=== jamesh_ is now known as jamesh [07:10] Saviq: big question, with utopic open, shall we move? [07:11] tsdgeos, you can stick until it works for you, but that's not gonna be long ;) [07:11] so let's do the move [07:11] the earlier the easier [07:11] since packages should be the same-ish as of now (i'm hoping) [07:12] tsdgeos, yeah, I don't think anything entered U for real yet [07:12] OTOH I'm not sure it's possible to switch yet [07:12] at least do-release-upgrade -d doesn't think so [07:12] Yeah, that won't work for a bit. [07:13] sed -i s/trusty/utopic/g /etc/apt/sources.list will¹ work, though :) [07:14] ¹: For values of “work” that are provided by the current utopic repositories; I'd probably wait a week for the early churn to die down :) [07:14] Saviq: never used those fancy tools [07:14] :) [07:15] seems only PPAs are not there yet, cool [07:17] half of ddebs isn't either [07:18] but main is [07:18] so that's cool [07:21] right, ddebs will probably only happen once something is built in the respective repos [07:21] I'll wait [07:21] :) [07:22] MacSlow, hey mirco, do you have some instructions for which branches I need for power on animation? [07:22] Cimi, silo 002 [07:24] Saviq, which branches has in? I'm working on power off [07:24] Cimi, https://docs.google.com/a/canonical.com/spreadsheet/ccc?key=0AuDk72Lpx8U5dFlCc1VzeVZzWmdBZS11WERjdVc3dmc&usp=drive_web#gid=20 [07:26] Cimi, you mean the animaiotn [07:26] Cimi, spinner-animation [07:26] yeah [07:26] actually, more all the rest [07:28] Cimi, there's lp:~unity-team/unity-system-compositor/new-gl-screen [07:28] Cimi, and if your only after the related .debs themselves... like Saviq said silo 002 [08:02] Cimi: you were reviewing https://code.launchpad.net/~aacid/unity8/filtergrid_bindingloop/+merge/216147 ? how's it going? [08:03] tsdgeos, yeah let me review it now [08:03] I mean finish [08:03] tsdgeos, I tested it and works fine [08:03] tsdgeos, I was reviewing the code but got drag into another review [08:04] happens :) [08:05] Cimi: added comment to https://code.launchpad.net/~cimi/unity8/fix-locale-tests/+merge/216068 [08:06] tsdgeos, it might happen that we still need LC_ALL=C [08:06] tsdgeos, i did not manage to add it for the qmltests [08:07] the unit tests I think [08:07] Cimi: but we don't (at the moment) [08:07] what's the problem with qmltests? [08:08] aren't we using the same functions? [08:08] tsdgeos, cmake [08:08] I failed at setting itr [08:08] *it [08:24] Cimi: so you're basically saying that the [08:24] set(qmltest_DEFAULT_PROPERTIES ENVIRONMENT "LC_ALL=C") [08:24] you added doesn't do anything? [08:25] tsdgeos, this works [08:26] tsdgeos, but if you see the one before in that cmakelists [08:26] tsdgeos, there's already QPA_PLATFORM=minimum or something [08:26] tsdgeos, I was not able to set two properties at the same time [08:26] might be something to do with the macro [08:27] so you mean that there's two tests that don't have the LC_ALL because they have the QPA? [08:31] Saviq: i've removed mysel from the category index thing from https://blueprints.launchpad.net/ubuntu/+spec/client-1303-unity-ui-dash since i don't even know if that's on the table anymore with the last design [08:31] tsdgeos, sure, of course [08:31] and probably needs to be moved to somewhere not named 1303 too :D [08:32] Cimi: so you mean that there's two tests that don't have the LC_ALL because they have the QPA? [08:32] yes [08:39] Cimi: then it's two tests, please remove the comment and if ever we need the LC_ALL let's find out how to fix it [08:39] ok [08:40] tsdgeos, done [08:44] Cimi: why the two changes in plugins/Utils/CMakeLists.txt ? [08:45] should just one of them be enough? [08:45] tsdgeos, one is for make test [08:45] tsdgeos, one for make testTimeFormatter etc [08:45] ah [08:45] right [08:47] Saviq: i'm approving https://code.launchpad.net/~cimi/unity8/fix-locale-tests/+merge/216068 since afaics it contains all your wanted fixes [08:47] tsdgeos, sure [08:50] tsdgeos, I'm struggling to understand comment of object d in https://code.launchpad.net/~aacid/unity8/filtergrid_bindingloop/+merge/216147 [08:50] rephrase pls :) [08:51] not sure i can :D [08:51] Cimi: let me try to explain it to you here and then maybe you can suggest what would make it easier to understand for you [08:51] Cimi: so this is the opening/closing grid from the dash [08:52] we