=== rsalveti_ is now known as rsalveti === mhall119_ is now known as mhall119 === chihchun_afk is now known as chihchun [06:49] Oh, what? We don't have an event time in all our events? === chihchun is now known as chihchun_afk === chihchun_afk is now known as chihchun === chihchun is now known as chihchun_afk === psivaa_ is now known as psivaa === chihchun_afk is now known as chihchun === chihchun is now known as chihchun_afk === chihchun_afk is now known as chihchun === chihchun is now known as chihchun_afk === alan_g is now known as alan_g|lunch === alan_g|lunch is now known as alan_g === chihchun_afk is now known as chihchun === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader === chihchun is now known as chihchun_afk === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader === mhall119 is now known as mhall119|away === dandrader is now known as dandrader|lunch === mhall119|away is now known as mhall119 === alan_g is now known as alan_g|EOD [17:32] kgunn, hey, so that stacktrace you sent me on friday was a bit strange....as it was under the assumption that OPENGL was available on the phone? [17:32] kgunn, ill have to get my N7 flashed, and hope it still works with unity8 [17:33] thanks for testing it out! === dandrader|lunch is now known as dandrader === dandrader is now known as dandrader|bbl [21:03] mterry: did we fix your osk not catching events bug with latest mir-devel ? [21:03] (assuming you've got a rebuilt mir-dev branch in the silo...) [21:03] kgunn, uh, haven't tested whole stack yet, we haven't rebuilt everything in silo [21:03] mterry: i figured... [21:04] still trudging through build order and mir api changes i suppose [21:04] racarr: ^ [21:05] mterry: did you need a hand updating u-s-c to latest mir api ? [21:05] kgunn, no, I think I did [21:06] just took a while to rebuild everything on my phone so I could confirm it built right [21:09] Ok! [21:09] ust making sure it doesnt get lost [21:10] bregma: i recall you had a local fix for the qt5.2 shader trouble to render...but did you have yet another problem ? (for desktop preview ?) [21:11] robert was just asking if the cursor changes worked...but i'm thinking we still don't knwo [22:13] kgunn, everything is fine (mir-wise) in the desktop preview, cursor works swimmingly on one of my machines (not the other, but it appears to be a bizarre packaging problem not a software problem) [22:18] Yay [22:19] Woot! [22:20] demo render surfaces is kind o insane... [22:23] I guess not insane there is just a lot of stuf [22:23] f === dandrader|bbl is now known as dandrader