiled stuff [14:05] ok [14:06] Cimi: everything written in QML should appear without it [14:06] Cimi: http://i.imgur.com/nc59df0.png [14:06] Cimi: so the issue is that qtcreator knows only qmake and qmlproject to set this import path [14:07] Cimi: which means, right now there is no chance to load our internal plugins located in the builddir [14:07] so why we used cmake? [14:07] Cimi: however, for stuff that is installed system wide (e.g. Ubuntu .Components) it should load it automatically [14:07] if it doesn't fully work with our sdk? [14:07] ah I see [14:08] Cimi: yeah... we definitely need to report a bug about this. If the company guideline is to use cmake, we need to fix the qtcreator cmake integration [14:08] but it did load Ubuntu.Components for me [14:08] but then I closed everything and reopened it and now its gone [14:09] :P [14:09] I'll report a bug === dandrader is now known as dandrader|afk === alan_g is now known as alan_g|afk [14:20] Cimi: https://bugs.launchpad.net/ubuntu-ui-toolkit/+bug/1271184 and https://bugs.launchpad.net/ubuntu-ui-toolkit/+bug/1271185 [14:20] Ubuntu bug 1271184 in Ubuntu UI Toolkit "[QtCreator] When using cmake, QtCreator fails to load Ubuntu.Components" [Undecided,New] [14:20] Ubuntu bug 1271185 in Ubuntu UI Toolkit "[QtCreator] When using cmake, there is no way to set QML_IMPORT_PATH" [Undecided,New] === dandrader|afk is now known as dandrader [14:24] Why is it that I have to kill mumble twice before it connects property the third time hah [14:32] karni, but in ubuntu, works on osx [14:33] ubuntu/linux [14:33] heh ;) [14:37] I meant bug [14:38] Right === alan_g|afk is now known as alan_g [14:40] Cimi: can you confirm the bugs? [14:48] didrocks: moving here :)....but just wanted to ask [14:48] can the autopilot test for attempting to join a wifi [14:49] actually fail ? (meaning we won't know the passwords when the test may be run anywhere) [14:49] and the point is really to prove the unity8-mir stack...correct ? [14:50] kgunn: not sure if you can have a mock, the goal is to ensure that I see a wifi access point, click on the shell indicator, and get a WPA/WEP passphrase prompt where I can ack it [14:51] (which was what failing, due to the stacking issue) [14:51] Cimi: ^ as we were just discussing [14:51] didrocks, we can maybe create an access point [14:51] local one [14:51] but it's rather not-easy [14:51] didrocks: i apologize, i'm catching up...what specificaly was failing ? osk reveal ? [14:52] kgunn: no WPA snap decision prompt [14:53] so basically, clean phone [14:53] click on an access point [14:53] then, nothing [14:53] there were also stacking issues which were mentionned on the ubuntu-phone ML [14:53] got it...and this was only with nested mir ? [14:53] * kgunn finds that a little hard to believe [14:54] kgunn: it was [14:54] kgunn: 3 people confirming [14:54] we only reverted ubuntu-touch-session to disable it [14:55] kgunn: just read my emails on the phone ML, everything and what we tested/reverted is detailed there [15:16] Wellark, hey dude, have you done any autopilot tests for network? [15:17] MacSlow: can this land? https://code.launchpad.net/~macslow/unity-notifications/extended-snap-decisions-part2/+merge/188851 [15:19] mzanetti, as is hardly... it's been idling for months because that special use-case was no longer needed by use-cases from Design [15:19] ok... [15:19] so seems we don't have anything to land just now [15:19] mzanetti, much wasted time :/ === alan_g is now known as alan_g|tea === alan_g|tea is now known as alan_g === salem_ is now known as _salem [16:18] meh [16:18] we have non square icons that don't make QIcon happy and thus we end up with blurry icons :-( === dandrader is now known as dandrader|lunch [16:19] tsdgeos, you sure it isn't a problem with the theme itself? [16:20] last time i checked it didn't specify scalable icons for everything [16:20] mhr3_: the problem is we are installing a 144x135 png in a 144 folder [16:20] and the spec is made only for square icons [16:21] can't we just add some margins? [16:21] so the loader things that if it's inside a 144 folder it means it's 144x144 and then bad things happen when you ask for a 144x135 one [16:21] we could, but that would probably break something else :D [16:22] sigh [16:22] that would not be epecting the margins [16:23] tsdgeos, well, it does work for square icons on the desktop [16:24] mhr3_: i guess if we add margins, then you'd get margins on the rendering too, no? [16:24] that's surely not what we want i guess [16:26] unless the shader just centers the current icons anyway [16:28] * tsdgeos adds some more debug code and finds weirder stuff [16:30] Cimi: ? [16:30] haven't got that far [16:30] I'm finishing the project I'm currently working this week and then it's all-in for networking [16:49] thostr_1, ping [16:50] cwayne: pong [16:50] thostr_1, hi, i was wondering if you guys had any status on the scopes-registry being able to query remote scopes? [16:52] boo, i think i found a bug in Qt (another one) :D [16:53] cwayne:marcus is still working to get remote scopes fully working [16:53] can anyone see why this would happen? [16:53] http://paste.ubuntu.com/6792543/ [16:53] cwayne: he estimated to have it done by end of this week [16:53] mzanetti: ↑↑ [16:53] thostr_1, done as in having a MR to trunk, or done as in having it in a package in the ppa? [16:54] cwayne: first one, second is often out of our hands unfortunately [16:54] cwayne: we're trying but I cannot promise this [16:55] thostr_1, who controls the ppa releasing bits? [16:55] tsdgeos: seems to preserve the aspect ratio [16:55] PreserveAspectFit [16:55] mzanetti: sure, but look at the last one [16:56] why do i get QPixmap(QSize(105, 99) ) instead of QPixmap(QSize(144, 135) ) as i did get? [16:56] hmm... interesting [16:56] seems to actually scale down the QImage [16:57] QIcon [16:57] i'd say the cachine code is confused [16:57] and returning me the last pixmap for no real reason [17:06] oh lol [17:06] huge bug in the qiconloader code [17:06] i'll fix it tomorrow [17:06] wonder how noone found this yet :-S [17:07] it does indeed scale the pixmap down [17:11] * tsdgeos waves === _salem is now known as salem_ === dandrader_ is now known as dandrader === alan_g is now known as alan_g|EOD [19:24] Hello there I was wondering if I could get some help on debugging Unity. I have ran unity --debug and it shows that "unity-panel-service: no process found" the shell does not show up at all neither does the launcher,dash nor panel. Thanks for your time. [19:26] I am taking it that it is a glib service that is not found. I am going to look into that. I also see where some non-useful gdb and compiz messages. [19:34] Ok nevermind I was able to get unity going again after removing ~/.config/compiz-1 and dconf reset -f /org/compiz/ === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader === salem_ is now known as _salem