have two properties filter, that controls if the model should be limited to 6 items or not limited at all [08:53] and collapsed that triggers the height animation [08:53] we need two because when going from "big to small" we need to trigger the height animation [08:53] but still we need to be shoing all the items and not 6, because otherwise you'd see the items be removed first and then the height animation happen [08:54] does that explain it better? [08:54] yes [08:54] ok, so what changes would you suggest to the wording in there? [08:55] i mean it's easy for me to understand since i know what i want to mean :D [08:55] so an outsider suggestion is more than welcome [08:56] tsdgeos, I don't like those properties [08:57] tsdgeos, now that you told me how they work === john-mcaleely is now known as john-mcaleely|af [08:57] Cimi: you're free to rework the code to not need them :) === john-mcaleely|af is now known as john-mcaleely [08:57] fwiw we already had them before [08:57] tsdgeos, I feel like we don't need them but just animate when we are uncollapsing, no? [08:57] just not documented [08:57] but I am still reading the code first, so I might ended up with your exact code [08:58] Cimi: what do you mean "just animate when we are uncollapsing"? [08:58] we nee the animation in both ways [08:58] I mean filter just on uncollapsing [08:58] sorry when is collapsed [08:58] otherwise is automatically false [08:59] and this is what it does really [09:00] * Cimi reads first [09:13] Saviq: so what we do with https://bugs.launchpad.net/unity8/+bug/1308477 ? can we merge https://code.launchpad.net/~mterry/unity8/greeter-ux-fixes/+merge/210042 or you want a definitive answer from Jouni [09:13] Launchpad bug 1308477 in Unity 8 "left edge hint comes up everytime trying to unlock the greeter" [Undecided,In progress] [09:13] ? [09:14] tsdgeos, we can't land yet anyway, will try and get an answer today [09:14] ok [09:16] FWIW I really hope this will go away, it's rather annoying to have the launcher pop out every time you unlock the screen... [09:16] i agree [09:16] i told him on the review too [09:16] but i'm not design so if design wants to see it [09:16] well i guess they will want to unsee it afterwards :D [09:17] indeed ;) [09:18] /food [09:45] mhr3: do you happen to know if anyone is using ZoomableImage in previews? [09:47] tsdgeos, according to spec, any non-gallery widget is a zoomable image [09:48] mhr3: correct, do you know of anyone not using galleries? [09:48] tsdgeos, yea, pretty much every single image will be using it [09:49] ok, tx [09:49] so music previews for example [09:49] although they're zoomable prop should be false [09:49] their* [09:50] mhr3: do we have a design how a zoomable image is supposed to behave? [09:51] is it supposed to be zoomable in place? or should it kind of be a press -> grow fullscreen -> then zoomable [09:51] tsdgeos, the spec doesn't mention fullscreening [09:51] so zoomable in place [09:51] it does for gallery though [09:51] so yea, in place afaict [09:52] ok, that's what paulliu has done, bit weird UX wise though i'd say [09:52] on phone weird, yea, less so on other form factors [09:54] Saviq: what happens with unity8 when the screen is off? [09:54] Saviq: is unity8 frozen too? [09:55] seems to suspend call for the app is only executed once the screen is turned on again [09:55] hmm... crap... yeah, we only lock the screen on wakeup [09:56] and the suspend logic is bound to the greeter.locked [09:56] mzanetti: don't spend much time on that i guess [09:57] since there's mterry's split greeter "coming somewhen" [09:57] I won't... But I was really curious on why that bug was happening, given that I only recently tested that suspend-app-on-greeter.locked [10:06] I'll never understand when and why I can or can't reassign bugs in Launchpad [10:06] today I can't [10:12] mzanetti: it's all magic [10:12] mzanetti: but i think it depends if the bug is in the unity8 product or in the unity8 package [10:13] you have karma over the product but not over the package [10:13] since you're not an ubuntu bug admin [10:13] or something [10:21] mzanetti, what tsdgeos said - we can't assign to people other than ourselves for the Ubuntu task - because that's an Ubuntu bug, in the unity8 package [10:21] mzanetti: you'll take care of https://code.launchpad.net/~ted/unity8/launcher-dbus/+merge/215917 that is launcher related? [10:21] mzanetti, and we're not https://wiki.ubuntu.com/UbuntuBugControl [10:24] tsdgeos, how about using a sequential animation that sets filter on start / end? [10:25] Cimi: given that it has to be set on start when uncollapsing and at the end when collapsing, i don't see the difference with the current code, it'd even be more weird i'd say [10:27] tsdgeos, but now I don't understand something: [10:28] tsdgeos, in case of setFilter(false. true) d.filter ends up being set twice [10:29] confused that the setFilter and set of variable inside the behaviour might race [10:30] Cimi: how is it going to race? [10:30] it's set to false two times [10:30] in case setFilter is called twice *whilE* behaviour is running [10:30] is that raceable? [10:30] tsdgeos: yes, I'll take care of that one [10:31] setFilter false true; setFilter true false [10:31] ok [10:32] what would happen? [10:32] because i don't see anything wrong [10:32] besides noone does that kind of call, but let's accept it could happen [10:33] or other combinations [10:33] I don't know, just thinking [10:33] i am thinking [10:33] all this filter code is not nice to read [10:33] and i can't see anything broken with it [10:34] I don't mean yours, in general [10:34] so don't say "I don't know" when you try to say something is not going to work [10:35] tsdgeos, I said I was confused and I didn0t understand [10:35] ok, sorry for the misunderstanding [10:36] tsdgeos, I learnt to be very cautious with animations in the past years, especially when I had animations running and objects destroyed while animations were running :) [10:37] I just like to set things either before or totally after an animation, not in the meanwhile [10:42] Wellark: see my last comment on https://code.launchpad.net/~kaijanmaki/unity8/indicator-root-state-icons-fix/+merge/213727 [10:43] Cimi: any reason you're not copying the entire checklist? [10:45] tsdgeos, which case? [10:45] Cimi: https://code.launchpad.net/~cimi/unity8/fix-1309135/+merge/216707 [10:45] tsdgeos, because I did not change the packaging [10:46] so if I answer no is like [10:46] "no I did not subscribe" [10:46] and I did not change the ui [10:46] they are "if you"... so I skip them [10:49] Cimi: ok, i prefer a N/A or something, but ok [10:50] Cimi: aboout those required fields [10:50] can it only be review or rating? [10:50] ok will do next time [10:50] can not both be required? [10:50] tsdgeos, they are both then [10:51] tsdgeos, widgetData['required'] = "both" [10:51] Cimi: you meant the variable value will be "both"? then your check in readyToSubmit doesn't work? [10:51] ah it does [10:51] ignore me [10:52] you're doing !== and not === [10:52] yes [10:52] there are tests for that :) [10:53] yeah, i wondered how the tests were passing ^_^ === MacSlow is now known as MacSlow|lunch === MacSlow|lunch is now known as MacSlow [12:35] tsdgeos: thanks for the headsup [12:35] I was going to do that once I have all the MP's ready === _salem is now known as salem_ === jhodapp|afk is now known as jhodapp [13:01] Wellark, hey, you got a INPROGRESS workitem in https://blueprints.launchpad.net/ubuntu/+spec/notifications-ng-backend - should probably be moved outside of there and that BP closed? [13:01] thostr_1, ↑ [13:02] Wellark, some more here https://blueprints.launchpad.net/ubuntu/+spec/launcher-backend-api - should probably include the interface Ted was doing for launcher counters [13:03] * thostr_1 checking... [13:06] Saviq: yes, makes sense.... are you doing some spring cleaning [13:06] thostr_1, I am, yes, trying to revive blueprint usage [13:07] so going through all old BPs and moving incomplete tasks to ones that are targeted towards meaningful milestones in the current cycle [13:07] Saviq: do you already have a new bp for remaining dash UI items [13:07] thostr_1, not yet, will have one in a few minutes probably [13:07] thostr_1, I'll let you know [13:08] Saviq: thanks. I'll just make sure that the items you have left there are in sync with todo items/priorities on design side [13:08] thostr_1, kk === dandrader is now known as dandrader|bank [13:15] thostr_1, https://blueprints.launchpad.net/ubuntu/+spec/client-1410-unity-ui-dash [13:20] Saviq: by all means just clean away all the old items === Malsasa_ is now known as Malsasa [13:25] thostr_1, there's one more item here: https://blueprints.launchpad.net/ubuntu/+spec/unity-greeter-backend [13:25] TODO I mean [13:33] thostr_1, fwiw, there's also https://docs.google.com/a/canonical.com/document/d/1jeGVALlFH7KFEuu7DNPW1KhEhBFh1GhcT4ZsSxIRRqY/edit [13:33] thostr_1, which lists items that are missing spec and/or implementation [13:35] thostr_1, I've just moved implementation-only items to the blueprint [13:40] thostr_1, pete-woods, FYI: https://blueprints.launchpad.net/ubuntu/+spec/client-1410-unity-ui-infographics [13:41] Saviq: agreed on bug 1311966 ... there may be a couple of bugs in there, the touch driver shouldn't be active for sure, altho not sure what "stops" the music....or why that's touch related [13:41] bug 1311966 in webbrowser-app "[nonblockswap] grooveshark play stops on screen off but starts when touched" [Undecided,New] https://launchpad.net/bugs/1311966 [13:41] was gonna test mako this morning [13:42] kgunn, ATM music stops 'cause app is suspended on screen off, since it plays in-process - which will/should not be the case [13:42] kgunn, but it should never resume until unlocked, not to mention when screen is off :) [13:43] * Saviq wonders if the launcher/greeter hinting have anything to do... [13:43] like greeter.locked might be switching to false when hinting... [13:43] Saviq: ...ah, but riddle me this, why does music keep playing uniterrupted on the virgin image ?? [13:43] kgunn, hah! [13:43] kgunn, bug #1309915 [13:43] bug 1292306 in unity-mir "duplicate for #1309915 Qt render gets blocked on EGLSwapBuffers [fka Upon upgrading to Qt5.2 the music app no longer plays the next song if the screen is off]" [Critical,Triaged] https://launchpad.net/bugs/1292306 [13:44] kgunn, greeter.locked would only become true when the screen turned on again [13:44] kgunn, 'cause that's when the greeter actually comes on screen with blocked egl [13:44] s/egl/swap/ [13:48] Saviq: sorry, what's confusing me isn't the greeter locked aspect ..or song advance. its why on the virgin image the song just keeps playing even after idling with screen off, but when i add non-block swap buffers, there is some time after idling at which the song is paused [13:49] kgunn, that's because in blocking mode, the greeter doesn't get to finish coming out -- so doesn't register as locked [13:49] kgunn, but with non-blocking, the greeter comes out in the background and is considered locked, suspending the app [13:49] oh i see now.... [13:49] thanks [13:49] demystified [13:49] mterry, thanks :) [13:49] * Saviq goes to find a book on explaining things better [13:49] lol [13:50] kgunn, so basically, not a non-blocking-swap bug [13:50] Saviq: it me not you...... remember with kgunn...mono-syllables [13:50] :D === Malsasa_ is now known as Malsasa [13:58] I'll be back in 20 mins [14:02] mzanetti, the "fix launcher snapping" Qt bug was merged wasn't it? [14:02] no, I don't think so [14:03] Saviq: people didn't like Alberts approach and as its not really visible on the phone we postponed it [14:03] oh kk [14:04] mzanetti, any updates to the work items in https://blueprints.launchpad.net/ubuntu/+spec/client-1404-unity-ui-launcher ? [14:04] like the last autopilot one? [14:06] Saviq: I think we have this one now: Autopilot testing for application management from Launcher: TODO [14:07] Saviq: but for the rest no, seems still what it is [14:07] worst blueprint execution ever :D [14:07] Saviq: so i feel dumb...what's a suru icon ? [14:07] kgunn, suru icon _theme_ [14:07] kgunn, suru is just the name [14:08] kgunn, suru is the name we use for the new ubuntu styles used on phone, like the folded paper and such [14:08] ok...didn't realize it was named [14:08] * kgunn thought it was called "stuff design team gave us" :) [14:09] kgunn, and we have the new icon theme to go with it [14:13] kgunn, can you please make https://blueprints.launchpad.net/ubuntu/+spec/client-1404-unity-ui-windowmanager happen to move against a 1410 milestone, wasn't involved much with this bp so don't want to step on toes [14:14] kgunn, maybe a rename and retarget, since the whole thing is still active [14:16] Saviq: yep... [14:16] i always feel conflicted about retarget but maybe that's the right thing [14:19] quick & easy one [14:19] https://code.launchpad.net/~aacid/unity8/killqt51/+merge/217055 [14:19] kgunn, yeah, I generally move items around, but maybe it's fine in this case [14:26] kgunn, remove the right-edge dependency from https://blueprints.launchpad.net/ubuntu/+spec/client-1410-unity-ui-windowmanager please? [14:26] since that one's completed and targeting 1404 === alan_g is now known as alan_g|tea === alan_g|tea is now known as alan_g [14:50] kgunn, ok then, looks like we got the bps cleaned up / updated to U - I only targeted a few items for ubuntu-14.* milestones, we'll probably want to schedule more work at some point soon [14:51] mterry: maybe this comments is valid for the greeter too? https://code.launchpad.net/~ted/unity8/launcher-dbus/+merge/215917/comments/515908 [14:51] Saviq: and thank you very much for that....i'll try to review today [14:52] mzanetti, yeah :( Compatibility sucks [14:52] ah ok... so its compatibility indeed [14:53] mzanetti, at least for UnityGreeter -- that's part of "public" api [14:53] ok then [14:53] just noticed it so I thought I ask [14:56] Saviq: how important is the split of unity8-common? [14:56] asac, it's mostly due to bug #1304548 [14:56] bug 1304548 in unity8 (Ubuntu) "Scopes support depends on Unity8 and other non desktop packages" [Undecided,In progress] https://launchpad.net/bugs/1304548 [14:57] asac, so not something we'd do for trusty any more, we'll wait for U [14:58] hmm [15:00] Saviq: we using unity-mir/devel now? [15:00] for MPs [15:01] dednick, yeah, mir kinda infected unity-mir with the devel approach [15:02] 'cause they wanted to include unity-mir in the mir staging PPA [15:02] Saviq: heh. well.. better than having to apply multiple patches to my branch. [15:02] Saviq: ah, i c [15:02] dednick, has its pros and cons [15:02] indeed [15:07] i feel like a proper engineer now [15:07] as i have a branch for unity-mir :P [15:09] josharenson: ping [15:10] josharenson: you probably want to merge lp:~aacid/unity8/killqt51 into your https://code.launchpad.net/~josharenson/unity8/doc_args/+merge/216649 branch (you'll have to resubmit the MR setting a prerequisite branch)josharenson [15:19] Cimi: honestly i don't know what's the difference between the imports [15:24] ah, read the docu about it [15:24] Cimi: doesn't give us anything [15:24] i'll comment in the MR [15:24] it actually could break some of the stuff [15:29] tsdgeos, thanks [15:32] Saviq: so what do you want me to do with those expired work items? [15:32] I moved them now to a new bp: https://blueprints.launchpad.net/ubuntu/+spec/topic-u-unity-apis [15:33] but what should I do with the old bp's? [15:34] just remove the items from them and mark the bp's "Implemented" ? [15:34] Wellark, ideally remove those moved items (btw, you put them in whiteboard instead of workitems) [15:34] Wellark, and yeah, mark the bps Implemented indeed [15:34] Saviq: well, if I put them to Items then there is the strict formatting and I can't have the titles [15:35] Wellark, yeah, but you really need them there [15:35] Wellark, otherwise they're not considered as work items, and not listed in the places where we do track work items [15:36] i.e. http://status.ubuntu.com, http://launchpad.net/~/+upcomingwork etc. [15:36] and you can't target them for a certain milestone [15:36] Saviq: yes, but they are not "upcoming" work as nobody will work on them [15:36] the whole point is just keep them stored somewhere [15:36] Wellark, Ted is already working on the counters at least ;) [15:36] well, then he will have his own BP [15:37] and we will remove the relevant items from that whiteboard :) [15:37] no he won't, it's just a one line task [15:37] Wellark, sure, and "Work items for later:" is the way to put them for later, but still make them actual work items [15:37] "later" being a moving milestone [15:38] sure, but then I have to augment all of the items with somethig as I can't make sections inside the "Work items for later:" [15:38] but I will let thostr_1 to figure it out ;) [15:38] thostr_1: https://blueprints.launchpad.net/ubuntu/+spec/notifications-ng-backend [15:38] could you please mark that as "Implemented" [15:38] Wellark, thx [15:41] Wellark: done [15:42] can anyone help me with the finer points of getting unity8 to load a QML plugin from a path of my choosing? I've tried modifying the QML2_IMPORT_PATH env var [15:42] but it doesn't seem to quite work [15:43] pete-woods: how are you running unity8? with ./run ? [15:43] tsdgeos: yes [15:43] pete-woods, I think it overwrites QML2_IMPORT_PATH... [15:43] eyah [15:43] Saviq: I've also tried changing the script [15:43] hmm no shouldn't [15:43] ah [15:43] ok [15:44] then it should work [15:44] pete-woods, might be that some other path ends up earlier on the list [15:44] basically I'm doing var = /home/pete/Source/unity-scopes-shell/trunk-install/lib/x86_64-linux-gnu/unity8/qml/ [15:44] (where I'm installing the plugin) [15:44] does that sound right? [15:44] pete-woods: can you get a dummy .qml + qmlscene pick it up? [15:44] or qmlplugindump easier [15:44] pete-woods, try qDebug() << engine().importPathList() to see how the import path list looks in the end [15:44] just to make sure your install dir struct is correct and stuff [15:45] pete-woods, but yeah, "QML2_IMPORT_PATH=foo qmlplugindump MyPlugin 0.1" needs to work, too [15:45] Cimi: i know welcome wizard is kind of done from your end, waiting on settings changes for privacy pages to happen....anything else ? [15:46] Saviq: how do I know what is the correct output from qmlplugindump? [15:47] ph [15:47] oh [15:47] okay, [15:47] that's outputting a load of json like stuff [15:47] qml, even [15:47] yeah, that means it found the plugin [15:47] now question is whether it found the one you wanted [15:48] and not one that's installed system-wide [15:48] strace ¿ [15:49] or just look for the difference in the API [15:49] it also depends whether you have a system-wide installed one at all [15:49] i.e. if it fails without QML2_IMPORT_PATH=foo, then you know [15:49] Saviq: there is a system installed one [15:50] I'm going to bin it to check [15:50] pete-woods, add "qDebug() << view->engine()->importPathList();" after line 123 in main.cpp [15:50] pete-woods, it will print out which paths are added, and in what order [15:51] qmlplugindump is definitely loading the version of the plugin I have [15:51] pete-woods, good [15:51] pete-woods, which plugin would that be? [15:52] Saviq: it's the Unity plugin I'm working with [15:52] hmm [15:52] that debug output doesn't show the path I would expect in the list... [15:53] pete-woods, ah [15:53] pete-woods, I think we failed a bit when moving "run" to upstart [15:54] pete-woods, add 'QML2_IMPORT_PATH=$QML2_IMPORT_PATH' at the end of the /sbin/initctl start call [15:54] tsdgeos, bug in run ↑ [15:55] tsdgeos, upstart jobs don't inherit env from the initctl caller [15:55] Saviq: awesome, that's fixed it [15:55] tsdgeos, need to pass them explicitly as KEY=VALUE to the initctl call [15:55] Saviq: ouch [15:56] * Saviq review fail [15:56] Saviq: you do? i do? [15:56] tsdgeos, /me [15:59] tsdgeos, for tomorrow: https://code.launchpad.net/~saviq/unity8/fix-run-upstart-env/+merge/217080 [15:59] pete-woods, for reference ↑ [16:00] Saviq: you sure that works? [16:00] tsdgeos, yeah, tried with -p, -k [16:00] ok [16:01] doesn't change anything in trunk, enables locks in that branch [16:03] tsdgeos, you know why ;vw[h is failing a lot revently? [16:04] Cimi: parse erorr :D [16:04] you mean lvwph ? [16:04] ahah yes [16:04] lol [16:04] more tomorra o/ [16:04] Cimi: yeah we messed up with a merge [16:04] sorry I don't look at my keyboard while I type [16:04] Cimi: we have a merge that fixes it [16:04] sometimes not even at the screen :D [16:04] but since we're not integrating [16:04] it's just laying there [16:05] if it's the listviewwithpageheaderqml:compile error [16:05] you can ignore it [16:05] * tsdgeos leaves for the day === gatox is now known as gatox_lunch === dandrader|bank is now known as dandrader [16:57] mterry, don't know if you fixed this in the meanwhile [16:57] mterry, but with landing 002 [16:57] on the phone [16:58] I see the greeter automatically teasing and getting stuck now === alan_g is now known as alan_g|EOD [17:20] Saviq, where is powerd qml module we use in shell? [17:23] Cimi: plugins/Powerd [17:23] ah han! [17:23] and me bloody googling === Malsasa_ is now known as Malsasa [17:26] Cimi, automatically teasing and getting stuck? Stuck how? [17:26] mterry, 1-2 gu inside the screen [17:26] no input [17:26] Cimi, curious, I haven't seen that yet === gatox_lunch is now known as gatox [18:25] josharenson, to reply to your MP questions: yes, you got it right, there's a "resubmit proposal" link at the top right of the MP page [18:26] saviq, thanks. I'll get to that by eod === elopio_ is now known as elopio === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader === salem_ is now known as _salem